2wl: +1 :D
Not because you agree with me, but because you can tell all this in a style in which I can't.
Anyway, Zenetar, what 2WL also implied, and I want to make clear. Diplomacy is a constantly changing, evolving game. You have allies with whom you break up and/or ally again. You have to adapt, always. This is not personal.
You can't have an ally lastin till the very end, because if you have it means you'll draw, therefore one of you should have broken that alliance in order to go for the solo. Every alliance breaks up, that's inevitable, that's the nature of the game.
My comments are not against you, or in favor of France (you will see this soon, when I will state France is too big :))
My comments are to help you realize you might need to look for new objectives, new allies. As austria got out of the picture, your objectives have changed with it, therefore your enemies and allies should change as well. The game is about perfect timing, when to change allies. Neither early nor to late is good.
Why I don't like to suggest moves, because MOVES ARE NOT IMPORTANT. Beleive it or not, when you have allies moves become so simple, because you have a lot of cooperating units suddenly. Moves are important when you become the clear and only solo threat, when you get above 12 SCs, or when you have to stop a solo. I'm pretty good at stategy and planning moves for hours, but it only counts when you are all alone. To get to a point where everyone is just against you is a different skill. That's the skill I'm trying to teach you now, to think of the game as a general who is with who.
You need some insight what will happen generally on the board. I never plan moves until I get really strong alone, I always plan alliances. I commit to my allies and against my enemies. Doesn't really matter what you move if you know your and your ally's interest is the same. Then you can overpower anybody.
I make plans like:
- I let russia grow (I don't attack him), so he will fight with Turkey / Austria
- I build only ships (as England), so Germany won't be afraid of me
- I don't attack Austria (as Italy) so he can withold R+T
- I don't attack Scandi+StP at all, because I can take it anytime, because it cannot be held.
If you read my EoGs you will see, I barely talk about moves, more a general way how I was thinking.
threadID=890685These are plans, not moves. As France didn't build armies so Germany is safe from him. Turkey built fleet, so you are almost safe from him. Doesn't really matter what they move, does it. On the other hand though you clearly want to fight everyone and grow. That's whay they have turned on you, but as soon as you are contained, they won't attack you so enthusiastically.
Also it's important to know which part of the map can be held, which don't. Fighting for scandinavia at this point seems useless I think. I think! Oppenents can always make mistakes of course. This comes with experience, and a lot of analysis, but by time you will just know by instinct what can you hold, what you can't.
When I say you will lose a couple of SCs, my experience tells me you are just unable to hold them. But whoever gets those SCs they might be unable to hold it too. That's why you need allies. And it will change again and again.
If others are allied against you, that will break up too. Meaning you will not necessarily die, that alliance won't last forever. As they see you will die, the smaller out of your opponents will ally with you. As Turkey should have allied with Italy in the first place. You are lucky, because he cannot do that anymore, with all that fleets.