Forum
A place to discuss topics/games with other webDiplomacy players.
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NigeeBaby (100 D(G))
26 Jul 12 UTC
Romney visits Europe - stockmarkets in turmoil
http://www.bbc.co.uk/news/world-us-canada-18990989

We've got enough problems in the UK at the moment, the last thing we need is a Mormon knocking at the door ... ok, it's OK, their Jehovahs witnesses, see I told you he was guilty !!
51 replies
Open
jmbostwick (2308 D)
29 Jul 12 UTC
EOG: Calling All Dawns
Or, "How Italy bumblefucks his way into handing Russia a solo."
12 replies
Open
Maniac (189 D(B))
29 Jul 12 UTC
Sub neede urgent
gameID=94806
Player required for 14SC England

1 reply
Open
Gunfighter06 (224 D)
27 Jul 12 UTC
I just realized
That I have 917 Forum posts. I need to feel better about myself by hearing other peoples' numbers of Forum posts. Can anyone beat 917?
62 replies
Open
Sargmacher (0 DX)
29 Jul 12 UTC
Uncle Tom's Cabin
I have never read this book. I'm deciding which book/s to take with me on my holiday in a week's time and I'm thinking I should take Uncle Tom. Can anyone recommend it or give any feedback?
14 replies
Open
Cameron1239 (0 DX)
28 Jul 12 UTC
Can I get a mod to end this game?
9 replies
Open
orathaic (1009 D(B))
27 Jul 12 UTC
Fermi-lab. US super science
(NB: not built by Nazis, unlike the space programme :P)

http://blogs.scientificamerican.com/observations/2012/07/27/fermilab-rap-from-1992-video/
The end of an era.
12 replies
Open
emfries (0 DX)
28 Jul 12 UTC
Chat During Retreats and Builds
This isn't allowed in the real board game, so why is it allowed here? I have heard this thought from other players too. Could it possibly be coded by treating these parts of the game as a gunboat?
5 replies
Open
Spicy (550 D)
28 Jul 12 UTC
Need replacement for live gunboat
http://webdiplomacy.net/board.php?gameID=95963
Need replacement for France to get on board for a draw. Very solid position. Potentially need a replacement for Turkey too as he has also CD'd in an odd fashion but has not yet left the game
28 replies
Open
KingJohnII (1575 D(B))
23 Jul 12 UTC
Top 300 ghost ranking game
http://www.webdiplomacy.net/board.php?gameID=95556

Top 300 ghost ranking now or in the past welcome. No password needed, I trust you :).
27 replies
Open
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
Italy and Austria
See below.
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
I'm of the opinion that Italy and Austria exist in a symbiotic relationship, but its more one-sided than one may initially recognize. Austria is in the precarious position of being stuck in the center of the board and surrounded on all four sides while simultaneously being cut off from sea provinces. For all intents and purposes, Austria can ignore Germany for the first several years, since only a foolish Germany would attack Austria early in the game. Furthermore, even an Austrian player of average skill can hold off Russia with only one or two units, thus negating the Russian influence in the Balkans quite easily. Turkey, though, presents a problem, particularly if the Turkish player is working with Russia, as they often do, especially in 1901 and 1902. But, a skilled Austria can still hold off a juggernaut, albeit with a fair degree of difficulty, and still do very well.

The wild card for Austria, though, is Italy. The Italian can make or break Austria's game, and no other country on the board has that level of influence over another. The Venice/Trieste border is naturally the source of many a 1901 stab, but the stab opportunity is in no way equal. Italy can stab Austria much more easily than the latter can stab the former, putting Austria at the mercy of the Italian almost immediately in 1901. If Italy chooses to work with Austria, he runs the danger of letting Austria grow, and a six or seven center Austria is extremely difficult to dislodge. That same powerful Austria will eventually need Italian centers to solo.

With standard openings from Russia (Southern) and Turkey (Balkan Concentration), a standard Austrian opening (Balkan Gambit, Galician variation), and a standard Italian (Lepanto), Austria and Italy have a far greater likelihood of success. However, should Italy decide to open with an Obriani, I argue that Austria's chance of success becomes virtually zero.

