Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

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DemonRHK
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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2441 Post by DemonRHK » Tue Jan 15, 2019 1:32 am

This is a bad idea. Town is effectively taking 4 deaths with zero say in it. But majority rules.

##Vote No-Lynch
##End

I don't want to sit on this shit for another 20+ hours.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2442 Post by Jamiet99uk » Tue Jan 15, 2019 1:35 am

DemonRHK wrote:
Tue Jan 15, 2019 1:32 am
This is a bad idea. Town is effectively taking 4 deaths with zero say in it. But majority rules.

##Vote No-Lynch
##End

I don't want to sit on this shit for another 20+ hours.
What sort of an attitude is that?
Don't vote for something you think is a terrible idea.
If you're voting for it, and it's bad, then you're complicit in that badness.
Make your case for why it is a terrible idea.
Persuade us to do otherwise.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2443 Post by Jamiet99uk » Tue Jan 15, 2019 1:41 am

##VOTE DEMONRHK

End hammering, when nobody else is doing so, whilst also moaning about how much you hate the option you're voting and end hammering on?

That's some nasty shit.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2444 Post by LordQuas » Tue Jan 15, 2019 1:45 am

DemonRHK wrote:
Tue Jan 15, 2019 1:32 am
This is a bad idea. Town is effectively taking 4 deaths with zero say in it. But majority rules.

##Vote No-Lynch
##End

I don't want to sit on this shit for another 20+ hours.
ok you complaining that we won't have say over the next 2 deaths I understand, potentially true depending on how you look at it, I would disagree but whatever

but where do deaths 3 and 4 come from

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2445 Post by DemonRHK » Tue Jan 15, 2019 2:11 am

LordQuas wrote:
Tue Jan 15, 2019 1:45 am
DemonRHK wrote:
Tue Jan 15, 2019 1:32 am
This is a bad idea. Town is effectively taking 4 deaths with zero say in it. But majority rules.

##Vote No-Lynch
##End

I don't want to sit on this shit for another 20+ hours.
ok you complaining that we won't have say over the next 2 deaths I understand, potentially true depending on how you look at it, I would disagree but whatever

but where do deaths 3 and 4 come from
Last night. 2 Last night, 2 tonight

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2446 Post by DemonRHK » Tue Jan 15, 2019 2:16 am

Jamiet99uk wrote:
Tue Jan 15, 2019 1:41 am
##VOTE DEMONRHK

End hammering, when nobody else is doing so, whilst also moaning about how much you hate the option you're voting and end hammering on?

That's some nasty shit.
Go absolutely fuck yourself. I've spent most of days 3 and 4 making a case for Quas.

Y'all want to fucking no lynch? Fine. I don't like it, I think we should be in control of our own destiny. Now instead of maybe fucking up and having a slim chance to still be in it D5, we're throwing everything on being right D5 or losing.

Why the fuck wouldn't I endhammer a NO LYNCH? So we can all circlejerk the same theories around for another entire day? Fuck that shit, if we're gonna rush this shit through let's get on with it. The deeper the game goes the harder it is for town to stay invested, while scum have a fucking day chat and get to talk shop for what is going to amount to a 72 hour night phase.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2447 Post by Nephthys » Tue Jan 15, 2019 2:45 am

DemonRHK wrote:
Tue Jan 15, 2019 1:32 am
This is a bad idea. Town is effectively taking 4 deaths with zero say in it. But majority rules.

##Vote No-Lynch
##End

I don't want to sit on this shit for another 20+ hours.
We get a guaranteed read on Fox, anything that isn't cop means we lynch him. Otherwise we lynch damo.

That honestly gives us a decent shot at the game

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2448 Post by Jamiet99uk » Tue Jan 15, 2019 2:47 am

I really don't know what to make of this temper tantrum from DemonRHK.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2449 Post by Nephthys » Tue Jan 15, 2019 2:53 am

Jamiet99uk wrote:
Tue Jan 15, 2019 2:47 am
I really don't know what to make of this temper tantrum from DemonRHK.
Honestly seems scummy af

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2450 Post by LordQuas » Tue Jan 15, 2019 3:04 am

the fact that you haven't noticed demon being like this towards me for the last two days is the real shocking part to me

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2451 Post by LordQuas » Tue Jan 15, 2019 3:06 am

DemonRHK wrote:
Tue Jan 15, 2019 2:11 am
LordQuas wrote:
Tue Jan 15, 2019 1:45 am
DemonRHK wrote:
Tue Jan 15, 2019 1:32 am
This is a bad idea. Town is effectively taking 4 deaths with zero say in it. But majority rules.

