MINI MAFIA IV GAME THREAD

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yavuzovic
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MINI MAFIA IV GAME THREAD

#1 Post by yavuzovic » Tue Nov 27, 2018 5:36 pm

INTRODUCTION

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.


GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts.


ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.

To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.

7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.



MISCELLANEOUS NOTES

SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.

PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

ROLE ACTIONS
If you have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's nightkill and roleblock will be voted on in the mafia QuickTopic thread.


VOTING

There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.

“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.

PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.

Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days and nights are set to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Every player must vote end to activate hammer mechanic during night phases.

Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill.

Relevant links:



Mafia Peterbot


PLAYER LIST IN ALPHABETICAL ORDER
1. bozotheclown
2. brainbomb
3. damo666
4. DrCJG
5. foodcoats
6. jamiet99uk
7. Nephthys
8. RagingIke
9. thdfrance
10. worcej
11. Xorxes

TURN DURATION

This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it.

Phase shifts will be at 3:00 PM Eastern Time/2:00 PM Central Time/8:00 PM GMT(UK) Time/9:00 PM CET. GMs will endeavor to announce the end of phase promptly, but for the purposes of voting, we will be observing time.is.

SETUP INFORMATION
Town (8):
5 Vanilla Townies
1 Cop OR Tracker
1 Doctor OR Vigilante
1 Friendly Neighbor OR Oracle

Mafia (3):
1 Hooker
2 Goons

RELEVANT LINKS
Mafia Master Thread

M40
Cultafia
M39
Tiny Hunt 1
M38
M37
M36
M35
M34
M33
M32
M31
M30
M29
M28
M27
M26
M25
M24
M23
M22
M21
M20
M19
M18
M17
M16
M15
M14
M13
M12
M11
M10
M9
M8
M7
M5
M6
M4
M3.5
M3
M2
M1

Role PMs:

VANILLA TOWNIES (x5): “You are a VANILLA TOWNIE. Each day you must vote for a suspect. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

COP: “You are the COP. Each day you must vote for a suspect. Each night, you may investigate a player by PM'ing the GM with the order ##INVESTIGATE [player]. Your target will not be aware of your visit. At the end of the night, you will receive a report telling you whether that player is sided with the Mafia or the Town. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

TRACKER: “You are the TRACKER. Each day you must vote for a suspect. Each night, you may track a player by PM’ing the GM with the order ##TRACK [player]. Your target will not be aware of your visit. At the end of the night, you will receive a report telling you what players that player visited, if any. You win when all of the Mafia have been eliminated, or nothin can stop this from happening.”

DOCTOR: “You are the DOCTOR. Each day you must vote for a suspect. Each night, you may visit a player by PM'ing the GM with the order ##SAVE [player]. At the end of the night, if they have been targeted by the mafia you will save their life. You will know if you successfully performed a save. Your target will be notified only if they have been successfully saved. You may visit yourself. You may not visit the same player on consecutive nights. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

VIGILANTE: “You are the VIGILANTE. Each day you must vote for a suspect. During a NIGHT PHASE, and only ONCE during the game, you may target a player by PM’ing the GM with the order ##SHOOT [player]. At the end of the night, this player will die, unless saved by the doctor. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.

FRIENDLY NEIGHBOR: “You are the FRIENDLY NEIGHBOR. Each day you must vote for a suspect. Each night, you may visit a player by PM’ing the GM with the order ##VISIT [player]. At the end of the night, that player will receive a report telling them that they were visited by you, the friendly neighbor! You win when all of the Mafia have been eliminated, or nothin can stop this from happening.”

ORACLE: “You are the ORACLE. Each day you must vote for a suspect. Each night, you may select a player by PM'ing the GM with the order ##REVEAL [player]. If you die at this night regardless who you were killed by, the role of the player you chose will be revealed in main thread. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

HOOKER: “You are the the HOOKER. Each day you must vote for a suspect. Each night, you may visit another player by PM'ing both GMs with the order ##ROLEBLOCK [player]. If that player attempts any night actions, they will fail. They will learn that they were roleblocked. At night you can talk to the other Mafia in the Mafia QT at <link>. Your teammates are <player> and <player>. You win when all of the Town have been eliminated, or nothing can stop this from happening.”

