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A place to discuss topics/games with other webDiplomacy players.
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nudge (284 D)
03 Mar 13 UTC
The Ancient Med - not year 1
What year is the Ancient Mediterranean set? Definitely not year 1AD, by then the Med was a Roman Lake. Carthage was destroyed in 146BC, Egypt fell to Rome in 47BC, Greece had been Roman for centuries. Only Persia can claim some independence on that map.
5 replies
Open
Thucydides (864 D(B))
02 Mar 13 UTC
(+3)
HAPPY TEXAS INDEPENDENCE DAY
177 years of independence
22 replies
Open
Draugnar (0 DX)
02 Aug 12 UTC
And now for a truly original thread topic!
Last Person to Post Wins!!!!!

And we can play some Ankara Crescent while we are at it.
2400 replies
Open
`ZaZaMaRaNDaBo` (1922 D)
01 Jun 10 UTC
ADVERTISE YOUR LIVE GAMES HERE
Utilize this thread by posting new live games here and only here.
49645 replies
Open
abgemacht (1076 D(G))
27 Feb 13 UTC
(+2)
It's my webDip Birthday!
I'm 5 years old and about to play my 100th game! I would like to invite friends, new and old, to play. To be eligible, I'd ask you make a donation to the site (of any amount). WTA 36 Hours non-anon. Express your interest below. And, of course, thanks to Kestas, the mods, and the peanut gallery for making this the best site on the Internet.
46 replies
Open
dubmdell (556 D)
07 Nov 12 UTC
17 games, 17 players
Who's in? 17 world gunboats, one game as each nation, 50 hour phases, WTA, anon, ready-up preferred (but no means required), only prearranged pauses (example, if someone insists on a winter break pause, we will ask the mods to unpause at an agreed time if we don't unpause ourselves by then), 5 D bets for a total of 85 D buy-in. Who's in?
442 replies
Open
cteno4 (100 D)
24 Feb 13 UTC
Balancing the map
Has anyone tried seeing what would happen if Albania was made into a supply center and Serbia was turned into an ordinary neutral? I would expect stronger wars between A/I and between R/T. Thoughts, please.
15 replies
Open
DJEcc24 (246 D)
17 Jan 12 UTC
Webdiplomacy World Cup
Some of you may remember me. its been a while but i got an email saying i should put together another webdiplomacy world cup. This forum is to see if there is indeed any interest in another one happening. Keep in mind i have not been on here in a while and honestly forget how i organized this before. Ghost, could you send me the information on the rules and etc?
1914 replies
Open
Legilimens (110 D)
02 Mar 13 UTC
Unpause help
We paused a game (http://webdiplomacy.net/board.php?gameID=111554), and now it will not unpause, despite if anybody pushes the unpause button.

Thoughts?
4 replies
Open
yebellz (729 D(G))
10 Dec 12 UTC
The CD Takeover Challenge
Just an informal challenge
See more inside...
271 replies
Open
obiwanobiwan (248 D)
02 Mar 13 UTC
One Post, Two Post, I Post, You Post (Happy Birthday Dr. Seuss!)
Today's the day! March 2nd, Hooray! Doctor Seuss was born in Springfield, USA
(Not the Springfield of Simpson, Homer Jay--Same name as some OTHER poet...anyway)--
He gave us a Grinch, Green Eggs, and some Cat--Keep up this rhyming tribute and tip your Hat! :D
6 replies
Open
krellin (80 DX)
28 Feb 13 UTC
(+1)
Strudy: Feminism Killing Women
http://www.clickondetroit.com/lifestyle/health/Study-Modern-women-heavier-due-to-lack-of-housework/-/2300442/19125728/-/9i98ar/-/index.html
74 replies
Open
bo_sox48 (5202 DMod(G))
28 Feb 13 UTC
Quotes
What are some of the best quotes in literature that you've read? Create your own criteria and post away...
43 replies
Open
nudge (284 D)
02 Mar 13 UTC
Declaration of Singularity
I, user nudge, declare that I have never played this game with any other account, user name or identity other than that in my user profile, and I condemn all who have done so as cheats and liars.

