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A place to discuss topics/games with other webDiplomacy players.
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LowPassFilter (365 D)
24 Jul 09 UTC
Skipped Build Phase
Game crashed earlier, now it's uncrashed but it skipped the build phase and went right to the spring

http://webdiplomacy.net/board.php?gameID=12188
1 reply
Open
Troodonte (3379 D)
23 Jul 09 UTC
Upper tab
Hi Kestas,

2 replies
Open
vamosrammstein (757 D(B))
23 Jul 09 UTC
Sitter.
I'm going on a trip up to New England for the weekend, and I won't be able to get on a computer. I'm leaving tonight, so I won't have enough time to ask for a pause and find a sitter if it doesn't work out, so can someone sit my account for me? I've got three early stage games going on, so if someone could help me out here I'd appreciate it. My email is in my profile.
10 replies
Open
DrOct (219 D(B))
23 Jul 09 UTC
Games goes to "active games" rather than mine...
Not sure if anyone has mentioned this before or if it's intentional but when I click on the "Games" link at the top of the page, it now takes me to all "active games" rather than my games as it used to. I much preferred the old behavior.
8 replies
Open
DingleberryJones (4469 D(B))
23 Jul 09 UTC
All Order In, Game not progressing
http://webdiplomacy.net/board.php?gameID=11492#gamePanel
11 replies
Open
Ursa (1617 D)
23 Jul 09 UTC
Phase skipped
See inside.
11 replies
Open
Draugnar (0 DX)
23 Jul 09 UTC
OK, Crahsed game officially left me fucked...
http://webdiplomacy.net/board.php?gameID=11521
26 replies
Open
Onar (131 D)
23 Jul 09 UTC
Gratitude
Thank-you to whoever took my advice and got rid of the widescreen effect.
5 replies
Open
Le_Roi (913 D)
23 Jul 09 UTC
Un petit question....
What would happen if I were to have 3 units, 1 sc, and input the same order twice? As in, destroy belgium, and below that, destroy belgium?
1 reply
Open
Geofram (130 D(B))
23 Jul 09 UTC
A Forced Strategy Change in 0.9
I see several complaints about the new looks and how distasteful someone might think they are. Frankly, I’m not one to welcome large visual changes, and I will miss how simple PHPdip was, but the new style will grow on me whether I want it to or not. However, this long-winded post is not about the aesthetic changes, it is about how one change in 0.9 has changed the way we’ll play Diplomacy together…
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Geofram (130 D(B))
23 Jul 09 UTC
Most of you have probably noticed the addition of a grey checkmark next to your own or others’ names. Toggling over the mark with your mouse gives you the following message; “Moves submitted, but not ready for the next turn.” In the next few paragraphs, I will outline several reasons why the ability to know others have moves in mind detracts from the most appealing foundation of this game: Secrecy.
Geofram (130 D(B))
23 Jul 09 UTC
I have always viewed online ports of Diplomacy as an immensely more convenient way to play e-mail games, but never have I thought that playing diplomacy online should be more like playing face-to-face. Because it simply cannot be. The closest that an online diplomacy can get to a F2F game is when played live, and we’ve all experienced how terrible that can be.
Geofram (130 D(B))
23 Jul 09 UTC
When playing an e-mail game, the other players are not notified when you have a draft saved in your inbox. When playing a postal game, the other players are not notified when you have mail in transit to them. And even in F2F, which this change seems to emulate, no one can distinguish between a press note or a set of orders until it leaves your hand.
Geofram (130 D(B))
23 Jul 09 UTC
Even though it was only meant to speed up games, the finalise feature had some effect on the actual gameplay. If you were trying to persuade someone to work with you, yet they were already finalised, you probably knew your chances were slim. If two people in a game were finalised near the same time, you might think they were working together. And if you were lucky enough to see someone that was finalised, undid their orders and then re-finalised, speculation would run wild, especially in live games.
Geofram (130 D(B))
23 Jul 09 UTC
The effects of this feature go on and on, but the important thing to remember was that the player had a choice to finalise, or they could ignore the feature all-together. Now we have no choice.
Geofram (130 D(B))
23 Jul 09 UTC
Have other life responsibilities ever forced you to miss a set of orders in an online game? Have you ever sighed in relief when you notice you got lucky and that no one took advantage of all your units simply holding? With this new change, if you are unable to log on during a complete phase, the other six players will know well in advance that all your units are holding. Missing one turn and still being able to play without being crippled will most likely never happen again.
Geofram (130 D(B))
23 Jul 09 UTC
I mentioned that the most important reason why this feature should be removed is that it removed much of the secrecy involved with playing diplomacy. Even if you skipped everything until now or simply weren’t persuaded by my arguments, the change must be removed for one reason:
Geofram (130 D(B))
23 Jul 09 UTC
The simple knowledge that one or more of your opponents has a tentative plan in place, whether it be by themselves or with others, combined with the ability to see which players were online and when means too much transparency in the game. The features on this website should only make playing Diplomacy easier and more convenient, they should not help players with strategy in any shape or fashion.
Red Squirrel (856 D)
23 Jul 09 UTC
i agree with geofram
djbent (2572 D(S))
23 Jul 09 UTC
i have to admit, at first i disagreed with Geofram. but the more i thought about it, the more i agreed with him. so unless someone else has a good argument for it, i would say to scrap the "grey" checks.
Dunecat (5899 D)
23 Jul 09 UTC
I also agree with Geofram. I've been thinking about it all day, and it is definitely problematic.

