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Metternich471 (137 D)
08 Mar 07 UTC
"the game map" tooltip
It might be well to remove the alt="The game map" from the mini-map so that the tootip doesn't appear. It's kind of annoying when I'm using my mouse pointer to "think" :-).
4 replies
Open
Alfa (1308 D)
08 Mar 07 UTC
Large Map Error: Memory Size Problem
There's an error for the large/zoomed in map that is preventing it from being displayed. I've noticed this on multiple games of mine and as far as I know, it's only been happening today.

Here's the error message:
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 5200000 bytes) in /home/.mio/phpdiplomacy/phpdiplomacy.net/map.php on line 121
2 replies
Open
TheGreatDekuTree (148 D)
08 Mar 07 UTC
Map Error
Why in the thumbnail of the map are there two islands which stay neutral orange, no matter what territories are occupied? In the full view of the map they are fine though. Is there a reason for this or not?
12 replies
Open
rogé (100 D)
08 Mar 07 UTC
Gateway
started a new game
Please join it
0 replies
Open
pedestrian (493 D)
08 Mar 07 UTC
new game "cloak and dagger"
i started a new public game, "cloak and dagger".

please join.
0 replies
Open
Gautman (289 D)
07 Mar 07 UTC
Civil Disorder
I'm in a game called Norloch with Gissett. I don't think he's submitted moves for several turns - it says he hasn't logged on for 5 days. Can anything be done? Hope you're ok Gissett.
10 replies
Open
cyhawk (100 D)
06 Mar 07 UTC
Yet another bug
Autumn 1906, Diplomacy: Your army at Galicia prevented the army at Rumania from giving a support move against your army at Galicia.

My question is this: why doesn't phpDiplomacy use a polished adjucator as a backend? You could use Njudge, Diplojuge, jDip, or something else. phpDiplomacy has a great frontend, but I wouldn't play another game until the backend is replaced. I don't write fixed, because it seems to be hopeless.

If you for some reason really want a custom adjucator as backend there's no end of risk of bugs. To reduce them somewhat you could take a look at the DATC (http://web.inter.nl.net/users/L.B.Kruijswijk/) and strive to make your adjucator DATC compliant.

In the case that you can neither fix nor replace the adjucator in the foreseeable future, it would be great if you could at least alert new players to the glaring bugs. I've read the FAQ before starting a game here and it says that the only difference from the rules is that you can not make redundant convoys. I thought I can live with that. But it should also have mentioned that you can not support convoys, different coasts are practically not handled at all, you can't see the actions of other players, there's no shared victory and that I should expect all kinds of different bugs.

Note that other than the adjucator I think phpDiplomacy is really cool! :)
dangermouse (5551 D)
07 Mar 07 UTC
The first bit of your post is confusing. Give us some context so we can understand why that's a bug.
cyhawk (100 D)
07 Mar 07 UTC
You can't cut the support of an army that is giving support against you. Check out the last rule at http://phpdiplomacy.net/intro.php: "a unit which the support is being used against cannot force the supporting unit to defend itself".

Or am I wrong about this? (I'm quite new to diplomacy, sorry.)
figlesquidge (2131 D)
07 Mar 07 UTC
I've never found this problem before, and looking in the code It doesnt look like this is what happens. Are you sure this is what occured? Could you and the other player[s] involved post up the gamemaster responses please?
kestasjk (64 DMod(P))
07 Mar 07 UTC
It's a bug because you can't cut the support of a unit which is supporting a move against you. Though I thought that the adjudicator worked fine here, could you tell me the game ID and/or post a screenshot?

>Why not use an existing adjudicator?
First off I'm a computer science guy, not a web developer. I like dealing with security, the adjudicator, and SQL optimization+locking, not HTML and CSS, so I wouldn't want phpDiplomacy to become a shell for an existing adjudicator for that reason.

But mostly phpDiplomacy is about being user friendly. This means letting users get info into and out of the adjudicator easily. This has caused the order validation and processing code to become separate from the adjudication code, as it has to be if you want it to not let users enter bad orders, and especially when you want things like entering orders with drag and drop. If I had started off with an adjudicator I'd have to worry about whether or not it can validate orders without processing them, etc. With a native adjudicator you can just reach in and change it as you want.
The goal is an adjudicator which is both DATC compliant (Kruijswijk bugs me about this whenever I mention phpDiplomacy on the mailing lists ;-) ), and meets the needs of a web 2.0 Diplomacy implementation, and I don't think you find that in any adjudicator around.

