Forum
A place to discuss topics/games with other webDiplomacy players.
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Smokey Gem (154 D)
02 Feb 16 UTC
vdiplomacy what is it ??
is that the same as webdip or can you do you need different accounts on both ??
11 replies
Open
Valis2501 (2850 D(G))
28 Dec 15 UTC
(+8)
Beginner Game!
If you'd like to play a game with fellow new players, whether new to the game or just new to the site, please read below.
53 replies
Open
Slyguy270 (527 D)
01 Feb 16 UTC
Democracy4US
Quite simply, Democracy4US is an app built to fix politics in America.
20 replies
Open
brainbomb (290 D)
02 Feb 16 UTC
Donald Trump threatens Iowans
In his speech last night Trump was cold and unforgiving to the Iowans. He threatened to buy a farm and move to Iowa.
2 replies
Open
MrcsAurelius (3051 D(B))
02 Feb 16 UTC
Hope someone knows!
Recent changes question.
1 reply
Open
CommanderByron (801 D(S))
02 Feb 16 UTC
Quality Live Game
I was considering starting a RP (Rulebook Press?) around 4pm EST (New York City Time). I was thinking 10 minute phases (assuming that the auto ready on retreat and builds will save us a ton of time) I would prefer if you have at least 10 games to your name and the bet will be 50 D. add your name in list format below. I will send out the Passwords at 3pm EST
3 replies
Open
lauridsena (910 D)
02 Feb 16 UTC
Checking adjacent territories
Is there any way to check ahead of time, in any manner, if two territories are adjacent? There are some territories that seem adjacent, but I don't know if fleets can travel between them. I just don't know how to see if they are or not and don't want to take the chance they aren't and try to move somewhere only to find out the next move is impossible
4 replies
Open
steephie22 (182 D(S))
13 Dec 15 UTC
Playtesting my boardgame online
Hello everyone,
version 1 of my boardgame is finished. It was brought to my attention that it's probably a good idea to test it online. Two things needed there: 1. players and
2. some sort of adjudicator to use, with which I can easily add and move around 6 unit types, factories, territory markers and 4 kinds of resources, while also keeping track of various variables (although that can be done fairly easily outside of the adjudicator).
Can you help with either of those?
61 replies
Open
brainbomb (290 D)
01 Feb 16 UTC
(+1)
New site feature: Voice chat press
Its simple you get a 7 player game public voice chat and webcam channel. So its like the closest thing to ftf Diplomacy since sliced bread. Can you imagine the look on Valis face when I build a fleet in Mar and hes in Italian Leponto. Come on webcam and voice chat would be hilarious.
20 replies
Open
Fluminator (1500 D)
29 Jan 16 UTC
Epic Mafia makes the news.
Hey, our live Mafia website has made the UK news:
http://www.theguardian.com/technology/2016/jan/28/death-of-a-troll
23 replies
Open
Valis2501 (2850 D(G))
31 Jan 16 UTC
SoS gunoats
I went from 60 games to 3 games waiting for this fucking ODC Finals to start and I need something to play but can't commit to press games.

Here's 14 SoS gunboats. Join if able and willing please. Thanks.
13 replies
Open
A_Tin_Can (2234 D)
29 Jan 16 UTC
(+1)
Reliability Rating (RR) discussion
Since this has come up in the other thread-
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A_Tin_Can (2234 D)
29 Jan 16 UTC
(+1)
We introduced reliability ratings nearly a year ago. I think they have largely been successful, with RR-gated games being generally cleaner.

However, there have been some concerns that past unreliable behaviour is hard to undo - especially if you had a couple of big CDs at the beginning of your webdip career a year or two back.

This was a problem with the gunboat tournament, where RR was a requirement for signups. Some well-respected and reliable players were unable to compete because of their lower RR due to an unreliable start at webdip (even though they are reliable now). This isn't the intention of RR.

