Lord of the Rings RPG
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This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Lord of the Rings RPG
Do any of the servers still exist from this game?
Who ran this?
would anyone wanna try to do this game again?
Who ran this?
would anyone wanna try to do this game again?
- Jamiet99uk
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Re: Lord of the Rings RPG
I was in that.
It seems like it was a huge amount of effort to set up and run, but unfortunately after a few turns the guy doing it had some kind of personal or family matter to attend to and he had to shut it down.
It would be quite a major undertaking to attempt again.
It seems like it was a huge amount of effort to set up and run, but unfortunately after a few turns the guy doing it had some kind of personal or family matter to attend to and he had to shut it down.
It would be quite a major undertaking to attempt again.
This is my potato. There are many like it, but this one is mine. My potato is my best friend. It is my life. I must master it as I must master my life. Without me, my potato is useless. Without my potato, I am useless.
- Esquire Bertissimmo
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Re: Lord of the Rings RPG
I believe it was user Tugster who ran it. I had a PM exchange with them about it a few months back because it sounded cool - unfortunately, it was apparently a TON of work to run.
- JustAGuyNamedWill
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Re: Lord of the Rings RPG
It was like a giant board game, with combat mechanics, and wincons, and tons of players, and there was sorcery powers and private chats, a world map, tons of locations.
I legit would be willing to run this and maybe simplify a few things. I think at one point he was even having to run what towns would do while your character was away.
meanwhile I was just having a blast as gollum trying to convince a nazgul that I wanted to join sauron. and he gave me a bunch of orcs to command.
I legit would be willing to run this and maybe simplify a few things. I think at one point he was even having to run what towns would do while your character was away.
meanwhile I was just having a blast as gollum trying to convince a nazgul that I wanted to join sauron. and he gave me a bunch of orcs to command.
- Jamiet99uk
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Re: Lord of the Rings RPG
I was one of the two Gondor players. It was quite fun although sometimes quite hard to keep track of what was happening.brainbomb wrote: ↑Thu Jan 11, 2024 11:31 pmIt was like a giant board game, with combat mechanics, and wincons, and tons of players, and there was sorcery powers and private chats, a world map, tons of locations.
I legit would be willing to run this and maybe simplify a few things. I think at one point he was even having to run what towns would do while your character was away.
meanwhile I was just having a blast as gollum trying to convince a nazgul that I wanted to join sauron. and he gave me a bunch of orcs to command.
This is my potato. There are many like it, but this one is mine. My potato is my best friend. It is my life. I must master it as I must master my life. Without me, my potato is useless. Without my potato, I am useless.
- JustAGuyNamedWill
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Re: Lord of the Rings RPG
Sounds fun! I would probably join if you start it up. Forgot how to play d and d but sounds interesting
- dargorygel
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Re: Lord of the Rings RPG
I played this.
Tugster had a great gsme
One if his frustrations was folk not telling him what they wanted.
I saw him online the other day.
Hmmm
- Esquire Bertissimmo
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Re: Lord of the Rings RPG
What game is this map from?
I play a LotR board game also called "War of the Ring", but it looks nothing like the pictured board (https://boardgamegeek.com/boardgame/115746/war-ring-second-edition)
- dargorygel
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Re: Lord of the Rings RPG
Think it was an old SPI gameEsquire Bertissimmo wrote: ↑Fri Jan 12, 2024 12:20 amWhat game is this map from?
I play a LotR board game also called "War of the Ring", but it looks nothing like the pictured board (https://boardgamegeek.com/boardgame/115746/war-ring-second-edition)
Re: Lord of the Rings RPG
it had a horrible combat system that made no sense and yet it was very amusing
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Re: Lord of the Rings RPG
It is an exciting idea. I had never played a game concerning Middle Earth except the one which was made by modifying the Medieval Total War 2.
- dargorygel
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Re: Lord of the Rings RPG
Others than tge bugs, that one was funPRINCE WILLIAM wrote: ↑Fri Jan 12, 2024 10:59 amIt is an exciting idea. I had never played a game concerning Middle Earth except the one which was made by modifying the Medieval Total War 2.
Re: Lord of the Rings RPG
I am the creator and the gamemaster for this game. I could try to run it again, but I need to rework some things to simplify the workload for me, it literally took like 8 hours a day for me to run it. It is an amazing game, for me as well, to watch, but I need to seriously look at how to manage the workload. I also need a core of dedicated motivated players, I had some fantastic players, but I had others that had to be prodded to response, which made things harder for me. I'm retired, so I do have time, but I have to get it down to like 4 hours a day, not 8...
Re: Lord of the Rings RPG
Me again, GM from this game.
I have a proposal. I had a variety of issues running this game. First is that it is a LOT of work for me, the second is I had too many players and some nations had multiple players, which was good and bad, but made it more work, the third is that some of those players were not responsive, which made even more work for me trying to get action from people, because there were times that I needed to wait and wait for a critical decision from someone or pull teeth to get it. So, I have created another world, it is a RPG, and the focus of how the rules work are a balance between characters doing RPG stuff, exploring, adventuring, etc, and military strategic and conquest, etc. Itis not a diplomacy game, but diplomacy plays a part. I am making some adjustments to my rules and mechanics and then I can run it again. Also, a defining feature of the game is that you can only talk to other players, if you are physically in contact with them on the game map, managed via discord servers. Also, this new world will have a CivDip feel to it, in that the map will be unknown to all, you gain map knowledge only as you explore. Forces only "see" one province away. The rest is unknown or fog of war. So, if you want to play in this new test game, please private message me. It will be a few weeks before I have it set up to play.
