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A place to discuss topics/games with other webDiplomacy players.
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jimshlif (441 D)
07 May 07 UTC
"Due now?"
I'm new to phpdiplomacy, so forgive me if this should be obvious, but what does "End of phase: due now" mean? Orders have apparently been "due" for hours without being processed.

Thanks in advance for the explanation!
3 replies
Open
Chrispminis (916 D)
12 May 07 UTC
Break!
Notice : People who are in my games may have noticed that I missed my turn. I've been having internet problems, and as such, have very unpredictable connectivity. As well, RL is preventing me from devoting too much time to Diplomacy, so until the summer starts...

I will be taking a break of phpDip. I will finish off the games that I am currently playing, to the best of my ability, but I will not participate further until more free time clears itself up. I expect to be back within a little over a month. Have fun, and good luck everyone!
2 replies
Open
Nemesis (100 D)
12 May 07 UTC
Don't forget the Diplomacy widows, Sunday.
"A man’s own actions, will from the start give him such a name that it will require a long course of opposite conduct to destroy it." - Niccoló Machiavelli, The Discourses. 1517.

0 replies
Open
aoe3rules (949 D)
11 May 07 UTC
Look what I found on Google...
ANAGRAMS (1) [HR:Sep02]
Some amusing Diplomacy-related anagrams:
"The Game of Diplomacy" -> Employ magic of death.
"The Abyssinian Prince" -> Brainy, nice thespians; Piranha by insistence; An inane, bitchy pisser.
France-Austria-Russia: Saucier anus farts air.

DIPLOMACY.AZ (1) [HR:Dec92]
Diplomacy AZ is phun,
Especially when it's all done!
Proof-reading's a chore,
And a terrible bore,
And printed, it must weigh a ton!
[Gets more and more pertinent with each issue!!]

DIPLOMACY DEFINITIONS (1) [Mike Guest and Bill Michell, 1988]
Ally: Someone who has misheard you.
Close Ally: Someone who you are blackmailing.
Bad Player: Someone who can't lipread.
"Think Ahead" Player: Someone who diplomes before the countries have been picked.
Paranoid Player: Someone who insists on being there when his drink is being poured.
Good Player: Someone who seems to win every week, but does it so quietly that no-one seems to notice.
Demilitarized zone: The Black Sea
Confidence: An Austrian who bothers to draw up a seat, or an Italian who asks what 4+1 is.
Optimism: Russian F(GOB) - Swe in Fall 1901
Trust: A weapon to use only when all else fails.

DIPLOMACY EMOTIONS (1) [HR:Apr92]
Satisfaction: That your moves went off as planned.
Delight: That your backstab worked.
Glee: The opponent you stabbed was also stabbed by someone else.
Gloating: Seeing an opponent who critically stabbed you get crushed.
Exultation: When it's you who delivers the coup de grace.
Bliss: 18 supply centres.
Anxiety: Wondering how many of your neighbours are plotting against you.
Fear: Finding that it's all of them.
Desperation: Trying to get their neighbours to stab them.
Despair: When they insist on fighting each other.
Exasperation: Just when you've fought off 2 of your neighbours, the third comes barging in.
Frustration: Getting a build when all your home dots are occupied.
Vexation: Getting a build when someone else is occupying your home SCs!
Shock: Getting unexpected support from another player.
Loneliness: Exile in Iceland.
Sympathy: What's that?

DIPLOMACY QUOTATIONS (1) [HR:Apr92]

1. Diplomacy dichotomy: Getting stabbed is as much fun as sucking lemons when you have the mumps, but stabbing someone is as much fun as switching his chocolate bar with one of Ex-Lax.
2. Famous last words of a Diplomacy player: "But you promised...!"
3. Playing Diplomacy is like juggling knives on a greased floor. Make one slip and you'll get stabbed.
4. The Ultimate Compliment: "I'm glad I'm not your neighbour!"

DIPLOMAT (2) [SS:Jan95]

1. A diplomat is a man who can convince his wife she'd look stout in a fur coat. Anonymous.
2. A diplomat is a man who always remembers a woman's birthday but never remembers her age. Robert Frost
3. How is the world ruled and how do wars start? Diplomats tell lies to journalists and then believe what they read. Karl Kraus (1874-1936)
4. A diplomat is someone who can tell you to go to hell in such a way that you'll look forward to the trip. Anonymous

HELL (1) [HR:Apr92]
There is a special place in Hell reserved for Diplomacy players. It's called Carebearland. Everyone is forced to play cooperative games, with no lying, cheating, double-dealing or backstabbing allowed!

