Tiny Hunt I Game Thread

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Ezio
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Re: Tiny Hunt I Game Thread

#81 Post by Ezio » Wed Aug 15, 2018 6:11 am

Is anyone arguing his previous post was useful?

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Re: Tiny Hunt I Game Thread

#82 Post by bo_sox48 » Wed Aug 15, 2018 6:25 am

Ezio wrote:
Wed Aug 15, 2018 5:43 am
@Bo sox I don't think you've ever seen me play an early game where the mechanics are super important.
That might be true. It's funny, because I am the exact opposite of a mechanics person - I avoid these setups because my peanut sized brain has trouble grasping this sort of a setup. I didn't say what I said about you because you're talking about mechanics, though. I just thought that you came out of the gate with an aggressive and open mindset and were trying to lead.

Since I'm not a mechanics guy, I'm gonna try scumhunting.

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Re: Tiny Hunt I Game Thread

#83 Post by bo_sox48 » Wed Aug 15, 2018 6:29 am

worcej wrote:
Tue Aug 14, 2018 9:30 pm
Here me out, it's a crazy idea - a little like yav's, but I support a no lynch on D1 and hope the Judge also doesn't do their action. With the fact that no role is revealed upon death, we will have no idea who we actually have hit and the village gains no information other than speculation.

By putting the death into the witch's hands, you know 99% chance a village was killed (if they go for the kill) and we can begin to deduce who/what was hurt. The witches could also actively go for Soup instead, which is valuable for them but also at a cost, and any information revealed could help clear villagers.
Can you go more into detail in this in a way that makes sense if you're town? I'm simplistic and can't get past the fact that you actually proposed a no lynch with the blatant intent of letting the witches steer the direction of the game as opposed to proposing it like most morons do in other games where they simply argue that it's a way to avoid getting a townie killed on day 1.

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Re: Tiny Hunt I Game Thread

#84 Post by bo_sox48 » Wed Aug 15, 2018 6:35 am

ND wrote:
Wed Aug 15, 2018 3:41 am
Seems to be a very low post game. Kind of odd.

##VOTE DoubtingThomas for his scummy statement above. Weak.
Which statement, and why?

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Re: Tiny Hunt I Game Thread

#85 Post by bo_sox48 » Wed Aug 15, 2018 6:37 am

yavuzovic wrote:
Tue Aug 14, 2018 7:25 pm
I think Acolyte should give us a 5-6 names not including the priest, so we can have a suspect list for D1
what the fuck even

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Re: Tiny Hunt I Game Thread

#86 Post by bozotheclown » Wed Aug 15, 2018 6:48 am

With the Soup, I think we need to agree to no claims, even for those about to be lynched. Some town members may be inclined to claim their role to try to prevent a town lynch, but we can't afford for the mafia to be able to figure out the roles of living players.

I like the idea of the Oracle and Clown visiting the same player, but the Priest needs to be aware that the Demon will then know who he visited.

If Lump ends up with a town player, it seems it could draw the NK, so I think we should give it to someone who wants it.

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Re: Tiny Hunt I Game Thread

#87 Post by yavuzovic » Wed Aug 15, 2018 7:44 am

Guys I accidentally +1'd bozo's last message, and withdrew it. I hope that won't be a problem.
bo_sox48 wrote:
Wed Aug 15, 2018 6:37 am
yavuzovic wrote:
Tue Aug 14, 2018 7:25 pm
I think Acolyte should give us a 5-6 names not including the priest, so we can have a suspect list for D1
what the fuck even
Reconsider this. If acolyte sheeps the priest, witches may detect this after a few EoDs. But if they give us a pool, we don't mislynch priest.

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Re: Tiny Hunt I Game Thread

#88 Post by Vecna » Wed Aug 15, 2018 8:20 am

Squigs44 wrote:
Wed Aug 15, 2018 12:21 am
Ezio wrote:
Tue Aug 14, 2018 5:37 pm
The Pie man and Oracle should visit players alphabetically to ensure the oracle gets a proper scan off each night and so the pie man gets NK immunity.
Okay so since there isn't an alphabetical list, maybe they should go off of the list in the first post, the set up post. That would mean they should both visit Yav. And they should keep visiting him every night until he is dead. Then you go to the next alive player on that list, and so on.

The only drawback I can see to this is with the occultist. If the witches know who the Oracle visits, they can deduce who the priest visits, and this helps them find the priest.
Once again, publicly known visits are a bad idea since witches DO KNOW who get killed, and can easily fakeclaim any role if they know who is visited.

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Re: Tiny Hunt I Game Thread

#89 Post by Vecna » Wed Aug 15, 2018 8:25 am

Ezio wrote:
Wed Aug 15, 2018 5:43 am
@Bo sox I don't think you've ever seen me play an early game where the mechanics are super important.

@vecna
Trading so much uncertainty in the early and midgame just to let one role claim in the lategame is a terrible trade. Much better to have guaranteed information for the oracle, as well as NK immunity for the clown. Other town players also get to use the fact that the oracle is visiting a certain person to inform their decisions.