One proposal I'm interested in trying is to exclude old games from the RR calculation. Something like "X games, or the last Y years, whichever figure includes more games". This means that regular players will have their recent active record included, and irregular players can't escape poor reliability statistics by just not playing any games.
Hellenic Riot (1626 D(G))
29 Jan 16 UTC
My full support to removing CD's after 1 year or 20 games (whichever is larger) is here.
ssorenn (0 DX)
29 Jan 16 UTC
im open to anything that can alleviate some of my older games from when i first joined the site.
A_Tin_Can (2234 D)
29 Jan 16 UTC
Well, you would, Mr 94% RR.
A_Tin_Can (2234 D)
29 Jan 16 UTC
(+1)
That was for HR, not ssorenn. <3, ssorenn.
Valis2501 (2850 D(G))
29 Jan 16 UTC
(+1)
Actually 94 > 92, not <3
Hellenic Riot (1626 D(G))
29 Jan 16 UTC
(+4)
<3 RR is a really bad RR to have
ssorenn (0 DX)
29 Jan 16 UTC
(+1)
i almost included you HR in my post, but you ninja'd me anyway
ava2790 (232 D(S))
29 Jan 16 UTC
+1 I support this
Something to consider. FIFA's ranking system for international soccer (futbol) has a sliding scale where older performance is weighted less than more recent performance. For example, the last year's games count as 100% towards your score, and decreases over five years until the fifth year is only weighted as 20%.

I am not proposing a five-year sliding scale for RR, but instead present an example of weighting it. For our purposes, let's say 6 months of history counts 100% toward RR, the previous 6 months as 60%, the 6 months before that as 25%, and then anything older than that would not longer be considered.

The length of term before each step can be changed to whatever is thought best. 6 months could be a year, or each step could have a different length of time, say 1 year is 100%, 9 months at 50%, and 4 months at 25%, or whatever the Universal Hive Mind of WebDip determines is suitable.

shield (3929 D)
29 Jan 16 UTC
(+1)
I say last 6 months or last 20 games whichever score is worse.
shield (3929 D)
29 Jan 16 UTC
Also once the coding is in i would assume it's pretty easy to change 6 months to 12 or whatever and same for last X games. If we find its too short/long change it.
leon1122 (190 D)
29 Jan 16 UTC
Against the idea... What is to say someone who goes on an unexpected hiatus wouldn't repeat his actions again?
A_Tin_Can (2234 D)
29 Jan 16 UTC
(+2)
This is covered by the "last X years or Y games, whichever is more games". If you disappear from the site even for more than X years, then your past behaviour still counts.
Hapapop (725 D)
29 Jan 16 UTC
I think you just have a model weighting newer games more.
(Old RR x .95) + (Latest game RR x .05) = new RR score.
*. The 5% weighting pulled from thin air.

This means bad results are never completely removed, but a result is always most influential right after it happens.
abgemacht (1076 D(G))
29 Jan 16 UTC
I would do just a straight-up weight based on number of games. I don't really see why years matter at all. Either you play frequently and they will drop off naturally due to the number of games, or you don't play frequently and it doesn't matter because of your "whichever is more" clause. Simplifies the equation without taking much away.
Hellenic Riot (1626 D(G))
29 Jan 16 UTC
So that you can't play 25 live games in a month to fix your RR, whilst NMR'ing repeatedly in longer games, Abge
A_Tin_Can (2234 D)
29 Jan 16 UTC
Yes. The time constraint also prevents players from (reliably!) killing themselves in the first three years just to up their RR.
abgemacht (1076 D(G))
29 Jan 16 UTC
Is that really a problem, though?

First, as people have said, live and nonlive RR would be really nice (and address this issue).

Second, if someone messes up their RR and is willing to play 25 live games to fix it, is that such a bad thing? Will people really play 25 live games just so they can CD in a nonlive game?
A_Tin_Can (2234 D)
29 Jan 16 UTC
Abge, my objection isn't restricted to live games.
abgemacht (1076 D(G))
29 Jan 16 UTC
I don't think I understand what your issue is.
A_Tin_Can (2234 D)
29 Jan 16 UTC
If it is just "last N games", then players can join games and intentionally kill themselves to have an easy reliable game.

