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Keyseir (100 D)
23 Oct 07 UTC
Convoy support problem, or something
I just came back here after a long absence (Yay point system! Rock on!). I remember there being an issue where we couldn't support convoys or something. Could somebody tell me the current status of adjudicator issues?

Thanks.
3 replies
Open
berlinerkindl (100 D)
22 Oct 07 UTC
Kestas Game Board ChatBox Problem
This has been a problem for a long time, under *nixes the chat box text area doesn't autowrap properly, you can't see the last few lines of text before the line wraps basically. you may want to lower the column value on line 146 in chatbox.php and add WRAP="virtual" as an attribute as well. this will work w/ all browsers and all OSs i believe.

Also the chat post box is wider than the table cell, might want to lower it's column value as well.

when i test it here the following renders really well (again, line 146).
****SNIP****
<TEXTAREA id="sendbox" tabindex="1" NAME="newmessage" ROWS="2" COLS="50" WRAP="virtual" ></TEXTAREA>
****SNIP****
7 replies
Open
pitirre (0 DX)
22 Oct 07 UTC
No 2nd or 3rd prices?
In most sites of diplomacy i have seen that the winner takes all the points. I think there are good players who havent win a game but are constant in their games.

I think it will be a good idea to see implemented a system of points where the positions are based by recieving points depending in what position you came at a game and not on how much games you won or not.
5 replies
Open
VIOLA (1650 D)
22 Oct 07 UTC
North coast - south coast
Can i break a support of a fleet that is in Bulgary south coast attacking with a fleet to Bulgary north coast?
1 reply
Open
Rait (10151 D(S))
21 Oct 07 UTC
Would be fun...
if also player called 'GameMaster' would gain some extra points for a change, so it doesn't have to stay with 100 points forever ;) It would be 'points for the house' or something.
7 replies
Open
flashman (2274 D(G))
21 Oct 07 UTC
using a Mac...
Does phpDilomacy run properly on a Mac (OSX)?

Any known display problems?

Thanks all...
5 replies
Open
isbian (106 D)
14 Oct 07 UTC
Trustee List
I think it's about time we brought up the "trust list" idea again. If new players have a clean record with no CD's, multi-accouting, or metagaming for a set amount of time (like 4 weeks or so), then they will automatically get put on the trust list, where they will be able to play with other people already on the trust list. Those not on the trust list will play with others not on the lists for no points.
4 replies
Open
Karkand (2167 D)
22 Oct 07 UTC
Jerkiness in Diplomacy
On more than one occasion I've noticed players that were down and out (some outright eliminated) refusing to commit their final disbands/orders, whatever. In effect a final ,'Fu Twa', to whomever was against them that game.

I say we should be able to call out folks who have logged in to diplomacy, made moves in their other games, but refuse to make their parting orders...
4 replies
Open
pitirre (0 DX)
16 Oct 07 UTC
france vs. germany/england
which is the best (in your opinion) opening for france when he suspect that germany and england are planning an attack on him/her in the first turn?

12 replies
Open
pitirre (0 DX)
11 Oct 07 UTC
abot dipbounced
i know that this another server but can someone tell me is that there is a problem registering at dipbounced? im trying to register and is impossible. is anyone having this same problem?

thanks
5 replies
Open
Rait (10151 D(S))
03 Oct 07 UTC
I wonder...
..how many people (out of 29 possible) would go for a game, where the pot would be 1000 per face :D To win this game, means to be automatically in top of the list. Anyone dares?
54 replies
Open
adrianmclo (84 D)
20 Oct 07 UTC
Another possible bug??
In the game "Cheap ol' Game", Italy attacked Bulgaria from Aegean Sea, supposedly entering South Coast, then i forced him out in the Autumn move, but then he retreated into Rumania, which is supposedly only accessable from the North coast. How was the retreat possible?
Reference: http://phpdiplomacy.net/board.php?gid=1723
7 replies
Open
winner1 (154 D)
21 Oct 07 UTC
wing07 and yeung.....
whatever his name is are colluding in bling bling...
anyone know if they play in other games together like this?
1 reply
Open
flashman (2274 D(G))
21 Oct 07 UTC
I have started a new game (cheapish)... "I only acept cash"
Please join, you just know you can trust Sir Harry...


