“There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.” – General George S. Patton Jr.

KnollVela

Profile Information

  • Last visited: 04 Feb 20 UTC
  • Joined: 18 Feb 19 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 92
  • Peak: 100
  • Position: 61,260
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 13,675


Game Stats
  • All Game stats:
  • Game messages: 338

  • Drawn: 2 ( 33% )
  • Survived: 2 ( 33% )
  • Defeated: 2 ( 33% )
  • Total (finished): 6

  • Civil disorder: 1
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 2 ( 67% )
  • Survived: 1 ( 33% )
  • Total (finished): 3
  • Classic Press:
  • Drawn: 2 ( 67% )
  • Survived: 1 ( 33% )
  • Total (finished): 3
  • Classic Ranked:
  • Survived: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Survived: 1 ( 33% )
  • Defeated: 2 ( 67% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    KnollVela's games

    Showing results 1 to 6 of 6 total results.

    Finished: 04 PM Thu 26 Mar 20 UTC
    An-2
    3 days /phase
    Pot: 100 D - Autumn, 2009, Finished
    Fall of the American Empire IV, Anonymous players, Unranked, Hidden draw votes
    2 excused missed turn
    Game won by Swede03 (99D)
    New-York
    Swede03 (99D)
    Won. 34 supply-centers, 24 units
    Mexico
    Héctor (100D)
    Survived. 22 supply-centers, 24 units
    British-Columbia
    qrzy (6924D)
    Survived. 1 supply-centers, 1 units
    Peru
    benlai (611D)
    Survived. 1 supply-centers, 3 units
    California
    tait (100D)
    Defeated. Bet: 0D
    Florida
    Shesk0S (103D)
    Defeated. Bet: 0D
    Heartland
    KnollVela (100D)
    Defeated. Bet: 10D
    Quebec
    GalahadIII (5001D)
    Defeated. Bet: 0D
    Texas
    Vinegar13 (100D)
    Defeated. Bet: 0D
    Cuba
    hodo2002 (100D)
    Defeated. Bet: 0D
    Civil Disorders
    Gkare (151D)Cuba (Autumn, 2006) with 1 centres.
    OfficerB98 (100D)British-Columbia (Autumn, 2001) with 6 centres.
    Melody135 (100D)California (Spring, 2001) with 4 centres.
    authornotavailable (100D)Florida (Spring, 1999) with 3 centres.
    Mermadin (100D)Texas (Spring, 2004) with 7 centres.
    starababara (100D)California (Autumn, 2002) with 0 centres.
    Jajco (0DX)Quebec (Autumn, 2001) with 5 centres.
    Guatamala (100D)Peru (Spring, 2008) with 5 centres.
    GlorfindeI (100D)Florida (Spring, 2002) with 6 centres.
    DarthArbiter00 (100D)Cuba (Spring, 2008) with 1 centres.
    Finished: 09 AM Mon 02 Dec 19 UTC
    Private Ah shit, here we go a third time
    1 day /phase
    Pot: 25 D - Spring, 9, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    2 excused missed turn
    Game drawn
    Persia
    Drawn. 17 supply-centers, 17 units
    Rome
    OfficerB98 (100D)
    Drawn. 17 supply-centers, 15 units
    Carthage
    Defeated. Bet: 5D
    Greece
    KnollVela (100D)
    Defeated. Bet: 5D
    Egypt
    Melody135 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    authornotavailable (100D)Carthage (Autumn, 7) with 1 centres.
    Finished: 08 AM Sat 23 Mar 19 UTC
    Private Shower Chat on the Aegean
    1 day /phase
    Pot: 25 D - Autumn, 10, Finished
    The Ancient Mediterranean, Anonymous players, Unranked, Hidden draw votes
    1 excused missed turn
    Game won by deadmanfinkes (103D)
    Carthage
    Won. 19 supply-centers, 16 units
    Egypt
    KnollVela (100D)
    Survived. 8 supply-centers, 11 units
    Persia
    Melody135 (100D)
    Survived. 7 supply-centers, 7 units
    Greece
    OfficerB98 (100D)
    Defeated. Bet: 5D
    Rome
    Defeated. Bet: 5D
    Civil Disorders
    authornotavailable (100D)Rome (Autumn, 5) with 0 centres.
    Finished: 01 PM Thu 21 Mar 19 UTC
    Help us learn!
    1 day /phase
    Pot: 70 D - Spring, 1912, Finished
    Classic, Anonymous players, Unranked, Hidden draw votes
    1 excused missed turn
    Game drawn
    Germany
    mosafir1 (131D)
    Drawn. 10 supply-centers, 10 units
    Austria
    KnollVela (100D)
    Drawn. 9 supply-centers, 9 units
    Italy
    Maastoren (100D)
    Drawn. 8 supply-centers, 8 units
    England
    Gharila (100D)
    Drawn. 7 supply-centers, 7 units
    France
    dyager_nh (619D)
    Defeated. Bet: 10D
    Turkey
    barrenprutt (100D)
    Defeated. Bet: 0D
    Russia
    Defeated. Bet: 10D
    Civil Disorders
    yassinemaaroufi (100D)Turkey (Spring, 1904) with 3 centres.
    Player01 (100D)Turkey (Autumn, 1903) with 3 centres.
    Finished: 04 AM Sun 17 Mar 19 UTC
    Casual Diplomacy-8
    1 day /phase
    Pot: 70 D - Autumn, 1908, Finished
    Classic, Unranked
    1 excused missed turn
    Game drawn
    Russia
    KnollVela (100D)
    Drawn. 13 supply-centers, 12 units
    France
    Fishnut (732D)
    Drawn. 12 supply-centers, 10 units
    Austria
    BigMorf (104D)
    Drawn. 9 supply-centers, 10 units
    Turkey
    Robert12 (136D)
    Defeated. Bet: 10D
    Germany
    Alzz123 (114D)
    Defeated. Bet: 10D
    Italy
    danjp93 (100D)
    Defeated. Bet: 10D
    England
    Comrade077 (24DX)
    Defeated. Bet: 0D
    Civil Disorders
    ThatLargeDock (100D)England (Autumn, 1901) with 3 centres.
    Finished: 01 AM Sat 09 Mar 19 UTC
    Diplomaticaly dead
    1 day /phase
    Pot: 70 D - Autumn, 1906, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by The Central Scrutinizer (407D)
    Russia
    Won. 19 supply-centers, 16 units
    Turkey
    KnollVela (100D)
    Survived. 9 supply-centers, 8 units
    Germany
    Umbresp (641D)
    Survived. 3 supply-centers, 4 units
    France
    Riib (123D)
    Survived. 3 supply-centers, 5 units
    Italy
    mokkacreme (2232D)
    Survived. 0 supply-centers, 1 units
    England
    Scruffer (100D)
    Defeated. Bet: 10D
    Austria
    JohnnyWas (100D)
    Defeated. Bet: 0D
    Civil Disorders
    Ramsul (100D)Italy (Autumn, 1901) with 3 centres.
    LaGem21 (0DX)Austria (Spring, 1902) with 2 centres.
    mckeanalicej (100D)Germany (Autumn, 1902) with 5 centres.