##Vote No-Lynch
##End

I don't want to sit on this shit for another 20+ hours.
ok you complaining that we won't have say over the next 2 deaths I understand, potentially true depending on how you look at it, I would disagree but whatever

but where do deaths 3 and 4 come from
Last night. 2 Last night, 2 tonight
boy I would have loved to have some influence on last night's deaths, but that is unfortunately not the way the game works

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2452 Post by Nephthys » Tue Jan 15, 2019 3:10 am

So where are we sitting rn

Scum: Damo/RHK
Scum/TC: Fox
Town, Jamie, Worcej,Me, LQ

That leaves bozo and Durga...

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2453 Post by LordQuas » Tue Jan 15, 2019 3:17 am

actually we probably don't want to decide the SK shot because if fox is a wolf he can heal his wolf buddy should he be targeted

so uh, yeah we don't really have a lot to talk about do we

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2454 Post by Nephthys » Tue Jan 15, 2019 3:18 am

LordQuas wrote:
Tue Jan 15, 2019 3:17 am
actually we probably don't want to decide the SK shot because if fox is a wolf he can heal his wolf buddy should he be targeted

so uh, yeah we don't really have a lot to talk about do we
Yea a lot does seem to wait for EON until we move forwards, perhaps worth a hammer?

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2455 Post by LordQuas » Tue Jan 15, 2019 3:22 am

Nephthys wrote:
Tue Jan 15, 2019 3:10 am
So where are we sitting rn

Scum: Damo/RHK
Scum/TC: Fox
Town, Jamie, Worcej,Me, LQ

That leaves bozo and Durga...
I don't feel 100% on anyone being scum

and I can see you playing a good scum/SK game here neph, or worce playing a good SK game

that being said my PoE is bozo/durga/damo/RHK
FoxC being his own weird thing, and he can also be SK as I've stated a bunch of times

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2456 Post by LordQuas » Tue Jan 15, 2019 3:24 am

Nephthys wrote:
Tue Jan 15, 2019 3:18 am
LordQuas wrote:
Tue Jan 15, 2019 3:17 am
actually we probably don't want to decide the SK shot because if fox is a wolf he can heal his wolf buddy should he be targeted

so uh, yeah we don't really have a lot to talk about do we
Yea a lot does seem to wait for EON until we move forwards, perhaps worth a hammer?
I suppose, I would like to see more from durga/damo/foxc but I don't know if they're really gonna do that

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2457 Post by bozotheclown » Tue Jan 15, 2019 3:50 am

No lynch gets us a smaller scum pool, but we could end up with 4 non-scum trying to lynch one of three scum, instead of 6 non-scum trying to lynch one of three scum, significantly increasing the influence of scum on the lynch. I do not think the smaller lynch pool is worth the reduced town influence.

##VOTE Foxcastle

If I am wrong and Foxcastle is confirmed as the town doctor, I think the SK will know what to do.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2458 Post by worcej » Tue Jan 15, 2019 4:37 am

Honestly, if we hammer now we just get a long night. It makes no difference.

##end - I am not going to change, no lynch is the best bet heading into D5.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2459 Post by brainbomb » Tue Jan 15, 2019 4:57 am

VOTE TALLY 4.5
RENAISSANCE ERA

No‑Lynch (6) LordQuas worcej* Nephthys Foxcastle Durga DemonRHK*
LordQuas (1) damo666
DemonRHK (1) Jamiet99uk
Foxcastle (1) bozotheclown


End-votes (2/5):
DemonRHK worcej

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2460 Post by LordQuas » Tue Jan 15, 2019 5:22 am

bozotheclown wrote:
Tue Jan 15, 2019 3:50 am
No lynch gets us a smaller scum pool, but we could end up with 4 non-scum trying to lynch one of three scum, instead of 6 non-scum trying to lynch one of three scum, significantly increasing the influence of scum on the lynch. I do not think the smaller lynch pool is worth the reduced town influence.

##VOTE Foxcastle

If I am wrong and Foxcastle is confirmed as the town doctor, I think the SK will know what to do.
I really dislike this post. Something about the way he's talking about how the "increased scum influence" really pings me, I don't often find town worrying about that as much in EoD as the reduced chances to get a mislynch

Makes sense as scum would be panicking to stop a no lynch at this point

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