Here's the kicker. With a Balkan Gambit opening, Austria's win/draw rate (according to VaftStats FP stats) is 29.18% (Trieste variant), 35% (Galician variant), and 31.21% (Budapest variant), those three opening constituting the vast majority of Austrian openings. Italy has essentially two options, the Obriani and the Lepanto (for sake of argument, we'll ignore the Alpine Chicken atm). The Obriani sees a win/draw rate of 30%, while the Lepanto has a win/draw of 28.4%. HOWEVER, Italy's chance of soloing DOUBLES with the Obriani versus the Lepanto.

In gunboat, the spreads are similar, but Austria's win/draw probability is decreased by roughly 10% for each variation, accounting for Austria's typically poor performance in gunboat. Conversely, Italy's win/draw for the Obriani and Lepanto INCREASE by the same 10% in gunboat. The moral here is that you do not want to draw Austria in gunboat.

I am always amazed by the Italy who chooses to work with Austria. From the many forum discussions on the topic, there seems to be one reason for this: the fear of the juggernaut. The beginning Italian player is too easily swayed by the threat of the Turkey/Russia alliance steamrolling a weakened Austria and continuing through Italy. With stats taken into consideration, though, it's clear that the skilled Italy player can solo twice as often when they open with an Obriani versus the Lepanto, which too often leads to an Eastern Med stalemate. Of course, we don't have situational statistics to measure the win/draw of an Obriani given a juggernaut, or an Obriani given a Crimean Crusher by Turkey, but that 100% increase in solos speaks measures about the effectiveness of stabbing Austria in 1901. There are simply too many long term variables in the juggernaut, especially on the Russian side, to assume that a Russia/Turkey alliance will steamroll the greedy Italy.

Tl;dr: given the numbers and the power of Italy over Austria, why would any Italian player open with a Lepanto?
If I am Austria and Italy stabs me in 1901, there is asbolutely no way italy is surviving that game, plain and simple. I will support Turkey into every centre that i own and watch as Italy fades equally fast as I do. Sorry to the western powers for taking away solo-chances from you as at this stage only Turkey can do it. Were you happy with your choice, Austria?

I will also say that I have more gunboat solos with italy than any other power. In none of these have I stabbed Austria before 1903. Usually 1903-1905 is your only chance to do it, otherwise it will be too late.

As Austria in gunboat at this point I almost always open VIE-TYR. The crusher opening si hugely popular right now and I am doing everything I can to try and limit its uses. it throws games right out of balance right from the get-go, and is not as good for Italy as most of you think.
Rancher (1652 D(S))
27 Jul 12 UTC
good, now we know your stragedy, Lando ...
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
I think that still validates my argument that the Italy/Austria relationship is the most unique for any bordering country on the board. If France takes Munich in F1901, Germany can easily recover and still solo, the same goes for England taking Brest, Germany grabbing Paris or Marseilles, or France grabbing London. Those are by no means crippling blows. But if you're Austria, and you lose Trieste or Vienna in 1901 to Italy or Budapest to Russia, you might as well hold that grudge, because its the most satisfaction you'll get out of the game.
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
Also, Lando's strategy is the natural evolution of the game. As soon as one country starts to favor a particularly effective opening, other players will find ways of negating that advantage.
I disagree that Russia in BUD is a game-ruiner. You can always come back since Russia can be so easily knocked elsewhere.

I also don't think that an Italian stab kills your game earlier. I always remember a game where Eden was Italy and I was Austria, he went right for me really hard. I just stopped thinking about anything else and defended him. He disbanded a unit thatc ould retreat. I knew he understood and we subsequently went and formed an alliance that lasted until the end of the game.

I think too often Italy cannot see a mistake when he has made one - the move to TYR and subsequently against Austria can work in rare instances, but when Austria defends properly, a smart Italy can move to re-adjust and both can continue the game with good chances.
orathaic (1009 D(B))
27 Jul 12 UTC
Balkans gambit seems rather risky to me, yet many austrias i have seen in full press try it and lose little.