I invite all here to make the same declaration.
40 replies
Open
bo_sox48 (5202 DMod(G))
02 Mar 13 UTC
Draws
Sifting through 10 pages of open positions, I am noticing that it's increasingly uncommon that people actually draw for a CD. In a few games, people have pushed for it, and others have seemed to have no understanding as to why they'd draw for a CD. Did this etiquette just disappear like magic? Pre-1903 CDs should *always* constitute a draw and post-1903 CDs should constitute a draw if they result in a loss of a line that would otherwise be present. When did this stop?
18 replies
Open
SantaClausowitz (360 D)
01 Mar 13 UTC
Dennis Rodman the Great Statesman
Is anyone else loving this Rodman to North Korea thing? Obviously its a publicity stunt, but something in me thinks perhaps Dennis Rodman is the man to bring peace across to 38th Parallel
3 replies
Open
y77 (241 D)
02 Mar 13 UTC
serious LIVE-game (1h + READY button)
*** 1h/turn, but 'ready' when finished. Pause possible, players agree when to continue. Bet 25, winner-takes-all, anonymous.
*** Only serious players please - no missed moves and resigns!
*** gameID=111543
4 replies
Open
erist (228 D(B))
05 Feb 13 UTC
Semi-Anon Classic Game with a twist
Semi-Anon WTA classic game, 24hphases, 30-50 buyin?
81 replies
Open
fortknox (2059 D)
27 Feb 13 UTC
(+12)
Allan B Calhamer (1931-2013)
I just got an email today from Edi Birsan. Allan Calhamer, creator of the board game diplomacy, has passed away. His daughter said her mother "would welcome any memories/stories about Allan or thoughts on what Diplomacy has meant to you."
So please put in thoughts and memories about diplomacy and I'll collect them and send them to her.
34 replies
Open
y77 (241 D)
02 Mar 13 UTC
NEW GAME: 1h live (with use of 'ready'-button)
rules: 1h/turn, but everyone uses 'ready' when finished. Pause possible, players agree when to continue. Bet 25, winner-takes-all, anonymous.
Only serious players please - no missed moves and resigns!
http://webdiplomacy.net/board.php?gameID=111535
3 replies
Open
Fasces349 (0 DX)
14 Feb 13 UTC
Zombie Apocalypse is almost here
https://www.youtube.com/watch?v=ueBZuZAoglE
The fact that our elected officials are talking about ways to stop the outbreak is proof that we should be concerned. So stock pile food ammo and guns, cause your going to need them in the coming months.
If anyone has advice for surviving the Apocalypse, feel free to post below.
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hecks (164 D)
28 Feb 13 UTC
"I don't see nukes being used against zombies. While the blast effects and subsequent radiation would kill large numbers of zombies and possibly a large amount of the pathogen responsible, with global communication breakdown you would risk inadvertent nuclear retaliation, in which case you would have to deal with a nuclear holocaust *and* a zombie apocalypse. Too costly. The easy thing is to eliminate or cure the zombies."

Yeah, that's exactly what happens in the book, except that it doesn't kill the pathogen. And just because it's a terrible idea doesn't mean some whack job won't try it.
hecks (164 D)
28 Feb 13 UTC
As with everything, nuclear war would be a question of scale. If you're talking about a nuclear exchange sufficient to effectively cripple public infrastructure, you'd be talking about dealing with all those health problems you mention combined with inadequate medical services, nutrition, mobility, and sanitation, and without the benefit of international aid and reconstruction, as Japan had after WWII.
Gunfighter06 (224 D)
28 Feb 13 UTC
What whack job has launch codes?
hecks (164 D)
28 Feb 13 UTC
"What whack job has launch codes?"

http://en.wikipedia.org/wiki/Kim_jong_il
Gunfighter06 (224 D)
28 Feb 13 UTC
I stand corrected. What whack job has enough nuclear weapons at his disposal to any real damage?
hecks (164 D)
28 Feb 13 UTC
(+1)
It only takes one lobbed into Russia (why Russia? Why not Russia!) to provoke a reaction against N. Korea and China. Then China lobs one back at Russia and one at India for good measure. If India's going down you can bet it's taking Pakistan with it. Before you know it, everybody's playing.
FlemGem (1297 D)
28 Feb 13 UTC
Of course, if we're taking about infection rates in the 80-90% range, there's a very real likelihood that the people with the launch codes will be infected - or that 8/10 people with launch codes would be infected. In a stroke, Pakistan and North Korea - for example - could be left as the only two states with nuclear capacity. Now wouldn't *that* be a geopolitical game-changer?

