MAFIA XXXVI: ODDJOB'S REVENGE
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
-
- Gold Donator
- Posts: 2927
- Joined: Tue Oct 03, 2017 1:52 pm
- Location: Detroit, MI
- Contact:
-
- Gold Donator
- Posts: 2927
- Joined: Tue Oct 03, 2017 1:52 pm
- Location: Detroit, MI
- Contact:
Re: MAFIA XXXVI: ODDJOB'S REVENGE
INTRODUCTION
Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.
GENERAL RULES
0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts.
ELABORATION
0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.
2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.
4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.
5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.
6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.
9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
ROLE ACTIONS
If you are a Power Role or otherwise have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's night kill will be voted on in the mafia QuickTopic thread.
MISCELLANEOUS NOTES
SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.
TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it. Phase shifts will be at 11pm GMT.
VOTING
There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.
“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.
Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Night phases may not normally be hammered - any exception to this will be announced by the GM.
Mafia Vote: The third level of voting refers to Mafia members choosing their NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill.
GM TEAM
This game’s GM is Tom Bombadil. Be nice to him – he’s riding solo this game.
Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.
GENERAL RULES
0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts.
ELABORATION
0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.
2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.
4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.
5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.
6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.
9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
ROLE ACTIONS
If you are a Power Role or otherwise have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's night kill will be voted on in the mafia QuickTopic thread.
MISCELLANEOUS NOTES
SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.
TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it. Phase shifts will be at 11pm GMT.
VOTING
There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.
“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.
Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Night phases may not normally be hammered - any exception to this will be announced by the GM.
Mafia Vote: The third level of voting refers to Mafia members choosing their NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill.
GM TEAM
This game’s GM is Tom Bombadil. Be nice to him – he’s riding solo this game.
-
- Gold Donator
- Posts: 2927
- Joined: Tue Oct 03, 2017 1:52 pm
- Location: Detroit, MI
- Contact:
Re: MAFIA XXXVI: ODDJOB'S REVENGE
Previous Mafia Games:
M35: http://webdiplomacy.net/contrib/phpBB3/ ... ?f=4&t=389
M34: http://webdiplomacy.net/contrib/phpBB3/ ... ?f=4&t=209
M33: www.webdiplomacy.net/forum.php?threadID=1527480
M32: www.webdiplomacy.net/forum.php?threadID=1518550
M31: www.webdiplomacy.net/forum.php?threadID=1507197
M30: www.webdiplomacy.net/forum.php?threadID=1502991
M29 www.webdiplomacy.net/forum.php?threadID=1479977
M28 www.webdiplomacy.net/forum.php?threadID=1465173
M27 www.webdiplomacy.net/forum.php?threadID=1447615
M26: www.webdiplomacy.net/forum.php?threadID=1432756
M25: www.webdiplomacy.net/forum.php?threadID=1420289
M24: www.webdiplomacy.net/forum.php?threadID=1404320
M23: www.webdiplomacy.net/forum.php?threadID=1392906
M22: www.webdiplomacy.net/forum.php?threadID=1383493
M21: www.webdiplomacy.net/forum.php?threadID=1378239