The problem, for austria, is not i think turkey and russia working together but that even if turkey invades russia in '01 and continues a true assault; once the south of russia is dealt with turkey is coming for austrian centers.

Italy on the other hand has a choice of allies, can wipe out austria and then decide which of russia and turkey to ally itself with. Or if they become busy fighting each other ignore both and head north/west...
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
I've had that experience as well, but I've also had experiences where I successfully defend an Italian stab and they just keep trying until France gets big enough to take Tunis and move into Piedmont. I've also seen and played too many Italys that try the Lepanto and fail to make any headway in Turkey since the move is so obvious and easily defended. I just don't see the benefit in committing three units in an attempt to get Smyrna that results in a solo half as much as an Italian stab. If the Lepanto fails, it's difficult to change your approach midgame. If the Austrian stab fails (unless Lando is Austria), at least you've got two armies in an easily changed position.
Ever heard of Chainsaw Diplomacy? If not, you should read this: http://devel.diplom.org/Zine/W1998A/Windsor/Chainsaw.html
Rancher (1652 D(S))
27 Jul 12 UTC
@2ndwhite - can you do an engaging analysis of Eng v Turk over on vdip too?

high five though bro, that first seven paragraph post is the stuff we Diplomacy geeks live for, love it
"If the Lepanto fails, it's difficult to change your approach midgame." I disagree with this as well. I think the lepanto bounce then a move to AEG sets up a great take on GRE, which is truly the most important centre for italy. With an army in Greece, Italy will win out the east every time.
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
Yeah, it's a slow morning at work. If I devoted that level of energy to this final paper staring at me on my other screen as I did to that breakdown, I'd be done with this damn graduate program already.

EvT analysis: P(E victory): 1, unless E = idiot, although we don't play EvT nearly enough for me to prove that hypothesis :)
Gobbledydook (1389 D(B))
27 Jul 12 UTC
I think Italy attacking Austria in 1901 is a pretty bad idea.
If Austria is competent he will throw everything against Italy until he backs off which means Italy doesn't get anything out of it before Turkey wipes the floor with Italy.
2WL made a convincing case for *starting off* by attacking Austria, I think. You don't even necessarily have to succeed; the mere attack itself will have Austria on plan B for the rest of the game and at least cut down Austria's solo chances, which is the key point behind attacking Austria in the first place. But you needn't stick with that - as Lando already recounted, he and I have an excellent game somewhere (which I might be able to dig up) that demonstrates the old axiom about Italy is still true: be flexible. Go for the attack - it's a good strat - but if Austria blocks you, and manages to defend itself for a little bit, own up to your gambit's failure and work it out.
And yes, EvT analysis should conclude PE victory = 1. ;)
orathaic (1009 D(B))
27 Jul 12 UTC
EvT, now we're talking... wait, is it really a cake walk for E? i didn't think so. i'm sure i've lost as either E or T... what would bring some balance?
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
Turkey starting with a fleet in Smyrna would level the playing field tremendously.
Al Swearengen (0 DX)
27 Jul 12 UTC
@2ndWhiteLine - Regarding your original post, that seems decent analysis and good writing. I suppose I'd say that I agree with or wouldn't want to contest most of what you've written, save for one point, that a powerful Austria will eventually need Italian centers to solo.

The thing is, there are many more than 18 centers available outside of Italian territory. There are something like 25 centers available even assuming that Italy gets Tunis and expects Italy to stay out of the French provinces, fully 7 more than would be needed even to solo.

Too many players, IMHO, base early strategies in the game upon wild projections about how the end game is likely to play out, projections that tend not to amount to much as gameplay progresses. These same players have ignored broad categories of opportunity for strictly irrational reasons, and have squandered considerable resources to block unlikely threats.

The other implication is that players must take as sacrosanct a dogma that one must invade one's closest neighbors in order. Just to be honest, if one is at one's last day of summer camp playing a live FtF game with some compatriots that one is unlikely ever to see again, then yes scooping up a bunch of points in an extreme hurry is no less an unreasonable goal than the other sort of shenanigans that are likely to accompany sophomoric play.