1 reply
Open
Signalseven (116 D)
21 Oct 07 UTC
Why did this happen??
02:08 AM Spring 1904, Diplomacy: Your fleet at Eastern Mediterranean successfully supported the army at Constantinople move to Smyrna.
02:08 AM Spring 1904, Diplomacy: Your army at Constantinople moving into Smyrna recieved move support from the fleet at Eastern Mediterranean.
02:08 AM Spring 1904, Diplomacy: Your army at Constantinople engaged the army at Smyrna head on; both units were equally matched so there was a stand off.
02:08 AM Spring 1904, Diplomacy: Your fleet at Aegean Sea attempted to attack the army at Constantinople, but failed.
02:08 AM Spring 1904, Diplomacy: Your army at Constantinople was attacked by the fleet at Aegean Sea, but sucessfully defended.


Turkey only had one army in Smyrna and a Fleet in the Black Sea. how did i get a stalemate in Smyrna?
1 reply
Open
Azogar (0 DX)
16 Oct 07 UTC
moves
from bul(sc) can i move in rum with a fleet? in diplomacy we cant, but this game isnt diplomacy...
5 replies
Open
Jibber (198 D)
19 Oct 07 UTC
Error
There has been and error in the best game ever. I supported myself into Warsaw from Silesia with the army in Moscow. There were no units next to Warsaw to support and only my units next to Moscow and none of them attempted to move to Moscow.
1 reply
Open
Vampiero (3525 D)
18 Oct 07 UTC
Player Info
I was wondering whether its worth having some added information next to a players personal page. for example below the amount of wins a player has there should be statistics on their 1st place winning percentage and if possible all the rest placings. the reason i bring this up is because the points system lacks in that an active player playing in more games will lower his personal points, therefore lowering his ranking from MasterMind to Pro or whatever the progression is.
33 replies
Open
keeper0018 (100 D)
20 Oct 07 UTC
Game "I WILL WIN"
Join this game... Bet 18 Points. Good Intermediate Game.
0 replies
Open
Generalmonty (80 D)
20 Oct 07 UTC
WW1 Conflict
anyone think their good enough for general monty?
0 replies
Open
TheKevinShow (114 D)
20 Oct 07 UTC
CD/Losing territories
In http://phpdiplomacy.net/board.php?gid=1810 that game, I'm playing as Austria, and I managed to whittle down Turkey to one unit. At that point, the original player for Turkey went CD, and while Turkey was still CD, I took over its last supply center. However, a new player was still able to join because of the CD, so now there's a Turkey with 0 units. Is this WAD?
0 replies
Open
dangermouse (5551 D)
16 Oct 07 UTC
More discussion about the point system
(Responding to Chrispminis from the best game thread)
The current point system encourages people to enable another player to win. Players will ally themselves with the leader for a chance to come in 2nd place (i.e. be the 1st loser). I'd say a minimum of 80% of my games since the point system was created have had this problem.

You experienced it yourself in Masterminds 5. Italy had to know that Russia was going to win given the way the game was going. There was no chance Italy would gain 18 SD while remaining allied with Russia and 100% chance that Russia would.

