Coalition II: The Shifting Alliances

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author
Squigs44
Developer
Developer
Posts: 4341
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Contact:

Re: Coalition II: The Shifting Alliances

#201 Post by Squigs44 » Tue Sep 24, 2019 2:39 am

BobMcBob wrote:
Tue Sep 24, 2019 2:11 am
Yeah, that doesn't seem so wise. Also, what happened to your one goal being making me lose? :-D Oh well, I'm going to have enemies regardless at this score.
He obviously saw me as the biggest threat ;)

Temasek22
Posts: 790
Joined: Sat Jan 05, 2019 8:00 am
Location: Not Singapore
Contact:

Re: Coalition II: The Shifting Alliances

#202 Post by Temasek22 » Wed Sep 25, 2019 11:32 pm

Temasek22 wrote:
Mon Sep 23, 2019 11:29 pm
Phase 4 results:

Coalitions:
Friends- gimix, damo666
Friends- BobMcBob, tr1285
Mob- Squigs44, ItsHosuke, Jamiet99uk
Burglar- Chaqa, Claesar [Stole from Squigs]

SignalsEngineer has dropped out

The Phase Rule was 1 point will be given for every two posts

Points Leaderboard:
BobMcBob - 24+8=32
Claesar - 24+6=30
tr1285 - 18+8=26
damo666 - 18+8=26
gimix - 18+8=26
Squigs44 - 24+6-6=24
ItsHosuke - 17+6=23
Jamiet99uk - 9+6=15
Chaqa - 9+6=15
##GM Update:

Certain errors here...

Phase 4 results:

Coalitions:
Friends- gimix, damo666
Friends- BobMcBob, tr1285
Mob- Squigs44, ItsHosuke, Jamiet99uk
Burglar- Chaqa, Claesar [Stole from Squigs]

SignalsEngineer has dropped out

Claesar has given Chaqa one point

Points Leaderboard:
BobMcBob - 24+8=32
Claesar - 24+6-1=29
tr1285 - 18+8=26
damo666 - 18+8=26
gimix - 18+8=26
Squigs44 - 24+6-6=24
ItsHosuke - 17+6=23
Chaqa - 9+6+1=16
Jamiet99uk - 9+6=15

Temasek22
Posts: 790
Joined: Sat Jan 05, 2019 8:00 am
Location: Not Singapore
Contact:

Re: Coalition II: The Shifting Alliances

#203 Post by Temasek22 » Wed Sep 25, 2019 11:36 pm

Phase 5:

Phase rule: All joins for this phase are public and you can leave and join a new coalition at any point. Also, you can disband a coalition if you're the only one in there. This phase will last anywhere between 5 to 7 days to prevent prearranged last-minute shenanigans

Coalitions available:

The “Popular” Coalition: This coalition has a normal leader and anyone can join it. Each player in the largest popular coalition will gain 24/n points. Additionally, the leader of the largest popular coalition gains a bonus 2 points. Any popular coalition that is not the largest popular coalition gains 0 points. If two or more popular coalitions are tied in being the largest, each member of the coalitions is awarded 12/n points, and no leader bonuses are received.

The “Double Gamble” Coalition: This coalition has a normal leader and anyone can join it. Each player in a gamble coalition where n is divisible by 3 gains 12 points, while players in gamble coalition not divisible by 3 gain 0 points

The “Unpopular” Coalition: This coalition has a normal leader and anyone can join it. Each player in the smallest unpopular coalition gains 3n points. Additionally, the leader of the smallest unpopular coalition gains a bonus 2 points. Any unpopular coalition that is not the smallest unpopular coalition gains 0 points. If two or more unpopular coalitions are tied in being the smallest, each member of the coalitions is awarded 3n/2 points, and no leader bonuses are received.

Squigs44
Developer
Developer
Posts: 4341
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Contact:

Re: Coalition II: The Shifting Alliances

#204 Post by Squigs44 » Thu Sep 26, 2019 12:54 am

Are coalition creations/disbands restricted in the last 24 hours per usual? Also, can I get an exact time on the end of phase at least 24 hours before? You can bet there will still be last minute shenanigans still.

Squigs44
Developer
Developer
Posts: 4341
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Contact:

Re: Coalition II: The Shifting Alliances

#205 Post by Squigs44 » Thu Sep 26, 2019 12:56 am

Guys, we can be much more coordinated in our efforts here since joins are public.

##Create Popular Coalition for now.

tr1285
Posts: 59
Joined: Tue Oct 23, 2018 8:25 pm
Location: NJ, USA
Contact:

Re: Coalition II: The Shifting Alliances

#206 Post by tr1285 » Thu Sep 26, 2019 1:23 am

Squigs44 wrote:
Thu Sep 26, 2019 12:54 am
Are coalition creations/disbands restricted in the last 24 hours per usual? Also, can I get an exact time on the end of phase at least 24 hours before? You can bet there will still be last minute shenanigans still.
Perhaps if we don't know the exact time of the end of phase, waiting to the last minute will not be possible. But we should know the deadline on creation of coalitions. I would assume 24 hours after the start of the phase.

Claesar
Posts: 1965
Joined: Tue Oct 03, 2017 10:34 am
Contact:

Re: Coalition II: The Shifting Alliances

#207 Post by Claesar » Thu Sep 26, 2019 5:29 am

Squigs44 wrote:
Thu Sep 26, 2019 12:54 am
Are coalition creations/disbands restricted in the last 24 hours per usual? Also, can I get an exact time on the end of phase at least 24 hours before? You can bet there will still be last minute shenanigans still.
Tr is right. The idea is that the flexible end time prevents (most) shenanigans.