HYORK [PG:Nov93]
'Tag' used by Dick Martin, Bob Olsen and other early-80s Dipsters to denote sardonic laughter. Example: "Your mother was a simple-minded antelope, hyork hyork."

LIE (1) [MB:Jun80]
The telling of an untruth is one of the most overused diplomatic procedures, yet sometimes is unavoidable. The value you hope to gain from the lie must be balanced against (1) The chance of it being discovered too soon, (2) The loss of credibility (3) the possibility that the same result could be accomplished, albeit more slowly, in a more "diplomatic" manner.

LIFE (1) [HR:Oct02]
Those regular, recurring events that are usually unavoidable and serve only to interfere with the playing of Diplomacy. Eating, sleeping, family (especially children) and work are the worst offenders. Paradoxically, work also brings in the money that is required to maintain the ability to play Diplomacy...

LIGHTBULBS (1) [MN:May94]
How many Diplomacy players does it take to screw in a light bulb?
John Doucette:
Seven, unless they're named Loeb, then it takes nine.
It depends on the variant of the lightbulb.
Two, but it takes them a week to negotiate it.
Only one, if you give him Hall of Fame points for it.
One can do it, but it takes years, and a one-way lightbulb is much more satisfying than a three-way one.

Timothy Ferguson:
A: It doesn't matter how many you have to change the bulb, none will trust the others to hold the chair steady.
(taken from a rec.games.diplomacy post, 26th May 1994.)

LIMERICKS (1) [HR:Dec92]
In Diplomacy to be a winner,
one must be a terrible sinner.
The teller of lies,
Grows to a frightening size,
While the virtuous only get thinner.

PLAYING TOO MUCH DIPLOMACY (1) [BJ:Sep95]
You Know You've Been Playing Too Much Diplomacy When...
You're lying in bed (half asleep) with your significant other. Your hand is resting on her (or his) stomach. You consider moving said hand to a 'more sensitive' area, but decide that you can't because:
A. You can't remember the 3-letter abbreviation for that province, and
B. That move will never succeed without support anyway.

QUOTATIONS (1) [MN:Feb93]
"The principle of give and take is the principle of diplomacy-- give one and take ten." - Mark Twain

"The sign of a good negotiation is when both sides walk away aggravated." - Kevin Gershan

"If you had had the decency to lie to me, we could have worked together". Steve Hutton, as Turkey, to Robert Lowes, as Austria, during the finalists' tourny at Can-Con 1988. (From Passchendaele 70, October 1988.)

"Any time two allies stab a third, at least one of those allies is making a mistake." (Michael Sany, RGD post 2nd March 1996.)

RETREAT FROM PORTUGAL (1) [MB:Jun80]
Diplomacy's rarest manuver. Needs more skill than has ever been had.

RUSTY BOLTS (1) [MN:Apr93]
An exercise in irony on the hobby and its members. They were first ran, originally intended as a one-off, by Ken Bain in _NMR_! from 1982-1985. In 1986 Nick Kinzett took them over. Each year there were ten different categories, although the categories changed from year to year.

Example categories: The Chris Tringham Nearly Famous Award for Upstart of the Year, The MidCon Tony Wheatley Award for Being Who They Are, The Forden's Epitaph Award for the Least Regretted Fold or for the Most Eagerly Awaited Fold, R.J. Walkerdine Award for the Most Boring Topic of Correspondence, The Gary Piper Award for Tact and Diplomacy, Fairy Sopwith Award for the most absurd game of 1985, The Andy Blakeman "Protest in Earnest" Award for Redundant Prose, Wright-Donley Award for the Most Spectacular Con Attendee, The Mike Benyon Brass Award for Delay or the Least Plausible Reasons for it and The Nick Kinzett award for Anything Not Yet Mentioned.

In 1988 and 1989 the winners received real Rusty Bolts! [Mark Nelson, your humble AZ creator, has won a couple of them.]

