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Gobbledydook (1389 D(B))
31 Jul 08 UTC
Slow but sure
Finally, a 500-buy in PPSC...

I now invite Flashman, Wombat, Rait, anlari, Dangermouse, Treefarn, whatever...to join.
7 replies
Open
Caviare (123 D)
31 Jul 08 UTC
points per supply centre versus winner takes all
If I understand the php correctly, the difference between PPSC and winner takes all only applies if someone wins. If there is a draw, the pot is evenly divided between the survivors in both PPSC and winner takes all. Is that correct?
6 replies
Open
ldrut (674 D)
30 Jul 08 UTC
Would this be a good feature?
I find it a bit hard to negotiate with another player not knowing when they are likely to be around since I have no idea whatsoever what timezone they are in. It would be nice if the system could tell me for each player either the timezone they are in (GMT +/-) or how many hours they are off my own time.

On the downside it tells you which players are going to be awake when the orders are due. Then again, maybe you just want to play with people in similar timezones.

Another gamesite I am in shows a little flag for the home country of each player which kind of serves the same purpose.

What pluses or minuses do you see to this?
5 replies
Open
DeliciousWolf (112 D)
30 Jul 08 UTC
Has there ever been a game with a winner where all survived?
I think among the thousands of games played on here it must have happened once? I ask because it might happen in one of my games
4 replies
Open
Sarge (262 D)
31 Jul 08 UTC
Rules Question
What happens if:

Germany-
A Den -> Edi
F North Sea convoys A Den to Edi
F Norwegian Sea supports A Den -> Edi

England -
F Edi -> North Sea
F Lon supports F Edi -> North Sea

BONUS QUESTION!
What happens if the moves are same as above, but England supports from Edi and moves from London?
2 replies
Open
el_maestro (14722 D(B))
30 Jul 08 UTC
New Game "The game of awesomeness Spring 1901, Diplomacy"
We need 1 more player to take over Italy within the next 21 hours

http://phpdiplomacy.net/board.php?gameID=4848
4 replies
Open
Treefarn (6094 D)
30 Jul 08 UTC
Sitter needed Fri 8/1 - Sunday 8/3
Hi folks! After a rough couple of weeks, I am taking a much needed long weekend away without the kids. I stopped joining games a while ago, but there are still two left and I'm hoping to find someone to sit for them. Neither of the two games are going well for me, so the expectations are low.
3 replies
Open
Stevelers (3084 D(G))
28 Jul 08 UTC
A few to many "nox's"
You're all gonna hate me, but this is a multi-account accusation. It is for the game "A boot stamping on a human face - forever"

There have been no moves made, but I, and the other legitimate players are convinced that England, France, Turkey, and the "main" account, Russia.

I'll post a response with proofs, and Italy and Germany will concur.
18 replies
Open
Rait (10151 D(S))
30 Jul 08 UTC
Good CD to take over!
http://www.phpdiplomacy.net/board.php?gameID=4728
4 replies
Open
Zarathustra (3672 D)
29 Jul 08 UTC
You know, I actually like the ranking system
Many of us, including me, have previously critiqued the ranking and point system. However, I was recently thinking about it and I thought that it was really quite interesting. if you consider ranking and points as a measure of reputation, it is as if each game you play you are putting your reputation on the line to different degrees. Your reputation is held in a state of limbo as to that game until it is over. you maintain it or enhance it by the degree of victory you achieve. New and lower ranked players build up a reputation by challenging higher ranked players. It's a bit like boxing or wrestling, though more intricate. the point reset system is still a little weird, but it works in the context of the game. Well done Kestas
34 replies
Open
Darwyn (1601 D)
30 Jul 08 UTC
Posting to Global in error
Have you done it? If so, how did you recover if at all?
6 replies
Open
valoishapsburg (314 D)
30 Jul 08 UTC
A Bit of Difficulty
Recently I changed my password and when I tried to log off I was unable to. I still get the "you have logged out successfully and are being redirected to the forum," however, I don't log out. I merely remain logged on. Is there anyway I can get off? Or any reason why it won't let me off?
1 reply
Open
fraushai (1781 D)
24 Jul 08 UTC
Unlimited fidelity
between players Jokolino and Waweet (not suggestive of metagaming).

See thread enclosed.
29 replies
Open
cteno4 (100 D)
25 Jul 08 UTC
Join "The Flat Earth Society"
... because you know you'll die if you order your units off the edge of the map!