1. First, change the grey check mark to a hollow green one (like the green one, but an outline).
2. Then disallow others from seeing whether or not I've submitted moves, and only allow them to see if/when I've finalised.
Geofram (130 D(B))
23 Jul 09 UTC
By disallowing others from seeing the grey check mark, you remove it's purpose. There would be no need to change it or its colour, only simply bin it all-together. I have never been a fan of the finalise feature, but even I'm guilty of using it to affect game strategy.
Dunecat (5899 D)
23 Jul 09 UTC
No, the "moves submitted but not finalised" check mark is very useful for seeing when you haven't submitted moves. I agree that it should be private so that nobody else could tell, but it definitely serves a purpose.
djbent (2572 D(S))
23 Jul 09 UTC
well now, that's crazy talk!!

i think it is helpful to remind you when you haven't put in even conditional orders. that will help reduce accidental NMRs, i believe.

and i think the finalize feature is fine. no one has to use. yet those who like to, and those who agree to specific games for finalizing more quickly, can and do. it's win-win!!
Geofram (130 D(B))
23 Jul 09 UTC
Ah, I see what you mean. That was probably the intended purpose of it. In that case, making it private and only viewable to the player owning the check mark would suffice.
Geofram (130 D(B))
23 Jul 09 UTC
The finalise feature works because it is completely optional. The only way to avoid this feature would be to only submit orders right before the phase is to end. And that just ruins the player's ability to negotiate effectively.
djbent (2572 D(S))
23 Jul 09 UTC
i'm glad you've put your radical days behind you, geofram. hopefully you won't be judged like that professor dude in chicago for your past words and actions, and appreciated for going mainstream! change from within, man, change from within. don't fight the system, *be* the system!!!
Geofram (130 D(B))
23 Jul 09 UTC
I only suggested total elimination because if the others can't see it, I didn't notice any useful purpose of it until Dunecat mentioned that it can serve as a convenient/lazy way to see if you've got any orders in at all.

That and it's most likely easier for kestas to remove it rather than change its functionality.
Centurian (3257 D)
23 Jul 09 UTC
I was coming here to make a similar thread. Thank you Geofram, I fully agree.
Alderian (2425 D(S))
23 Jul 09 UTC
I agree as well. I don't like the idea that some players will watch the phase clock and know that an NMR is going to happen and change their orders at the last minute.

Or that some players might make it look like they are going to NMR to trick their enemies into doing so and then also turning in moves at the last minute.

