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LowPassFilter (365 D)
24 Jul 09 UTC
Skipped Build Phase
Game crashed earlier, now it's uncrashed but it skipped the build phase and went right to the spring

http://webdiplomacy.net/board.php?gameID=12188
1 reply
Open
Troodonte (3379 D)
23 Jul 09 UTC
Upper tab
Hi Kestas,

2 replies
Open
vamosrammstein (757 D(B))
23 Jul 09 UTC
Sitter.
I'm going on a trip up to New England for the weekend, and I won't be able to get on a computer. I'm leaving tonight, so I won't have enough time to ask for a pause and find a sitter if it doesn't work out, so can someone sit my account for me? I've got three early stage games going on, so if someone could help me out here I'd appreciate it. My email is in my profile.
10 replies
Open
DrOct (219 D(B))
23 Jul 09 UTC
Games goes to "active games" rather than mine...
Not sure if anyone has mentioned this before or if it's intentional but when I click on the "Games" link at the top of the page, it now takes me to all "active games" rather than my games as it used to. I much preferred the old behavior.
8 replies
Open
DingleberryJones (4469 D(B))
23 Jul 09 UTC
All Order In, Game not progressing
http://webdiplomacy.net/board.php?gameID=11492#gamePanel
11 replies
Open
Ursa (1617 D)
23 Jul 09 UTC
Phase skipped
See inside.
11 replies
Open
Draugnar (0 DX)
23 Jul 09 UTC
OK, Crahsed game officially left me fucked...
http://webdiplomacy.net/board.php?gameID=11521
26 replies
Open
Onar (131 D)
23 Jul 09 UTC
Gratitude
Thank-you to whoever took my advice and got rid of the widescreen effect.
5 replies
Open
Le_Roi (913 D)
23 Jul 09 UTC
Un petit question....
What would happen if I were to have 3 units, 1 sc, and input the same order twice? As in, destroy belgium, and below that, destroy belgium?
1 reply
Open
Geofram (130 D(B))
23 Jul 09 UTC
A Forced Strategy Change in 0.9
I see several complaints about the new looks and how distasteful someone might think they are. Frankly, I’m not one to welcome large visual changes, and I will miss how simple PHPdip was, but the new style will grow on me whether I want it to or not. However, this long-winded post is not about the aesthetic changes, it is about how one change in 0.9 has changed the way we’ll play Diplomacy together…
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Dunecat (5899 D)
23 Jul 09 UTC
@Chrispminis: Before 0.9, where was the explicit notification that an opponent had submitted, but not finalised, his moves?

The feature wasn't there. Just because someone has logged in recently doesn't mean they've actually entered any moves.
Geofram (130 D(B))
23 Jul 09 UTC
Dunecat has it. There's a huge difference in knowing that someone visited the website and in knowing they messed with their orders in a game you are in. Essentially, this feature forces you to "finalise" minus the entire purpose of the finalise feature, which was to speed up games.
Geofram (130 D(B))
23 Jul 09 UTC
The ability to know when someone is/was online was not the predecessor to this feature, but it does make this feature even worse by allowing you to not only know who is submitting orders but also when they are submitting orders and with whom else is online.
dangermouse (5551 D)
23 Jul 09 UTC
I've been checking out this feature and it doesn't mean as much as you think Geofram. If I updated one part of one order it brings on the gray check. There's nothing to say that it means the player already has a strategy fully outlined. Do you always wait until you have every tiny piece of diplomacy conducted before you touch an order? Seems like a good way to miss turns.
Chrispminis (916 D)
23 Jul 09 UTC
@Dunecat, I've already agreed that they're not exactly the same features. However, there are similarities... surely you recognize this. The last log in times could explicitly tell you that someone was about to NMR if they hadn't logged in during the phase, which is half the story with regards to the problem with the grey checkmarks. Otherwise, while it was not entirely explicit, you could reasonably say that it's likely that they have submitted orders but have not finalized yet if they have logged in during the phase, and the likeliness increases with how late in the phase they logged. This likelihood decreases the effect of the grey checkmark on that half of the problem too. What's more is that when you see that someone has logged in during the phase, everyone assumes that they've submitted orders but haven't finalized anyway... who actually guesses that they are actually going to NMR? The far larger half of the problem still lies with knowing explicitly when someone is going to NMR, and this problem still existed with the log-in times, it was just not recognized.