M20 www.webdiplomacy.net/forum.php?threadID=1372206
M19 www.webdiplomacy.net/forum.php?threadID=1365499
M18 www.webdiplomacy.net/forum.php?threadID=1352010
M17 www.webdiplomacy.net/forum.php?threadID=1340285
M16 www.webdiplomacy.net/forum.php?threadID=1327937
M15 www.webdiplomacy.net/forum.php?threadID=1316780
M14 www.webdiplomacy.net/forum.php?threadID=1310615
M13: www.webdiplomacy.net/forum.php?threadID=1302501
M12: www.webdiplomacy.net/forum.php?threadID=1296737
M11: www.webdiplomacy.net/forum.php?threadID=1286922
M10: www.webdiplomacy.net/forum.php?threadID=1276122
M9: www.webdiplomacy.net/forum.php?threadID=1266590
M8: www.webdiplomacy.net/forum.php?threadID=1256043
M7: www.webdiplomacy.net/forum.php?threadID=1240217
M5: www.webdiplomacy.net/forum.php?threadID=1217792
M6: www.webdiplomacy.net/forum.php?threadID=1203168
M4: www.webdiplomacy.net/forum.php?threadID=1153331
M3.5: www.webdiplomacy.net/forum.php?threadID=1143397
M3: www.webdiplomacy.net/forum.php?threadID=1142133
M2: www.webdiplomacy.net/forum.php?threadID=1129589
M1: www.webdiplomacy.net/forum.php?threadID=1116382
Alphabetic Player List:
1. Balki Bartokomous
2. Bozotheclown
3. Chaqa
4. Dargorygel
5. DemonRHK
6. DrCJG
7. Ezio
8. Ghug
9. Jamiet99uk
10. Peterlund
11. RagingIke297
12. Rdrivera2005
13. Reedeer1
14. Snowy801
15. Stressedlines
16. Teacher2
17. Telamor
18. Thamrick
19. TrPrado
20. Xorxes
21. Yavuzovic
M35: http://webdiplomacy.net/contrib/phpBB3/ ... ?f=4&t=389
M34: http://webdiplomacy.net/contrib/phpBB3/ ... ?f=4&t=209
M33: www.webdiplomacy.net/forum.php?threadID=1527480
M32: www.webdiplomacy.net/forum.php?threadID=1518550
M31: www.webdiplomacy.net/forum.php?threadID=1507197
M30: www.webdiplomacy.net/forum.php?threadID=1502991
M29 www.webdiplomacy.net/forum.php?threadID=1479977
M28 www.webdiplomacy.net/forum.php?threadID=1465173
M27 www.webdiplomacy.net/forum.php?threadID=1447615
M26: www.webdiplomacy.net/forum.php?threadID=1432756
M25: www.webdiplomacy.net/forum.php?threadID=1420289
M24: www.webdiplomacy.net/forum.php?threadID=1404320
M23: www.webdiplomacy.net/forum.php?threadID=1392906
M22: www.webdiplomacy.net/forum.php?threadID=1383493
M21: www.webdiplomacy.net/forum.php?threadID=1378239
M20 www.webdiplomacy.net/forum.php?threadID=1372206
M19 www.webdiplomacy.net/forum.php?threadID=1365499
M18 www.webdiplomacy.net/forum.php?threadID=1352010
M17 www.webdiplomacy.net/forum.php?threadID=1340285
M16 www.webdiplomacy.net/forum.php?threadID=1327937
M15 www.webdiplomacy.net/forum.php?threadID=1316780
M14 www.webdiplomacy.net/forum.php?threadID=1310615
M13: www.webdiplomacy.net/forum.php?threadID=1302501
M12: www.webdiplomacy.net/forum.php?threadID=1296737
M11: www.webdiplomacy.net/forum.php?threadID=1286922
M10: www.webdiplomacy.net/forum.php?threadID=1276122
M9: www.webdiplomacy.net/forum.php?threadID=1266590
M8: www.webdiplomacy.net/forum.php?threadID=1256043
M7: www.webdiplomacy.net/forum.php?threadID=1240217
M5: www.webdiplomacy.net/forum.php?threadID=1217792
M6: www.webdiplomacy.net/forum.php?threadID=1203168
M4: www.webdiplomacy.net/forum.php?threadID=1153331
M3.5: www.webdiplomacy.net/forum.php?threadID=1143397
M3: www.webdiplomacy.net/forum.php?threadID=1142133
M2: www.webdiplomacy.net/forum.php?threadID=1129589
M1: www.webdiplomacy.net/forum.php?threadID=1116382
Alphabetic Player List:
1. Balki Bartokomous
2. Bozotheclown
3. Chaqa
4. Dargorygel
5. DemonRHK
6. DrCJG
7. Ezio
8. Ghug
9. Jamiet99uk
10. Peterlund
11. RagingIke297
12. Rdrivera2005
13. Reedeer1
14. Snowy801
15. Stressedlines
16. Teacher2
17. Telamor
18. Thamrick
19. TrPrado
20. Xorxes
21. Yavuzovic
-
- Gold Donator
- Posts: 2927
- Joined: Tue Oct 03, 2017 1:52 pm
- Location: Detroit, MI
- Contact:
Re: MAFIA XXXVI: ODDJOB'S REVENGE
Setup Information:
21 man setup:
16 town:
1 Cop
1 Doctor
14 Vanilla Townies
5 Mafia:
1 Godfather
1 Hooker
3 Goons
Role Descriptions:
TOWN ROLES:
VANILLA TOWNIE