68 points to enter, PPSC (so if seven people join it turns into a nice even 14 points per supply center)
14 replies
Open
Rait (10151 D(S))
29 Jul 08 UTC
Good CD available - take the chance ;)
http://www.phpdiplomacy.net/board.php?gameID=4728
3 replies
Open
KaaRoy (0 DX)
28 Jul 08 UTC
Question: Disbanding CD units
Sorry if asked before, but I don't find the answer:

What procedure is implemented on this site to determine which units of a CD power are disbanded?
11 replies
Open
Iidhaegn (111 D)
28 Jul 08 UTC
Friends?
Is anyone else ever suspicious when people start spouting the "my friend/father/brother/etc took over my account for the (INSERT PERIOD OF TIME HERE) and didn't do what I told him to" line? Not trying to call anyone out here, I'm just saying that I've seen it three or four times now (in the five games that I've played) and I'm wondering why even say it? If someone is taking over for you, tell them to tell someone. Post it in global. That way we know if it's not your ideas that are being followed. Better yet, don't come back saying things like "I wish they hadn't made that move" or "I'm sorry, I told him to do something entirely different." Anyone else mystified by this "tactic?"
14 replies
Open
q93 (373 D)
30 Jul 08 UTC
New Game for "NFL FANS", 24 hour cycle.
136 to enter. 24 hour cycle.

Go Lions!!
0 replies
Open
q93 (373 D)
29 Jul 08 UTC
New Game: Lion Nation! 125 points
In honor of NFL training camp starting theres a new game for 125 points.
7 replies
Open
CountArach (587 D)
29 Jul 08 UTC
The game of awesomeness
http://www.phpdiplomacy.net/board.php?gameID=4848

200 buy-in PPSC. 24 hour turns.
1 reply
Open
daggertail88 (332 D)
30 Jul 08 UTC
CDing
Everyone keeps talking about leaving games and putting their countries into CD. I was wondering is there a voluntary and instaneous way of doing this or is the only way to do it not ordering for several turns
2 replies
Open
afrophil88 (212 D)
30 Jul 08 UTC
8-Hour Game
I'm trying to play a more fast paced game. If you're interested join here http://phpdiplomacy.net/board.php?gameID=4861.
1 reply
Open
andym (148 D)
29 Jul 08 UTC
possible programming bug
http://phpdiplomacy.net/board.php?gameID=4663&msgCountry=Global

In the retreat phase of Autumn 1905 the program is waiting for Germany to make a retreat. But according to my map no one attacked Germany this turn.

I apologize if I'm just missing something or if this is the wrong place to bring this up, but I suspect an error in either my map or whatever program handles retreats.
2 replies
Open
Worldbeing (1063 D)
29 Jul 08 UTC
Retreats
In a Germany game, an army of mine was forced to retreat, but had nowhere to retreat to. When I logged in, I saw the message:

The Army at Picardy [retreat] to
[No options available; you can't perform this order!].

Shouldn't it have either automatically been set to 'disband', or simply disbanded automatically?
5 replies
Open
notquitepatton (100 D)
29 Jul 08 UTC
So You Think You Can Lie?
http://phpdiplomacy.net/board.php?gameID=4857

Fast game for beginners, 1 hour turns
2 replies
Open
Commander Thomas (395 D)
29 Jul 08 UTC
Lengths of Phase/Turn
What is nice about letting you choose how long each phase is because you can choose if you want to have it a longer or shorter game... (1 hour to a max of 72 hours) This also helps me when I am on a trip across the country and I can know that I have at the most three days to finish my turn....

Thanks...

0 replies
Open
Tucobenedicto (100 D)
29 Jul 08 UTC
New Game- C.R.E.A.M.
http://phpdiplomacy.net/board.php?gameID=4855
PPS
Bet is 30

Dolla dolla bill y'all
2 replies
Open
MadMarx (36299 D(G))
27 Jul 08 UTC
Well, it was fun while it lasted...
My streak is over, but I did manage to win the first TEN games I joined on this site!! If I thought it had more to do with my skill than luck, I wouldn't bring it up, but I don't know if any one could get as lucky as I did ever again... The last one was especially sweet since my record was relatively well publicized by then and it was the largest pot game ever on this site... Okay, I'm really not trying to brag, it's just so unlikely!! :-)
28 replies
Open
Deimos (100 D)
26 Jul 08 UTC
Diplomacy Map
I'm also a fan of risk, and as such, I know that many variant maps of Risk have been developed, has anyone attempted to create a variant map for Diplomacy? In a fictional or real-world scenario. Or is the balance of powers in Europe so ideal and unique that no-one cares to develop alternatives? I admit Europe is beautiful in every way as a Diplomacy map, yet an alternative map would be interesting.
22 replies
Open
DarioD (2326 D)
23 Jul 08 UTC
Possible metagaming?
There was a long thread some time ago where someone (sorry, I don't remember who it was) said he had received a proposal for a meta-gaming agreement, whereby he would help a player in a game in exchange for favours in another game.
The player supposedly making the offer was Led Julio, I remember this because he is in one of my games and at the time I had a look at his other ongoing games.
Now, it would seem to me that he might have possibly found someone willing to accept such a deal.
The other player, Aero, is only involved in three games, and in all three he is a strong ally of Led Julio.
These are the games in question:
http://phpdiplomacy.net/board.php?gameID=4327
http://phpdiplomacy.net/board.php?gameID=4609
http://phpdiplomacy.net/board.php?gameID=4347