You're right that the FAQ should give more warning though, thanks for pointing this out.
Metternich471 (137 D)
07 Mar 07 UTC
About the support problem: This just happened to me as well, but it turned out the adjucation was correct. In addtion to the rule that a unit cannot cut support against its self, the rules say that a dislodged unit's support is ALWAYS cut, even if the unit that dislodged it was the one it was supporting against.

This may not be what happened in your game, but it seems likely.
cyhawk (100 D)
07 Mar 07 UTC
Thank you for the answer, I find it reassuring. Still I'm not sure if you could not go the way of having a custom made validator between the user and an out-of-house developed adjucator. I praise the user friendlyness of phpDiplomacy, and validation is a big part of it, but I'm not sure it needs to be tangled with adjucation.

But if you enjoy working on the adjucator then go ahead, I'm sure there's nothing wrong with it that a few complete rewrites can't solve :). Seriously if you have the enthusiasm you can certainly fix the bugs -- I'm sure all of the other adjucators had tons of them too. Too bad it's in PHP. Were it written in Python I would consider giving a hand. (Of course if it were written in Python it would not have any bugs, hehe :).)
cyhawk (100 D)
07 Mar 07 UTC
Oh, right, about the possible support cutting bug!

It happened in this game: http://phpdiplomacy.net/board.php?gid=377

Here's a piece of screenshot:
http://csomalin.csoma.elte.hu/~cyhawk/supportcut.png

I'm Austria. My orders were Gal->Rum supported by Bud and Ser (I had a unit in Galicia of course :)). Russia's orders were Ukr->Gal supported by War and/or Rum and a support hold for Rum from Sev. Turkey also supported hold in Rum from the Black Sea (the bastards are conspiring against me :)).

So I think the results are correct -- Rumania was defended and Galicia was overwhelmed (I've retreated to Vienna as seen in the screenshot). It was just this strange message that caught my eye in the GameMaster box.
cyhawk (100 D)
07 Mar 07 UTC
It looks like I'm consistently mispelling adjudicator :). Sorry about that, I'll try to stop.
dangermouse (5551 D)
07 Mar 07 UTC
From your above statement the adjudicator was correct. No bugs here! :)
cyhawk (100 D)
07 Mar 07 UTC
But it is not the case that Metternich471 described. Rumania's support was broken -- while it was Galicia that was dislodged. Please explain how Galicia could break a support against itself.
dangermouse (5551 D)
07 Mar 07 UTC
Hmm, good point. I know the adjudicator usually processes that set of orders corrects (A->B supported by C, B->C results in A moving in to B). Maybe there's just something funky with the gamemaster message?
cyhawk (100 D)
07 Mar 07 UTC
Taking a look at the source it appears that the "can't cut support against self" rule is only taken into account when the support cutting attack (Gal->Rum in my case) is itself unsupported.

This makes it work for a large number of cases, but I don't think for all of them. In my case it seems that Russia must have supported the attack against Galicia from both Warsaw and Rumania otherwise his attack would have failed and incorrectly so!

I could of course be reading the source the wrong way.
figlesquidge (2131 D)
07 Mar 07 UTC
I agree with your logic. However, looking at the source, I cant find any reason why this didnt resolve correctly.
What do you suggest
cyhawk (100 D)
07 Mar 07 UTC
I'm not sure, and I'm in a hurry now, but my guess would be that in phase_diplomacy.php the parts with comments "Stand all support moves which are being attacked with >1 support" and "Stand all units which are attacking a support move with 1 support" should be changed to one piece of code with the comment "Stand all support moves which are being attacked from anywhere but the province against which they are giving support". I don't think the attack moves against supporting units have to be handled in any special way.

That would be my suggestion, but it's not worth much, because I don't understand the code that much. I have no idea why it is currently implemented the way it is. Why handle attacks with support differently from attacks without support?