You are a VANILLA TOWNIE. Each day you must vote for a suspect. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
COP
You are the COP. Each day you must vote for a suspect. Each night, you may investigate a player by PM'ing the GM with the order ##INVESTIGATE <NAME>. Your target will not be aware of your visit. At the end of the night, you will receive a report telling you whether that player is sided with the Mafia or the Town. Certain roles may give false results here. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
DOCTOR
You are the DOCTOR. Each day you must vote for a suspect. Each night, you may visit a player by PM'ing the GM with the order ##SAVE <NAME>. At the end of the night, if they have been targeted by the mafia you will save their life. You will know if you successfully performed a save. Your target will be notified only if they have been successfully saved. You may visit yourself. You may not visit the same player on consecutive nights. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
MAFIA ROLES:
HOOKER
You are the the HOOKER. Each day you must vote for a suspect. Each night, you may visit another player by PM'ing both GMs with the order ##ROLEBLOCK <NAME>. If that player attempts any night actions, they will fail. They will learn that they were roleblocked. At night you can talk to the other Mafia in the Mafia QT at <LINK>. Your teammates are <NAME>, the Goon, <NAME>, the Goon, <NAME>, the Goon, and <NAME>, the Godfather. You win when all of the Town have been eliminated, or nothing can stop this from happening.
GODFATHER
You are the GODFATHER. Each day you must vote for a suspect. If you are investigated by the cop, you will appear to be sided with the TOWN. At night you can talk to the other Mafia in the Mafia QT at <LINK>. Your teammates are <NAME>, the Hooker, <NAME>, the Goon, <NAME>, the Goon, and <NAME>, the Goon. You win when all of the Town have been eliminated, or nothing can stop this from happening.
GOON
You are MAFIA GOON. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <LINK>. Your teammates are <NAME>, the Goon, <NAME> the Goon, <NAME>, the Godfather, and <NAME>, the Hooker. You win when all of the Town have been eliminated, or nothing can stop this from happening
21 man setup:
16 town:
1 Cop
1 Doctor
14 Vanilla Townies
5 Mafia:
1 Godfather
1 Hooker
3 Goons
Role Descriptions:
TOWN ROLES:
VANILLA TOWNIE
You are a VANILLA TOWNIE. Each day you must vote for a suspect. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
COP
You are the COP. Each day you must vote for a suspect. Each night, you may investigate a player by PM'ing the GM with the order ##INVESTIGATE <NAME>. Your target will not be aware of your visit. At the end of the night, you will receive a report telling you whether that player is sided with the Mafia or the Town. Certain roles may give false results here. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
DOCTOR
You are the DOCTOR. Each day you must vote for a suspect. Each night, you may visit a player by PM'ing the GM with the order ##SAVE <NAME>. At the end of the night, if they have been targeted by the mafia you will save their life. You will know if you successfully performed a save. Your target will be notified only if they have been successfully saved. You may visit yourself. You may not visit the same player on consecutive nights. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
MAFIA ROLES:
HOOKER
You are the the HOOKER. Each day you must vote for a suspect. Each night, you may visit another player by PM'ing both GMs with the order ##ROLEBLOCK <NAME>. If that player attempts any night actions, they will fail. They will learn that they were roleblocked. At night you can talk to the other Mafia in the Mafia QT at <LINK>. Your teammates are <NAME>, the Goon, <NAME>, the Goon, <NAME>, the Goon, and <NAME>, the Godfather. You win when all of the Town have been eliminated, or nothing can stop this from happening.