"last N games, or Y time, whichever is more games" does not suffer from this problem.
abgemacht (1076 D(G))
29 Jan 16 UTC
Oh, suiciding in game to quickly rack up games. Yup, that indeed would be an issue. Of course, this would tank their "GR" so that approach would have its own consequences.
A_Tin_Can (2234 D)
29 Jan 16 UTC
(+1)
It is very important that whatever we choose doesn't incentivise perverse behaviour in game. The same goes for the skill ratings.
abgemacht (1076 D(G))
29 Jan 16 UTC
Agreed. What were you thinking of for a length of time?
abgemacht (1076 D(G))
29 Jan 16 UTC
""last N games, or Y time, whichever is more games" does not suffer from this problem."

Technically, people could just suicide N games and then wait Y time, although this is probably much less likely.
CommanderByron (801 D(S))
29 Jan 16 UTC
(+1)
I think that if the Rating system integration discussed in the other awesome thread was implemented we may not have a need for a Y time. As if players suicide themselves their rating would go down. If both RR and "GR" were gates to game entry then suicide wouldn't technically open more games for you. As a high level game with a RR requirement of 80% and a "GR" requirement of X would be impossible for you to enter if you destroyed your "GR". Although I am not against Y time as a requirement; simply curious if removing Y time would make the implementation easier on the devs.
Chaqa (3971 D(B))
29 Jan 16 UTC
(+1)
So, the gunboat tournament was bullshit. I, along with other players, were excluded because of RR, a criteria introduced simply because it exists. This would be well and fine if I felt I was actually unreliable - but I'm not. Almost every one of my CDs or NMRs is from a live game, which is a notoriously difficult thing to never miss a phase in - and additionally, I haven't had a civil disorder in a non-live game since... wait for it... 2011. (I will admit I NMR'd a lot in the most recent batch of Lusthog games, but this was mainly due to the holidays).

The RR system as is is bullshit. Players are punished for games that happened years ago, for live games where your internet cut out or you got tied up dealing with a dog that won't come in, or when you really had to go do something. It happens, it's a fact of live game life, and it's not indicative of actual reliability.

My proposals:
1. Separate RR into a live-RR and a non-live-RR. Live RR will be more fluid, with more recent games being weighted heavier. The scale would be something like this:
6-12 Months Old: Counted at 0.10
3-6 Months Old: Counted at 0.20
0-3 Months Old: Counted at 0.70

Basically, your live game RR would reflect your average reliability over your recent games, but not completely ignore past unreliability. However, any game over 1 year old will be dropped from calculations, to allow for a gradual fix over time.

2. Have non-live RR decay by dropping any game older than 2 years old, and have games older than 1 year be weighted by half.

3. Weight RR against phase length for non-live games. An NMR 10-day/phase game would be much worse for your RR than an NMR in a 12-hour/phase game, for example. This makes it so if someone NMR's on occasion in short-phase games, it's not super detrimental to their RR, but when someone NMRs in a long-term game, it's super punishing, because it should be.
Chaqa (3971 D(B))
29 Jan 16 UTC
However, the most important thing here is some sort of decay on RR. Even if it is as simple as only counting games from the last year or two. Some of us have been on this site for 6, 7, 8 years and a lot of those old games are from when we were in high school (or elementary as in bo_sox's case, probably).
abgemacht (1076 D(G))
29 Jan 16 UTC
I agree with Chaqa that a lack of 2 RR (love/nonlive) is the biggest concern