But I do like it for my own orders as long as only I can see it.
Geofram (130 D(B))
23 Jul 09 UTC
I'm glad to see others share my sentiment! Perhaps a developer will shed some light on this discussion soon enough, I imagine they're quite busy at the moment.
Centurian (3257 D)
23 Jul 09 UTC
I've posted my thoughts on the 0.9 thread to try to get Kestas' attention.
Geofram (130 D(B))
23 Jul 09 UTC
Thanks, I was going to mention it in that thread, but you'll notice that I had a lot to say about the matter and didn't want to lengthen that thread any longer than it already is.
Dunecat (5899 D)
23 Jul 09 UTC
One could argue that this is the most significant issue facing 0.9, so I'm glad it has its own thread.
Draugnar (0 DX)
23 Jul 09 UTC
Actually, the check marks are deceiving and we had this capability before... The check box appears in grey the moment you log into the game. Even if you submit no orders (everything is left on hold) the grey checkmark appears. so how did we have this capability before? By looking at the last login time and seeing if it was since the turn ran. It really is no different, except to make you use less brain power to see that your ally/enemy has logged in at least once since the turn started.
Dunecat (5899 D)
23 Jul 09 UTC
@Draugnar: no, it's not the same. The grey checkmark's alternate text explicitly reads "Moves submitted, but not ready for the next turn." That's too transparent, and goes against the spirit of the game. Secrecy, deception, trust and manipulation are all fundamental to the game, and seeing that others have submitted moves goes against all of those.
Chrispminis (916 D)
23 Jul 09 UTC
My initial reaction was to wholeheartedly agree with Geofram. On second thought, I'm less sure, but still undecided. I think Draugnar makes a good point, and while this grey checkmark is different, ask yourself if it is so different that it radically changes the game dynamic. That said, I don't mind if the grey checkmark is removed. It's not as big of an issue to me as it is to some of the people in this thread.
Dunecat (5899 D)
23 Jul 09 UTC
Actually, Chrisp, Geofram already outlined the reasons why this radically changes gameplay. It is a problem.
Geofram (130 D(B))
23 Jul 09 UTC
Draugnar, the grey check mark only appears if and after you press "update"
You can view a game and not have the the grey check appear, instead you'll see the two exclamation points (!!) until you do enter orders or at least press update. Currently, this is the only way to not let other players know you've entered orders.
Chrispminis (916 D)
23 Jul 09 UTC
Yes, Dunecat, I noticed and read all of the posts in this thread. Draugnar's point is that many of his arguments apply to a feature that existed before the update, and that nobody complained about. I recognize that it's not exactly the same, but many similarities still remain and greatly reduce the number of applicable arguments that have been put out. The real question is if it's still much of an issue...

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130 replies
DingleberryJones (4469 D(B))
23 Jul 09 UTC
Retroactive Change in draws for CDs?
see below
1 reply
Open
grncton (672 D)
23 Jul 09 UTC
Is it a bug? Pausing issues
Dear People with More Intimate Knowledge of Programming and the New System Than I Have,

Please see inside.
6 replies
Open
S.P.A.O. (655 D)
23 Jul 09 UTC
Is there a way for the mods to force CD?
We have several (three, in point of fact) players in our game who have not been seen since early June. We just managed to get the game unpaused thanks to the intervention of the moderators. At 72 hours per phase, it will be some time before these players drop off on their own, and forcing CD will allow them to be replaced all the faster, making the game better. Is this possible?
3 replies
Open
Captain Dave (113 D)
23 Jul 09 UTC
Come one, come all (unless you're far too good to be playing with me...)
New game, 30-hour phase length, 15 point bet, please join!