Basically, what I'm alluding is that any two countries on the board can ally with each other, and with only two or three exceptions any two countries may reasonably conduct war against each other. Sure, some targets may be attacked with greater logistic ease than others. But think about it. Imagine if the United States had, at the outset of the war on Terror, invaded Canada for the reason that Afghanistan is "too far away" or if Ireland attacked England right in the middle of the Olympic games for the simple reason that "England is close by and likely to attack us if we don't attack them."

The unfortunate side effects of these lines of thinking is that they make the game less interesting. If strategies are all cut and dry, then the game of Diplomacy becomes what scientists would refer to as a "closed field," which would be no more exciting than a game of tic-tact-to. Without trans-oceanic attack or region-spanning invasions, Diplomacy becomes much more like another popular board game, Risk, which I think most of us would acknowledge to be a drastically inferior game.

The start of the game is really too soon to begin planning end game necessities - indeed if you already feel by 1902 that a certain country needs to be taken out for security reasons merely by virtue of the geometry of it's starting territories, this does in fact fly in the face of the spirit of the game.

Sure, a game where one negotiates a fairly complex standoff with a powerful neighbor does require a bit more effort than an attack, and an invasion of a distant country may actually extend the game time by 10% or so. But players wanting a quick match are better of playing something like the video game "Command And Conquer" or Diablo III. Indeed, quick matches were the reason that real-time strategy games were invented.

Additionally, even phrases like "Juggernaut", etc. represents what a media analyst would refer to as FUD - Fear, Uncertainty and Doubt. What I'm saying is that if you're playing a Diplomacy match and someone warns you of the (Russia-Turkey alliance) Juggernaut, they are either trying to irrationally scare you or they themselves are quite feeble-minded and superstitious. Labeling countries with fear-terms is not conducive to skilled play and represents an attempt, usually, of a smart player to manipulate (and insult the intelligence of) a weaker player.

In conclusion, what I mean to point out is that many of the statistics are meaningless. If Italy and Germany want to ally, there is no reason they cannot profitably do so. If Italy wants to attack England, given a little patience, there is no reason this cannot be successful. I hate to put words in antibody's mouth, but I have a hard time as envisioning Kissinger as not being disappointed by game-play during which all options are not on the table. Forming preconceived notions about which countries can or cannot ally safely is not conducive to competitive play. I hope that you will agree that the game of Diplomacy is more fun if all options are left on the table.
I once saw Italy open their fleet TYS-WMS-MAO-IRI-LVP in order, they successfully took LVP.

Al - the beauty is it only takes one person thinking dynamically to get the game away from the cookie-cutter jugg vs. CT vs. E/F.
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
Al, I'm just calling it like I see it. I think a discussion like this is a great way to get rid of a lot of the 'preconceived notions' about the game and to spark discussion about different approaches to the same game. For example, next time I play Italy, I'm totally going to take Liverpool. Why not? I've got a bunch of strategies in my back pocket I want to try out, except I usually play gunboat out of convenience and I rarely get the country I was hoping for.

I think you'll all agree that it's easy to get stuck in a rut in this game, especially when you play a lot of gunboat. In a recent live game as France, I was considering a relatively crazy (for me) opening, but I instead went with the standard MAO, Burgundy, Marseilles support to Burgundy opening because shit, it's gunboat and I'm France. I ended up winning, but that's beside the point.

I played a FP game not too long ago as Italy with Eden as Germany. He opened Munich-Burgundy (Germany wasn't the brightest player) and I opened Alpine Chicken, but in the fall, he supported me to Marseilles and France was gone in three years. It was a hell of a lot of fun and the two of us ended up drawing with Russia.

Unfortunately, you don't always play with players of Eden or Lando's caliber. The vast, vast majority of players on here are idiots. I won't name names (insert Zmaj joke here), but in Diplomacy, most good players have a certain sense of what works and what doesn't. There is a kind of thrill involved in trying something new that works, but more often than not, it doesn't. Besides, fun and failure both start out the same way. Certain approaches to the game have become the standard because they are effective. Before I joined this site, I never would have dreamed of bouncing Russia in Sweden, but it works well enough to become a given in most games. If Italy and Germany want to ally, that's great, go ahead and do it and you'll probably be better off. I was. Eden was. In my original post, the preconceived notion was that Italy and Austria HAVE to work together. In my experience playing Italy here, I've taken a step back and said "wait a minute, there's really no need to work with him." In general, I've been better off as Italy for it.