GODFATHER
You are the GODFATHER. Each day you must vote for a suspect. If you are investigated by the cop, you will appear to be sided with the TOWN. At night you can talk to the other Mafia in the Mafia QT at <LINK>. Your teammates are <NAME>, the Hooker, <NAME>, the Goon, <NAME>, the Goon, and <NAME>, the Goon. You win when all of the Town have been eliminated, or nothing can stop this from happening.
GOON
You are MAFIA GOON. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <LINK>. Your teammates are <NAME>, the Goon, <NAME> the Goon, <NAME>, the Godfather, and <NAME>, the Hooker. You win when all of the Town have been eliminated, or nothing can stop this from happening
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- Gold Donator
- Posts: 2927
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- Location: Detroit, MI
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- Gold Donator
- Posts: 2927
- Joined: Tue Oct 03, 2017 1:52 pm
- Location: Detroit, MI
- Contact:
Re: MAFIA XXXVI: ODDJOB'S REVENGE
Oddjob drove the car silently up the winding country road. His boss, Auric Goldfinger sat in the back seat thumbing the letter he received, reading it for the hundredth time:
It is time we unite. Too long have we been bested by 007’s charm and wit. Too long have we been caught monologuing at inopportune times. James Bond may have the women, and the moves – but we have the numbers. Please accept my invitation for you and a guest to meet at my estate/lair for cocktails and scheming on May the 7th at 6pm EST. We will find a way to defeat him once and for all!
-ESB
Goldfinger chuckled to himself. There was no way that these egomaniacs could come together to defeat their nemesis. Yet, it is hard to pass up cocktails and hors d’oeuvres. Plus, Mrs. Goldfinger says that he needs to get out more and make friends, so he begrudgingly decided to attend.
Oddjob parked the car in one of the open spots and they entered the ornate mansion. Nefarious faces littered the foyer, and waiters carried around trays of food in tiny portions. Goldfinger grabbed a glass of wine and some shrimp and took a seat next to another couple. Mrs. Goldfinger said he had to attend, not that he had to socialize…
It was just as he had finished his plate of shrimp that a deafening CRASH echoed throughout the chamber! He looked up to see a man dressed in a tuxedo standing in front of the shattered picture window.
“Now that’s what I call crashing a party,” the man said.
Goldfinger rolled his eyes.
“Who is that?” cried one of the waiters.
“The names Bond…” said the man…
Suddenly 4 more men appeared behind him.
“James Bond” they chorused in unison.
WELCOME TO MAFIA XXXVI: ODDJOB’S REVENGE!
You have 48hrs until EOD 1. YOU MAY NOW POST.
It is time we unite. Too long have we been bested by 007’s charm and wit. Too long have we been caught monologuing at inopportune times. James Bond may have the women, and the moves – but we have the numbers. Please accept my invitation for you and a guest to meet at my estate/lair for cocktails and scheming on May the 7th at 6pm EST. We will find a way to defeat him once and for all!
-ESB
Goldfinger chuckled to himself. There was no way that these egomaniacs could come together to defeat their nemesis. Yet, it is hard to pass up cocktails and hors d’oeuvres. Plus, Mrs. Goldfinger says that he needs to get out more and make friends, so he begrudgingly decided to attend.
