Dunecat, your claim that "The latter [Xapi, TheGhostmaker and Draugnar] believe that NMRs ruin the game no matter what, and that if anybody ever NMRs, the other players should go on witch hunts to kill them as quickly as possible. These people think NMRs are equivalent to CDs. They also want some form of assurance that the other players are actually entering moves, because that would affect their own." is a horrendus straw man.
I don't specifically want to penalise people who NMR. On the countrary, my position has been that I want to reduce the magnitude of negative affects on other players. I don't really care what happens to the NMRer- an unintentional NMR hurts him already, he didn't mean to do it, and his position is irrevocably weaker than had he entered moves- I care about what happens to other players, and I think that this system gives them the best chance to protect themselves from the harmful effects.
You also misunderstand the argument about log in times, you get it backwards. It is not that we can use log in times to know for sure that somebody will enter moves, its that we can use it to know for certain when they will *not* enter moves, and that is the same here (because of the avoidance trick). Therefore, this merely acts as an extension of that element that already exists, and since I didn't see it doing any harm whatsoever before, I have no reason to suppose that it will start doing harm now. NMRs aren't that frequent an occurance, so this certianly won't represent a total upheaval of the way people play on the site.
You don't need to update as soon as the phase starts, only as soon as you log on, to avoid the "strategy" problems. If you can't log on, its no change from seeing that you haven't logged on. Therefore there's no problem if you are asleep.
djbent, it doesn't provide complete information about NMRs, but it does provide more, and so will have some beneficial effect, if not a totally beneficial one.
Centurian, you ask "Why should I suffer when I just want to protect my privacy?" I may equally ask why should you have the right to reduce the benefits of being able to prepare for your NMRing, which is your failing.
The debate separates into two sections, the effect with regard to NMR and the effect with regard to strategy. With the former, I have already made clear why I think that there is a benefit in this and earlier posts. With the latter, I don't think it is that significant a change, nor do I see any reason why that should be considered a change for the worse, for the reason's Ivo_Ivanov described, and nor is it impossible for a player to avoid them if they so wish. But in that instance, what you are doing harms the game in respect to the NMR, and so I wouldn't want people to do it.