Is my point clearer now? I don't mean to say that the grey checkmarks don't affect gameplay, I'm just questioning the real magnitude of the effect, with the belief that some of the reactions so far have been overstated. I'm fairly indifferent. =)
Chrispminis (916 D)
23 Jul 09 UTC
"The ability to know when someone is/was online was not the predecessor to this feature, but it does make this feature even worse by allowing you to not only know who is submitting orders but also when they are submitting orders and with whom else is online."

If you are this observant, then I think you deserve the extra intelligence you get. As a parallel to F2F games, it's often patently obvious who is talking to whom.
Geofram (130 D(B))
23 Jul 09 UTC
Knowing someone has logged in could lead you to speculate they have orders waiting for the phase to end, and you'd be less likely to guess they will NMR. But the lack of a grey check means you know with a 100% certainty that they've yet to make any orders.

@dangermouse. Imagine a face to face game. The ability to know someone is online is essentially the same as knowing they are writing *something* on paper. Whether I'm writing down a command for only one of my units or all of them, the other players sitting at the table should not be able to know that I'm even writing my orders, they should think it could be a message to someone, notes to myself, or my orders until the paper leaves my hand.

This feature essentially adds a clause to the board game: "Write on yellow paper when sending messages, write on blue paper when sending orders." And that information is privileged.
Geofram (130 D(B))
23 Jul 09 UTC
There's a difference between being very observant and gaining an unfair advantage. Remember that the reason online and e-mail versions of this game are so popular is because the board game takes too large of a time period to complete. The convenience of only having to spend a few minutes online a day is the major benifit to this website. Why should the amount of time you can spend on the website contribute to your ability to play?

Or worse, why not just write a script that tracks all this information even when you're not at keys. Have it display in a nice little chart with notes:

"Well, turkey and russia got their grey checks shortly after Russia logged on, they were obviously talking and it's more likely they're working together."

You might as well just let everyone know who is messaging who, and then 1.0 will make every game public press eh?
Jacob (2466 D)
23 Jul 09 UTC
ah...just noticed the "bar graphs", but only because of a comment in this thread.

maybe it is because of the IE size problem, but these bar graphs are basically unreadable to me. I can't get any useful info from it unless I hold the computer up close to my face and squint.

In my opinion it would be better to just take them out since they just appear to be additional divider lines

I'd much rather see a number.
Geofram (130 D(B))
23 Jul 09 UTC
And then users will want to multi-account just to hide their online status. Or start planning their login times and grey-checks to make others suspicious of an alliance that doesn't actually exist.

Putting It simply, it adds a strategy to this game that wasn't intended. In theory, it sounds like a great way to keep people from NMRing, but by making it public information, it will turn into a completely new and different tool.
Jacob (2466 D)
23 Jul 09 UTC
oops - posted in the wrong thread...
fortknox (2059 D)
23 Jul 09 UTC
I actually completely disagree...
I've admitted before the checkmark that I -will- put in orders and update once the turn has changed. Why? No NMR... it may not be my finaly plan, but it's something in place until I can think it through. This has saved me more than once... sure, sometimes it's a stab I've been thinking is too early, but it's a orders I put in and they backfire, but nothing is worse than a NMR... so if you are in a game with me, be sure to see the checkmark consistently... if you don't see it, I haven't logged into the game.

Will that change strategy? Nope, because it'll be consistent every turn.
Geofram (130 D(B))
23 Jul 09 UTC
Jacob, might you have the wrong thread mate?
Geofram (130 D(B))
23 Jul 09 UTC
@fortknox, why should you care if other players know you might NMR or not? Surely if you're participating in the game with press, they'll know you won't. And if you're worried of NMRing on accident and want the checkmark to remind you, then the solution of making the checks private would work fine.