Oddjob parked the car in one of the open spots and they entered the ornate mansion. Nefarious faces littered the foyer, and waiters carried around trays of food in tiny portions. Goldfinger grabbed a glass of wine and some shrimp and took a seat next to another couple. Mrs. Goldfinger said he had to attend, not that he had to socialize…
It was just as he had finished his plate of shrimp that a deafening CRASH echoed throughout the chamber! He looked up to see a man dressed in a tuxedo standing in front of the shattered picture window.
“Now that’s what I call crashing a party,” the man said.
Goldfinger rolled his eyes.
“Who is that?” cried one of the waiters.
“The names Bond…” said the man…
Suddenly 4 more men appeared behind him.
“James Bond” they chorused in unison.
WELCOME TO MAFIA XXXVI: ODDJOB’S REVENGE!
You have 48hrs until EOD 1. YOU MAY NOW POST.
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- Site Moderator
- Posts: 1904
- Joined: Fri Sep 29, 2017 3:22 pm
- Location: OOOOOOKLAHOMA WHERE THE WIND COMES SWEEPING DOWN THE PLAIN
- Contact:
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- Site Moderator
- Posts: 1904
- Joined: Fri Sep 29, 2017 3:22 pm
- Location: OOOOOOKLAHOMA WHERE THE WIND COMES SWEEPING DOWN THE PLAIN
- Contact:
Re: MAFIA XXXVI: ODDJOB'S REVENGE
Ah dang.
Joke post aside, I'm procrastinating a couple different papers that shouldn't be too difficult but divide my focus slightly, and the only proper final I have is 30 minutes before EOD1, so I'll be less active today than I will be starting N1.
Joke post aside, I'm procrastinating a couple different papers that shouldn't be too difficult but divide my focus slightly, and the only proper final I have is 30 minutes before EOD1, so I'll be less active today than I will be starting N1.
- Jamiet99uk
- Posts: 32404
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- Location: Durham, UK
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Re: MAFIA XXXVI: ODDJOB'S REVENGE
##vote Jamiet99uk
If he's going to rage and deadpost and generally ruin the game, we should get it over with before he has too much information to actually ruin the game with
If he's going to rage and deadpost and generally ruin the game, we should get it over with before he has too much information to actually ruin the game with
Re: MAFIA XXXVI: ODDJOB'S REVENGE
Also is there a way to turn off the "there is a new message so you have to press submit twice because we want to make your life miserable" function?
Re: MAFIA XXXVI: ODDJOB'S REVENGE
Sorry, last inane non-game question I swear (for a while, at least)
Is peter and his Skynet not supporting this game?
Is peter and his Skynet not supporting this game?
Re: MAFIA XXXVI: ODDJOB'S REVENGE
I am Merlin! and I am not a Cylon! … Ok so my experience is only with Resistance: Avalon and BSG… But, I am hoping some of the same principles apply in Mafia… Still, I readily admit I’m new to the game and I definitely don’t know the players, so while I am happy to try and answer any questions posed to me (so we can all get to know each other and you can make me your buddy). I will likely be slow to start asking questions and pointing fingers. Cheers to lynching the Mafia and having a fun game. I am off to dinner, catch ya’ll later.
- Jamiet99uk
- Posts: 32404
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
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Re: MAFIA XXXVI: ODDJOB'S REVENGE
A few things have changed recently in my life. I'm quite calm. It won't happen again.
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- Gold Donator
- Posts: 2927
- Joined: Tue Oct 03, 2017 1:52 pm
- Location: Detroit, MI
- Contact:
-
- Site Moderator
- Posts: 1904
- Joined: Fri Sep 29, 2017 3:22 pm
- Location: OOOOOOKLAHOMA WHERE THE WIND COMES SWEEPING DOWN THE PLAIN
- Contact:
Re: MAFIA XXXVI: ODDJOB'S REVENGE
Wait who all is new to this game? The only thing I know about last game is my name was brought up.
Re: MAFIA XXXVI: ODDJOB'S REVENGE
I will have important debate matchs on Thursday and Friday, so I want to solve as much as I can until I won't be so active.
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