This game will be a modified version of 'Small Steet', which is found here: https://wiki.mafiascum.net/index.php?title=Small_Street
The game would have the following modifications:
- The game will start with our normal 48/24 phases, however you will not know your exact role (AKA: Your initial role PM will tell you your alignment) at the start of D1.
- The Pre-game phase will be the first 24 hours of D1, where the starting mafia members can discuss their options and purchases. Once that phase is complete, the GM will send out all roles to players in the game.
- The mafia starting 'money' will be determined by 5*n, where n = number of players in the game. Prices for the listed roles will stay the same if 17 players, but will adjust as players increase - most roles would stay the same cost, but pre-games would change accordingly.
- If the mafia players choose to recruit an additional member, they will get to choose the person via votes - it will not be randomly assigned.
- If the game gets to 20 players, the mafia will increase to 4 players with the option to add a 5th. Also @ 20+ players, the scum have the option to add an SK to the setup in the pre-game phase for +5 to their funds.
- FYI - White-Flag is an option that, if enabled, when the mafia get down to 1 player remaining, they then lose instead of losing when the last member goes down.
- Instead of an each day/night action, the scum can spend -$10 in the pre-game phase to encrypt day chat. If they choose not to, they will only get chat in the pre-game phase and nights.
- The mafia cash balance can go negative, but if any mafia player is day-murdered-by-vote when the team has a negative balance, the entire mafia team loses the game and town immediately wins (unless an SK is present).
- Each Mafia member can do their normal action (any action from their PR role) and a special faction action, which does not require a vote to execute, each night phase. The actions are:
- Mafia Kill (+0) [Limit 1/night for the team]
- Roleblock (-2)
- Rolecop (-2)
- No-kill [Limit 1/night for the team] (+3)
- Turn a Town player into a Bulletproof (Immune to scum NK [SK can still kill], target is informed of this) (+10)
- Remove priest and replace with Tree Stump (+2).
- If the game gets above 17 players, the next roles to add are the following:
- @ 18 - add Diarist for (-10)
- @ 19 - add Mailman for (-2)
- @ 20 - add Lover for (+0) and SK option (+5 pre-game)
- @ 21 - add 1-shot Vig for (-15)
- @ 22+ - I get more creative?
- All roles are technically NAI since they can all be picked by the scum team.
- Mafia can do multiple role blocks to counter specific roles. AKA: If the team is 4 members, one can do the kill and the other 3 can spend $ to roleblock.
- The SK will have a role to claim in the event claims are pushed (due to the fact the SK replaces one of the roles in the list if mafia choose the option)
Game start planned for 14:00 PST (Pacific Standard Time) on 10/26.