http://webdiplomacy.net/board.php?gameID=12331
3 replies
Open
Chalks (488 D)
23 Jul 09 UTC
Guess what I can access at work now...
That's right, diplomacy! Huzzah for url changes!
4 replies
Open
DrOct (219 D(B))
23 Jul 09 UTC
Changes to how retreats/unit placing is handled?
Did the update change the way retreats and then unit placing is handled? In one of my games I just retreated, and then had to destroy a unit. When we got to the unit-placing/destroying phase... my retreated unit isn't showing up on the map (though it is showing up as an option to destroy). Just trying to make sure I'm not about to lose TWO units.
4 replies
Open
airborne (154 D)
23 Jul 09 UTC
webdiplomacy owns
http://webdiplomacy.net/board.php?gameID=12333
PPSC, 24 Hours Phases, 20 Pt Buy-in, anyone is weclome
1 reply
Open
Mrlimmer (396 D)
23 Jul 09 UTC
Bug? I don't know..
Alright, in the game "Medium Stakes" , I should be able to issue orders for unit placement... but, under time till phase completion, it just says crashed. What does this mean? Am I missing something, or..?
15 replies
Open
Generaloberst (0 DX)
23 Jul 09 UTC
Game skipped Build/Destroy units phase :S
The game ''Total war: phpDiplomacy'' (http://www.webdiplomacy.net/board.php?gameID=12274) just skipped the build/destroy units phase. I would please some admin to set back one round...

Thanks
1 reply
Open
OMGNSO (415 D)
23 Jul 09 UTC
I didn't get to build!
gameID=12114
When the build turn started the game crashed so i was unable to enter a build. When it was fixed it went straight to the next turn so I'm going to be down a unit for the next year.

Can a mod fix this for me?
3 replies
Open
amonkeyperson (100 D)
23 Jul 09 UTC
0 pot game.
I made a 0 pot game last night. I'm pretty sure thats not supposed to happen. But it would be cool if we had games that didn't take up any of your points. That could open up a bunch of doors.
3 replies
Open
saulberardo (2111 D)
23 Jul 09 UTC
Game is frozen..
Please, could an admin take a look at the game:
http://webdiplomacy.net/board.php?gameID=11897#gamePanel

All players have already finalized their orders, even though the is not processing...
2 replies
Open
El_Perro_Artero (707 D)
23 Jul 09 UTC
Is the new look bad for SEO?
Just wandering. I figured that the domain name change will do this site a lot of good, but I was just curious about the whole general layout
0 replies
Open
Xapi (194 D)
23 Jul 09 UTC
Are new games starting?
I went to the new games tab, and saw at least 5 games with 7 players and waiting to start. It seems weird that all those games got filled up in the last 5 minutes, so it makes me wonder if new games are actually starting or not.

Has anyone had a game start in 0.9? And if so, did it start as soon as there were 7 players, or did you have to wait until the clock run down to 0?
6 replies
Open
Draugnar (0 DX)
23 Jul 09 UTC
One whopper of a bug.
http://webdiplomacy.net/board.php?gameID=11998
Munich retreated to Kiel... Orders reflect it. I can even issue the order FOR it. But the small map doesn't show the unit.
14 replies
Open
jman777 (407 D)
21 Jul 09 UTC
How to get inside people's head (in real life)
so there's this person I know who is really insecure and at the same time he's been placed in leadership positions that I don't think he's quite ready for. and now I think I'm going to have to start dealing with him alot more often. he can be quite obnoxious aswell. so my question is, how do I get inside his head and drive him nuts? cause I couldn't beat him in a real fight. lol
33 replies
Open
dangermouse (5551 D)
23 Jul 09 UTC
Panic Mode
Just thought I'd warn everyone that us mods now have access to the super-secret "Panic Mode". Panic Mode features include:
>Two units for every supply depot
>A summer phase
>Chuck Norris
9 replies
Open
Dharmaton (2398 D)
22 Jul 09 UTC
Tranfering all Games from PHP to Wd - Dip. ??
Kestas,
are You Tranfering All Games from PHP to Wd - Dip. ??
21 replies
Open
Ursa (1617 D)
23 Jul 09 UTC
RE: Unpause request
http://webdiplomacy.net/board.php?gameID=11492

I hope this gets through...
4 replies
Open
raid1280 (190 D)
21 Jul 09 UTC
One User - Multiple Accounts? Admin's please read.
Hi, I have a question guys, how do you investigate if someone is using multiple accounts? What are the actions if you believe that someone is doing so. I felt I had a pretty strong case, so I decided to report what I've found.
9 replies
Open
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