It makes sense. It also is a tautology- If you have more time to send press you will have more time to send press. If there are those who find that they are too time pressed in 36 hour games in order to be effective, then I fully respect that, and, like I said before, I am playing no matter what (the first tournament had 50 hour turns after all). My points were just, first, that longer phases inevitably leads to fatigue and more boring end games (and it seems to me the whole goal of the tournament is to not have boring games) and second, that longer phases aren't a cure-all for those who don't log on as frequently: In fact, it often is worse as it gives those who log on more frequently time to completely flesh out a plan/alliance. For example, I know that in the game that you and I played with Lando recently, Lando was basically dead on arrival because you, THM, and I had already been talking for so long.