14 replies
happy85 (100 D)
01 Mar 07 UTC
support
can I support hold a unit that is support holding another, I think the rules said i can but I heard somewhere i cant in php
8 replies
Open
Writhdar (949 D(S))
07 Mar 07 UTC
Alliance victories - 2nd thoughts
If alliance victories will be allowed, how about they count as NEGATIVE victories (i.e., -1) for the parties involved - this might encouage the back-stabbing we need.
Permanent alliances do seem unfair to the other players - it's a bit like the same person signing on with different identities - but you often need to ally to make headway. So, ways that permanent alliances can be made unattractive would be a good thing
6 replies
Open
hippykin (100 D)
07 Mar 07 UTC
What is the legal angle of implementing an internet version of diplomacy?
Diplomacy is a board game, like any other, surely the game concept is copyrighted, is this website legal, or one day will its owners be forced to close it down by whoever owns the diplomacy copyright?

I know copyrights do expire; I just want to check that this issue has been thought about.
2 replies
Open
dangermouse (5551 D)
07 Mar 07 UTC
Site downtime
I've been unable to connect to the site for short (under 5 minutes) periods a few times today. Has anyone else noticed this?
2 replies
Open
messer (100 D)
04 Mar 07 UTC
WW2-Axis/Allies/Turk
Please play Axis & Allied sides, and Turkey undetermined.
18 replies
Open
Magi (100 D)
07 Mar 07 UTC
Rules Adjudication please
What is the proper way to resolve the following :

Russian Army Bohemia Attacks Vienna
Russian Army Trieste Supports Bohemia attack on Vienna
Italian Army Veniza Supports Trieste

Austrian Army Apulia Attacks Trieste
Austrian Fleet Adriatic Sea Convoys Army from Apulia to Trieste
Austrian Army Vienna Supports Apulia Attack on Trieste

Thanks!
2 replies
Open
JonnyB.Cool (100 D)
05 Mar 07 UTC
questions about retreats
i have two questions about retreats of units

1) if i don't make an order during retreat phase, will the unit be destroyed?
2) if a country is in civil disorder and a unit is forced to retreat, what happens?
14 replies
Open
huntermanson (100 D)
07 Mar 07 UTC
New Noob Needs Advice
uhhh what is the best way for a person to get experience...
is playing other noobs good? email or reply...

or join my game... called 'jigga huff'
0 replies
Open
figlesquidge (2131 D)
07 Mar 07 UTC
Convoy's
Right, this is just a quick question, so please dont make it into a conversation. Since the major errors in convoys will take a long time to correct, I'm just offering a quick fix for supporting convoys. Just to check then:
To disrupt a convoy you have to force the unit to move out of its terriatory. Is this correct?
2 replies
Open
Spaak (522 D)
05 Mar 07 UTC
My two cents...
First of all: I do not consider myself an experienced diplomacy player, but I do have some remarks about things that affect the gameplay. I also don't want to offend the people behind this project, I just want to mention these things so that phpdiplomacy can only become better it the future... And I just wanted to know what other people thought about this.

-I know this is being debated in another post, but the sheer fact that there isn't a possibility of shared victory makes the whole idea about diplomacy a bit useless. If you know that you can only win on your own, you can't trust any of the other players; you know for sure you will get stabbed. I noticed in my games that the amount of diplomacy fades out towards a gunboat diplomacy level. I don't really care about the technical details (although I would advise to just follow the rules) as in the other topic, I just feel like it takes the strategic part out of the game...

-Is there a way to find out what the other players moves were? I just see the arrows on the map, but not the full orders. This is also pretty essential because it gives you insight if the other players have honoured their promises. I now have the feeling that I just have to guess what happened.

Any thoughts?
9 replies
Open
Elwood (1199 D)
06 Mar 07 UTC
Bug - Moves Finalised after Finalising Last in Spring
It's not a huge bug but I've had this problem a couple of times when I was the last in the game to finalise my moves. When entering them and finalising, I noticed my moves on the next turn were already finalised on hold for the next turn. This basically means that if you don't notice this immediately, you won't get a warning on the top of your page that a new turn has started in your game (unless you get a msg from someone)

In most of the cases I noticed this in time, but I missed it twice and so I didn't get a warning that a new turn started and thus all of my units stood on hold , making me miss the turn.