SMALLEST ISSUE EVER (1) [JM:Jun92]
John Walker published an issue of _The Alamo City Times_ that measured 2 inches by 2 inches!

TERMINAL TUNISITIS (1) [MB:Mar82]
The result of a country being permanently reduced to a sole unit, usually an army in Tunis or Portugal. It may survive there a long time. [HR:Oct02] This gives the player the chance to deluge the others with silly press, since s/he doesn't have to worry about strategy...
4 replies
Open
Rait (10151 D(S))
26 Apr 07 UTC
Another piece of demographics - males/females
I just got into a funny experience-sharing with one of the co-players here - both of us have been accused of beeing gay boys during the 'diplomacy' :) This brought me to an idea that for some reason people assume that all the other people here on the site are male

I would like to know how many male/female players we actually have here? Is Diplomacy really a boys game? I have to admit that in FTF games I've played more with girls than boys....
51 replies
Open
LucusVonLucus (1551 D)
12 May 07 UTC
rules clarification
In the game CROOK, I moved into a neutral SC in spring (Spain) then moved the same unit into another neutral SC (Portugal) in Autumn and Spain went back to Neutral. Is this correct? The same thing happened to Turkey; he moved to Bulgaria to Greece.
If this is in Error could Kestas help us out?
2 replies
Open
your majesty (970 D)
12 May 07 UTC
Game WWIII is stuck at "due now"
please fix it as soon as possible :)
0 replies
Open
posseman (105 D)
12 May 07 UTC
New Game: Full Character
This will be a full character game, all players will communicate as if they were the heads of their countries. No predetermined allies and please follow through and complete the game.
0 replies
Open
Civil Disorder
After how long does someone become "civil disordered"?
1 reply
Open
braddles31 (100 D)
11 May 07 UTC
error in games of play
WHY does it still count games that you are out of, such as when one plays Austria in a game and is eliminated and cant join more games as "you are playing too many"
why doesnt the system recognise that you are NOT active in those games and delete them so you can play another game?????????
hmmmmm
3 replies
Open
figlesquidge (2131 D)
12 May 07 UTC
What happened?
Kestas, I know you log all moves to help in confusions or possible rule errors, and I'm wondering if I could ask for help here. In one of my games (#701), Russia and Austria both claim to be allied with me. However, I know that one of these supported a hold by Germany - who was supposidly a shared enemy. Could you tell me which of the two sent a support hold please.
The units in question are Mid Atlantic Ocean, one of my fleets and either Spain or Portugal.
3 replies
Open
Writhdar (949 D(S))
12 May 07 UTC
Game for mature adults (of all ages)
"Vercingetorix" is being created for players who can act maturely and responsibly - no obscenities or other undiplomatic speech, no pre-formed alliances, no multiple identities. Role playing (pre-WWI European diplomats) and a sense/knowledge of history would be welcome.
0 replies
Open
Evilduck (322 D)
11 May 07 UTC
An Error
An assertion, $this->mode != DIPLOMACY or (count($this->USERMEMBERSHIPS) == 7 and count($this->MEMBERSHIPS) == 7), was not met as required..

Whenever I try to go to my games I get the following error. The problem may well be on my end because my browser recently wiped all my saved favorites
>.< (d'oh)

I'm running Firefox
2 replies
Open
zoople (100 D)
10 May 07 UTC
Newbies
Hi people, I'm relitively new to this game. I've played a few games before, but still a bit innexperienced. Is there any newbie areas or newbie guides? It mostly so that I know the protocols of play so that I don't hold the game up or ruin it.
2 replies
Open
Smokodanko (618 D)
11 May 07 UTC
Been Gone, sorry for inactive games
My connection has been screwy all week, so I'm guessing I missed several turns. Sorry to any allies who needed me to be active.
0 replies
Open
Chrispminis (916 D)
03 May 07 UTC
Last to post wins!
Ah! Since the phpDiplomacy community has grown so much, I think it's time our forum got it's own "Last person to post wins!" contest.

The rules are simple. The last person to post in this thread wins.

The goal?
1. Create a thread where any sort of discussion can happen.
2. Create the longest thread.
3. Explore the unknown regions of incredibly high post counts, and see if there truly is an end of the thread.

