**Please stand by for Incoming Trasmission**
Welcome Citizens, you have been selected by the lottery process set forth by the United Nations Evacuations Clearance Protocols (UNECP) to leave Earth. You are to found a colony on behalf of the *true* Serbian Government. You were chosen from a UNECP pool of several thousand astronauts as bright, strong, and capable at making decisions to create a thriving colony. We hope you will thrive.
In an effort to further the policies of visa liberation set forth in the early 2020's our space program is proud to welcome you as foreign guests, we welcome all the financiers who support our space program and the many civilians selected and vetted to advance our culture.
As you fine souls venture into space like so many of the Earths powers, live on and thrive. Our goal as a people is to foster new economic growth. Growth that was hindered here on earth by regional politics, nuclear war, and crop failure.
On a dire note,
As you may know, recently an attempt was made to overthrow Parliament. The people are starving. Warlords have burned much of the fields and stolen from the farmers. The Army and the Militias have clashed in multiple locations so the time to depart is now. We ship you off in 48 hours gentlemen. Make Serbia proud.
Rules and Notes:
Please be advised. If the colony ever reaches 0 in any primary requisite - the colony, and the future of the Serbian citizens will be forfeit.
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Primary Requisites:
Morale currently at (3)
Public Health currently at (3)
Population currently at (3) = (300 colonists)
Credits currently at (2) 2000
Steel currently at (1) 1000
Fuel currently at (10)
Food at (9) -3 per phase at current population.
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Choose a Financier: (Who you work for in space research) You may spend a phase to reroll.
1 . Shell Oil - (Benefits to Mining +1 , Oil +1, Drilling +1, Credits +1)
2. Syscor Pharma - (Benefits to Health +1, Food +1)
3. Space X - (Benefits to Fuel +1, Weapons +1, Vehicles +1, Advanced Rocketry +1)
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Choose Research
Science / Research Options
Tech Level 1
1. Convert Scrap to Cyborgs: Allows ship to manufacture 2 cyborg sentries per phase by collecting scrap and space junk. ----> Unlocks Advanced Robotics Tech Level 2.
2. Minor Conversion: Allows ship to focus a particle beam on an area of 30 KM in diameter and convert all dead matter in that area to living. Things affected: Zombies, Uninhabitable zones, areas devoid of oxygen and more. ------> Unlocks Major Conversion Tech Level 2.
3. Ionization: Allows the ship to generate Ionized gasses and produce storms. After 2 full phases of focus using Ionization a Planet will develop a normal atmosphere if it did not already have one. -----> Unlocks Lesser Terraform level 2.
4. Recycling: Turns 50% of waste into Credits/Food/or Energy -----> Unlocks Greater Recycling Tech Level 2.
5. Bio Dome- Allows the ship to become a colony on the surface of a world that is not class M. Once the ship lands it becomes a colony that is self-sustaining regardless of the harshness of the surface around it. Provides substantial benefits to colleting minerals, fuel, and rare findings hidden on uninhabitable worlds. ------> Unlocks Space Station Tech Level 2.
6. Turbo Lasers Perimeter Defense – Allows massive amounts of damage to anything that enters perimeter. -----> Unlocks the Mark IV Super Laser Tech Level 2.
7. Homing Missles – Increases Vehicle/Ship/Submersibles Attack +1.
-----> Unlocks Advanced Rocketry Tech 2.
8. Rover – Allows the ship/colony to create planetary rovers able to withstand harsh environments and allows them to collect minerals. -----> Unlocks Advanced Harvesters Tech 2.
9. Falcon Shuttle – Provides the ship with a 4 man Fighter craft that is highly effective in skirmishes and can cloak itself, -----> Unlocks Falcon II upgrade stealth fighter Tech Level 2.
10. Counter-Measures – Allows higher success in evasive maneuvers, quick FTL jumps, and against Hacking. Informs origin of hack attempts 65% of the time. -----> Unlocks advanced Anti-Hacking Protocol Tech Level 2.
11. Biowells - produces +1 food per phase. Must be built at / near sea.
-----> Unlocks Floating Offshore Colony Platform Tech 2.
12. Alien Hatchery - Produces +1 Alien Populace, Food Source, or Research Specimens each phase.
----> Unlocks Alien Genome Project Tech
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Choose a Planet Destination: (Where will you go?) You may spend a phase to reroll also.
1.) Chrysalis-x432 - Arctic. No vegetation. Undersea fuel, methane and copper. No alien life. Will require a dome. Avg surface temp -130º F. Thin atmosphere. Space suits required. Fuel Cost (8)
2.) Ynbar-453 - Desert. High concentrations of undersea life. Some sparse jungle. Planet devastated by Emerald Ash Tree Borer beetles accidentally introduced in 2067. Avg temperature 98º F. Space suits not required. Planet not abundant in metals. Fuel Cost (6)
3.) Verbosy86T - A moon. No vegetation. Rich in minerals. No water. Thin-nonexistant atmosphere. Avg temperature -97º F. Low gravity. Deposits of Iron, Titanium, Uranium. Some volcanic regions. Some Alien presence. Fuel Cost (3)
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Phase I Crisis Card. (Must be resolved in first 48 hours.) Each crisis you vote on how many councillors to send on the mission and which councillors go. You may opt to send none. Some missions require no councillors, some may require several.
Ethical Conundrum (0 Cllrs rqd)
A man approaches your council offering you 2000 credits to add him as a Specialist and stow him away. His skills add +1 to your Mining abilities. He says the government is involved in a genocide against the populace. Further research indicates he is Dalibor, a political refugee who is involved in a rebel group claiming responsibility for an attempted coup.
A. Add Dalibor to your crew and help him escape justice in Serbia. This fills 1 of your 2 specialist slots. (+1 Mining, +2000 Credits, Gain major negative trait to Serbian Government. Gain major favor with the Serbian rebels. -1 to colony Morale)
B. Deny Dalibor your assistance. (He may be captured or killed.)(No Penalty)
C. Hand him over to the Serbian Authorities. (-1 Morale, Gain major Favor with Serbian Government, Gain major negative trait with Rebels)
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