I'm no expert in this area, but I'd also imagine that an 85% infection rate would wreck havoc on warhead delivery systems as well. What happens if 85% of the crew of a nuclear-armed submarine becomes zombified? 85% of the air force - pilots, ground crew, etc. - becomes zombified? And I don't know how missile siloes work, but could a zombie apocalypse infecting enough soldiers effect the effectiveness of the missile launch site even if the person with the launch codes was still healthy?
Alderian (2425 D(S))
28 Feb 13 UTC
FlemGem, you make a solid case for North Korea needing to focus on the development of a zombie plague rather than nuclear weapons. The advantage they have is heavily controlled borders with relatively little visitors.

Of course it also depends on whether it is an airborne plague (such as in The Walking Dead) or whether it is only transmitted by contact (such as in most other zombie lore that I am familiar with at least.) I suggest the North Koreans focus on the contact version only.
FlemGem (1297 D)
28 Feb 13 UTC
(+1)
I wish Putin33 was around more, he'd certainly have some great insight into North Korea's ability to withstand a zombie plague.
Gunfighter06 (224 D)
28 Feb 13 UTC
He pokes out from time to time, spews some communist propaganda, and disappears again. He's rarely seen anymore.
Al Swearengen (0 DX)
01 Mar 13 UTC
I'd like to throw out a counter-plan to all of this - survival at sea.

You'd be pretty safe from zombies out in the middle of a lake or something, or with a boat. Boats can be easily stocked with provisions, armament and are somewhat defensible. Additionally boats have the added advantage of mobility.

Personally, I think that most bunker-based survival strategies are self-defeating for the reason that, well...even if you are surviving in a bunker, who wants to be stuck in a siege environment? Maneuverability counts for a lot, especially if you need or want to achieve clandestine access to food/water or other resources.

A pirate's life for me!
Gunfighter06 (224 D)
01 Mar 13 UTC
An island has all of the advantages of a boat except for a lack of mobility, which it makes up for by being unsinkable. Remaining stationary could be bad for the overall long-term psychological health of the group, but keeping busy is a cure for this.
hecks (164 D)
01 Mar 13 UTC
My Pre-Civil War fort has a dock, and there are four twin-masted schooners that work Portland Harbor. One of them even has a black hull. Avast ye!
Gunfighter06 (224 D)
01 Mar 13 UTC
It is interesting to note that there is an old Asian tribe of people who spend the majority of their lives on the sea with relative success:

http://en.wikipedia.org/wiki/Moken_people
hecks (164 D)
01 Mar 13 UTC
(And when I say dock, I mean, of course, a dredged deep-water berth with access to the Federal Channel)
Al Swearengen (0 DX)
01 Mar 13 UTC
@Gunfighter

Interesting - I tell you what - I think a boat would still be better. If you had a boat it wouldn't be that hard to find an abandoned island - hell, even pre-zombieapocaplyse it's not that hard to find an abandoned island.

I think mobility will be much more important in the event of a true disaster than firepower, defense and foodstock.

OK, so here are the revisions to my plan. You start out with a bug-out bag and a dirt bike. Even if the roads get bad, you can off-road to your boat. Hop on the sailboat and you can head a couple of miles out to sea (even the center of a river might do) and wait out the initial malarkey. The boat should be stocked with medicine, which I think people tend to underestimate. Finding food and water in the wild isn't *that* difficult if one knows what one is doing. Medicine is tough to make in a pinch.

Anyways, after stuff calms down a bit you can head inland and grab some tools. I think you'd probably want a few maps (maybe eight or nine, laminated) on your boat to tool factories (which will probably get abandoned, or you can barter with medicine). Once you've got a couple of boats, some crew, maybe an island and some tools you can work on sustainable housing, food procurement, communication gear, munitions and make more medicine.