I have a proposal. I had a variety of issues running this game. First is that it is a LOT of work for me, the second is I had too many players and some nations had multiple players, which was good and bad, but made it more work, the third is that some of those players were not responsive, which made even more work for me trying to get action from people, because there were times that I needed to wait and wait for a critical decision from someone or pull teeth to get it. So, I have created another world, it is a RPG, and the focus of how the rules work are a balance between characters doing RPG stuff, exploring, adventuring, etc, and military strategic and conquest, etc. Itis not a diplomacy game, but diplomacy plays a part. I am making some adjustments to my rules and mechanics and then I can run it again. Also, a defining feature of the game is that you can only talk to other players, if you are physically in contact with them on the game map, managed via discord servers. Also, this new world will have a CivDip feel to it, in that the map will be unknown to all, you gain map knowledge only as you explore. Forces only "see" one province away. The rest is unknown or fog of war. So, if you want to play in this new test game, please private message me. It will be a few weeks before I have it set up to play.
Re: Lord of the Rings RPG
Well, I'm kinda interested, especially since I got an itch for roleplay due to a certain game *looks at brainbomb* that have left me a bit yearning for more.
Question I have, how much input would you expect from a player at a daily base? Asking that because I may stretch myself thin by joining, as I have a mafia game starting in a few days (see thread in this forum) and some other things running currently and don't want to disappoint anyone. (Also I was just wrongly D1'ed last mafia game so I guess I would be active in that new one out of pity, but you never know.)
If it's about a few minutes as a base (for check in and communication) and a bit more if deeper involved on some day (about one hour, maybe a bit longer), that should be fine, but I'd hesitate and probably pass if it's much more. (Also maybe I'm a bit too cautious but I'd really like to know what are the expectations from the side of the GM if you are willing to put in base 4 hours at a day.)
Question I have, how much input would you expect from a player at a daily base? Asking that because I may stretch myself thin by joining, as I have a mafia game starting in a few days (see thread in this forum) and some other things running currently and don't want to disappoint anyone. (Also I was just wrongly D1'ed last mafia game so I guess I would be active in that new one out of pity, but you never know.)
If it's about a few minutes as a base (for check in and communication) and a bit more if deeper involved on some day (about one hour, maybe a bit longer), that should be fine, but I'd hesitate and probably pass if it's much more. (Also maybe I'm a bit too cautious but I'd really like to know what are the expectations from the side of the GM if you are willing to put in base 4 hours at a day.)
Re: Lord of the Rings RPG
Maybe there is a compromise for those who don't have much time but would like to do a bit roleplay and be part of the world, something like a 'half-role' or 'companion'? Not doing much in terms of gameplay, decision-making or event-influencing, but something of a support bonus to a 'main char' or 'full-role' (maybe even giving them something like +1 to a stat or something)? To flash out the world more, bring more flair and engagement into the world without increasing the workload?
Like a servant/retainer for a noble? Or a wife/husband/child/familylikethat? Or a parrot for a pirate? Someone that deepens a character and also increases the interactions between the players?
Tell me if that is a bad idea, and maybe most people don't even want something like that, but I could see that working for some without having to feel pushed for time if they don't have much.
Like a servant/retainer for a noble? Or a wife/husband/child/familylikethat? Or a parrot for a pirate? Someone that deepens a character and also increases the interactions between the players?
Tell me if that is a bad idea, and maybe most people don't even want something like that, but I could see that working for some without having to feel pushed for time if they don't have much.
Re: Lord of the Rings RPG
Each regular player would control a capitol city and probably two smaller towns, with ten characters that could lead armies or go on other missions, such as exploring, or whatever. You'd probably have a military size of about 10 units or so, but they generally would not go in 10 different directions! You'd have a small navy too, most likely. It doesn't take a huge amount of time, but it does take getting access and telling me what you want to do when I need you to make decisions.
Giving instructions is not much harder than saying, tell my warrior Bill to take three units of light infantry and explore north along the coast, but then while exploring maybe you encounter something and that's when I need responsive people, maybe the thing you've encountered is an NPC or maybe it's another player, you cannot always tell which is which. Maybe there's a battle, or maybe not, but I cannot wait a week for you to tell me what to do...
If I have a large interest in the game, there will be room for people to play as individual adventurers. I need more than 10 people willing to run small nations, All the nations will be small at first. Thereafter, people could be a solo adventurer, not directly attached to a player. Solo players could conceivably win, without controlling a nation. There will be lore imbedded and secret victory conditions, in that in order to win, you must first discover what must be done to win, then do it. I cannot say more.
When you start, you will only see what you can see, you can see just one province, so you see the province you are in, and one province in all directions. Hidden things, you only see if you pass a search check, so there is large scale fog of war going on.
Giving instructions is not much harder than saying, tell my warrior Bill to take three units of light infantry and explore north along the coast, but then while exploring maybe you encounter something and that's when I need responsive people, maybe the thing you've encountered is an NPC or maybe it's another player, you cannot always tell which is which. Maybe there's a battle, or maybe not, but I cannot wait a week for you to tell me what to do...
If I have a large interest in the game, there will be room for people to play as individual adventurers. I need more than 10 people willing to run small nations, All the nations will be small at first. Thereafter, people could be a solo adventurer, not directly attached to a player. Solo players could conceivably win, without controlling a nation. There will be lore imbedded and secret victory conditions, in that in order to win, you must first discover what must be done to win, then do it. I cannot say more.
When you start, you will only see what you can see, you can see just one province, so you see the province you are in, and one province in all directions. Hidden things, you only see if you pass a search check, so there is large scale fog of war going on.
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