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LowPassFilter (365 D)
24 Jul 09 UTC
Skipped Build Phase
Game crashed earlier, now it's uncrashed but it skipped the build phase and went right to the spring

http://webdiplomacy.net/board.php?gameID=12188
1 reply
Open
Troodonte (3379 D)
23 Jul 09 UTC
Upper tab
Hi Kestas,

2 replies
Open
vamosrammstein (757 D(B))
23 Jul 09 UTC
Sitter.
I'm going on a trip up to New England for the weekend, and I won't be able to get on a computer. I'm leaving tonight, so I won't have enough time to ask for a pause and find a sitter if it doesn't work out, so can someone sit my account for me? I've got three early stage games going on, so if someone could help me out here I'd appreciate it. My email is in my profile.
10 replies
Open
DrOct (219 D(B))
23 Jul 09 UTC
Games goes to "active games" rather than mine...
Not sure if anyone has mentioned this before or if it's intentional but when I click on the "Games" link at the top of the page, it now takes me to all "active games" rather than my games as it used to. I much preferred the old behavior.
8 replies
Open
DingleberryJones (4469 D(B))
23 Jul 09 UTC
All Order In, Game not progressing
http://webdiplomacy.net/board.php?gameID=11492#gamePanel
11 replies
Open
Ursa (1617 D)
23 Jul 09 UTC
Phase skipped
See inside.
11 replies
Open
Draugnar (0 DX)
23 Jul 09 UTC
OK, Crahsed game officially left me fucked...
http://webdiplomacy.net/board.php?gameID=11521
26 replies
Open
Onar (131 D)
23 Jul 09 UTC
Gratitude
Thank-you to whoever took my advice and got rid of the widescreen effect.
5 replies
Open
Le_Roi (913 D)
23 Jul 09 UTC
Un petit question....
What would happen if I were to have 3 units, 1 sc, and input the same order twice? As in, destroy belgium, and below that, destroy belgium?
1 reply
Open
Geofram (130 D(B))
23 Jul 09 UTC
A Forced Strategy Change in 0.9
I see several complaints about the new looks and how distasteful someone might think they are. Frankly, I’m not one to welcome large visual changes, and I will miss how simple PHPdip was, but the new style will grow on me whether I want it to or not. However, this long-winded post is not about the aesthetic changes, it is about how one change in 0.9 has changed the way we’ll play Diplomacy together…
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Centurian (3257 D)
23 Jul 09 UTC
This is the sort of thing that won't be a big deal most of time but will be a big deal a few times. Thats why the "lets just wait and see" people are causing a problem. I don't care how you enter orders, I want to do it on my own time. Is that so wrong?

How about this question? Clearly some people have objections to it. Does anyone see any benefits to the grey checkmark feature being public?
Xapi (194 D)
23 Jul 09 UTC
In FtF, you know if a guy is there to put orders in or not, so I don't see this feature as a fundamental change from the original game.

Benefits to the grey mark:
- Say I'm allied to Turkey, and I ask him, during the retreat phase to input some moves that I need, without wich I would radically change my strategy. He says yes. I input my moves, expecting his support. He NMRs, and I suck a big one.

The question to be asked, given that the situation where this matters is that of an NMR, is the next:

What hurts the game more, knowing there's going to be an NMR, or having an NMR without knowing it?

If you know it, you can take advantage of it.
If you don't know it, you can be royally screwed by it.

I think knowing hurts the balance less.
djbent (2572 D(S))
23 Jul 09 UTC
@xapi - it depends on whose perspective you look at it from. if i NMR by accident (known to happen) and you can expect it, then you can take advantage and i get screwed for a simple mistake like real-life taking over for a minute. if you don't know, then it sucks, but at least i don't pay as big a price.
Pete U (293 D)
23 Jul 09 UTC
I can see how it would make a difference to some, but I've always assumed that if someone has logged on this season, they'll be making some moves, even if they haven't been speaking. Plus, I always always try and put provisional moves in when I log on for the first time in a turn, just in case. Therefore, this isn't going to change my gameplay.
Xapi (194 D)
23 Jul 09 UTC
Well, I understand that, but I tend to prefer favouring the guy who was there to input his moves over the one who didn't.