From my perspective, what the points system has, in effect, done is to make all games team wins. Except that when playing real Diplomacy a team win is completed after the alliance controls a total of 18 SD, not when the stronger of the two does. I think this is an important difference. Were it the former option, the game would end with most of the players on the losing side (the other 5 countries) with one or two or even more SD remaining. What ends up happening is two countries split 90% of the pot and most of the other players are eliminated entirely.
freakflag (690 D)
16 Oct 07 UTC
I agree. I still support having a significant bonus for winning.
dangermouse (5551 D)
16 Oct 07 UTC
Perhaps I was exagerating at 80%. But still, just looking at my active and most recently completed games here are two more examples:
Russia/Germany http://phpdiplomacy.net/board.php?gid=1668
England/France http://phpdiplomacy.net/board.php?gid=1627
dangermouse (5551 D)
16 Oct 07 UTC
Perhaps a way to solve this would be to allow the game creator to specify either a winner-take-all or use the current point system when creating the game. Of course, the winner-take-all approach might draw multi-accounts like flies.
Zxylon (0 DX)
16 Oct 07 UTC
I liked it better without points. I think the level of experience should be made more obvious instead of points. My games have felt much less victory motivated. Winners need to get 70% or more of the pot and the other players still in the game get to split the remaining 30% using this system already in place
kestasjk (64 DMod(P))
16 Oct 07 UTC
> Italy had to know that Russia was going to win given the way the
> game was going. There was no chance Italy would gain 18 SD
> while remaining allied with Russia and 100% chance that Russia
> would.
Then why would Italy continue playing, unless the points system is there? The points system gives players a reason to continue to battle to the end. Without it, in this example you give, Italy would just go into civil disorder and make it even more likely that Russia would win.

People want there to be a big incentive to win, for all players to play to the end and work with others, and not just give up if they don't think they're going to win. People want a way to play with players at their own level and exclude players who go into civil disorder, and people want a way to rank players in a way that reasonably reflects their skill at the game.

If anyone can think of a better way of achieving all these, or at least getting closer to these goals than the current points system, I'm all ears.
But having x% for the winner and 100-x% for the loser isn't a solution, it's just a trade-off between the problems of a points system and the problems of no points system.

I think this argument over the points system is just an argument over whether players should play to win, or whether they should be able to co-operate and draw, but this is a personal preference which varies from player to player, and the current points system tries to achieve a balance or compromise.
Noirin (2827 D)
16 Oct 07 UTC
I think Masterminds V actually took that route for a different reason.
As you didn't help against Russia nothing could be done to stop the Juggernaut until Russia itself stabbed Turkey. At that moment R offered Italy an alliance, and when Italy thought Germany was going to stab him he accepted it. When Germany retreated from France Russia was already past stalemate lines so even breaking the alliance would have been pointless.
Then maybe things went a bit differently, the last part is just my opinion.

As for the points matter, I wouldn't like giving a bonus to the winner but I can understand it's only a matter of tastes, so allowing the game creator to do as he wishes should be okay. There will always be games to join with and without that bonus, I think.
aoe3rules (949 D)
16 Oct 07 UTC
actually, it's 24 SC's total for a team victory.

kestas, most of us are actually suggesting extra from the winner without taking points away from the rest. it's not that much of a trade-off that way.
Locke (1846 D)
16 Oct 07 UTC
what perentage does the winner take currently?
Wooble (450 D)
17 Oct 07 UTC
It depends on how successful they are in their final turn. Anywhere from 18/34 of the pot to considerably more if they finish with more than 18 SCs.
They need to take at least 70% of the pot.
Locke (1846 D)
17 Oct 07 UTC
i agree with Von Bismark, i'd even go as far as to say 75% of it.
alamothe (3367 D(B))
17 Oct 07 UTC
why do you bother. kestas will never agree with this opinion
Noirin (2827 D)
17 Oct 07 UTC
I think you're wrong, alamothe. It's just that this (I think) is a not-so-important issue, so he will change it after more important things (i.e. adjudicator) have been done. So it's good to discuss it so that he can read and decide what to do.

Again, I think it's ok as it is (just change units with SCs), but as many ask to change it I see nothing bad in giving the game creator the ability to give the winner an extra percentage of the points if he wants it.
lukas (262 D)
17 Oct 07 UTC
then fork it :) it's free software, after all, and the change should not be difficult to make and to maintain.
figlesquidge (2131 D)
17 Oct 07 UTC
That is true Lukas, although i think that much of this comes from trying to keep the community going.
Personally, i think 25% straight to the winner, the rest by units
EricHerboso (836 D)
17 Oct 07 UTC
In Diplomacy tournaments I've played in, points are awarded based on placement, and not on number of units left in the game; i.e., first place gets X points, second place gets Y points, etc.