Temasek22
Posts: 790
Joined: Sat Jan 05, 2019 8:00 am
Location: Not Singapore
Contact:

Re: Coalition II: The Shifting Alliances

#208 Post by Temasek22 » Thu Sep 26, 2019 7:07 am

tr1285 wrote:
Thu Sep 26, 2019 1:23 am
Squigs44 wrote:
Thu Sep 26, 2019 12:54 am
Are coalition creations/disbands restricted in the last 24 hours per usual? Also, can I get an exact time on the end of phase at least 24 hours before? You can bet there will still be last minute shenanigans still.
Perhaps if we don't know the exact time of the end of phase, waiting to the last minute will not be possible. But we should know the deadline on creation of coalitions. I would assume 24 hours after the start of the phase.
The deadline is 4 days :razz:

BobMcBob
Posts: 3150
Joined: Mon Feb 11, 2019 6:28 am
Location: Also Not Austalia
Contact:

Re: Coalition II: The Shifting Alliances

#209 Post by BobMcBob » Fri Sep 27, 2019 4:00 am

Well, this will be an interesting phase. Unfortunately, the game took longer than I thought it would due to delayed and extended phases, so I may have to drop out. (Of course depending on how long this phase lasts :-D ) I have a few more days, but until then, ##join popular.

User avatar
Jamiet99uk
Posts: 32404
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Contact:

Re: Coalition II: The Shifting Alliances

#210 Post by Jamiet99uk » Fri Sep 27, 2019 6:14 am

##Create Unpopular

Claesar
Posts: 1965
Joined: Tue Oct 03, 2017 10:34 am
Contact:

Re: Coalition II: The Shifting Alliances

#211 Post by Claesar » Fri Sep 27, 2019 8:48 am

Jamiet99uk wrote:
Fri Sep 27, 2019 6:14 am
##Create Unpopular
Ugh, I was going yo do that :-(

Squigs44
Developer
Developer
Posts: 4341
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Contact:

Re: Coalition II: The Shifting Alliances

#212 Post by Squigs44 » Fri Sep 27, 2019 8:33 pm

Bob I might need you to get off this popular coalition so I can be more flexible. It looks like unpopular coalitions have the most potential this phase

Claesar
Posts: 1965
Joined: Tue Oct 03, 2017 10:34 am
Contact:

Re: Coalition II: The Shifting Alliances

#213 Post by Claesar » Fri Sep 27, 2019 9:03 pm

Do they? I might Double Gamble and get no points but retain my dignity.

tr1285
Posts: 59
Joined: Tue Oct 23, 2018 8:25 pm
Location: NJ, USA
Contact:

Re: Coalition II: The Shifting Alliances

#214 Post by tr1285 » Fri Sep 27, 2019 10:37 pm

Well if all of us join the same Unpopular we all get 27 points (+2 for leader). But if Squigs keeps his Popular and we all do that we get 24 and he gets 26. I feel like one of these scenarios will probably happen if no else creates another unpopular.

If anyone has any ideas how the rest of us can keep the leaders from gaining as many points as we do, I would like to hear them. Maybe paid self-sacrifice? But it would have to be widely coordinated, and with everything public it's hard to pull any tricks.

gimix
Site Moderator
Site Moderator
Posts: 365
Joined: Tue Nov 13, 2018 8:56 am
Location: My Mountains, the highest in Europe
Contact:

Re: Coalition II: The Shifting Alliances

#215 Post by gimix » Fri Sep 27, 2019 11:00 pm

tr1285 wrote:
Fri Sep 27, 2019 10:37 pm
Well if all of us join the same Unpopular
That would be a very unpopular coalition :lol:

Squigs44
Developer
Developer
Posts: 4341
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Contact:

Re: Coalition II: The Shifting Alliances

#216 Post by Squigs44 » Sat Sep 28, 2019 1:05 am

tr1285 wrote:
Fri Sep 27, 2019 10:37 pm
Well if all of us join the same Unpopular we all get 27 points (+2 for leader). But if Squigs keeps his Popular and we all do that we get 24 and he gets 26. I feel like one of these scenarios will probably happen if no else creates another unpopular.

If anyone has any ideas how the rest of us can keep the leaders from gaining as many points as we do, I would like to hear them. Maybe paid self-sacrifice? But it would have to be widely coordinated, and with everything public it's hard to pull any tricks.
That's not how popular works. Its 24 divided by the number of people in it.

BobMcBob
Posts: 3150
Joined: Mon Feb 11, 2019 6:28 am
Location: Also Not Austalia
Contact:

Re: Coalition II: The Shifting Alliances

#217 Post by BobMcBob » Sat Sep 28, 2019 3:52 am

Aaaaaand off. ##Join Unpopular :)
We'll see where this goes.

damo666
Posts: 18867
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: Coalition II: The Shifting Alliances

#218 Post by damo666 » Sat Sep 28, 2019 8:49 pm

##Join unpopular

tr1285
Posts: 59
Joined: Tue Oct 23, 2018 8:25 pm
Location: NJ, USA
Contact:

Re: Coalition II: The Shifting Alliances

#219 Post by tr1285 » Sun Sep 29, 2019 1:19 am

Aren't you suppose to write join Jamie not join Unpopular?

Squigs44
Developer
Developer
Posts: 4341
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Contact:

Re: Coalition II: The Shifting Alliances

#220 Post by Squigs44 » Sun Sep 29, 2019 2:24 am

##Disband Popular
##Create unpopular

Let's make things interesting

Post Reply

Who is online

Users browsing this forum: miminena, Spartaculous, TheMadMonarch