Sure, things can happen that stop you from getting in time, but that's your responsibility.
Draugnar (0 DX)
23 Jul 09 UTC
@Ms. Bent - But your allies may pay big time for an unexpected NMR that, had they known, they could have adjusted accordingly and possibly reduced the damage caused by the NMR to themsleves AND to you.
djbent (2572 D(S))
23 Jul 09 UTC
@xapi - fair enough. i guess my issue is less about NMR and more about how it affects game-play in other ways.
Xapi (194 D)
23 Jul 09 UTC
What do you mean by that?

I don't see any other game-changing thing about this feature except the ability to predict NMRs.

Is there one?
djbent (2572 D(S))
23 Jul 09 UTC
@xapi - reread geofram's argument at the start of the thread.
Xapi (194 D)
23 Jul 09 UTC
I think this:

"The simple knowledge that one or more of your opponents has a tentative plan in place, whether it be by themselves or with others, combined with the ability to see which players were online and when means too much transparency in the game. "

Makes no sense.

Everyone has a plan. When a phase starts, I always enter a set of moves, in case everything remains the way it was. Now, I know not everybody actually inputs those orders, but I'm inclined to think that we all have them. The question "if I get no press at all, what would I do?" or even, "if my ally agrees with me, what orders would I input?" always has an answer, wheather you decide to update your orders with that answer or not.

OTOH, deciding your orders when another player is online is indication of nothing. Most negotiations happen between offline times (IE, I log, send message, you log later, answer).

Also, he says "Now we have no choice."

WRONG.

As soon as you enter a phase, hit update with your lovely set of all hold orders. There, you have a grey check mark from the start, that wont change at all until you decide (if you decide) to finalize. All this tells people is how long it took you to log in since the phase started, not a huge bunch of info IMHO.
Centurian (3257 D)
23 Jul 09 UTC
Knowing hurts the balance less? Thats just stupid. If you maintain the status quo because you think someone is going to move, or because you know you take risks that you would never take otherwise and take full advantage, maybe causing a swing of several centres? What really hurts the balance less? The fact that anyone can even say that boggles my mind.
Centurian (3257 D)
23 Jul 09 UTC
Why should I have to do that Xapi? Why are you causing me extra work for no reason? There is no justification for it!
Xapi (194 D)
23 Jul 09 UTC
Oh, noes, you have to push a button!

Curse me and the burden I have placed upon you!
Xapi (194 D)
23 Jul 09 UTC
Geofram complained about the lack of choice, and I gave him the choice.

If he doesn't want to push the update button to erase his problem, he can go complain somewhere else.
Centurian (3257 D)
23 Jul 09 UTC
The button may not be a huge deal, but why even place a small useless burden? With the shitty wireless I pick up at work it can be a serious burden. Plus, no one thinks they are going to nmr.

Has anyone justified it yet?
Hibiskiss (631 D)
23 Jul 09 UTC
It doesn't punish anyone except if you miss a turn completely - in which case, you kinda deserve it! I don't think it changes negotiations for me at all, either, because I always have a ton of different moves in consideration that change according to how negotiations go.
Centurian (3257 D)
23 Jul 09 UTC
Actually nmrs punish everyone for lowering the quality of games. If a country nmrs under this system everyone is going to pile up on them instantly and the whole game dynamic will change. People will win games at the lower levels just because they log on in time to see who isn't submitting moves. That doesn't sound like diplomacy to me.
SirBayer (480 D)
23 Jul 09 UTC
So... wait a second, what's the difference between seeing NMRs the turn they happen, or the turn after? Either way, you can move into position to destroy whoever it is. Often I don't see that it's going to make a difference.

I'm going to go with "wait and see." I'm going to agree that a tentative plan does not mean a finalized plan. If you go away for only one phase, that is your fault, you receive your punishment, but if you go CD altogether, you're still going to get captured, and so it's not going to affect the game.

