This is a super interesting game. Thanks for not being boring!
I want to touch on a few things:
*** Turkey's options ***
Uclabb already spoke about this a bit, but I think that Turkey should have taken Rumania instead of Sevastopol (and Russia should have been pushing for this, also).
The difference is in options afterwards - with an army in Rumania, and Sevastopol still Russian, the two can work together. With a fleet in Rumania, and a Turkish army in Sev, it's hard for the two to work together.
I'm not saying they should work together (although I think they should, given the Turkish builds), I'm saying that they could, and it would be easy to do so. Having more strategic options is always better.
Also, the possibility of working with an enemy is a big advantage diplomatically - even if Turkey doesn't intend to work with Russia, the possibility that they *could* will give diplomatic leverage with Austria.
Currently, Austria has no need to offer sweet deals to Turkey. Keeping your strategic options open means potential alliance partners have to present you with reasonable (and often good) deals.
Of course, committing hard against a common enemy (and reducing your strategic options) can be effective - as we see in England. It hasn't paid off here, and I think that Turkey could still have gone to Rumania as a hard commitment against Russia.
For the same reasons, I think you should have built a fleet and an army (although I *love* that you disbanded the army to keep everyone guessing). A fleet and an army means you could have worked with anyone. Double fleets means you can't work with Italy, and your position with Russia means you probably *won't* work with them (although if you do, you'll have to be looking over your shoulder to make sure there isn't a vengeance kill coming your way).
*** France's opening ***
I really don't like the supported move to Burgundy outside of gunboat. It's weak against an attack from England, but more importantly, it assumes that Italy is not moving to Piedmont. I'm going to give this next comment a line of its own for all the italian players out there:
Italy should *always* be thinking about moving to Piedmont, and I think should probably do it in about 40% of games.
We see a lot of poor Italian play generally, and I think that results in a lot of great results for France (although, I think we're going to see neither in this game).
The following conversation is particularly bad:
France: Hey, DMZ Pie?
Italy: Sure, why not.
It's usually hidden in this, which is still bad:
France: Hey, DMZ Pie/GoL/Wes/Naf?
Italy: Definitely!
France is not going to attack Italy in 1901. So, giving that DMZ for free is not necessary. Secondly, its natural for France to put a fleet in Spain's south coast, which means that France has a huge upper hand over Italy if there is ever any aggression.
So, I think if you make that DMZ you both want to trade it for something real. Uclabb and I both agree that including "no fleets in spain's south coast" in the deal makes it even - and I've made that deal as both Italy and France, to good success. You may have success with other deals (like support to Munich, or a move against England).
"but uncle ATC, I won't get anything if I move to Piedmont!"
Well, maybe. You might. But that's not the point - the point is not giving France free tempo for no reason.
Of course, I have no idea what deal was made in this game - if any. If France asked for the DMZ and Italy accepted, then good on France. If Italy proposed it, then why are you throwing away the defensive advantages that Italy has?
So! If Italy moves to Piedmont and you've supported yourself to Burgundy (presumably because you really want to have a say on Belgium, and you're worried about Germany being in Burgundy if you go to Picardy), then you no longer have a say on Belgium (or you have to give up a build to do it, which is definitely not worth it).
The other disadvantage is that I don't think being in Burgundy early is worth much to France- nearly everything else you can do with that unit gives you more tempo (holding or bouncing with Paris in Burgundy are the only worse options, I think).
For the record, here is my favourite French opening, which works even if all three come to attack you, and doesn't hamstring you if they don't:
Mar->Bur
Par->Gas
Bre->MAO (or the channel, if you're feeling feisty or think England is an asshole)
Of course, what's happening to you now isn't really because of your Spring 1901. I suspect it's diplomatic and you got taken for a ride.
*** Defending against a strong alliance ***
I don't want to spend too much time on this, because it's also kind of a France post - but as uclabb already said, to defend against a strong alliance, it's important to unbalance them.
A lot of players hear "give one player all your centres" at that point, and I don't want anyone at the table to hear that - it's *one* way to unbalance a partnership, and I don't think it's the best tool (after all, wouldn't you prefer to keep your centres).
This is kind of related to the post to Turkey above- but it's important to arrange the distribution of units and centres so it's hard for the allies to work together - or at least maximises the friction between them.
In this case, I think you should have built in Marseilles. It would have pushed Germany and England closer together, rather than forcing them to choose between continuing to build trust (by supporting someone to Paris) or having Germany move towards the balanced split they'll aim for (by taking a swing at Marseilles).
If you *have* to lose centres, don't just give them all to one player. Give the wrong ones to the right player. You're Austria, under attack by Russia? Offer to support Russia to Serbia. Much harder to run the R/T from there, and most players will say yes to more centres.
To defend yourself here, France - think about the easiest and hardest paths for England and Germany to cooperate, and then only give them the hard paths.
*** Austria's options ***
If you're responsible for the double fleet build you should be very proud! I love that you can work with any of the players around you - no one is a bad choice for an ally.
I don't want to repeat the arguments, but for those following along at home, for essentially the same reasons that Turkeys choices reduce options, the following is excellent:
* Russian fleet in Rum meaning Bud and Ser are less threatened (I know you don't own Serbia)
* Two fleets from Turkey making an I/T less likely
* Turkish army in Sev making a threat from Russia less potent
* A strong commitment from Italy.
I hope, though, that you at least asked Italy not to build in Ven. I would have said no, as Italy. But I hope you at least asked for it.
Similarly, I would have been pushing for a northern build from Russia- if you're going to work with Russia, then you'll need it, and it's good for your alliance with Italy, because it gives Russia less capacity to come in and help if Italy decides to tear you apart.
*** The Italian position ****
I love that you built that army in Venice.
Until the Turkish builds, I was going to predict an Italian solo here. But it's going to be a different game now.
I agree with the comments above that skipping Tunis for the Aegean would have been wonderful. I don't think it changes your position too much, though.
*** The future ****
In the west, we have an incredibly strong E/G, who have done very well against France. France's job now is to not die - but for the rest of you, I want you to be thinking about how the board is going to look if England and Germany keep rolling. Who will you be allied with when they arrive? Where will your units be? Do you need to change the alliance structure in order to be better positioned?
*** England's builds ***
I don't know that I like F Edi. It can't put any more pressure on France than F Lvp can at the moment. I suppose you can go for Norway, but if you do then Russia probably retreats to the North Sea (because they're almost certainly moving to Norway in the Spring).
I would have preferred A Lon, for convoy to the mainland. Your build this year would then have been Paris (although I don't think it's certain). Moves would have been something like:
Bre->Pic, s by Bel
Lon->Bre, c by Eng
Lvp->NAO
Popping units in France is normally bad, as they might come back as fleets. But since you have Brest and France is probably going down a centre, I think it's ok.
I feel less strongly about this criticism than I do the rest of the post. Maybe it's ok to have Russia in the North Sea - they may have a disband anyway, and you'd have a build.
*** Parting remarks ***
I haven't written about everyone - if you're a player and you feel I've missed you, PM with a question or two and I'll try to answer.
This is an interesting game, and I think results could be anything from a boring four way draw to a solo.