Machining skill and field chemistry seem like the two most critical skills for my plan.
Gunfighter06 (224 D)
01 Mar 13 UTC
An island-based strategy could definitely incorporate some sort of naval or amphibious patrol if resources allow for it. Preferably with some sort of armored gunboat or patrol boat fitted with as many weapons as possible.
Gunfighter06 (224 D)
01 Mar 13 UTC
Your plan is risky but if it works the payoff would be near-ideal or ideal.
hecks (164 D)
01 Mar 13 UTC
I've been working on a plan to re-take and secure the cities of Portland and South Portland, Maine within two years after the Zombie apocalypse. It assumes survival and ooperation on 1% of the population of the metro area (2,500 people) on the three main harbor islands. The plan begins with a scavenging trip up Long Creek to the National Guard armory at Clark's Pond (about 3 mi from the mouth of the harbor) then progresses with a beachhead at the Spring Point jetty in South Portland. From there, a sweep and secure operation of the campus of Southern Maine Community College, especially the metal shop, the greenhouses, and the biomass boiler with its electric cogeneration plant. Working our way up the point, we establish a defensible perimeter at the narrowest part of Spring point, which is only about 500 yards wide, surrounded by ocean on three sides, and leaves the college and the local Coast Guard base in our defended territory. When this is complete, we cross the harbor, making landfall at Fort Allen, and begin securing Downtown Portland. Since the downtown area is located on a peninsula and connected to the mainland only by a strip of land about 1500 meters and four bridges Two of them Drawbridges, I'm relatively certain that a force of 500, given no more that 24 months, could take and secure the area.
Gunfighter06 (224 D)
01 Mar 13 UTC
Assuming the cooperation of those survivors is ridiculously optimistic but other than that your plan is strategically and tactically feasible.
RampantLion (937 D)
01 Mar 13 UTC
My ideal zombie survival plan would involve using a boat because of the geography of my area here in Annapolis, Maryland. There are a bazillion small sailboats/motorboats (most small sailboats have a motor as well for those less knowledgeable on the subject) in the area and the northern part of the Chesapeake Bay being so long and narrow with heavily indented shoreline of numerous rivers feeding into it makes for almost limitless opportunities to find areas to scavenge without going far from shore. I especially would rather take a boat than go further inland because that would mean moving closer to 2 roughly equidistant (both about 45min away from here) major cities: Baltimore and Washington, DC. Besides Baltimore the western shore is mostly suburbs so probably better for scavenging if more dangerous, while the eastern shore is heavily rural which provides benefits as well (probably more guns, farmland, less zombies). The US Naval Academy is right in town so that should be promising. Other major locations nearby include Fort McHenry of Star Spangled Banner fame, and even though that is on a narrow peninsula it is basically in downtown Baltimore so maybe not the best idea to set up there in the beginning at least. Also there is the Aberdeen Proving Ground along the coast north of Baltimore which is a large military weapons testing area.

In general I think using a boat would be a pretty good strategy in addition to the ability to scavenge the coast and not have to worry as much about zombies boarding you. Yes it could be sunk and you don't have much room to run if there is a zombie on the boat, but it would also be easy to just push the zombie off or defend a narrow section. Assuming many people in the area get the idea to use a boat (they are so numerous in my area after all), it should still be fine, because you would have enough room to avoid bumping into a stranded boat with zombies on it, and a naval battle between hostile groups of survivors would probably not be pleasant but would be easier to avoid and be ready for since you you have easy line of sight to give the entire crew enough warning if another boat comes into view.
hecks (164 D)
01 Mar 13 UTC
Well, I'm estimating, given the large number of islands, the high gun ownership rate, and the relatively diffuse population, that the survival rate in Maine will be somewhat above the national average... say 5%. Then I'm assuming that 20% of that 5% will cooperate. I think that's not excessively optimistic. And assuming we see relative success, I think we can expect recruitment from among the remaining 4%.
hecks (164 D)
01 Mar 13 UTC
It also commits only 20% of the estimated surviving population as a fighting force, with the remaining 80% dedicated to farming, fishing, maintenance, weapons production once the metal shop is taken and operational, distribution, and administration.
hecks (164 D)
01 Mar 13 UTC
After all, Peaks Island alone has a year-round population of about 850, Long Island has 230, Chebeague has 341, Great Diamond has 71, and Cliff Island has 60. That's 3/5 of the estimated total survivors right there.
Gunfighter06 (224 D)
01 Mar 13 UTC
@ hecks I misunderstood your numbers. I didn't know you already figured for a 20% cooperation rate.

