"But the ease in which you can play a quick and very easily organised game on this site, is of course also a big plus. And makes our hobby more accessible."
- One of the major advantages of this site is that you can sit down and introduce a new paler to it with little overhead/teaching time.
the dropdown menus make it much easier to learn, while taking little away from the advanced player.
@1900:
"1. First, to improve play balance by strengthening those countries whose performance in standard Diplomacy is sub-par (i.e. Austria and Italy), while hampering those that are typically the top performers (France and Russia)."
simply put - unbalanced countries forces player to compromise in their diplomacy (even when they don't want to, and change their midns later) - successful diplomacy allows player overcome geographic inbalances (best example, russia starts with 4, yet doesn't do better than all other countries ever)
" 2. To encourage diplomatic interaction between all the Great Powers from the very first turn, principally by opening up new possibilities for each of them."
While this may be useful, there is no reason to assume everyone interacting is better than some people interacting. According to most theories of friendship, you can/will only have 3-5 closest friends.
I think most diplomacy players will tell you they only have 0-3 closest allies. I believe, It is actually too much to ask for a player to develop diplomatic relations with 7 seperate players and to expect all to have the same immediacy and important as their 2-3 immediate neighbours in standard/classic game (ie 2/3 neighbours is enough to handle, humans find it harder to handle more - 'standard neighbours' are either north/sotuh OR east/west powers, depending on russia/italy)
3. To make the game more historically accurate, both by changing the map to reflect the actual borders of Europe in 1900, and by making the character of each country more closely resemble that of its real-life counterpart (though only insofar as balance too could be maintained). "
- this is fair enough, but i think the 'classic' map has now far more momentum behind it and thus trumps historic accuracy.
Lastly adding two new special rules (russian emergency measures and suez canal rules) hurts th game and adds complexity where it was before simple and beaufitul.
The advantage of foricng england and western powrs deal with turkey does not neccesarily help. I've seen ample examples of england talking to turkey about invasions of russia and the requirement of the suez canal seems unnecesary for the initiation of diplomatic relaitons between the two.
lastly i'd like to apologize for typos and runken stupidity... for i'm considerably less than sober right now...
i like the 1900 variant, but i don't think i like it enough to help create the variant... neither on the classic map nor using standard rules... it's not close enough to dip for me to generate... :'(