Mafia XIII Game Thread
MAFIA XIII: LOST
Survivors! Oceanic Flight 815 has crashed on its way from Sydney to Los Angeles. You are stranded on an island with few supplies and many mysteries. After several days of establishing camp, gathering water, and building some sense of community, you discover that there are people among you who were not on the flight! You must now band together to find and eliminate these “Others” from your camp.
Others! A group of strangers has crashed on your island! You must investigate them, and wipe out any threats to your home in the name of Jacob before they discover who of your group has infiltrated their camp!
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INTRODUCTION
Mafia is an educated guessing game of epic proportions, challenging you to put your Diplomacy skills to good use as you become either 'Town' or 'Mafia', and analyze, argue, convince, lead, schmooze, lie, deceive, and hoodwink to win with the power of your words.
The Town's objective in the game is to lynch all Mafia members before the Mafia outnumber the rest of the Town. The Town can vote to lynch one player in each Day phase. Remember that mafia members are also part of the Town during the day and may manipulate the lynch vote to their liking.
The Mafia's objective is to avoid being lynched in the Day phases and kill Town members during the Night phase so that the Mafia outnumbers and can thus take control of the Town. The Mafia can vote to kill one Town member in each Night phase.
RULES
0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
ELABORATION
0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1. A minimum posting limit of two required substantial posts (and a vote included) has been set to reduce lurking. While inactivity is, on some level, an important part of the game of Mafia, players who provide nothing but a warm body serve only to reduce the degree of enjoyment and increase the degree of frustration of the other players in the game. Signing up for this game is an expression of commitment to taking it seriously – do not sign up if you believe you will not be able to spend any time on it.
2. All role PMs have been posted in the setup information below, and all players (regardless of alignment) will receive identical copies of the vanilla town role PM. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
3. Encryption is defined as posting an encoded message on public channels that an average person would require outside tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average webDip user could decode it without a decryption service, don't post it.
4. All in-game communications should be kept within the thread. The mafia will receive a QuickTopic thread for communicating with one another outside of the game thread during Night phases; aside from this, there should be no other forms of private messaging.
5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special chat room will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use these channels to discuss the game while it is still ongoing.
6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
VOTING
There are three levels of voting within the game: collective voting to lynch players in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.
The first level of voting is for whom you intend to lynch. Notate this vote with a pair of octothorpes before your intended vote target. (e.g., ##VOTE Eden) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during a lynch vote, no one shall be lynched.
PLEASE NOTE: If you do not use double octothorpes your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule this prevents vote miscounts.
The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to end the day as soon as a majority is reached (called a “quick hammer” or simply “hammer”). Notate this vote with a pair of octothorpes before the word end. (EX: ##END) The game will switch to the hammer mechanic for the duration of that day once a majority of players choose to do so. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day.
The third level of voting refers to Mafia members choosing their NK (nightkill) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Eden (< b > kill Eden < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie.
MISCELLANEOUS NOTES
SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section above for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the moderator/admin team, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. (Being in the Observer QT is acceptable). Replacement is not guaranteed.
TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at a moderator’s discretion, but don’t count on it. Phase shifts will be 7 pm EST.
MODERATOR/GM TEAM
The moderator/GM for this game is Chaqa (
userID=30476). PM me with any questions or concerns and I'll get back to you as soon as possible. The co-moderator/GM for this game is Fluminator (
userID=59788).
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FORMAT INFORMATION
19 players:
14 Town:
1 Doctor
1 Investigator
1 Vigilante
1 Jack-of-all-Trades
10 Vanilla Town
5 Mafia:
1 Godfather
1 Roleblocker
1 Mafioso
1 Encryptor
1 Suicide Bomber
Role PMs:
TOWN:
Vanilla:
You are a Survivor! During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. You have no night actions. You win once all of the Others have been neutralized.
Doctor:
You are Jack Shepherd, the Doctor! During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. During the night you can use your surgical skill to protect one player. This choice should be submitted by PM to both GMs. If the player you protected would have been killed during the night, he or she will be saved. The Doctor cannot protect the same target two nights in a row, lest the other survivors feel jealous. Protected players will be notified they were protected by the Doctor. You win once all of the Others have been neutralized.
Investigator:
You are Sayid Jarrah, the Investigator! During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. During the night you can select one player to “investigate” using your army interrogation skills. This choice should be submitted by PM to both GMs. At the end of the night, you will learn whether your target is an Other or not. You win once all of the Others have been neutralized.
Vigilante:
You are James “Sawyer” Ford, the Vigilante! During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. Since you wasted almost all of the ammunition shooting a polar bear, you have only two shots to fire throughout the game. You may fire these shots whenever you like, whether day or night. To make a day or night kill, message both GMs with your choice of kill. Once sent, a day kill will be processed as soon as the GM can make a post, and cannot be undone. Night kills can be changed until the end of night. Your identity will not be revealed by day shooting. You win once all of the Others have been neutralized.