In this system, usually first place is divided up among multiple players for a shared win; solo wins are quite rare. In such instances, each member of a team gets an equal # of points, regardless of how many units each member has.

The only different points system I've seen used had a rule that either it was a solo win and winner took all, or else every remaining player on the board received an equal share in the win, even if you only had a single unit left. In that system, solo wins got a certain # of points, and a shared win got a percentage of that # based on how many players were left in the game. (With three players left, each got 1/3 of the total points awarded.)

I've only played online diplomacy here at phpd. What kind of point systems do other services use? I've heard of dipbounced and a few others, but never tried them, as they seem too complicated in comparison to phpdiplomacy's simple interface.

Please note that I do not recommend either of these scoring methods for phpd. Points here are more for the benefit of the community, and so you don't want to rob people of hard-earned points. What I've described above are point systems in tournaments, where it is okay to screw over losing players by awarding little to no points. So don't think I'm advocating change. At least not to a tournament point system.

Although I will mention that in the past, before the point system was implemented, I had a habit of joining games under civil disorder where I could make the last couple of moves for a country with one or two units left to be intelligent rather than just sitting and holding. I thought this was a benefit to the community, because it made civil disorders that were sure to lose more active countries, rather than simple passive holds. But as a result, my points rating was affected quite negatively once the points system was implemented. I would definitely like to see a modification to the points so that countries where there is no chance left to win can still be entered without hurting your points. Maybe an option to join for a fifth the price by foregoing your chance to win anything in return? Then you might join as a civil disorder country just to play is last few turns without feeling like you ruined your points score because of it.
The Mahatma (1195 D)
17 Oct 07 UTC
I can't believe I am responding, but I feel I have been called out, even though dangermouse has been careful to refer to me as Italy rather than by name.

Noirin nailed the reason the game played out the way it did. I wanted to win and would have backstabbed Russia, but I made two really stupid mistakes (ordering my fleet into Aegean rather than Tyrhennian and, relatedly, allowing Sun to survive) which left me way too out of position to stab Russia. Germany offered to re-align with me against Russia, but he was in no position to help me win and a stab at that point would have cost me units given Russia's position. Russia played a great game and was a worthy winner.

dangermouse and chrispminis were both interested (to varying degrees) in retaining their points. I told both of them this reinforced my distaste for the system. And, as Noirin pointed out, the biggest factor in my not being able to turn on Russia was dangermouse's complete unwillingness to work with me.

I think any analysis of the this game, both on its own merits and in terms of the impact of the points system, would be greatly aided by making the chat viewable for all to see. Is this possible?
blipblopin (254 D)
17 Oct 07 UTC
real diplomacy doesn't have alliance wins. thats pansy diplomacy
TeutonicPlague (250 D)
17 Oct 07 UTC
What are you reffering to by "real?" If you mean in the real world, you are dead wrong. Even Hitler didn't try to go it alone. Ideally, succesful "real" diplomacy would mean that nobody ever stabbed anyone else, and everybody was in on the alliance.

If you're talking about the "real" way to play this game, I'm afraid you are wasting your time, as that is completely up to the interpretation of the player - one of the strengths of the game, in my opinion.
dangermouse (5551 D)
17 Oct 07 UTC
Official rules of Diplomacy by Avalon Hill require one winner.

I'll admit I wanted to retain as many points as I could, however that was a means to an end - coming back somehow and winning the game. From my perspective, Italy/Mahatma never offered to work with me to fight Russia. Only that he would not attack me if I pulled back from all territories near where he wished to expand in France.