The bottom line, though, is that Diplomacy is always changing because it's a game played by humans with the ability to talk and reason and think. What works one day is probably not going to work the next day. I'd venture that Lando's opening of Trieste-Venice will probably become pretty standard over time on this site, just as the number of Obrianis have increased. There aren't many constants about Diplomacy, and it's a beautiful thing.
slyster (3934 D)
27 Jul 12 UTC
@ President Eden: You said: "Go for the attack - it's a good strat - but if Austria blocks you, and manages to defend itself for a little bit, own up to your gambit's failure and work it out. "

I have to disagree with you there. Sure attacking Austria right off the bat *can* be a good strat. But I disagree with the part where you're suggesting it's the way to go.

There can't really be a discussion there for me, as there are no context to a game, so all of this is speculation, what we're talking here, except those that have put concrete games where a specific move was good.

Briefly, I think what resumes my thoughts is: "Always put Diplomatic considerations in front of Tactical considerations". That is the heart of the game IMHO and there can't (or shouldn't) be only one way to play your country.

Attacking Austria in S01 or not... There's too much *what ifs* in my own opinion.
What if:
-Austria is the one you feel is the most genuine and trustwrthy on the map?
-You understand that Turkey is lying to you, and Russia is not someone you want to ally with?
-England is sending you genuine press, and E, A and you are having solid talks through the first round?
-There's a 3VF scenario shaping up, and you get along well with Germany?
-*Insert your favorite "what if" question here*

Although, if you were mentionning this regarding a gunboat game, I agree that you can do the same opening every single game, as there are no pre-game talks (well... never!) in a GB.

Those were my 2 cents...
VIE-TYR not TRI-VEN, don't want to give up chances on Greece, right?

Traditionally, people have placed huge importance on opening moves. A quick google search and you will pages and pages on each of the different openings, when to use, when not to, etc. I think this is mostly bullshit. The essays likely appropriately described why it can work, what beenfit it might have - but is any opening really better? I would say no.

I think that a good player can make any reasonable opening work. I have seen England accidentally bounce in NTH and do OK in the game. Likewise, I have seen Germany open aggressively against Austria and make it work. It all depends on appropriately understanding your opponents and then appropriately usign that information or influencing it.
Gobbledydook (1389 D(B))
27 Jul 12 UTC
Lando I think it's worse to let Russia into Galicia than Italy into Tyrolia to be honest.
I disagree, Russia cannot build in GAL or RUM so the odds of him keeping BUD or VIE assuming he does take one are lower than the odds of Italy keepign TRI. Also, a Russian who ends up in GAL is not necessairly anti-Austria. That is a neutral Russian opening and the lack of bounce may even motivate him to be pro-austria. On the other hand, Italy moving to TYR and VEN is unambiguously anti-AH.
2ndWhiteLine (2606 D(B))
27 Jul 12 UTC
I agree with Lando, an Italy in Tyrolia poses a significantly bigger threat than Russia in Galicia. It's no bigger threat than France moving to Marseilles is to Germany.
*Burgundy

I agree with this. Similar to England opening to ENG, not worth it for France to cover BRE in 1901 as it will always be re-attainable in 1902. Might as well cede BEL to G and move to PIC. Then build in PAR and push for it with all three units.
Yonni (136 D(S))
27 Jul 12 UTC
First off, I think people are discussing two different games here - diplomacy and gunboat.
; )

But kidding aside, I find that my willingness as Italy to attack Austria has so much to do with Russia. I think an Italian/Turkish alliance might be the most unnatural (I'm not saying impossible - before people jump down my throat with beautiful examples of IT alliances) on the board so having some confidence in a receptive Russia is key.