This issue isn't as simple as the absence or presence of a checkmark. If I start a new game and see checks by Italy and russia first, i might be inclined to think they were talking and planning together. Whether or not they really were talking is irrelevant, the features on the page shouldn't even help you come to that speculation.
Geofram (130 D(B))
23 Jul 09 UTC
Even further, it was your choice to inform your opponents that you plan to initiate orders at the start of every turn. For those that don't want to make that information public, we should have the choice to keep it hidden.
I have submitted half orders before....e.g. As Russia, I have submitted my southern orders--short of finalization---and held my northern orders until I have heard from a foe/ally in the north. I view the checkmark as different, but not necessarily negative. A skilled player will be able to use this to his advantage.
DrOct (219 D(B))
23 Jul 09 UTC
Going to reserve judgment about how much this effects things, though I tend to agree with Chrisp that this isn't as big a deal as you're making it out to be.

@Geofram - What I really want to say is: why do you keep responding to things with a thousand short posts rather than just one long one. I mean good lord your opening statement was spilled across 8 posts, and several of your answers have been spread across at least 2 posts. We all occasionally write follow up posts to what we just said, realizing we left something about, but you're taking that sort of thing to a whole new level!
Centurian (3257 D)
23 Jul 09 UTC
It does seriously change the dynamic. You now know with absolute certainty whether someone is coming in with all holds or not. Like I said in the 0.9 thread, I've never missed an entire phase, but I've NMRed several times. Aks yourself this, how many times do you check something but not enter orders? This is undeniably a HUGE change.
Centurian (3257 D)
23 Jul 09 UTC
To clarify, there are tons of situations where someone would have a log in time where they could have potentially submitted moves but didn't. In the old version this wouldn't have come up, but now it is not only evident but is front and centre.
Centurian (3257 D)
23 Jul 09 UTC
I regularly log on from work where the internet is very shoddy. I can communicate by copying all my messages beforehand so if they don't go through I can just do it again. However, orders take a huge amount of time if the internet cuts out every ten seconds, so its a huge hassle for me. This system penalises me for not submitting orders because it invites attacks from those who think I might miss my move.
SirBayer (480 D)
23 Jul 09 UTC
I agree - there are a lot of issues with this, but there's also a HUGE opportunity for counter-intelligence. Think of it as having an informant in your nation. They can only tell if you've considered moves. If you're THINKING about moving. Now imagine what kind of tricks you could play against people, knowing that you can make them believe you know what you're doing or that you're talking to someone.

On the other hand, it does leave a fairly large issue; I'm playing devil's advocate, and I agree with you all - let's get rid of it.
idealist (680 D)
23 Jul 09 UTC
While I agree with Geofram, I think this new feature adds something new to diplomacy.
First, I personally like to ready my orders but not finalize before I engage in diplomacy, so that I have a basic plan of what I am going to do, rather than swaying in the direction of other players.
Second, in face-to-face diplomacy, it's easy for one to write down the orders he or she think she will take, and it's easy for opponents to see this motion. Orders can be changed, having initial sets of orders help to know whether the player is in game as well.

So while Geofram is right, this new feature adds something unique. Maybe we ought to try it a bit, and if it's still bad, we can vote to remove it.

Just like what SirBayer said, this feature is great for "counter-intelligence."
idealist (680 D)
23 Jul 09 UTC
@Centurian
"Aks yourself this, how many times do you check something but not enter orders? This is undeniably a HUGE change."
I'm not sure about the rest of you, but the first thing I do when in a new turn is write down my orders, then I can change orders depending on there is a change of strategy with allies or among my armies.

I still vote on that we should try out this feature, and if it's bad, we'll remove it.