I have no complaints regarding opening all of the conversations up from the game. There may be some interpretation difficulty in matching up when comments are posted relative to specific turns though.
TeutonicPlague (250 D)
17 Oct 07 UTC
As to the points system... I think kestas is right that this system is a good balance. Differing opinions are due to wanting different things out of the game. One possible solution is to have two different ranking systems. We could keep the points system and have additional tournaments with their own rankings based on winning outright. Those with a drive to show their world domination prowess can do so in the tournaments.
aoe3rules (949 D)
17 Oct 07 UTC
no, the official rules by Avalon Hill require one player to reach 18 or two players to reach 24 (total) AND AGREE TO TEAM VICTORY. but that's stupid; you could claim you won even when your "ally" was your worst enemy.

TeutonicPlague: no, we've thought of that and ruled it out. it's just that everyone thinks they have a better way to make this "fair" than anyone else.
alamothe (3367 D(B))
17 Oct 07 UTC
official rules have draws, read page 1. it would be best that creator of the game chooses how to split the points, but for now, until that is programmed, the best solution is to award 70% for the winner & the rest equally among survivors
aoe3rules (949 D)
17 Oct 07 UTC
lukas, if it's so easy then you do it.

alamothe: sort of. he might partially agree but he'll refuse to implement it.
Jibber (198 D)
17 Oct 07 UTC
What if points were awarded based on the players max number of supply centers held during the game, rather than their total at the end? This would give everyone more points but would encourage more play, especially taking over Civil Disorders.
Noirin (2827 D)
17 Oct 07 UTC
@EricHerboso: actually, many tournament scoring systems (at least in Europe) *do* take into consideration also the centres you end up with, and at times also other things (number of survivors for example, or results in other boards for the same country)

@dangermouse: as alamothe said, page 1 speaks of draws too; and this not only in the last version, but also on the first
blipblopin (254 D)
17 Oct 07 UTC
No I meant the board game you dumb ass. Have you ever heard the allied victory called a "team win"
Chrispminis (916 D)
17 Oct 07 UTC
Blipblopin, calm down. If you're actually Diplomacy King of the World, correct me, but your authority on the "real" way to play Diplomacy is just as valid or invalid as any other person's. If we look at the classic postal play that allowed Diplomacy to survive as a game, we find that the majority of games ended up with some sort of draw, and that solo wins were the minority in fact.

Concerning Masterminds V, I don't actually see many major problems with it. I got outplayed by Russia, although I was planning to split the win with him, and consequently, he won. I respect The Mahatma's decisions, and probably would have done the same myself, although that may not have come across as much in game because obviously my goal is to persuade him. My apologies to dangermouse who played well and deserved more than he got, but I stabbed him and surprise migrated to England and stole his land. A funny tactic, I think, and it's a definite consequence of the points system.

Since there are varying opinions on the points system, I think that we should implement a system where the creator chooses a percentage of the pot that is added to the winner's score as a bonus. If they chose 0%, then they would be playing as per the current scoring system, if they chose 100%, they would be playing closer to the old scoring system. And percentages in between would be a balance.

I really believe if we adopt a simple "laissez-faire" attitude to points, than the appropriate winner's bonus will resolve itself over time, through trial and error.
kestasjk (64 DMod(P))
17 Oct 07 UTC
> kestas, most of us are actually suggesting extra from the winner
> without taking points away from the rest. it's not that much of a
> trade-off that way.
Then points are being created out of thin air, and on average players that play in lots of games will get more points than players that don't, regardless of skill, because if you win a game you get so many more points than you put in.

> i agree with Von Bismark, i'd even go as far as to say 75% of it.
Who's going to play until the end for the hope of winning a slice of 25% of the pot? It might as well be winner takes all, it's just a trade-off between the problems of having a points system (there is an incentive to tie) and having no points system (there is no incentive to continue if you're not going to win). It's not a solution :-/ I don't get why everyone is saying "70% to the winner" without explaining how it would be better than a trade-off between two types of problems, as well as introducing an arbitrary number (where did 70% come from?) and messing up draws (if winner gets 70% what do 2 winners get?).

