@MajorMitchell--"I.like to be able to reward a loyal ally with something better than just another backstab when I win"
Yeah, here's the thing. In a lot of games, if you didn't have that option, *you wouldn't win*. Without that option, it gets harder to maintain alliances as you get bigger due to the solo threat--which is *as it should be*, in order to allow for dynamic gameplay. With that option, on the other hand, the bigger you get, the more incentive smaller countries have to attach themselves to you in hope of gaining centers, regardless of your solo threat--or, alternatively, to stab for centers while giving you the solo. There is no reason for you to ever be uneasy about your alliances as long as you're the biggest bully on the board, which is exactly the opposite of what should be happening. Stale alliance structures and broken feedback loops make PPSC a worse competitive game mode, though perhaps it's fun for casual play.
@Jamiet--"This "loyal ally" stuff is a distraction. PPSC should stay _as_an_OPTION_ because some people clearly want it to stay. People who don't want to play it don't have to."
Well, it was the entirety of MajorMitchell's argument, which is why so many people have spent time shooting it down. But I agree with you that if people like it, if people play it, if it's useful for alternative game modes, that sort of thing, then feel free to keep it around.