Jack-of-all-Trades:
You are John Locke, the Jack-of-all-Trades. During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. During the night, you may use one of several single-use night actions; however, you must designate which action you want to use during the previous day phase. This choice should be submitted by PM to both GMs. The night actions: night kill, which allows you to kill one player; commute, which allows you to leave the town for the night, making all night actions on you fail that night; track, which shows you who a tracked player visited; and jail, which prevents the targeted player from being targeted or using night actions for the night. Your choice of who to target for night kill, track, and jail must be submitted during the night by PM to both GMs. You win once all of the Others have been neutralized.
Mafia roles:
Godfather:
You are the leader of the Others, Benjamin Linus. During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. During the night, you may talk to your fellow Others and vote on who to kill. You may choose not to kill anyone. If investigated, you will not reveal your identity as an Other. Your fellow Others are: <Mafia Partner B>, the Roleblocker; <Mafia Partner C>, the Mafioso; <Mafia Partner D>, the Encryptor; and <Mafia Partner E>, the Suicide Bomber. You win once there are not enough Oceanic Flight 815 survivors left to contest your rule of the island. You may discuss with your fellow mafia members and submit night actions in this QuickTopic thread: <QuickTopic thread link>.
Roleblocker:
You are Ethan Rom, the Roleblocker. During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. During the night, you may talk to your fellow Others about who to kill, but may not submit a kill vote. Instead, you submit a choice on who to roleblock. The person you roleblock will have any night actions negated. If all other Mafia members are killed, you will be promoted to Mafioso and lose your ability to roleblock; however, you will gain the ability to make night kills. Your fellow Others are: <Mafia Partner A>, the Godfather; <Mafia Partner C>, the Mafioso; <Mafia Partner D>, the Encryptor; and <Mafia Partner E>, the Suicide Bomber. You win once there are not enough Oceanic Flight 815 survivors left to contest your rule of the island. You may discuss with your fellow mafia members and submit night actions in this QuickTopic thread: <QuickTopic thread link>.
Mafioso:
You are Tom Friendly, the Mafioso. During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. During the night, you may talk to your fellow Others and vote on who to kill. You may choose not to kill anyone. The Mafioso will be the mafia member seen to have made the actual kill if tracked. If killed, this distinction passes to another mafia member; the inheritance order is Suicide Bomber, then Encryptor, then Godfather. Your fellow Others are: <Mafia Partner A>, the Godfather; <Mafia Partner B>, the Roleblocker; <Mafia Partner D>, the Encryptor; and <Mafia Partner E>, the Suicide Bomber. You win once there are not enough Oceanic Flight 815 survivors left to contest your rule of the island. You may discuss with your fellow mafia members and submit night actions in this QuickTopic thread: <QuickTopic thread link>.
Encryptor:
You are Richard Alpert, the Encryptor. During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. During the night, you may talk to your fellow Others and vote on who to kill. You may choose not to kill anyone. While alive, you allow your fellow Others to talk during the day by being a go-between. Your fellow Others are: <Mafia Partner A>, the Godfather; <Mafia Partner B>, the Roleblocker; <Mafia Partner C>, the Mafioso; and <Mafia Partner E>, the Suicide Bomber. You win once there are not enough Oceanic Flight 815 survivors left to contest your rule of the island. You may discuss with your fellow mafia members and submit night actions in this QuickTopic thread: <QuickTopic thread link>.
Suicide Bomber:
You are Mikhail Bakunin, the Suicide Bomber. During the day you may make an accusation against someone; the candidate who reaches a plurality will be killed at the end of the day. During the night, you may talk to your fellow Others and vote on who to kill. You may choose not to kill anyone. During the day, you have the ability to explode and kill one player. At the end of day, you will kill both him and yourself, regardless of whether you were lynched or not. You may change your target or choose not to make a day kill up until the end of day. This choice should be submitted by PM to both GMs. Your fellow Others are: <Mafia Partner A>, the Godfather; <Mafia Partner B>, the Roleblocker; <Mafia Partner C>, the Mafioso; and <Mafia Partner D>, the Encryptor. You win once there are not enough Oceanic Flight 815 survivors left to contest your rule of the island. You may discuss with your fellow mafia members and submit night actions in this QuickTopic thread: <QuickTopic thread link>.
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Previous mafia game and reference pages:
M12: thread=1296737
M11:
threadID=1286922M10:
threadID=1276122M9:
threadID=1266590M8:
threadID=1256043M7:
threadID=1240217M5:
threadID=1217792M6:
threadID=1203168M4:
threadID=1153331M3.5:
threadID=1143397M3:
threadID=1142133M2:
threadID=1129589M1:
threadID=1116382General Mafia Discussion:
threadID=1126828Mafia Game-Play Guide:
threadID=1129840M13 Participant List:
GM: Chaqa
Co-GM: Fluminator
Players:
1. y2kjbk
2. ghug
3. Hellenic Riot
4. Yoyoyozo
5. ND
6. Saladinsmith
7. OB_Gyn_Kenobi
8. DeathLlama9
9. Balki Bartokomous
10. bo_sox48
11. captainmeme
12. wjessop
13. Maniac
14. Espi
15. Damian
16. guak
17. Toemato
18. DemonOverlord
19. uclabb