You never know. Everyone hated the new facebook when it came out. After a month, everyone loves it.
Chrispminis (916 D)
23 Jul 09 UTC
I wish the events weren't at the bottom of the home page in the new Facebook...
idealist (680 D)
23 Jul 09 UTC
@Geofram,
"Knowing someone has logged in could lead you to speculate they have orders waiting for the phase to end, and you'd be less likely to guess they will NMR. But the lack of a grey check means you know with a 100% certainty that they've yet to make any orders."

That's exactly the point. If a player didn't have the gray check mark, you can avoid wasting extra supports =)
PolishTeaParty (389 D)
23 Jul 09 UTC
But why should you be able to know that somebody is not going to move?
Dunecat (5899 D)
23 Jul 09 UTC
@Chrispminis: The grey check mark takes a measure of control away from the player. The game is about politicking, and otherwise making others believe that you are their friends. If they know, with 100% certainty, that you're entering moves at the same time as their enemies, they will inevitably be suspicious. The time at which you enter your moves should not have any bearing on the game as long as you are entering them!

@idealist: I don't really care about Facebook changes. I was not one of the people who hated the "new" Facebook, and there have been several. Instead, I complain when it needs to be done. Geofram has made his point clearly, consistently, cogently, and I can't believe that I'm agreeing so much with somebody from the Internet. Further, the grey check mark brings with it all the baggage that finalising early does, so if you're worried about wasting your supports, you can ask your ally to finalise.

Nobody can deny that it alters the dynamic of the game. Like them or dislike them, the rules of Diplomacy generally stay the same. This design change alters a fundamental mechanic of gameplay. The simplest question is "Did Kestas intend to alter the mechanics of Diplomacy?"

If that answer is no, this feature should be removed, or modified so that only the owner can see his own grey check marks.
Ivo_ivanov (7545 D)
23 Jul 09 UTC
How about we give it a week and then make conclusions :)

I'm sure there were similar debates when the 'finalized' green dot was introduced in the older version. People will adjust - more information cannot be a problem - just gives you more options how to play.
idealist (680 D)
23 Jul 09 UTC
thank you Ivo, my point is, give it a week or so, then decide.
Geofram (130 D(B))
23 Jul 09 UTC
"Nobody can deny that it alters the dynamic of the game. Like them or dislike them, the rules of Diplomacy generally stay the same. This design change alters a fundamental mechanic of gameplay. The simplest question is 'Did Kestas intend to alter the mechanics of Diplomacy?'"

I couldn't have said it better, though I'd add that if Kestas did intend to change the dynamics of the game, he shouldn't have, at least not with an explanation in the rules.

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130 replies
DingleberryJones (4469 D(B))
23 Jul 09 UTC
Retroactive Change in draws for CDs?
see below
1 reply
Open
grncton (672 D)
23 Jul 09 UTC
Is it a bug? Pausing issues
Dear People with More Intimate Knowledge of Programming and the New System Than I Have,

Please see inside.
6 replies
Open
S.P.A.O. (655 D)
23 Jul 09 UTC
Is there a way for the mods to force CD?
We have several (three, in point of fact) players in our game who have not been seen since early June. We just managed to get the game unpaused thanks to the intervention of the moderators. At 72 hours per phase, it will be some time before these players drop off on their own, and forcing CD will allow them to be replaced all the faster, making the game better. Is this possible?
3 replies
Open
Captain Dave (113 D)
23 Jul 09 UTC
Come one, come all (unless you're far too good to be playing with me...)
New game, 30-hour phase length, 15 point bet, please join!