@ RampantLion Aberdeen Proving Ground would be extremely promising. If you're lucky, you might get your hands on some experimental weaponry. The US Naval Academy would be a little less promising. It's a school first, military installation second.
RampantLion (937 D)
01 Mar 13 UTC
Yeah I know the Naval Academy wouldn't have as much in the way of weapons being primarily a school, but it is essentially a walled in area that can house many people, that also has a potentially higher chance of having a survivor community so that's something.
hecks (164 D)
01 Mar 13 UTC
Yeah. The population of the metro area is 250,000, so I figure 5% would survive (12,500), including most of the year-round island-dwellers. More, if the zombie plague hit during the summer, when the island populations balloon. Of that 12,500, I think we could marshal 2,500 under the banner of re-taking the city.
Draugnar (0 DX)
01 Mar 13 UTC
2,500 ragtag untrained "militia" versus 200,000+ ravenous zombies that only die if you shoot them in the head or cut/burn them up. I think retaking the city would be unlikely.
hecks (164 D)
01 Mar 13 UTC
I'm just talking about the downtown area, which sits on an isolated peninsula. The metro area is 250,000, but the city itself is 65,000, with fewer than half of those being on the peninsula. Presuming that most people attempt to flee the city when the plague hits, you're talking about 2,500 armed volunteers against maybe 25,000-30,000 zombies acting on instinct alone. You'd have to average 41 kills a day to kill off the estimated zombie population within two years. If you buy into the theory that the zombies will freeze solid during a Maine winter, I think that should be easily doable, especially once you control the four bridges onto the peninsula.
hecks (164 D)
01 Mar 13 UTC
And if you added in the entire population of South Portland (which you wouldn't; the vast majority of the population lives well outside the Spring Point neighborhood I've outlined about), that's another 25,000, so you'd have to average about 80 kpd. Still very doable for a fighting force of 500, with the other 2,000 working behind the lines on infrastructure maintenance and food and weapons production.

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196 replies
Mujus (1495 D(B))
20 Aug 12 UTC
Daily Bible Reading
Wherein the ancient tale of sin and evil, repentance and forgiveness, and an eternal relationship with the living God of the universe is presented.
532 replies
Open
Sbyvl36 (439 D)
02 Mar 13 UTC
There isn't enough money in the world....
There is $2 Trillion in American money of all world currencies in circulation combined. The U.S. National debt is $16 Trillion. So there is literally not enough money in the world to pay it back.
4 replies
Open
Chaqa (3971 D(B))
02 Mar 13 UTC
Need players for a live game at VDIP
http://vdiplomacy.com/board.php?gameID=12900

Need some players
0 replies
Open
SantaClausowitz (360 D)
27 Feb 13 UTC
(+1)
Fractured Republican Party and the End of Compromise
Discussing the GOP's current state and its relation to the sequester
159 replies
Open
abgemacht (1076 D(G))
01 Mar 13 UTC
Chief Justice Roberts Slanders the Commonwealth of Mass
Incompetent mistake or willful slander? Either way, it is unbecoming of a Chief Justice.

http://tinyurl.com/anzaerl
20 replies
Open
Colonel Saloh Cin (100 D)
28 Feb 13 UTC
Are you the one who will rule the world?
For the easy payment of 15 D, you can enjoy the chance to rule the
world with The World Wide Schlieffen Plan. ( http://webdiplomacy.net/board.php?gameID=111246 ) . If you can take 10 minutes out of you day for possible world domination, than this deal is for you. In fact this deal is just to good. I'm gonna have to put a time limit
of 7 days for this. I would wait that long though. there's only 13 spaces
left.
3 replies
Open
redhouse1938 (429 D)
01 Mar 13 UTC
Facts
So, ckroberts just pointed out that in a newspaper article on something US supreme court judge Roberts said about Massachusetts, whereas the debate could have possibly been resolved by providing data, they treated it as a "he-said he-said thing". I actually see that a lot.
5 replies
Open
RaymondNordahl (1132 D)
01 Mar 13 UTC
Parameter 'fromTerrID' set to invalid value 14 - error message
I got the error message above in the game "fast g" gameID=111432
What does it mean and why did it show?
(I won the game anyway, so it didn't really make an impact on gameplay...)
I can email a screenshot if neccesary
1 reply
Open
SYnapse (0 DX)
01 Mar 13 UTC
Why do we fight?
A list to contribute towards:
8 replies
Open
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