I can see what you guys mean, and I can see that it COULD be a problem, but I think if we use it right, it should remain a new feature rather than an irritation.
Hibiskiss (631 D)
23 Jul 09 UTC
A country that nmrs should be eliminated. I've had tons of allies that didn't submit orders and caused me to lose a game because they had enemy countries trample over and gobble them up. That wasn't diplomacy either, if I had known one of my allies was never going to log in again I would have attacked him myself.

Also, Geofram won that game with Austria against me (England) by running over someone (Germany) who disappeared mid game and it allowed him to come back from a loss!
Xapi (194 D)
23 Jul 09 UTC
The "strategic" part of the complain I believe I have answered clearly, you can agree to disagree. It doesn't add that much info, and you have a clear, safe and easy way to prevent any info being added.

NMRs always affect gameplay, we all know that.

The question is weather it affects more when you know than when you don't.

I say that if we all know, that levels the playing field. It sucks, of course, but if Turkey NMRs, then Austria and Russia will go for his SC's, and probably not kindly.
Hibiskiss (631 D)
23 Jul 09 UTC
Geofram was Russia, his ally was Austria.. can't edit posts!
Xapi (194 D)
23 Jul 09 UTC
"That wasn't diplomacy either, if I had known one of my allies was never going to log in again I would have attacked him myself."

That's what I'm talking about.
TheGhostmaker (1545 D)
23 Jul 09 UTC
Geofram, you yourself say that online diplomacy is a different game to Face to Face. It's a different game to PBEM and PBM too, and must be viewed differently to both of them. When deciding on a feature, no precedent is appropriate, because Internet diplomacy of this kind is in it's infancy. As far as I can tell, phpDiplomacy has been pretty close to the first large diplomacy website, if not the first. Let's not think of this in terms of emulating any other version of the game.

You talk about the effect the finalise feature has on the game, and yes it does have one. Is this necessarily a bad thing? I don't think so, after all, internet diplomacy can be a bit lacking when you only have press to deal with- how can you tell the difference between well scripted lying and the truth on the internet. There are features of FtF that tell you more than what people say- their expression, who they speak two etc. This works in the other direction, but why in this direction is it necessarily negative? Players have to take care not to be obvious in speaking to the next ally before a stab. They need to take care not to be obvious in their finalising habits.

Now, you claim we have no choice- that is wrong, you can state at the start of the game "I am going to hit update on the first log-on after an adjudication to turn on the grey tick- it means nothing". You can work around it quite easily. You might be better off trying to use it to your advantage. You can even update "all hold" in this way and remove it.

How about the effect of being unable to enter orders? Well, if you can't log on, we would have known anyway, because we could see that you hadn't logged on. The problem is that you have to notice it just before finalising. What if you can log on, but don't enter orders? Well, again, you only have to hit update once, and you are done.

As for telling people that you have a tentative plan in place- surely everyone has a tentative plan in place all the time? Of course, you can, again, get round this as I described, should you so wish.

Finally, we have to know when people are on line to know whether they can have read and responded to our messages, there is no argument to be made there.

When Dunecat says, "One could argue that this is the most significant issue facing 0.9, so I'm glad it has its own thread." I wonder what his argument could possibly be, given how easily neutered this feature is, I find it remarkable that Centurian declare so unequivocally that "This is undeniably a HUGE change." I dare to deny: at best, it adds a little intrigue to the game, at worst, it is redundant for games unless they include bad players, because a good player would see its lack of value to you and neuter it. This hyperbole reminds me of the introduction of global chat. People thought that whenever you offered an alliance or gave information or anything else, the person you offered it to would say "Ok, if its true, say it in global". Diplomacy is not so delicately fine tuned as that- small changes like this generally have small effects. A feature that ultimately tells you "player x is about to NMR" if you log on before a phase or, "player x has just hit update" doesn't really have the potential to rock the boat.

I personally agree with Xapi, however, that what it does is to limit and focus as much of the damage as possible done by an NMR onto the culprit, unless people decide to "spoil" the feature, as it were. In lower level games, NMRs are generally soon to be CDs where a player hasn't logged on anyway, so you'd know. The effect is in a higher level game, where, as well as helping a player to avoid NMRing, it adds an extra incentive to do so.