Oh, and don't spam, so keep double posting down to a minimum.

Oh, and I'm winning. :D
133 replies
Open
arbiter bessone (100 D)
10 May 07 UTC
the spanish american war
"remember the Maine"....

....join up and revenge your country.


just started a new game. join if you want.
0 replies
Open
kestasjk (64 DMod(P))
10 May 07 UTC
Downtime
There was some downtime as I tried to speed things up by removing some clutter from some tables. Not only did it not speed anything up, I also screwed some data up in the process. There was a brief window where you may have entered orders or messages and they have been erased since they weren't in the backup.

Apologies, if things continue to be slow I'll send another ticket, and see if anything gets done :-(
3 replies
Open
dtown (100 D)
10 May 07 UTC
Quick Question
When a country is in civil disorder, does the gamemaster still wait for the them to make a move or does it just skip over them?
2 replies
Open
azapcap (0 D)
10 May 07 UTC
I got this notice
Autumn 1902, Diplomacy: Your fleet at North Sea disrupted the fleet at North Sea's convoy order.

I think it was meant the North Sea disrupting the English Channel's Convoy order as France has an army in Picardy and a fleet in the Channel.

Game:http://phpdiplomacy.net/board.php?gid=1038&msgmembershipid=0
0 replies
Open
Zxylon (0 DX)
10 May 07 UTC
Mediocre Diplomacy 2
Our game has been stuck on "due now" for 2 days. If you could manually fix this, I'd appriciate it.
0 replies
Open
norwegian nerd (100 D)
09 May 07 UTC
My messages are being coverd by the map
Is this happening to every one or just me. I have to copy paste them to read them.
12 replies
Open
Zxylon (0 DX)
05 May 07 UTC
Why is Russia so powerful?
Why would the creators of Diplomacy give Russia 4 units to start and the ability to create 4 units every turn when all of the other nations in the game only have 3. Were they Communists or something : )
Worldbeing (1063 D)
05 May 07 UTC
OK;
Russia has a much larger area, and therefore the means of production to produce and feed more units.
As aresult of having a larger area, it has a larger border, and need to defend all of it.
Unlike all the other nations, it has two unconnected coastlines. OK, so France has this to a certain degree, but a fleet on their north coast (Brest or Gascony) can get to their south in 3 turn, where it'd take Russia at least 10 turns (if I remember my map correctly). This means it has need for a navy to fight on both.
The game is set in 1901 onwards, and relatively few games make it to 1917, the year of the revolution.
Also, if Russia are building 4 armies a year, then they must be such excellent players to deserve it, or close enough to winning the game it doens't really matter.
Locke (1846 D)
05 May 07 UTC
On a slightly less tactical note, Russia is optically the biggest country and whoever controls it always SEEMs most powerful, even if this is not the case!
Worldbeing (1063 D)
05 May 07 UTC
Saying all that, Russia is still my favourite country to play, after England.
aoe3rules (949 D)
05 May 07 UTC
russia has the highest win rate, but also the highest LOSS rate. the border is bigger and they are attacked more frequently.
Zxylon (0 DX)
05 May 07 UTC
BTW there was a Russian Revolution in 1905 which almost destroyed the country. Also for provinces on the map with north and south coasts: How can a navy on the south coast of lets say ST Petersberg defend from a unit comming from the Barents Sea if they cant even move there. It should be split into 2 regions or you could spend a turn moving from north to South coast.

Also statistically Russia wins more games than any other faction (I know it also gets illiminated first more). The extra unit brings it one closer to overall victory and it does affect the outcome of the game every game.
figlesquidge (2131 D)
06 May 07 UTC
You can't move it from coast to coast, which is realistic. However, the fleets can still stop the other fleet taking over. If you were really picky, then fleets shouldn't be able to control anywhere, because they need to be at sea!
Locke (1846 D)
06 May 07 UTC
The thing about russia that i like is that it can influence play all over the board, and can break all sorts of stalemate lines. Basically russia and germany have most potential for me. perhaps france.
figlesquidge (2131 D)
06 May 07 UTC
I prefer Turkey, because a yellow map makes you feel more summery :P
Tactically I do like the Turkish, because there is so much potential for good diplomacy, and the empire expands in the way an empire should - you end up with a quarter-circle in the corner, instead of an ugly splodge that you get when say England takes out France!
Locke (1846 D)
06 May 07 UTC
Turkeys ok..... but i like the center powers more, you risk more but it also involves more intrigue and deception. Turkey is all very well but they are a bit..... something and nothing for me, a country to grow old with but not one to have fun with.
hiimme333html (100 D)
06 May 07 UTC
the win rates (non-professional 1990 postal games) are as follows:

Russia
Germany
France
Austria
England
Turkey
Italy

and this is a list of most 7th place (eliminated first) countries:

Russia
Austria
Turkey
Italy
England
Germany
France

i'm not sure about the second list, but it seems about right.
isbian (106 D)
06 May 07 UTC
France, Russia, and Germany are the best countries. But if you don't know how to play Russia, you get killed early on. Turkey is also good, as there is literally no question of where you should move, but you get boxed in.
fastspawn (1625 D)
06 May 07 UTC
don't look at those stats. its completely different in phpdiplomacy. Russia has a big drawback at the start of StP. Click on Finished games and how many purple players win the game. I counted ~17. 17 out of 107 is below average.
jimshlif (441 D)
07 May 07 UTC
Zxylon, Worldbeing was talking about the second Russian Revolution, not the 1905 one. His point was simply that Russia doesn't become Communist until thirty-five turns into the game, so it's hard to imagine that the game's creator was trying to arrange Communist victories.

Does anyone have any statistics for each power's percentage of 2-man draws, 3-man draws, etc.? Ie, is it possible that Russia wins more often than anyone else, but never draws at all?

Fastspawn, why do you think phpdiplomacy plays differently than face-to-face or postal?
Chrispminis (916 D)
07 May 07 UTC
fastspawn has a very important point. Since adjudication here is not the official adjudication it very much effects the potential of certain countries.

For one, without convoy support, it is harder for England to get that first beachhead. As well it limits the effectiveness of it's naval domination.

I'd imagine that Austria is probably the quickest eliminated, and then Russia. I'm quite surprised to see Turkey so high on that list, because it has a fairly strong defensive position at the start, being that it is in the corner, immediately bordering only Russia.
Gissett75 (746 D)
07 May 07 UTC
i thought the system was NOT set up for deaws?????????
why should there b a q about draws?
jimshlif (441 D)
07 May 07 UTC
Gissett, I think you're correct that phpdiplomacy doesn't allow draws. I was asking about countries' win/lose/draw stats in the context of face-to-face and play-by-mail games.

Chrispminis - interesting. Does anyone know of any other differences between the traditional rules and phpdiplomacy rules as currently implemented?
Mythago (157 D)
07 May 07 UTC
I know for a fact the originators of Diplomacy were not Communists. This is plainly shown on the difficult to get hold of expansion board which shows USA with five units and supply centres.
hiimme333html (100 D)
08 May 07 UTC
i don't know why turkey is quite so high on that list, but i do know that russia and austria are eliminated far more than the others, so turkey might be a close fifth on least eliminations.

also, there is a difference between FTF and other types, eg internet/email/postal. three-player alliances are incredibly rare compared to FTF because there are much harder to arrange.
Chrispminis (916 D)
08 May 07 UTC
Well, for phpDip,

Coasts aren't handled properly
Draws aren't implemented
Convoy support is not implemented
Mutual Support Hold is not implemented (I don't think)
Worldbeing (1063 D)
08 May 07 UTC
Mutual Support Hold was fixed before I left...
Before, only a hold order could be support held, but now it's any non-move order (sh, sm, or h)
aoe3rules (949 D)
08 May 07 UTC
wait, move orders can be supported, can't they?
krokodil (823 D)
08 May 07 UTC
yes, not support holded though. They can be support move-d.
Don't know if I made myself clear.
dangermouse (5551 D)
08 May 07 UTC
I think a much more important question that people should be discussing is: Why is Italy so weak? Italy has a significantly lower victory rate than any other country.