Also the oracle and clown can figure out the damn alphabetical list.
If they can't, here it is:
bo
Bozo
damo
DoubtingThomas
Ezio
Jamiet99uk
ND
Rdrivera2005
Squigs44
Vecna
Worcej
y2kjbk
yavuzovic
The vig. Will give us. The same information. in the early game

Without. having to give. Witches.

The perfect.

Fakeclaims.

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Re: Tiny Hunt I Game Thread

#90 Post by Vecna » Wed Aug 15, 2018 8:26 am

Ezio wrote:
Wed Aug 15, 2018 5:32 am
@squigs 2 people are going to know every day if a scum was lynched:
The oracle because he and the pie-guy are going to visit the same person every night. This triggers both of their abilities so Oracle knows how many witches were alive at the start of each night.

There's also the guy who scans dead roles and he can scan each person we lynch to figure it out.

If we fuck up 2 days in a row then the vig will help us figure it out, but he won't tell us how we did until N2.
See, those people will know, but they cannot tell us. All that might happen is that witches pick up on them knowing and kill them.

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Re: Tiny Hunt I Game Thread

#91 Post by Vecna » Wed Aug 15, 2018 8:55 am

Im just gonna go into more details on why Ezio's plan is a very bad idea. Im a natural mechanics guy, so hear me out.

Oracle has a roughly 5/12 chance to visit the same person on N1 regardless of whether it was pre-arranged before who they visit. These odds get a lot better if the visiting players survive into day2 for the next night.

The Oracle is not going to out their results on day2 regardless, even if they do find out we ended up lynching a witch.

The vig will find out on after day2 if we lynched a witch in the first two days. So will the rest of us if the vig is still alive. (unless some suicide bomb sheninigans happen but well).

As has been stated before, if the scum know who the oracle visits - they also know who the priest visits. (Read the demon role). That means they can just kill off all our townclears and the priest becomes useless.

If the scum know who 2 of our PR's are visiting every night, they can later easily fake-claim those two roles if they kill them. If noone knows who these people visit, then they cannot be fakeclaimed. BUT, due to the interactions, there will be OTHER town PR's that will be able to tell if theyre telling the truth.

Pre-arranging the oracle and pie thrower to visit the same person gives us some benefits as well - im not saying its a completely horrendous plan here - but we only have those advantages if the Oracle stays alive, AND we can draw meaningful connections from them. If witches still bus, theres no real benefit to this plan. And it comes with all the possible downsides that I described here.

Scumhunt away now id say.

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Re: Tiny Hunt I Game Thread

#92 Post by yavuzovic » Wed Aug 15, 2018 9:19 am

This is the hardest scum case I have ever seen.

@Vecna, what do you think about my plan then?

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Re: Tiny Hunt I Game Thread

#93 Post by Vecna » Wed Aug 15, 2018 9:21 am

Im not saying I think Ezio's plan makes him scum. It -might- I guess, but trying to fly a (debatable) anti-town plan so blatantly in our face.....would take some balls as a witch.

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Re: Tiny Hunt I Game Thread

#94 Post by Vecna » Wed Aug 15, 2018 9:32 am

@Yavuz, I think the acolyte needs to just low-key steer the lynch away from the priest if it ever happens. Giving the witches even a pool of where to find the priest seems like a bad idea - since there might be witches in that pool as well.

We really dont wanna give the witches any information whatsoever.

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Re: Tiny Hunt I Game Thread

#95 Post by damo666 » Wed Aug 15, 2018 10:34 am

Ezio, read the rules. Your post #76 is flawed.

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Re: Tiny Hunt I Game Thread

#96 Post by rdrivera2005 » Wed Aug 15, 2018 10:36 am

I don't know exactly how to vote lump, but ##lump vote rdrivera2005 the only sure thing I have at this point.

Vecna seems the only one that have figured out the game mechanics but it's NAI. I am pretty sure any claiming favours Mafia, even fake ones, as the witches will know the roles from the Nightkills and town will have no info as the graverobber is a one use power and it's probably best used later in the game.

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Re: Tiny Hunt I Game Thread

#97 Post by damo666 » Wed Aug 15, 2018 10:42 am

We need to sort out this lump vote. I think we should eliminate anybody who has misinterpreted the rules. So this excludes Ezio, Squiggs and Jamie.
##UNLUMPVOTE Squiggs.
Also not Y2K after his vig performance last game (sorry Y2K).
This leaves 9 possibles. Thoughts?

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Re: Tiny Hunt I Game Thread

#98 Post by damo666 » Wed Aug 15, 2018 10:44 am

##LUMPVOTE rdrivera

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Re: Tiny Hunt I Game Thread

#99 Post by y2kjbk » Wed Aug 15, 2018 10:49 am

I lumped Ezio because I liked his come-out logic and I would doubt scum would be so bold to immediately self-claim the lump like that.

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Re: Tiny Hunt I Game Thread

#100 Post by damo666 » Wed Aug 15, 2018 10:54 am

Sorry to keep harping on about the lump vote but been thinking the best strategy. Remember witches decide in the event of a tie so we ought to avoid this. Also, there being 3 witches, we should endeavour to get a candidate with at least 4 votes. Then the probability of town having lump is 10/13. I think this is the best we can do.

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