Now, I believe in these cases there's only a very thin line between metagaming and just happening to find yourself allying with the same player in different games, but I would like to hear other players' opinions on this specific case.

Thanks,

D.
canute (0 DX)
23 Jul 08 UTC
Ah dear Darwyn...
are we not metagaming in banded struggle the 1926 game?

Seriously- when will this all end?
If someone metagames, either gang up or do not play with them...
I realise sometimes they join afterward, so a password is best there.
I am not sure how else to approach this, but it seems every 2nd thread is about metagaming, or allying constantly with someone or playing 2 or more games with them... blah blah.
And all this constitutes metagaming.

CAN SOMEONE PLESE- tell me or explain what the OFFICIAL version of metagaming is?
Seems to be an all encompassing word...
DarioD (2326 D)
23 Jul 08 UTC
I think you might have misread my name... ;)

D.
DarioD (2326 D)
23 Jul 08 UTC
Seriously, though, I think it is useful to bring these cases to the general attention. I am not asking for any specific intervention, but for example, in the game in question, it is useful for me to know that these two players are allied in different games, because this would seem to make it much less probable that one of them should backstab the other. For the players involved in the other two games, seeing this thread might likewise be useful, as they will be able to take all factors into consideration when deciding how to handle their games from now on.

D.
Iidhaegn (111 D)
23 Jul 08 UTC
Turkey:France, Italy:Russia. Those do not seem your "typical" alliances. But stranger things have happened. I have to say that I agree with Canute to a certain extent. Metagaming, while not "appropriate" can not be avoided to a certain extent.
For example, when you are allied with someone, and they backstab you at a most critical moment, aren't you a little more likely to suspect them next time? And if you ally with someone, and it's a very successful, game-long alliance, you're probably going to feel a little hurt if they stab you in a future game. This being said, metagaming, to some extent, is almost inevitable. And it actually plays a part in the whole diplomatic situation.
I wish we were all computers and could respond to betrayal without emotion, but we're not, and we can't.
I think the most important thing is to remember that, regardless of your position on the hall of fame, Diplomacy is a game. As such, it's important to have fun. If you're not having fun, go CD. (A terrible reason to do so, in my opinion, but heck, people do it.) If you can just accept that as part of "all's fair in love, war, and diplomacy" then do so.

I'm not saying that certain things (e.g. multiaccount, socially engineering another account, and things of that nature) aren't bad, I'm just saying that the whole "they're allies too often" argument is about the worst argument to base a "metagaming" accusation on.
I'll leave you with this last thought: in the late 17th century, people tossed around the name "witch", and in the mid-20th century, everyone was a "communist." Perhaps the latest incarnation of this social phenomenon is the name "metagamer." Hmmm...
Iidhaegn (111 D)
23 Jul 08 UTC
(Alright, that last part may have sounded a bit more harsh than I meant it to. I'm not saying any of you are idly tossing around accusations just because you don't like someone. Take that thought on the most friendly level as possible, please. :-)
DarioD (2326 D)
23 Jul 08 UTC
Lidhaegn, I take your point. I would like to point out, though, that Ithere is a difference between "they are allies too often" and "they are allied in all games they play".

Anyway, as I wrote in my previous post, I am not asking for "intervention". I understand that up to a point "meta-gaming" is natural, as in your example of the backstabbing. When this natural phenomenon passes a certain - personal, arguable - threshold, I think it is useful to highlight the specific case in the forum. This can help other players take the "constant alliance between player x and y" factor into consideration in their games, and by doing this should hopefully discourage this kind of behaviour (if people know from the beginning that player x and y are allied in all their games and react to this, then at least part of their advantage is lost).
DarioD (2326 D)
23 Jul 08 UTC
(no problem, lidhaegn, and no offence taken. And as for going CD as you mentioned, forget about it, I'll play it to the end and get as much as I can from that game)
DaveMorano (560 D)
23 Jul 08 UTC
In order to prevent a repeat of McCarthism or the salem witch trials. We need better software measures that detect all forms of "meta" tampering.