Furthermore, like was said, if you don't have help to quickly dispose of Austria and France gets an idle fleet you really just take one step forwards to take two steps back.
I think I/T is one of the most effective alliances on the board. However, it is so effective that it succeeds so quickly that it is doomed to fall apart within like 5 years when the whole east is conquered.
It is almost as good as E/R
Yonni (136 D(S))
27 Jul 12 UTC
I just find it so difficult not to trip over each other that as italy I would not have much faith in allying with turkey after Austria is disposed of.
Well, I like it is the most effective way to get rid of Austria and control the south/east in an alliance. I also like it because Ionian is safe as Italian, Turkey cannot build fleets on its border so there is no risk of him forcing it (he lies and builds a fleet Italy can likely move to hold this line.

There is obviously opportunities to stab on both sides, but it is no weight in favour of either - another good thing in an alliance.

They can even keep it going as Turkey moves into Russia and Northern Austria while Italy moves after France.

On the same token, I believe whatever someone wrote above - any alliance can be amde to work.
slyster (3934 D)
27 Jul 12 UTC
@Yonni: true that having Russia as an ally, being Italy, is deadly and clearly one of the best scenario for you if you are Italy. But again, there's too many factors to consider outside of this alliance. Funnily, while I really think IR is the strongest alliance to have being Italy, I never ended up allying with Russia because I never clicked with the one who was playing it.

Talking about factors we have to consider, I remember that one time where I was Russia and I considered Germany being my long term ally from the beginning, but it all changed when he stabbed me after some years... Oh, wait! I think I'm posting in the wrong thread here, right?!? ;)
Yonni (136 D(S))
27 Jul 12 UTC
haha, yeah, both GR and IR make for pretty strong alliances. I guess the only thing to take from those scenarios is that you can't keep an alliance ; ).
Al Swearengen (0 DX)
27 Jul 12 UTC
@Lando
No, I agree. Some of my most enjoyable games are the least conventional.

@2ndWhiteLine
No, I agree. Any discussion forum such as the one we're posting on is bound to attract gossip, and certainly gaming strategy is the sort of gossip that's most interesting to game aficionados. I cared enough about the subject matter enough to click on your post, and I was interested enough in what I read to take the time to respond. Your post is certainly a lot more engaging than most of the political discussions, IMHO.
ODaly (236 D)
28 Jul 12 UTC
Going back to an earlier point about the vast amount of publications regarding opening strategy. While I agree that the first two or three years are hardly a reliable measure of end-game performance, I think it's so deeply discussed because it is the only time in the game when board positions are predictable.

It's much easier to speak in-depth about where to put pieces in the first couple years because the game always starts identically and there are relatively few deviations and circumstances to consider. Discussing the transition from mid-game to end-game may be the most impactful way to contribute significantly to one's ability, but even by the time a game gets to '05 or '06 there are so many factors and possibilities to consider that most of the topic is subjective guidelines and best practices. Practically the only concrete advice for end-game play is regarding the construction and nullification of stalemate lines.