GOONS (x2): “You are a MAFIA GOON. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <link>. Your teammates are <player> the hooker and <player> the goon. You win when all of the Town have been eliminated, or nothing can stop this from happening.”

ORDER OF NIGHT ACTIONS:

1. Hooker Roleblocks
2. Mafia and Vigilante carry out kill
3. Friendly Neighbor
4. Cop / Tracker
5. Doctor
6. Oracle reveals

INTERACTION OF ROLES:

If a player attempts to use a night action at steps 3 or 4, is killed at step 2, and is later revived at step 5, their night action will fail, as they were busy bleeding out.

If the mafia target and kill the vigilante the same night the vigilante attempts a kill, the vigilantes kill will still be successful (barring a RB or doctor save), as the kills happen simultaneously.

If the Vigilante is successfully roleblocked on the same night he attempts a kill, the kill will not happen, and the Vigilante will be refunded his kill.

The tracker will observe the following people making visits: the mafia member performing the NK, the hooker when roleblocking, the vigilante when killing, the friendly neighbor when visiting, and the doctor when saving someone. The tracker will not track a letter that is being returned to the mailman.


PLEASE DO NOT POST, GAME HAS NOT YET STARTED
4

yavuzovic
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Re: MINI MAFIA IV GAME THREAD

#2 Post by yavuzovic » Tue Nov 27, 2018 6:18 pm

yavuzovic wrote:
Tue Nov 27, 2018 5:36 pm
The tracker will observe the following people making visits: the mafia member performing the NK, the hooker when roleblocking, the vigilante when killing, the friendly neighbor when visiting, and the doctor when saving someone. The tracker will not track a letter that is being returned to the mailman.
GM CLARIFICATION:
This mailman word was a leftover from the last draft. There is no mailman in this game.
1

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Re: MINI MAFIA IV GAME THREAD

#3 Post by yavuzovic » Tue Nov 27, 2018 7:05 pm

55 minutes remained before game starts.

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Re: MINI MAFIA IV GAME THREAD

#4 Post by yavuzovic » Tue Nov 27, 2018 8:00 pm

FLAVOUR POST

General was so excited, he was walking while talking:
“We kidnapped 3 members of them and sent 3 soldiers. They will act like one of them. They are well educated special forces units. I'm sure they can successfully infiltrate the group. It's our only chance against that terrorist group.”
Secretary intervened:
“What are the identities of our men?”
All high ranking military officers looked at him, and standing general said:
“For the security of our men, we will keep these names hidden.”

After the meeting, traitor secretary texted to the leader of the terrorist group:
“Don't trust all the members. Intelligence agency infiltrated you! There are three agents among you. They're assigned to sabotage your actions. You can't perform anything with them. You have to find them.”


GAME HAS STARTED. YOU MAY NOW POST.
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Re: MINI MAFIA IV GAME THREAD

#5 Post by Jamiet99uk » Tue Nov 27, 2018 8:01 pm

Hello everyone.

Especially welcome to the newer players - glad to have you with us.

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Re: MINI MAFIA IV GAME THREAD

#6 Post by Jamiet99uk » Tue Nov 27, 2018 8:04 pm

Fun flavour btw, and thanks for keeping this one on the board, GMs. Looking forward to a fun game.
1

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Re: MINI MAFIA IV GAME THREAD

#7 Post by Jamiet99uk » Tue Nov 27, 2018 8:05 pm

Welcome, Damo666.

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Re: MINI MAFIA IV GAME THREAD

#8 Post by damo666 » Tue Nov 27, 2018 8:08 pm

##CALL GM

Vigilante role refers to Doctor but as we have Doctor OR Vigilante I guess the doc ref in Vig can be ignored.