Starting first with "multi-accounters", namely one person holding two or more accounts playing the same game. That I think we can detect based on various heuristics such as correlation of login times and correlation of IP+browser cookies. The latter I would be happy to code up and contribute to the code base, if Kesta let's me.

The more general let's ally because we are friends. I think we need an automatic list of generated stats on the number of times X, and Y are in the same game and number of times X and Y attacked each other versus supported each other. This should be used as evidence against or for cases where meta gaming is occurring. When such evidence is made public we can clearly support claims of tampering.

If such mechanisms are found robust we can even create "black lists" that prevent say user A from joining a game with user B if they had a previous history of being meta accounters/gamers.
DarioD (2326 D)
23 Jul 08 UTC
That's scary, DaveMorano... I still think healthy discussion on the forum is the solution.
alamothe (3367 D(B))
23 Jul 08 UTC
if they ally in all their games, it is probably a case of multiaccounting, not metagaming. two different person can't ally like that, such a case is never heard of
Chrispminis (916 D)
23 Jul 08 UTC
lidhaegn.. Italy/Russia is a very common and fantastic alliance. They share many common enemies and don't have as many trust issues because they aren't physically adjacent for a while.

I've probably said this 50 times in the past, but it seems someone always wants a definition for metagaming.

A player is seen to be metagaming when they take influences from outside the individual game (including other games) into the individual game. This is a fairly vague definition, so I'll include examples below. It's debatable whether or not metagaming should be prohibited, but I am personally against it, and I've explained many times.

Of course it's impossible to completely eliminate metagaming as lidhaegn explained, but that does not make the pursuit of it's minimization any less worthwhile.

Example A: Two players are husband and wife. In every game they join they immediately and unconditionally ally, because they would rather not damage their marital relationship. This is metagaming, and it puts the rest of the players in the game at a severe disadvantage because they do not share this same relationship.

Example B: Two players work out a deal in which they help each other win in two separate games. This is metagaming, and has the same effect as the previous example.

Example C: Two players find that they work very well together having just peacefully resolved a game in a two way draw between them. The next game they encounter each other, they immediately co-operate. This is metagaming and has the same effects as the former two scenarios.

It's apparent that Example C seems much less 'illegal' and it's extremely hard for a person to ignore their past experiences, for how else would they learn and improve their diplomatic game? It is true that Example C is potentially less damaging, because in this newest game, the other players may share similar relationships, so there may or may not be an inherent disadvantage.

However, this is not always the case. While metagaming is more acceptable in face to face games where it's typically a group of friends who all know each other and share the same relationships, it can add an unfair element to online play here. This is because other players in the game do not share the same relationship as the metagamers and have not necessarily been given the same opportunity to establish a similar relationship. Instead, they are put at a disadvantage from the start of the game, and the metagaming cartel may be unbreakable and unbeatable, especially to unsuspecting players.

There are several solutions to this that do not involve publications of personal information, or blacklisting and alienation. Most involve awareness and a willingness to minimize one's own metagaming.

Firstly, avoiding all cases similar to Examples A and B. There is absolutely no excuse for these forms of metagaming. If you know someone else on this site in real life, be prepared to play with them in a similar fashion as you would with any other stranger on the site. That means stabbing them, coercing against them, or whatever it may be.

Secondly, to avoid Example C... you could make an effort to memorize other players purely by country names. This is what I do, and it works quite well. I hardly remember the usernames of people I've played in the past. Alternatively, if you adopt a rigorous play to win style then you'll recognize that alliances are due more to circumstance and necessity rather than how well you got along with them in the past. Be prepared to stab and be stabbed by your most loyal past allies.

As well, if anyone's willing to implement the option... anonymous games would also almost completely eliminate metagaming. However, as Kestas has finished most of his development, it would have to come from another php developer.
alamothe (3367 D(B))
24 Jul 08 UTC
basically i'm saying that you're right, but it is rather a case of multiaccounting
DarioD (2326 D)
24 Jul 08 UTC
Chrispminis, thanks for the very comprehensive analysis :)
As I mentioned before, I think that discussion on the forum also helps in all the three cases you describe. If I know from the forum that players X and Y are married (case A), seem to have an agreement involving more games (case B), or even "simply" seem to ally in every game they play (case C), at least I will know from the very beginning of the game that I cannot expect them to work one against the other.

