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A place to discuss topics/games with other webDiplomacy players.
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Barbosah (351 D)
20 Mar 07 UTC
Translation
Hi, I'm new here.

Is there anyone translating phpDiplomacy to portuguese?
1 reply
Open
TIlsherm (100 D)
20 Mar 07 UTC
New Player, New Game
Created a new game... looking for players... first time n PHP...
0 replies
Open
Chris Cross (100 D)
19 Mar 07 UTC
Who has Won the most games?
it would be nice with we had a records chart somewhere on here!
10 replies
Open
concomitance (100 D)
20 Mar 07 UTC
Syntax Error
I'm not able to get back into my game "For Love of the Game"

It takes me to a screen that says:

Error triggered: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 2.

The details of this error have been successfully logged and will be attended to by a developer.
3 replies
Open
opripom (2853 D)
15 Mar 07 UTC
Gamemaster messaging zone
the space seems to be too small for all the messages of one turn. I cannot see if all my supports were given or if an enemy army cut my support. And I only have 13 armies&fleets. Could the space for those messages be increased?
10 replies
Open
Mendoek (298 D)
20 Mar 07 UTC
dumb game name
new game. interesting name. join up. :)
0 replies
Open
Emerson (108 D)
20 Mar 07 UTC
Join Dog Pit
new game, no password
0 replies
Open
Zogg (411 D)
19 Mar 07 UTC
Friendly Fire Bug
You cant defeat your own army, however, this happened:

10:21 PM Autumn 1912, Diplomacy: Your fleet at Tuscany successfully supported the fleet at Tyrrhenian Sea move to Gulf of Lyons.
10:21 PM Autumn 1912, Diplomacy: Your fleet at Tyrrhenian Sea moving into Gulf of Lyons recieved move support from the fleet at Tuscany.

10:21 PM Autumn 1912, Diplomacy: Your fleet at Ionian Sea successfully supported the fleet at Naples move to Tyrrhenian Sea.
10:21 PM Autumn 1912, Diplomacy: Your fleet at Naples moving into Tyrrhenian Sea recieved move support from the fleet at Ionian Sea.

10:21 PM Autumn 1912, Diplomacy: Your fleet at Tyrrhenian Sea attempted to attack the fleet at Gulf of Lyons, but failed.
10:21 PM Autumn 1912, Diplomacy: Your fleet at Naples sucessfully defeated the fleet and moved into Tyrrhenian Sea.
10:21 PM Autumn 1912, Diplomacy: Your fleet at Tyrrhenian Sea was overwhelmed by an attack from the fleet from Naples, and forced to retreat.

Game ID:354
5 replies
Open
Rait (10151 D(S))
19 Mar 07 UTC
Not able to retreat....
In the game 'warrr' I'm forced to retreat from Spanish SC - for some reason I'm not given any places to retreat in the menu although I should be able to retreat either to Western Mediterranean or GOL.
1 reply
Open
admiralnelliott (3783 D)
18 Mar 07 UTC
Full List of Orders
I was recently playing as Austria game where a German army was supported into Vienna. The problem is, I don't know who supported it- either the Russians or the Italians could have. It would be nice to have a place where everybody's orders were laid out for that particular turn. Is that possible? It would also be useful in other situations, for example, if you were trying to see how an opponent tended to move. Thanks!
4 replies
Open
KaaRoy (0 DX)
18 Mar 07 UTC
Conversation history
I don't seem to be able to look at conversations older than a couple of days with any of the other players. Is this intentional, or is this a bug?
4 replies
Open
braddles31 (100 D)
18 Mar 07 UTC
battlefield
pls join
0 replies
Open
braddles31 (100 D)
18 Mar 07 UTC
warcraft 1 game open...
pl join
0 replies
Open
fastspawn (1625 D)
16 Mar 07 UTC
I can't enter Prague Spring
I have this error when i enter one of this games we are playing

------------------------------------------------------------
Error triggered: mysql_connect() [<a href='function.mysql-connect'>function.mysql-connect</a>]: Can't connect to MySQL server on 'mysql.phpdiplomacy.net' (115).

The details of this error have been successfully logged and will be attended to by a developer.
-----------------------------------------------
13 replies
Open
Rait (10151 D(S))
16 Mar 07 UTC
Sorting letters in forum
I see continuously people asking the same questions over & over again & raising the same problems or refering the same bugs. I think this issue might have been also already discussed in the forum, but wouldn't it make sence to create some kind of folders to Forum which would help at least a little bit to differentiate & sort letters (like 'bugs & fixes', 'technical errors & problems', 'genral discussion', 'diplomacy rules', 'new games' etc.) thus make it easier to people to participate in discussions & find answers to questions (perhaps also some type of FAQ would help).