I don't have this problem if I'm the last one to finalise in Autumn. Then I get a problem msg (can't remember the exact sentence). I suppose this is because of building/disbanding units phase.
4 replies
Open
zaldin (100 D)
05 Mar 07 UTC
super armies
Wouldnt that ce cool if there were variants of armies kind of like rish where theres an infantry then a calvalry then an cannon type thing. What im getting at is i thinkit would be cool if diplomacy had infantry, armored divisions and various types of ships to spice the game up.
5 replies
Open
xoflram (104 D)
06 Mar 07 UTC
Help, New to the network here.
A few questions:

1. How do I message my friends who are also on this network?
2. I accidentally joined a game, can I cancel or back out somehow?
3. Are win/loss records kept?
2 replies
Open
Noodlebug (1812 D)
04 Mar 07 UTC
Comeback Kings
What's the worst position anyone reading this has come back from to win a game? 2 units? 1 unit? All home supply centres occupied?

I've got a mental block, as soon as I'm down to 2 I believe I cannot win. So I need some inspiration!
5 replies
Open
Chris Cross (100 D)
06 Mar 07 UTC
!!!!!!!!!!!!!!!!!!!!!!
i cant retreat from st Petersburg im in the was in the south coast and i wont give me any options to retreat!!!

http://phpdiplomacy.net/board.php?gid=392
2 replies
Open
messer (100 D)
06 Mar 07 UTC
Filter out passworded games
Any change this might be implemented?
1 reply
Open
dangermouse (5551 D)
06 Mar 07 UTC
5 & 6 player games
When a game starts with fewer than 7 players, are the countries in civil disorder random or are they set? (i'm asking about this site, i know the official rules state specific countries should be in disorder)
12 replies
Open
JonnyB.Cool (100 D)
06 Mar 07 UTC
Variant(s)
I wanted to ask if there will be (when phpDiplomacy is finished) any implementation of a few of the many variants of the game?

Especially i'm thinking about the "Fleet at Rome"-Variant. For everybody who doesn't know what that is: Played on the normal gameboard with normal rules and with only one difference: Italy starts with a fleet in rome instead of an army. (althoug a little change that really changes for Italy a lot)
6 replies
Open
Johnson (320 D)
07 Mar 07 UTC
Question about supporting a convoy move
I tried to convoy an army from Norway via the North Sea into Belgium. I had a unit at Ruhr support the move to Belgium. The support didn't work...I told it to support a convoy from North Sea into Belgium, because there wasn't an option to support the move from Norway.
Any thoughts?

08:24 AM Autumn 1904, Diplomacy: Your army at Ruhr's move support wasn't accepted by the unit which support was being given to.
08:24 AM Autumn 1904, Diplomacy: Your army at Norway is being convoyed to Belgium.
08:24 AM Autumn 1904, Diplomacy: Your fleet at North Sea is convoying the army at Norway through to Belgium.
08:24 AM Autumn 1904, Diplomacy: Your army at Norway attempted to move into Belgium but there was a stalemate.

Thanks.
2 replies
Open
YourDone (100 D)
06 Mar 07 UTC
Anybody interested in setting up a 1 day game some time this weekend
well all have to be on at once and willing to stick with it. If we get 7 people who are interested around 8 pm o'clock EST or 1 AM standard time Id make the game with a password for it
2 replies
Open
CaesarBenjimus (477 D)
04 Mar 07 UTC
Can't build in Greece??
http://phpdiplomacy.net/map.php?gid=422

I'm turkey, and I'm not allowed to build in Greece. ...is this a glitch or a rule? I can't build fleets nor armies.
7 replies
Open
jstepka (100 D)
06 Mar 07 UTC
install error
After finishing the install of phpDiplomacy, I receive the following error when testing my configuration:

'Couldn't create log file directory'

Which directory is phpDipolomacy looking to create or file?
1 reply
Open
Merano (2046 D)
06 Mar 07 UTC
Bug handling stalemates
have a look at the screenshot; seems that the russian army tried to move to sweden; as far as I remember from the official rules, my fleet in denmark should have moved to gulf of bothnia - so this is a bug isn't it?

http://666kb.com/i/amd94y6xed84qxnuq.png

05:22 PM Autumn 1905, Diplomacy: Your fleet at Denmark attempted to move into Sweden but there was a stalemate.
05:22 PM Autumn 1905, Diplomacy: Your fleet at Baltic Sea attempted to attack the fleet at Gulf of Bothnia, but failed.

05:22 PM Autumn 1905, Diplomacy: Your army at Norway attempted to attack the army at St. Petersburg, but failed.
11 replies
Open
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