http://webdiplomacy.net/board.php?gameID=12331
3 replies
Open
Chalks (488 D)
23 Jul 09 UTC
Guess what I can access at work now...
That's right, diplomacy! Huzzah for url changes!
4 replies
Open
DrOct (219 D(B))
23 Jul 09 UTC
Changes to how retreats/unit placing is handled?
Did the update change the way retreats and then unit placing is handled? In one of my games I just retreated, and then had to destroy a unit. When we got to the unit-placing/destroying phase... my retreated unit isn't showing up on the map (though it is showing up as an option to destroy). Just trying to make sure I'm not about to lose TWO units.
4 replies
Open
airborne (154 D)
23 Jul 09 UTC
webdiplomacy owns
http://webdiplomacy.net/board.php?gameID=12333
PPSC, 24 Hours Phases, 20 Pt Buy-in, anyone is weclome
1 reply
Open
Mrlimmer (396 D)
23 Jul 09 UTC
Bug? I don't know..
Alright, in the game "Medium Stakes" , I should be able to issue orders for unit placement... but, under time till phase completion, it just says crashed. What does this mean? Am I missing something, or..?
15 replies
Open
Generaloberst (0 DX)
23 Jul 09 UTC
Game skipped Build/Destroy units phase :S
The game ''Total war: phpDiplomacy'' (http://www.webdiplomacy.net/board.php?gameID=12274) just skipped the build/destroy units phase. I would please some admin to set back one round...

Thanks
1 reply
Open
OMGNSO (415 D)
23 Jul 09 UTC
I didn't get to build!
gameID=12114
When the build turn started the game crashed so i was unable to enter a build. When it was fixed it went straight to the next turn so I'm going to be down a unit for the next year.

Can a mod fix this for me?
3 replies
Open
amonkeyperson (100 D)
23 Jul 09 UTC
0 pot game.
I made a 0 pot game last night. I'm pretty sure thats not supposed to happen. But it would be cool if we had games that didn't take up any of your points. That could open up a bunch of doors.
3 replies
Open
saulberardo (2111 D)
23 Jul 09 UTC
Game is frozen..
Please, could an admin take a look at the game:
http://webdiplomacy.net/board.php?gameID=11897#gamePanel

All players have already finalized their orders, even though the is not processing...
2 replies
Open
El_Perro_Artero (707 D)
23 Jul 09 UTC
Is the new look bad for SEO?
Just wandering. I figured that the domain name change will do this site a lot of good, but I was just curious about the whole general layout
0 replies
Open
Xapi (194 D)
23 Jul 09 UTC
Are new games starting?
I went to the new games tab, and saw at least 5 games with 7 players and waiting to start. It seems weird that all those games got filled up in the last 5 minutes, so it makes me wonder if new games are actually starting or not.

Has anyone had a game start in 0.9? And if so, did it start as soon as there were 7 players, or did you have to wait until the clock run down to 0?
6 replies
Open
Draugnar (0 DX)
23 Jul 09 UTC
One whopper of a bug.
http://webdiplomacy.net/board.php?gameID=11998
Munich retreated to Kiel... Orders reflect it. I can even issue the order FOR it. But the small map doesn't show the unit.
14 replies
Open
jman777 (407 D)
21 Jul 09 UTC
How to get inside people's head (in real life)
so there's this person I know who is really insecure and at the same time he's been placed in leadership positions that I don't think he's quite ready for. and now I think I'm going to have to start dealing with him alot more often. he can be quite obnoxious aswell. so my question is, how do I get inside his head and drive him nuts? cause I couldn't beat him in a real fight. lol
33 replies
Open
dangermouse (5551 D)
23 Jul 09 UTC
Panic Mode
Just thought I'd warn everyone that us mods now have access to the super-secret "Panic Mode". Panic Mode features include:
>Two units for every supply depot
>A summer phase
>Chuck Norris
9 replies
Open
Dharmaton (2398 D)
22 Jul 09 UTC
Tranfering all Games from PHP to Wd - Dip. ??
Kestas,
are You Tranfering All Games from PHP to Wd - Dip. ??
21 replies
Open
Ursa (1617 D)
23 Jul 09 UTC
RE: Unpause request
http://webdiplomacy.net/board.php?gameID=11492

I hope this gets through...
4 replies
Open
raid1280 (190 D)
21 Jul 09 UTC
One User - Multiple Accounts? Admin's please read.
Hi, I have a question guys, how do you investigate if someone is using multiple accounts? What are the actions if you believe that someone is doing so. I felt I had a pretty strong case, so I decided to report what I've found.
9 replies
Open
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