35 replies
Bob Genghiskhan (1233 D)
28 Jul 12 UTC
EOGs for gameID=95944
5 replies
Open
djakarta97 (358 D)
27 Jul 12 UTC
Diplomacy Puzzles
This thread will consist of Diplomacy puzzles. You will be given a situation in a gunboat game and have to figure out how someone can win the game. It's basically like the chess puzzles in the newspaper except it's Diplomacy.
7 replies
Open
obiwanobiwan (248 D)
27 Jul 12 UTC
Islam in the UK vs. Islam in the US?
Old article, but still, since I learned that Islam was as prevalent in the UK as it was (or seems to be, perhaps it isn't that prevalent?) I've found that fact a bit odd...why is it growing in the UK? Especially among WOMEN--according to the article, 66% of converts are women...in a religion that's certainly portrayed as being perhaps more culturally restrictive towards women, why is that? And the UK vs. the US--what difference is there in attitudes towards Islam, if any?
11 replies
Open
djakarta97 (358 D)
24 Jul 12 UTC
Turkish Gunboat Strategy
I mean, Turkey is a pretty good country to play for in a gunboat, but it soon becomes hard for Turkey to cycle armies to distant fronts because their home SC's are so far from the battle. Any suggestions?
25 replies
Open
djakarta97 (358 D)
27 Jul 12 UTC
Old Games
I was recently looking through the first WebDiplomacy games (gameID=100, gameID=7000, gameID=3 {which was won by Kestas}). What seems to puzzle me is that a the pot in these games is always less than what the players win (in gameID=7000, the winner bets 10 and magically wins 420). Is there an explanation to this?
2 replies
Open
xiao1108 (453 D)
27 Jul 12 UTC
EOG classic!
The most awful game ever. 3CDs in first year. Germany/Turkey/Russia. I was not able to react to CDs in S01 but I have to stop Austria from taking all the share and decided to delay Austria. But guess what happens next, very wise France decided to backdoor me. I'm shocked that i survived until the draw while i dont understand why you guys would draw at all.
2 replies
Open
London198 (0 DX)
26 Jul 12 UTC
Trouble forcing players to draw in games
I just played a live gunboat where two other players and I reached a stalemate line against the 4th player. We effectively secured the line for 6 years and had all voted to draw, but the 4th player drew out the game until I accidentally misordered, costing us the draw. gameID=95811
22 replies
Open
Fortress Door (1837 D)
23 Jul 12 UTC
Fortress Invitational
details inside
37 replies
Open
SacredDigits (102 D)
25 Jul 12 UTC
North Korea snubbed at Olympics
At the intros to today's women's soccer game between North Korea and Colombia, the stadium screen showed the South Korean flag next to the images for North Korean player intros. The team walked off the field and somehow the Olympic people talked them into coming back out and playing, but I can't believe this was a mistake.
50 replies
Open
Retillion (195 D)
27 Jul 12 UTC
Question about Pause, please.
Can somebody please tell when a game is paused ?
3 replies
Open
KingJohnII (1575 D(B))
27 Jul 12 UTC
2 good players wanted
http://webdiplomacy.net/board.php?gameID=95556

Want to get this going now, so will accept any experienced players, even if they aren't high up on the ghost rankings.
Thanks.
4 replies
Open
orathaic (1009 D(B))
26 Jul 12 UTC
And just who are the rich anyway??
... http://thesocietypages.org/socimages/2012/03/16/is-the-american-income-gap-exceptional/
10 replies
Open
obiwanobiwan (248 D)
25 Jul 12 UTC
"What Do You Play, My Lord?" "Worms, Worms, Worms..." (Download?)
I don't play video games that much any more--when I do, it's mostly ROMS of old NES games--but I LOVE playing the Worms series, mostly Worms Armageddon and Worms World Party...I used to have a version downloaded and workable on my computer, but not now...
Anyone know a SAFE site where I can download the game/an emulator of it? Anyone else play Worms, and enjoy the strategic insanity? ;)
20 replies
Open
orathaic (1009 D(B))
26 Jul 12 UTC
Lobbying in Washington
http://www.bbc.com/news/technology-18996319

To me this seems to take power away from people. The people who spoke out against SOPA/PIPA... Sure the internet industry now rivals the entertainment industry for weight and lobby space, but is this democratic?
21 replies
Open
whaskell (90 D)
26 Jul 12 UTC
How does one provide the PERFECT support in a ANON game?
How is that possible, especially when the one providing support to a move is in the line of fire?
28 replies
Open
Macchiavelli (2856 D)
25 Jul 12 UTC
MODS : paused game needs to be drawn
mods - game ID is 88000
all players voted to pause, one never returned to unpause
all remaining players have voted to draw
can you draw this game for us please?
6 replies
Open
Al Swearengen (0 DX)
26 Jul 12 UTC
Want to beat up Achiellies in a spirited, slow match?
As per below
14 replies
Open
mapleleaf (0 DX)
26 Jul 12 UTC
Can YOU spot mapleleaf?
Me, missus, maybe a son or two, and maybe a buddy at the Toronto Beaches Jazz Festival tonight 9-10 pm-ish.
4 replies
Open
KingJohnII (1575 D(B))
26 Jul 12 UTC
Ghost Rating question
If someone one a World Dip game, would that give them many more points than a Standard game, as they have beaten more opponents?
6 replies
Open
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