So to conclude, I don't think it matters that much either way. I don't think its effect on the dynamic of the game will be large or unavoidable, but it helps players deal with games that have an NMR. My only reservation is this- it harms the chances of the deliberate NMR.
Centurian (3257 D)
23 Jul 09 UTC
NMRs are a serious problem. So you agree with me. Wouldnt it be better that if someone misses on turn they aren't necessarily immediately gobbled up, thus changing the entire game dynamic?
Centurian (3257 D)
23 Jul 09 UTC
In diplomacy, a seven player game, "limiting the problem to the culprit" is impossible. There are multifaceted cross board alliances going on. You want to limit the impact of nmrs are much as possible, so the game is left as pure as possible.
Xapi (194 D)
23 Jul 09 UTC
Thank you TGM for being elloquent enough to explain what I was trying to say much much better.
Centurian (3257 D)
23 Jul 09 UTC
Ghost, you use the same old excuse, "its easy to work around."

Why should you have to work around it?
Centurian (3257 D)
23 Jul 09 UTC
"Helping people avoid nmring" is great. I'm all for keeping the grey checkmarks for yourself, as a tool for yourself. But unless you are advocating for other players to message players to remind them to move, then thats not really at issue, is it?
Aeglos (496 D)
23 Jul 09 UTC
I actually have yet to see the grey checkmark next to my name, and as such, I do not know exactly how it works. However, I believe I agree with Geofram if the checkmark lets other players know you have changed you orders from all hold but have not yet finalized the new version. It may inform other players of, at least, an indecisiveness in your character or it could alert some to the fact that you may have copied and pasted orders into the chat and then changed them later. . . I don't know.
TheGhostmaker (1545 D)
23 Jul 09 UTC
Centurian, firstly, why not read the whole post and then make the whole response?

More importantly, when there is an NMR, there is damage done to the game. Yes, it affects the whole game, but here, it affects the culprit first, and then everyone else as a side effect. Normally, it affects the culprit and his ally first, and everyone else as a side effect. I personally prefer the former rather than the latter.

I miss turns too, but I wouldn't begrudge loosing because of them, ultimately, the fault has to lie with me.

Finally, with working around it, you should have to work around it because it can be a desirable feature. If you take the active choice to disable it, go ahead, it costs one click and one page load at most. I personally can see the benefit of it, disagree with the idea that it has a significant effect and so think that there is no reason to disable it, but the option is there if you want to.

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130 replies
DingleberryJones (4469 D(B))
23 Jul 09 UTC
Retroactive Change in draws for CDs?
see below
1 reply
Open
grncton (672 D)
23 Jul 09 UTC
Is it a bug? Pausing issues
Dear People with More Intimate Knowledge of Programming and the New System Than I Have,

Please see inside.
6 replies
Open
S.P.A.O. (655 D)
23 Jul 09 UTC
Is there a way for the mods to force CD?
We have several (three, in point of fact) players in our game who have not been seen since early June. We just managed to get the game unpaused thanks to the intervention of the moderators. At 72 hours per phase, it will be some time before these players drop off on their own, and forcing CD will allow them to be replaced all the faster, making the game better. Is this possible?
3 replies
Open
Captain Dave (113 D)
23 Jul 09 UTC
Come one, come all (unless you're far too good to be playing with me...)
New game, 30-hour phase length, 15 point bet, please join!