If you want there to be 70% of the pot for the winner you might as well want no points system at all, because no player is going to fight to win a share of the remaining 30%, and no-one is going to take over a civil disorder player to fight to win a share of the remaining 30%.
And if you want no points system at all, why not create games that require, say, 5 points to buy into and just ignore the points altogether? This way players who don't want to deal with points don't have to, and can play in the pre-points way.

> I would definitely like to see a modification to the points so that
> countries where there is no chance left to win can still be entered
> without hurting your points.
With the current points system there are two possibilities:

- A CD player is definitely going to be defeated. Anyone who takes over will lose points, but there's no benefit to the other players if you take over the CD because the CD will be wiped out anyway.

- A CD player could win back some units. Any increase in size from the starting size means an increase in points for the player taking over, and there actually is a difference in outcome when a player takes over the CD.

So either there's a chance to win points from a CD by taking it over, or there's no chance to win points and so the outcome is the same whether the CD is taken over or not.


I don't mind debating the points system but it's getting pretty tiring going around in circles. No-one responded to a long post I made in the last one of these threads that went over various situations and how the points system would affect your decision, and no-one is responding to my complaint that 70% is just a trade-off between the points system and no points system.
Chrispminis (916 D)
17 Oct 07 UTC
Well Kestas, what you say makes a lot of sense. I have just another question.

Do you plan on keeping the forum in-house? Is there any problem with using a phpforum? Even a free one? Because I've noticed that yes, many of the same issues are brought up all the time, and if we had a more effective forum, these wouldn't be brought up as much. Just throwing the idea out there.
The Mahatma (1195 D)
17 Oct 07 UTC
Kestas, I have made several suggestions for improvement. I strongly disagree with this system and intend not to play much anymore, but I recognize and respect that ultimately it is up to you.

As to dangermouse's comment about Masterminds, it is simply factually incorrect. Dangermouse - when I go to the game, I don't see all of our chat. If you can see the whole history, I encourage you to go over it again.
lukas (262 D)
17 Oct 07 UTC
Alternatively, you could introduce a system of dedication points in parallel to the current point system that would encourage people not to go into CD, to submit moves etc. Has this idea come up before? (Well, I'm pretty sure it has, but it's hard to tell in this forum...)
bihary (2782 D(S))
17 Oct 07 UTC
A heretic but honest word: I love the point system. And if it was changed, I would still love it. I simply love points. ...
aoe3rules (949 D)
17 Oct 07 UTC
kestas, that argument works and makes sense, but if the bonus only goes to the winner then it's not a VERY big problem. i can't really think of anything better. it keeps most of the benefits of the new system while making it slightly fairer. maybe a 12.5% bonus to the winner? this helps because players are less likely to want to end up in a 16-18 split so it discourages very long alliances.

for those of you who do not understand me, an example of how this helps:

G: 12SC
F: 14SC
I: 2
T: 5
A: 3

France and Germany are not as likely to keep the alliance forever because draws are unimplemented. so they'll try to have the smaller powers help them, like regular Diplomacy. but the smaller powers are less likely to help the leader (once one of F or G gets significantly ahead) just to get more centers. remember, the system for real diplomacy is all or nothing and every survivor shares equally in a draw.

however, this system will have almost no benefits once draws are implemented.


lukas: i had the idea to give a small bonus to survivors with 4 or less centers, but someone (dangermouse, i think) said it would just encourage people to lose their 5th center.

The Mahatma: please don't leave just because of the scoring system, a boycott will not help things go faster, just give Kestas more to worry about.

bliblopin: read the official 2000 rules by Avalon Hill. it's there.

