Finished: 09 PM Tue 22 Apr 14 UTC
Private CHCI Diplomacy 2: Electric Boogaloo
2 days /phase
Pot: 50 D - Autumn, 1999, Finished
Modern Diplomacy II, Draw-Size Scoring
1 excused missed turn
Game drawn

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06 Mar 14 UTC Spring, 1994: GLHF to all!
06 Mar 14 UTC Spring, 1994: Also I promise not to break global chat...
06 Mar 14 UTC Spring, 1994: glhf.
06 Mar 14 UTC Spring, 1994: Also seeing as only around half of you know me, I am Jacob's friend from Calgary
06 Mar 14 UTC Spring, 1994: glhf
06 Mar 14 UTC Spring, 1994: dd (dont die)
chobo
06 Mar 14 UTC Spring, 1994: Good luck have fun!
06 Mar 14 UTC Spring, 1994: -_- Kevin is the only one among us with over 100 credits.
06 Mar 14 UTC Spring, 1994: I suck though :p
I have not one strategic bone in my body
07 Mar 14 UTC Spring, 1994: FYI, for the new players, how the orders system works is that there are 3 states: unordered (red !!), saved (grey check), and ready (green check). If everyone is ready, then the turn progresses immediately. This is good for when you're secure in your moves and want to get things moving along. The grey check means you have orders in, but the turn won't progress until the timer up top runs out. And unordered means, of course, you have no orders.
07 Mar 14 UTC Spring, 1994: Although it is not completely in use (yet) by everyone a proper treaty system has been devised for this game. It has been used a number of times and it is suggested for most negotiations those who have not seen an example of this system contact me and I will explain and provide an example. They allow very set rule and conditions which allow fluid understanding and communication.
07 Mar 14 UTC Spring, 1994: The Emperor of Germany CK
07 Mar 14 UTC Spring, 1994: ^... what? "A proper treaty system has been devised" "very set rule [sic]" "fluid understanding" In case you're new here, there is no "proper treaty system" used in Diplomacy because no formal alliance system used here has set rules - all promises can be broken (but it kind of makes you an asshole). Diplomacy is not a history simulator so there is no "alliance system" made for this game before the game even started. Germany, if you're going to be unsportsmanlike and just recite a pile of hokum to excuse yourself from metagaming, you can at least say it a bit more tactfully - and a lot more laconically.
07 Mar 14 UTC Spring, 1994: Also, from the ToS that you signed.

"2. No Meta-gaming
You can't make alliances for reasons outside a game, such as because you are friends, relatives or in return for a favour in another game. This is known as metagaming and is against the rules because it gives an unfair advantage to those involved. If you are worried that you can't stab someone because you want to stay friends, then that's fair enough but you can't join a game with them."
07 Mar 14 UTC Spring, 1994: hey, if you guys could be so kind, could you ready up to make this game go faster?
07 Mar 14 UTC Spring, 1994: Oh calm your tits Sasha. I think a bit of historical roleplaying in the game is fun, but nobody is going to make you do it.
07 Mar 14 UTC Spring, 1994: Alright, I guess I am projecting. Sorry Germany.
07 Mar 14 UTC Spring, 1994: ...
07 Mar 14 UTC Spring, 1994: ...
07 Mar 14 UTC Spring, 1994: To be more clear and to reassure the Ukraine it is just for fun. It is a seemingly more official and comprehensive agreement system which makes everything in the agreement clear. And it doesn't create any "meta-gaming" as it is just a way to ratify NAPs and other such Treaties but are written such that they can be terminated at any time. Moreover, as Spain has stated it isn't mandatory and only for those interested.

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