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by wulfheart » Sun Jan 27, 2019 7:51 pm
by Peregrine Falcon » Sun Jan 27, 2019 2:12 am
bo_sox48 wrote: ↑Sat Jan 26, 2019 9:31 pm What exactly are you looking for?
by bo_sox48 » Sat Jan 26, 2019 9:31 pm
wulfheart wrote: ↑Sat Jan 26, 2019 9:19 am Claesar wrote: ↑Fri Jan 25, 2019 1:40 pm https://github.com/kestasjk/webDiplomacy There is nowhere a hint what is currently done. Just what could be done.
Claesar wrote: ↑Fri Jan 25, 2019 1:40 pm https://github.com/kestasjk/webDiplomacy
by wulfheart » Sat Jan 26, 2019 9:19 am
by purevital » Fri Jan 25, 2019 4:43 pm
by Claesar » Fri Jan 25, 2019 1:40 pm
by wulfheart » Fri Jan 25, 2019 12:58 pm
Peregrine Falcon wrote: ↑Tue Jan 01, 2019 1:00 am Commander Thomas wrote: ↑Mon Dec 31, 2018 10:19 pm That said, how difficult would it be to make the webdiplomacy website into a cross compatible game (accessible via website as usual and downloadable game for your cellphone)? If Diplomacy could also be played on your cellphone versus just opening it via website page, maybe that would increase the amount of users on the website going forward? I'm sure a dev can comment better than I, but I believe there's currently work being done on an API to allow for the creation of mobile applications. There was someone working on an app for a while, but I'm not sure if that has gone anywhere since. That said, building in an app is not particularly easy, and we've traditionally needed dev resources elsewhere. But if it does happen, it definitely would be useful, given we live in the mobile age.
Commander Thomas wrote: ↑Mon Dec 31, 2018 10:19 pm That said, how difficult would it be to make the webdiplomacy website into a cross compatible game (accessible via website as usual and downloadable game for your cellphone)? If Diplomacy could also be played on your cellphone versus just opening it via website page, maybe that would increase the amount of users on the website going forward?
by Josafina » Fri Jan 11, 2019 11:26 pm
by jmo1121109 » Fri Jan 11, 2019 7:42 pm
by VillageIdiot » Fri Jan 11, 2019 6:20 pm
by Octavious » Fri Jan 11, 2019 4:17 pm
by Peregrine Falcon » Thu Jan 10, 2019 11:00 pm
jmo1121109 wrote: ↑Thu Jan 10, 2019 7:11 pm So allowing any combo of messages in a 7 person game means there are 21 possible 2 person chats, 35 3 person chats, 45 4 person chats, 15 5 person chats, 7 6 person chats and 1 7 person chat. So around 125 chats total up from 22 total now. Then do that for a World game with way more people and that number skyrockets. Ignoring database options even displaying all those chats on a drop down would be absurd. Also I did 5 seconds of mental math so those numbers may be off base but you get the idea of the challenge that comes in designing a system to handle that much increase of distinct chat combos and how to display those in the limited space allowed on mobile
Octavious wrote: ↑Thu Jan 10, 2019 8:00 pm This doesn't tally at all with my experience. Do you have evidence to support it?
by bo_sox48 » Thu Jan 10, 2019 8:12 pm
by Octavious » Thu Jan 10, 2019 8:00 pm
Peregrine Falcon wrote: ↑Thu Jan 10, 2019 5:37 pm It also would significantly change how Diplomacy is played on the site. webDip's messaging system currently disproportionately encourages 2-way alliances.
by BananaFang » Thu Jan 10, 2019 7:48 pm
by jmo1121109 » Thu Jan 10, 2019 7:11 pm
by Senlac » Thu Jan 10, 2019 6:16 pm
by Peregrine Falcon » Thu Jan 10, 2019 5:37 pm
by jmo1121109 » Thu Jan 10, 2019 3:16 pm
by Senlac » Thu Jan 10, 2019 2:21 pm
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