I have to admit that I don't have also have either time or will to go through all the letter-pile to make sure that this hasn't been discussed before.
6 replies
Open
eoin (360 D)
16 Mar 07 UTC
Anonymous games?
I don't know if it's been brought up here before but I can't find it with a quick search of the forum.

Is there any possibility of anonymous games? I know it would take quite a bit of a change in the way games are created and joined.

I.e. If I want to start an anonymous game I hit create game selecting some kind of option on the way. Then it shows up on the join game screen as a "There are anonymous games available, click this to join one of them" Obviously there would have to be a number of them or it'd be easy to figure out who was playing where.

Then in the game user names are blank, just country names available. There's no way to stop players telling each other who they are but why would they.

Then after the game, all the players are unmasked.

Apart from is it possible, is it something people would like or use?
opripom (2853 D)
16 Mar 07 UTC
This option would be great!
EricHerboso (836 D)
16 Mar 07 UTC
I agree; can this easily be implemented?
Noodlebug (1812 D)
16 Mar 07 UTC
I dunno, I like to see the people who I know make fake treaties, who I know work with their friends regardless of their interests, or who I know just generally can't be relied on.

Too many games I've started have been rendered completely uncompetitive, where nothing I said or did would have made any difference to the outcome. If I have to play with these people at all, I really would prefer to see where they are. So no, I wouldn't play in an anonymous game.
Worldbeing (1063 D)
16 Mar 07 UTC
That's the whole fun- you don't know who you're making alliances with, whether they'll betray you or when.
OK, there are those who would give it away- those who capitalise their pronouns, to take an example I know of. But it'd be much more challenging.
Noodlebug (1812 D)
16 Mar 07 UTC
It's already like that if you play open games, it just gets annoying when the same name causes problems in different games. Most players I play against, I know nothing about and even ones I work with successfully in some games (such as your good self!) can ruthlessly destroy me in another!

Each game needs to be uniquely identifiable (so you can find it!) so people who want to work together with their mates can get round the anonymity problem, whereas people who just want to play competitive games where everyone is trying to win are more disadvantaged.

If you can see the problem players, you can avoid them, or at least warn everyone else in the game what's going to happen (whether or not they believe you or do anything about it!)
Rait (10151 D(S))
16 Mar 07 UTC
I would probably be the one 'who would give myself away by capitalising pronouns' ;)

But I think playing anonymous games would be good idea. I have been told many times by different people that they would definately fight with me or against me just because who I am, what is my experience or rank. This can often spoil all the fun...
Rait (10151 D(S))
16 Mar 07 UTC
I also found good point in Noodlebug's last letter - I also find myself annoyed when people can't make difference in between different games & say something like 'hey, You destroyed me in last game, under no circumstances I will cooperate with You in this game.....' rather than trying to bargain according to their positions & power in current game.
Noodlebug (1812 D)
16 Mar 07 UTC
You can work with people without trusting them... but after 2 or 3 (early game) betrayals over different games you realise it's not worth the effort. So in that respect there are people I won't co-operate with. But they deserve it!

I believe credibility is a key thing in diplomacy (and Diplomacy), and people will be more willing to trust you and help you in future games if you deal with them in an honest way. (Call it the "truth dividend!"). Thus far, my success rate seems to compare favourably to committed double-dealers!
Writhdar (949 D(S))
16 Mar 07 UTC
Anonymous games have a wonderful element of surprise that is missing when you know the other players. Sometimes you are on the wrong end of the surprise so you actually have to think about that possibility rather than simply relying on your good friends to play along.

Anonymity also reduces that bane of independent players, pre-formed alliances amongst friends.

The real "problem players", in my opinion, are the "civil disorder" crowd - other internet diplomacy sites keep track of this and will take action against them.
eoin (360 D)
16 Mar 07 UTC
The main reason I would be interested in this is because with anonymous games players would be forced to rely on their impressions of the other players only within the context of the game. So you couldn't say I trust player A because we've worked well together but I don't trust player B because they backstabbed me in our last game.

I don't know if this is preferable or not and I think it varies a lot from player to player.

Fact is that it is very difficult to get complete anonymity anyway but this might help avoid the buddy system of playing... if that's what people want. Otherwise we could get to the point of guilds /factionsforming outside of the games so people know who they can always rely on during games.
kestasjk (64 DMod(P))
16 Mar 07 UTC
I think having some sort of anonymity might make things more interesting, and I think it'd work well with a points system to try and exclude the civil disorder players.
However I think it's a bit of a luxury feature, and it'll probably be a 0.9+ feature. 0.8 is already pretty loaded up with feature requests.
dangermouse (5551 D)
16 Mar 07 UTC
I definitely like the anonymous game idea, but won't people who know each other outside the game just tell each other which country they're playing?
figlesquidge (2131 D)
16 Mar 07 UTC
I had thought of suggesting this some time ago, but as with Kestas' comment, I thought it wasnt worth yet suggesting.
Also, if players are 'unmasked' at the end of the game, then it would in my opinion change the way the game was. In a cloaked game, I would feel able to try out different strategies, and would be more happy to backstab. However, if this was visible to those in outer games, this might change things . . .