For example, in the game I am playing in, I am England, and the two players in question are France and Russia. In the first phases, I had to decide whether to ally with Germany or France, who were fighting with each other. Had I known that the player playing France was in this kind of "multi-game agreement" with Turkey, I would have helped Germany eliminate him immediately, instead of working with him.

Alamothe, this could indeed be multiaccounting. But based on how they played in the beginnning, and on the fact that someone in the forum had already made it known that Led Julio had proposed him/her a pact involving helping each other over more games, I think it is more probable that we are in "metagaming type B" as defined by Chrispminis.
Oxim (280 D)
24 Jul 08 UTC
I find this whining about metagaming annoying. Why don't you just use these arguments to convince the other players, that an alliance against the 2 is needed instead of discussing that with the whole world?
Then it is not even a problem anymore, if you are wrong, as lying is a diplomatic act anyway.
DarioD (2326 D)
24 Jul 08 UTC
Because it's only the three of us at the moment, as the others have already been eliminated.
ldrut (674 D)
28 Jul 08 UTC
Hey Chrispminis, could I get a wife like the one you mention in example A. Mine has backstabbed me in almost every game we have played.

I have to take issue with example C. What about the opposite example. A player has backstabbed you in the past 10 games. Should you ally with him in the 11th because you don't want to take those outside influences into the game? Do you purposely not remember his name so you don't prejudge him later? Would you do that in a face-to-face game?

Diplomacy is not about strategy or tactics. Its about outguessing your opponent. Knowledge about how trustworthy a player is, whether he tends to backstab early or late, whether he plays to win or for points and the strategies he prefers are all useful knowledge. To go without is like playing poker without knowing when your opponent bluffs.

IMHO metagaming is not using out-of-game relationships, rather it is the game version of insider trading - using out-of-game knowledge not available to everyone. If I online game with a friend, we have a relationship that no one else knows of and that is a no-no. If I just ally with the same guy I again and again, anyone who checks my game history can see that and anyone who doesn't takes their chances.

Web-based gaming makes this history easy to find and check so this is much more like a face-to-face game than a postal game. The history is out there. If you start a game, check it out. Does it look like the player sets up the gullible for a fall? Does he have a frequent ally that is in this game? Is there a usual opening move? Is there a player that tends to drop when the going gets bad? Spend 15 minutes at the start of each game to figure out the people involved.

Diplomacy is self correcting. When you first started to play on a board with friends the winner was always the guy who backstabbed first. Then everyone stopped trusting him and the torch passed. Without the knowledge though that can never happen. In the same way, if you check the history and game with it in mind, players will find allying with the same person again and again is no longer an advantage.
Chrispminis (916 D)
29 Jul 08 UTC
ldrut, I think we share the same definition for metagaming. And I see your point about checking game histories. If it was a common practice, that would definitely greatly mitigate the effects of Type C metagaming. However, if you check my games, you'll find you have no access to the histories of many of my games as they are very old, and the histories of most of the rest don't even feature units and must be inferred. Of course, this is just a flaw with games that preceded the fully functional history viewing, but it's still there. Not to mention the fact that you can't see the extensive press and negotiation that went to each interaction in each game. It's a LOT of insider information there.

I would not say that the winner was always the guy who stabbed first, or that it necessarily changed afterwards. Trust is more situational than historical in Diplomacy. The winner is the one who stabs the best and gets stabbed the worst. I don't stab my neighbour because they stabbed me in a few games, I stab them because I know that I'll have the support of another country and they've foolishly left their centres open for the taking.

I also believe that face to face games and the online games here at phpDip are very different, as I've explained in my previous post. I wouldn't mind Type C metagaming or even Type B if you played a series of games with the same players here on phpDip. But it's different when you play different people in every game, even if there's only one new player.

I'm not saying you should trust the guy who stabbed you ten games in a row. I wouldn't trust anyone. I would ask you to try not to trust the guy who allied with you ten games in row, and hope that he doesn't trust you either. By all means, check histories, and deduce what you can, but don't let those deductions give you a false sense of security. Nobody knows my history better than me, and if I know you like to check histories...

Anyways, I realize metagaming is impossible to eliminate completely along my definition of metagaming, but that does not make the pursuit of it's minimization any less worthwhile. I would much rather a stronger definition of metagaming with an impossible goal, only closer approaches, than a less rigorous definition that offered an attainable, but incomplete, final goal.
ldrut (674 D)
29 Jul 08 UTC
OK, but I still want that wife that doesn't backstab me.


18 replies
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