Chrispminis: we could theoretically do that, and it might eventually happen, but that'll take forever. and surely you agree the adjuticator is more important?

well, trial-and-error might work, and it won't take as much time, but we should at least agree on what to do first. hmm, no, that wouldn't work, we'd never agree on anything, not even which of our various crappy system ideas to switch to first :) *rolls eyes*
Chrispminis (916 D)
18 Oct 07 UTC
Well, I mean just let the creator of the game choose the percentage bonus for the winner. I'm not sure how the coding is set up at the moment, but would it be that much work? Then we could stop theory crafting and get some real results.
dangermouse (5551 D)
18 Oct 07 UTC
@kestas - I recall reading your analysis of the different possible situations and disagreeing with some of your conclusions but I don't recall exactly why. I was too busy to respond at the time and I do have to admit that the format of the discussion board discouraged me from trying a bit later.

@aoe3 - I don't recall your bonus for players for 4 or less SD rule, but it does seem rather arbitrary to set the number at 4.

@Noiren et al - The only way to "win" an official Diplomacy game is to control 18 SD by one country. The game can also be "drawn" if all surviving players agree and they all "share equally in the draw". I don't know where someone got 24 for a two-person victory. I think it's a good idea but not an official rule. In addition, every game I've played in requires that before the game starts all players agree on whether joint victory will be allowed.

@all - I agree with Chrisp. It seems silly to set an arbitrary % to go directly to the winner since we can squabble over the exact number forever. I do like the idea of all surviving losing players splitting the pot evenly but that encourages middling players to make last ditch efforts to eliminate the weakest remaining country.

What if the rules were: Stay alive and get 1/7th (i.e. the amount you bet or possibly more if somone takes over a CD) back. Winner gets the rest. This means the winner's profit will vary based on the number of players eliminated in the game and probably won't be high enough for some people in games where 4 or 5 players survive. But it definitely discourages players quitting the game....

I was about to say that at the same time it encourages losing players to band together against the leader, but that's not really true is it? Players with one or two units will really just try to survive off in a corner rather than anger the large power and face elimination.

Sigh. I do think points are better than no points. I'm just not quite sure how to fix it.
PolishTeaParty (389 D)
18 Oct 07 UTC
I can't say I really like the point system. It really does alter the way we play the game and that shouldn't happen. I see the argument for having it, although personally I wish I could just play a fun, engaging game of diplomacy without people worrying about some useless number. I think it promotes elitism among other things.

All that aside, it is nice to be able to compare yourself to other players but I just don't think these general purpose points are the way to go. I would much rather click on a person to be welcomed by a big, glorious stat sheet of things such as Win%, Most Common Country, Survival % etc. Leaderboards for certain categories would keep the competitiveness alive. Well that's just my opinion.
aoe3rules (949 D)
18 Oct 07 UTC
Chrispminis: of course you're right; kestas should decide. it's his game, after all.

dangermouse: i think it's 4 in C-Diplo. that's where i'm getting this.

and like i said, the allied victory is in the manual version of the Avalon Hill rules. i'm not sure if it's online, but i think it's an exact copy.

dangermouse, that's a great idea! the only problem can be fixed by scaling the amount the winner gets by how many players survive. for example, if he wins but everyone else is still in the game (this is all hypothetical - remember that these players have mental issues) we can give them more points.

aren't we all. i hate this.

PolishTeaParty: like we said, it's better than nothing.

yeah, i think detailed stats work better too. maybe we should be able to sort the hall of fame by other stats?

p.s. not survival %. average centers left at end of game is better.
lukas (262 D)
18 Oct 07 UTC
dangermouse:

> What if the rules were: Stay alive and get 1/7th (i.e. the amount you bet or
> possibly more if somone takes over a CD) back. Winner gets the rest. This
> means the winner's profit will vary based on the number of players eliminated
> in the game and probably won't be high enough for some people in games
> where 4 or 5 players survive. But it definitely discourages players quitting the
> game....