13 replies
Ralyndi (1106 D)
16 Mar 07 UTC
Away message
I'll be away for a week, starting tomorrow. I'm sorry if I had any games with you, but I won't be moving anymore. xD I'll start up again when I get back. Byebye!
2 replies
Open
Gautman (289 D)
16 Mar 07 UTC
Submitting moves
Question - if a player updates his orders but does not finalize, do the updated orders go through at the end of the phase, or do all of this pieces hold as if he had not submitted orders. Thanks.
4 replies
Open
benny (100 D)
15 Mar 07 UTC
Switching between countries
In the game "The Great Powers" I got these messages in GameMaster:

12:53 AM Spring 1913, Diplomacy: Your army at Trieste engaged the army at Budapest head on, but your unit lost.
12:53 AM Spring 1913, Diplomacy: Your army at Trieste was overwhelmed by an attack from the army from Budapest, and forced to retreat.

Why didn't my unit in Trieste switch places with Tyrkey's unit in Budapest? It is obvious that he moved with Budapest to Trieste and had support from Serbia, so he definitely should have gotten Trieste, but there is no reason why my army at Trieste is now forced to retreat or disband. It should have moved in to Budapest as it was ordered...
And just to be clear, Turkey didn't order any of his other units to move into Budapest as well, so that couldn't have been the reason.
5 replies
Open
hyperbolic (233 D)
14 Mar 07 UTC
unit creation
what happens if you create two units in the same territory?
9 replies
Open
figlesquidge (2131 D)
14 Mar 07 UTC
Another Poll: Linear Convoy's
Right, as the thread below has got very very long, I'm starting this to ask:
Do people think that convoys should be linear or not? It is not to much more work to make them non-linear as far as the adjudicator goes, but it's the user interface that would become complicated.
Comments . . .
6 replies
Open
Noodlebug (1812 D)
12 Mar 07 UTC
Disbanding order
If someone doesn't enter orders, and they need to disband units, how does the game decide which units are disbanded? Can this be predicted to influence strategy?
7 replies
Open
kestasjk (64 DMod(P))
11 Mar 07 UTC
Changes:
figlesquidge made a couple of neat changes which have taken me way too long to merge in:
- You can now select whether to build fleets in the north or south of coastal territories
- The game now ends when you have 18 supply centers, not 18 units
Good stuff :)
22 replies
Open
Omar87 (100 D)
13 Mar 07 UTC
How do I actually get on the games?
I have tried getting on a new game, and I type in my password and then it won't let me on. I know I have been typing it correctly, but it's still not working. Any help lol?
3 replies
Open
eonwe (411 D)
13 Mar 07 UTC
Game "EatersofWorld" hanging
The message "due now" has been up, and all of our players finalized a few hours ago. Is there anyway to fix this?
4 replies
Open
benny (100 D)
13 Mar 07 UTC
not finalizing orders
What would happen if you give orders and update untill all orders are complete, but don't hit the finalize button? I'm asking because it would be good if you enter orders which you're not yet completely sure of, but you might not have time to log in later and finalize them or change them.
4 replies
Open
KaaRoy (0 DX)
13 Mar 07 UTC
Self dislodgement suspected
I suspect that in game "Magyar", in Spring, 1909, an Italian fleet moving from Naples dislodged another Italian fleet on the Ionian Sea. Please check if this is what really happened. The original Diplomacy rules do not allow self dislodgement.
3 replies
Open
Gautman (289 D)
13 Mar 07 UTC
Support hold didn't work
I'm France in the game Norloch. Autumn 1909: Gamemaster says my army at Ruhr successfully supported hold at Kiel, but it also says my army at Kiel was overwhelmed by an attack from the Baltic. Not sure why this happened - any help/info would be appreciated. Thank.
2 replies
Open
eoin (360 D)
13 Mar 07 UTC
skipped a turn
Hi there in game "European Vacation" - http://phpdiplomacy.net/board.php?gid=427 we seem to have skipped a turn? It is now spring 1906 when I think it should be autumn 1905?
2 replies
Open
kenny199 (100 D)
12 Mar 07 UTC
support hold
is it true that two units can support hold eachother and if so wouldnt constantinople/smyrna be inpentrable unless someone was in the black sea. in a game i play turkey and i only have my homeland territories left but they cant get into con. because they cant get into constantinople
6 replies
Open
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