http://webdiplomacy.net/board.php?gameID=12331
3 replies
Open
Chalks (488 D)
23 Jul 09 UTC
Guess what I can access at work now...
That's right, diplomacy! Huzzah for url changes!
4 replies
Open
DrOct (219 D(B))
23 Jul 09 UTC
Changes to how retreats/unit placing is handled?
Did the update change the way retreats and then unit placing is handled? In one of my games I just retreated, and then had to destroy a unit. When we got to the unit-placing/destroying phase... my retreated unit isn't showing up on the map (though it is showing up as an option to destroy). Just trying to make sure I'm not about to lose TWO units.
4 replies
Open
airborne (154 D)
23 Jul 09 UTC
webdiplomacy owns
http://webdiplomacy.net/board.php?gameID=12333
PPSC, 24 Hours Phases, 20 Pt Buy-in, anyone is weclome
1 reply
Open
Mrlimmer (396 D)
23 Jul 09 UTC
Bug? I don't know..
Alright, in the game "Medium Stakes" , I should be able to issue orders for unit placement... but, under time till phase completion, it just says crashed. What does this mean? Am I missing something, or..?
15 replies
Open
Generaloberst (0 DX)
23 Jul 09 UTC
Game skipped Build/Destroy units phase :S
The game ''Total war: phpDiplomacy'' (http://www.webdiplomacy.net/board.php?gameID=12274) just skipped the build/destroy units phase. I would please some admin to set back one round...

Thanks
1 reply
Open
OMGNSO (415 D)
23 Jul 09 UTC
I didn't get to build!
gameID=12114
When the build turn started the game crashed so i was unable to enter a build. When it was fixed it went straight to the next turn so I'm going to be down a unit for the next year.

Can a mod fix this for me?
3 replies
Open
amonkeyperson (100 D)
23 Jul 09 UTC
0 pot game.
I made a 0 pot game last night. I'm pretty sure thats not supposed to happen. But it would be cool if we had games that didn't take up any of your points. That could open up a bunch of doors.
3 replies
Open
saulberardo (2111 D)
23 Jul 09 UTC
Game is frozen..
Please, could an admin take a look at the game:
http://webdiplomacy.net/board.php?gameID=11897#gamePanel

All players have already finalized their orders, even though the is not processing...
2 replies
Open
El_Perro_Artero (707 D)
23 Jul 09 UTC
Is the new look bad for SEO?
Just wandering. I figured that the domain name change will do this site a lot of good, but I was just curious about the whole general layout
0 replies
Open
Xapi (194 D)
23 Jul 09 UTC
Are new games starting?
I went to the new games tab, and saw at least 5 games with 7 players and waiting to start. It seems weird that all those games got filled up in the last 5 minutes, so it makes me wonder if new games are actually starting or not.

Has anyone had a game start in 0.9? And if so, did it start as soon as there were 7 players, or did you have to wait until the clock run down to 0?
6 replies
Open
Draugnar (0 DX)
23 Jul 09 UTC
One whopper of a bug.
http://webdiplomacy.net/board.php?gameID=11998
Munich retreated to Kiel... Orders reflect it. I can even issue the order FOR it. But the small map doesn't show the unit.
14 replies
Open
jman777 (407 D)
21 Jul 09 UTC
How to get inside people's head (in real life)
so there's this person I know who is really insecure and at the same time he's been placed in leadership positions that I don't think he's quite ready for. and now I think I'm going to have to start dealing with him alot more often. he can be quite obnoxious aswell. so my question is, how do I get inside his head and drive him nuts? cause I couldn't beat him in a real fight. lol
33 replies
Open
dangermouse (5551 D)
23 Jul 09 UTC
Panic Mode
Just thought I'd warn everyone that us mods now have access to the super-secret "Panic Mode". Panic Mode features include:
>Two units for every supply depot
>A summer phase
>Chuck Norris
9 replies
Open
Dharmaton (2398 D)
22 Jul 09 UTC
Tranfering all Games from PHP to Wd - Dip. ??
Kestas,
are You Tranfering All Games from PHP to Wd - Dip. ??
21 replies
Open
Ursa (1617 D)
23 Jul 09 UTC
RE: Unpause request
http://webdiplomacy.net/board.php?gameID=11492

I hope this gets through...
4 replies
Open
raid1280 (190 D)
21 Jul 09 UTC
One User - Multiple Accounts? Admin's please read.
Hi, I have a question guys, how do you investigate if someone is using multiple accounts? What are the actions if you believe that someone is doing so. I felt I had a pretty strong case, so I decided to report what I've found.
9 replies
Open
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