It means that winners have an incentive to eliminate as many players as possible before reaching 18 SCs. This would change the game dramatically, I think.
figlesquidge (2131 D)
18 Oct 07 UTC
Fair point Lukas. I know it's been said before, but as both arguments have their relative merits, surely the best solution would be a cross; with some proportional to SC's, and some related to position (25% to the winner).
The other point that seems to have disappeared is why have we changed back to units from SC's?
warrenthegreat (147 D)
18 Oct 07 UTC
Diplomacy is a zero sum game, there's only one winner and 6 losers.
TeutonicPlague (250 D)
19 Oct 07 UTC
With such blatant generalizations and touting personal opinions as facts, it's a wonder we can't come to a consensus on these issues.
TeutonicPlague (250 D)
19 Oct 07 UTC
Is it possible to hold a vote of the options? Of course, then we'd get into a huge discussion of which items are worthy of voting on...
aoe3rules (949 D)
19 Oct 07 UTC
TeutonicPlague: i vote we ignore you because what you just said actually makes sense.

:)
dangermouse (5551 D)
19 Oct 07 UTC
The main goal of the points as I recall was to encourage losing players to complete games. What if games were set up in two "rooms". Beginner's and Experienced. Anyone can play a game in the Beginner's room. To participate in the Experienced games, you must have finished a minimum number of games and played a minimum percentage of your games to elimination/game end.
aoe3rules (949 D)
19 Oct 07 UTC
we don't need that, remember how the points system helps stop new players from playing in high-stakes games?
dangermouse (5551 D)
19 Oct 07 UTC
Yes, but the point system also alters playing style. My suggestion would have all of the benefits but none of the drawbacks.
aoe3rules (949 D)
19 Oct 07 UTC
umm, no, we would have to have a new point system which would also have some flaws. unless we kept the current point system in your suggestion, which would keep some flaws, not be fixed like you say.


48 replies
VIOLA (1650 D)
19 Oct 07 UTC
Civil disorder
When a country is in civil disorder, the game continues and the country in civil disorder can´t move his armies. Is this true?
3 replies
Open
Humility (104 D)
14 Oct 07 UTC
Best game you have ever played.
Please post the best game you have ever played.
26 replies
Open
OrcoPaolo (145 D)
17 Oct 07 UTC
proviamolo!!!
sono nuovo di questo sito e vorrei cercare giocatori italiani per la partita intitolata: COLLAUDO
3 replies
Open
spinebag (337 D)
11 Oct 07 UTC
The Game The Third
Gentlemen (and Ladies, if any Ladies waste their time with Diplomacy) -

You will find a new game, The Game the Third, open to all comers. The bet is 36. I look forward to meeting you on The Board.

- SpineBag
4 replies
Open
keeper0018 (100 D)
16 Oct 07 UTC
Fix a game...
Kestas-

In Game #1831 (or "Sharp, Pointy Knife"), I am Russia and have a fleet in the Ska. France has a fleet in Belgium, and he supported me into the North Sea this past move. He said that this message came up under his GameMaster tab:

it said:
Sun 02 AM Autumn 1903, Diplomacy: Your fleet at Belgium successfully supported the fleet at Skagerrack move to North Sea.

I do not know if this is a bug or if he's lying to me. Can you try to fix this please? Thanks!

keeper0018 (Russia)
5 replies
Open
blipblopin (254 D)
17 Oct 07 UTC
whats the deal with this?
I clicked on "view game" next thing i know I've taken over a country in civil disorder. Maybe i rpessed the wrong button, regardless I don't want to be in the game "ruler" and I feel bad for slowing the game down as I am not going to put in any orders.
0 replies
Open
blugu64 (95 D)
16 Oct 07 UTC
Accidentally Created a Game
Hey I am new to phpDiplomacy and was toying around with creating a game and accidentally created a public game. Is there anyway to edit or delete it once created? Thanks
0 replies
Open
csibadajoz (527 D)
15 Oct 07 UTC
Where is my game?
I was in a game. I was a travel for 4 days. When I back I don't find that game, neither in my games, neither jionables, neither viewables, neither finished. Where is my game?
12 replies
Open
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