Finished: 09 AM Sun 03 Feb 19 UTC
Private HLC Diplomacy II
1 day /phase
Pot: 50 D - Autumn, 2001, Finished
Fall of the American Empire IV, Draw-Size Scoring
1 excused missed turn
Game drawn

< Return

Chat archive

1
Country:


27 Jan 19 UTC Spring, 1999: lets get it guys, good luck everyone
27 Jan 19 UTC Spring, 1999: Its fucking cold up here
27 Jan 19 UTC Spring, 1999: Right for anyone who doesn’t know how to play I’ll explain the rules
27 Jan 19 UTC Spring, 1999: oh boy florida
27 Jan 19 UTC Spring, 1999: Good luck lads
27 Jan 19 UTC Spring, 1999: All the USF lads are on the northern part of the map
27 Jan 19 UTC Spring, 1999: Greetings and welcome to DIPLOMACY you absolute fucks. The object of the game is to capture as many supply centers (areas with black dots) as possible.
27 Jan 19 UTC Spring, 1999: just a general question but is it possible to move armies across water in any way? or is mine just stuck in cuba?
27 Jan 19 UTC Spring, 1999: you can convoy armies with fleets
27 Jan 19 UTC Spring, 1999: supply center, you have to have a unit, either an army or a ship, in said province at the end of the autumn season. It will show the year, and season under the games's title. For instance right now it is Spring, 1999. So we won't be able to capture anything this turn.

There's five types of moves you need to know:

Move: You move into an adjacent province. This can only be done unsupported if a province is unoccupied and nobody else tries to enter at the same time. Every time you capture a supply center (are in at the end of autumn) you can build a new unit in an available supply center WITHIN YOUR OWN COUNTRY. Armies can only move on land, and ships can move in water as well as coastal provinces such as Anchorage or Greenland

Support move: A unit in an adjacent province to that being invaded can support the advance. A fleet cannot support an inland advance but can support on the seas or in coastal areas.

Support hold: Similar to support move, but instead of supporting an invasion, the supporting unit, which must be adjacent to the unit being supported, can reinforce the latter's line of defense, potentially preventing an enemy invasion

Convoy: In order to move armies across water, a player must have a line of ships all with orders to convoy a unit. For instance, if an army's orders were to move from South Carolina to Haiti, a ship would have to convoy

Hold: A unit holds and does nothing. This is the default order
28 Jan 19 UTC Spring, 1999: ah thnks
28 Jan 19 UTC Spring, 1999: If you guys let me win, Ill give you all some free Cocaine
28 Jan 19 UTC Spring, 1999: Oh cool
28 Jan 19 UTC Spring, 1999: I
28 Jan 19 UTC Autumn, 1999: Gonna make this easier for everyone since we have a few unfamiliar faces to everybody but me.
British Columbia: Bobby Lewis
California: Tanner Pittman
Florida: Alex Bugielski
The Heartland: Sean Moses
Mexico: Brennan Pankratz
New York: Aaron Mittelstadt
Peru: Jared Penny
Quebec: Oliver Musser
Texas: Caitlin Salerno
Cuba: Will Hottenstein
28 Jan 19 UTC Autumn, 1999: (Sending this so I have everyone's names)

Bobby is British Columbia
Tanner is California
Alex is Florida
I’m The Heartland
Brennan is Mexico
Aaron is New York
You’re Peru
Oliver is Quebec
Caitlin is Texas
Will is Cuba
28 Jan 19 UTC Autumn, 1999: Just save it in your phone my guy
28 Jan 19 UTC Autumn, 1999: hello
28 Jan 19 UTC Autumn, 1999: Greetings Stadt
28 Jan 19 UTC Autumn, 1999: greetings

1