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82 replies
domwnec (254 D)
31 Jan 16 UTC
How to create an app?
At work we're thinking of creating an app. No one knows how to do it internally. Has anyone gone through this before? Any valuable lessons learned? Pros and cons? Cost of development and upkeep? Thank you.
6 replies
Open
brainbomb (290 D)
01 Feb 16 UTC
And the Groundhog.....
Wait for it...Fuck winter
1 reply
Open
Lando Calrissian (100 D(S))
31 Jan 16 UTC
long phase gb
Id like to play a game but cant get Online consistenly. If you're willing please consider http://webdiplomacy.net/board.php?gameID=173461
3 replies
Open
zultar (4180 DMod(P))
29 Jan 16 UTC
Site Update: Skill Ratings and integration
Important. Please read.
134 replies
Open
steephie22 (182 D(S))
28 Jan 16 UTC
Design Competition
See broadexpert.com if you want to help with the design of my start-up company. You may make some money. I'm not going to a design company for a reason though :-)

Meanwhile, I want to start a discussion: I have a debating competition coming up next week and one of the statements will be: 'High school students lack ambition'. If I'm against this statement, I thought it would be a good idea to bring up the company. I'm not sure whether that's socially acceptable though?
52 replies
Open
Jamiet99uk (808 D)
29 Jan 16 UTC
(+2)
POINTS PER SUPPLY CENTRE
January is almost at an end. Can we anticipate an early publication of the report into the Moderators' grand experiment, and their verdict on the success (or otherwise) of their trial?
30 replies
Open
KingCyrus (511 D)
22 Jan 16 UTC
(+2)
Roe v. Wade
141 replies
Open
abgemacht (1076 D(G))
29 Jan 16 UTC
(+1)
I will Survive
Interested in knowing why we can't ditch Survive stats, but don't want to clutter the other thread...
86 replies
Open
CommanderByron (801 D(S))
30 Jan 16 UTC
(+1)
Volunteer
It seems ATC and others are stressed about all the changes going on. I need a volunteer to show up at his house and give him a massage any takers?
9 replies
Open
Valis2501 (2850 D(G))
07 Oct 15 UTC
(+4)
School of War; Fall 2015
This thread is for the Fall 2015 class of the School of War. Please be courteous to those running the game and respect any reasonable requests they may make. This semester will be taught by Professors The Hanged Man and Hellenic Riot. gameID=168281
406 replies
Open
brofistme (100 D)
30 Jan 16 UTC
JOIN LIVE GAME
NOW NOW NOW
9 replies
Open
brofistme (100 D)
30 Jan 16 UTC
JOIN THE LIVE GAME
please
2 replies
Open
Jamiet99uk (808 D)
29 Jan 16 UTC
Screen shots
Is it against the rules to send screen shots to a player, in an attempt to prove that something has been said to you in private press?
31 replies
Open
TrPrado (461 D)
03 Jan 16 UTC
(+9)
Mafia XVI Game Thread
See inside for buckets of fun.
4426 replies
Open
abgemacht (1076 D(G))
28 Jan 16 UTC
(+1)
Grand Prix and Boroughs 2016
Two tournaments you guys should definitely try to make it to!
Grand Prix at TotalCon http://www.totalcon.com/
The Boroughs 2016: www.TheBoroughsDiplomacy.net
7 replies
Open
Riotleader007 (100 D)
29 Jan 16 UTC
Newish
Hey I am new to the website but have played the board game so I am not a complete newbie haha I want to play some on here and figured someone can set up a fun starter game and we all have a little fun! :) Game on!
4 replies
Open
ishirkmywork (1401 D)
26 Jan 16 UTC
Russian Opening to Silesia Spring '01
This opening has become a little personal favorite of mine, (if I am Russia, France or Italy) and am wondering if anyone has thoughts, experience, or tactics to share about it. Convincing Russia to do it if you are France or Italy can be difficult -- but well worth it for all involved. You need an imaginative Russian though.
33 replies
Open
00matthew2000 (454 D)
28 Jan 16 UTC
New Vdiplomacy game if anyone is interested.
http://www.vdiplomacy.com/board.php?gameID=25187
1 reply
Open
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