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Re: MINI MAFIA IV GAME THREAD

#9 Post by damo666 » Tue Nov 27, 2018 8:10 pm

Hi Jamie.

As brain is apparently so good as scum I think we should lynch him just in case.

##vote brainbomb

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Re: MINI MAFIA IV GAME THREAD

#10 Post by Jamiet99uk » Tue Nov 27, 2018 8:12 pm

damo666 wrote:
Tue Nov 27, 2018 8:10 pm
Hi Jamie.

As brain is apparently so good as scum I think we should lynch him just in case.

##vote brainbomb
He's also really annoying, distracting, and de-railing as town, so we would benefit either way.

##vote brainbomb

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Re: MINI MAFIA IV GAME THREAD

#11 Post by Jamiet99uk » Tue Nov 27, 2018 8:12 pm

(Cue Brainbomb arriving and tunelling me for the whole game until he gets me mislynched)

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Re: MINI MAFIA IV GAME THREAD

#12 Post by yavuzovic » Tue Nov 27, 2018 8:14 pm

damo666 wrote:
Tue Nov 27, 2018 8:08 pm
##CALL GM

Vigilante role refers to Doctor but as we have Doctor OR Vigilante I guess the doc ref in Vig can be ignored.
That's right. It's our mistake not thinking Doc and Vig can't be drawn together. So there's no Doc-Vig interaction. Thanks for pointing this out.

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Re: MINI MAFIA IV GAME THREAD

#13 Post by thdfrance » Tue Nov 27, 2018 8:40 pm

So looking at the roster here who are our newer players? foodcoats and Nephthys?

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Re: MINI MAFIA IV GAME THREAD

#14 Post by xorxes » Tue Nov 27, 2018 8:52 pm

This change-of-phase time will be interesting. I probably won't be here if it falls on a workday.

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Re: MINI MAFIA IV GAME THREAD

#15 Post by xorxes » Tue Nov 27, 2018 8:53 pm

thdfrance wrote:
Tue Nov 27, 2018 8:40 pm
So looking at the roster here who are our newer players? foodcoats and Nephthys?
I think I have played with Nephthys before, at least I seem to remember the name from somewhere.

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Re: MINI MAFIA IV GAME THREAD

#16 Post by xorxes » Tue Nov 27, 2018 8:55 pm

Jamiet99uk wrote:
Tue Nov 27, 2018 8:04 pm
Fun flavour btw, and thanks for keeping this one on the board, GMs. Looking forward to a fun game.
So, are you one of the good guys or one of the bad guys?

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Re: MINI MAFIA IV GAME THREAD

#17 Post by xorxes » Tue Nov 27, 2018 8:58 pm

@Nephthys, have you played here before?

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Re: MINI MAFIA IV GAME THREAD

#18 Post by Jamiet99uk » Tue Nov 27, 2018 9:00 pm

xorxes wrote:
Tue Nov 27, 2018 8:55 pm
Jamiet99uk wrote:
Tue Nov 27, 2018 8:04 pm
Fun flavour btw, and thanks for keeping this one on the board, GMs. Looking forward to a fun game.
So, are you one of the good guys or one of the bad guys?
I am a member of the terrorist group.

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Re: MINI MAFIA IV GAME THREAD

#19 Post by thdfrance » Tue Nov 27, 2018 9:09 pm

Jamiet99uk wrote:
Tue Nov 27, 2018 9:00 pm
xorxes wrote:
Tue Nov 27, 2018 8:55 pm
Jamiet99uk wrote:
Tue Nov 27, 2018 8:04 pm
Fun flavour btw, and thanks for keeping this one on the board, GMs. Looking forward to a fun game.
So, are you one of the good guys or one of the bad guys?
I am a member of the terrorist group.
that was easy

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Re: MINI MAFIA IV GAME THREAD

#20 Post by thdfrance » Tue Nov 27, 2018 9:10 pm

xorxes wrote:
Tue Nov 27, 2018 8:52 pm
This change-of-phase time will be interesting. I probably won't be here if it falls on a workday.
I look at this as a welcome distraction from work

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