The Fleet-in-Rome variation was introduced to counterbalance this. I realize variations are not high (or existing) on the to-do list...but perhaps it would be worth considering, whether this variation should just be implemented as a standard. I imagine it would be an incredibly easy fix and it would make Italy much more competitive.
fastspawn (1625 D)
08 May 07 UTC
i don't agree about italy in phpdiplomacy. I find that in this game, italy, if played well and maintaining good relations with france and austria, can build a large empire early on.
dangermouse (5551 D)
08 May 07 UTC
How are they supposed to build a large empire if they are at peace with all of their neighbors? Expand into Germany or Turkey? Both of those pose significant problems as they require a great deal of trust between allies. The Lepanto opening is always fun, but if it doesn't work out Italy is screwed.

Italy only has one "natural" expansion in Tunis. France is never going to let them take Spain/Portugal. I suppose if Austria went land while Italy goes to sea then Italy might get Greece. But with the current setup Italy cannot possibly take both Greece and Tunis in the 1st year; no matter who is helping them.
fastspawn (1625 D)
08 May 07 UTC
well, what about this, i clicked on your name, 12 games you have finished resulted in italian victories, a quick scan, i estimate you have played 70~ games. This works out to 1 in 6 to 7 which is larger victory margin than average. For my game it is 1 in 7, but i have only played 7 so that is statistically indeterminable.
dangermouse (5551 D)
09 May 07 UTC
Yes, but I certainly didn't do it by allying with both France and Austria most of the time. I'd say I won that high of a percentage as Italy with equal parts skill, luck, and other players quitting.
fastspawn (1625 D)
09 May 07 UTC
i read up and realized i said -and-, what would probably be a better connector is -or-. But again your comment on the fact that you won that high of a percentage can be applied to any country that you won with.
dangermouse (5551 D)
10 May 07 UTC
Seems I misread your last comment, but my response can still be applied. Italy almost certainly must go to war, and early, against Austria or France in order to expand. Go check out Diplomacy stats and you'll see that with a larger data set, Italy has a statistically significant disadvantage.
jimshlif (441 D)
10 May 07 UTC
For exactly that reason, one of my favorite variants expands the map southward to include more of Africa, the Sinai peninsula, and the northern part of Saudi Arabia, all so that Italy and Turkey have more interesting options and a better chance to succeed. (I forget what it was called but it's probably available at variantbank.org.)


30 replies
Druadan (100 D)
06 May 07 UTC
I'm sorry, end of phase in HOW long?
Duncan Smells: Spring 1901, Diplomacy
* End of phase: in 27 hours


Vankessel: Spring 1905, Retreats
* End of phase: in 45 hours


[Game Name Here]: Spring 1905, Retreats
* End of phase: in 47 hours


2nd battlw of kamino: Spring 1904, Diplomacy
* End of phase: in 34 hours


What's going on?
7 replies
Open
llama (379 D)
09 May 07 UTC
Away, apologies
To anyone in games with me: sorry about disappearing and holding up the games, but I'm on a road trip with very occasional internet.
0 replies
Open
Iguard52 (673 D)
08 May 07 UTC
Possible Problem
In my game, D.U. League Game #1, last phase, Spring 1908, all of my move orders were off. I told my army in Trieste to move to Serbia and it moved to Tyrolia which cut off a support move I was doing. My army in Budapest moved to Serbia when I told it to move to Rumania and my fleet in the Tyrrhenian Sea moved to Naples when I told it to move to the Ionian Sea. I know I could have put in the wrong orders, but I know for a fact that I told my fleet to move to the Ionian Sea. In fact he only move action that I made that didn't go wrong was a move to Bohemia, but because of my move to Tyrolia it didn't work. Any idea why this happened? (It didn't mess up my holds and support actions just the moves)

the game id is 837
5 replies
Open
stoni90 (780 D)
09 May 07 UTC
My Game..
My game Suck Fuck Dick...is now officially open...noobs only...
3 replies
Open
Locke (1846 D)
08 May 07 UTC
War of 1812
Starting the war of 1812 series, hopefully i will make it the longest running series on the site. Preferably intermediate to good players. Got the name from our lively discussion on the last to post wins thread.
0 replies
Open
Rait (10151 D(S))
08 May 07 UTC
The game 'The Fast Game' is hanging once again
GID 810
1 reply
Open
Zxylon (0 DX)
08 May 07 UTC
Favorite Country
Of all of the countries in Diplomacy which one is your favorite to play as.

Mine is Germany.
9 replies
Open
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