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A place to discuss topics/games with other webDiplomacy players.
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olafpearl (0 DX)
25 Aug 16 UTC
Purchase high quality Passport, Visa, driving license, ID cards, IELTS.
We offer high quality Passport, Visa, driving license, ID cards, IELTS.([email protected])

0 replies
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olafpearl (0 DX)
25 Aug 16 UTC
Buy high quality Passport, Visa, driving license, ID cards, IELTS.
purchase registered and unregistered passport of all countries.visas,biometric
passport,degrees,drivers license,I.D cards.Training certificates M
GCSE, A-levels,
Contact:[email protected]
1 reply
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Sandman99 (95 D)
25 Aug 16 UTC
Guess who's Back!!
Hola Bitches! What have I missed?
3 replies
Open
JEccles (421 D)
25 Aug 16 UTC
Support question
I have a question about fleets supporting other fleets that are convoying units, and how the move would work.
7 replies
Open
maastrictian (139 D)
24 Aug 16 UTC
Declining a Build
Is it possible to decline a build? It should be legal, but I don't see a way to do it in the interface.

From the fourth edition of the rules: "A country can decline to build a unit that it is entitled to for any reason."
2 replies
Open
ghug (5068 D(B))
26 Jul 16 UTC
(+11)
MAFIA XXII: Something is Rotten in the State of Denmark
This is the game thread for Mafia XXII. See below for more info.
Page 215 of 217
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Jamiet99uk (898 D)
21 Aug 16 UTC
Such modesty.
bo_sox48 (5202 DMod(G))
21 Aug 16 UTC
If you have me anywhere but the bottom of the list for town MVP, you're delusional.
Floodgates (2004 D)
21 Aug 16 UTC
Well, I don't agree with brainbomb's MVP list, it's rather biased.
ND (879 D)
21 Aug 16 UTC
Sorry that we lost everyone. Teacon did good, MVP.

Chaqa and I are still working on specifics for the next game and to my knowledge it is being reviewed. More information and signups to come, but I don't anticipate it starting until early September at the earliest.
MoscowFleet (129 D)
21 Aug 16 UTC
Great setup and great flavour. Congratulations to Teacon as well as Maniac, Gold, and Vash. Terrific flavour and solid GMing.

One player im looking forward to playing with in the future is Brankl. From my point of view he played really well and I like his playing style.
ghug (5068 D(B))
21 Aug 16 UTC
I think town MVPs are brain and xorxes (though the only MVP that matters is Sir Lurksalot). ND did a good job saving xorxes, but he didn't play an important role in the catching of any of the scum, and I think he claimed too soon.
Moscow, its as I said D1. Every game where you die before D2, I win. You were the sacrifice we needed :)
Also, I'm in agreement with ghug - ND claimed too soon. At the very least, I had no idea who the doc was, and wasn't all that concerned with catching him. Xorxes (and Prado, I think) had my meta down to a T. I kill the best players on town, then kill the people who scum-read me.
TrPrado (461 D)
22 Aug 16 UTC
(+1)
I'm glad I won't be playing Mafia again for a while.
ND (879 D)
22 Aug 16 UTC
D4 in most games is approaching end game, but it is too soon for this game I agree. Should have tried to make it to day 5-6. I didn't want to waste valuable time discussing if I was town or not or if Xorxes was saved or not. I wanted to provide some clears, but maybe I should have waited. Food for thought I guess.
teacon7 (306 D)
22 Aug 16 UTC
(+1)
@all - Thanks again for MVP nominations guys. Amid all the stress of real life, reading through the godQt was really encouraging. I hope I can get things figured out enough to play (and participate) in the next game. Thanks to the GMs as well.

@jamie / brainbomb / brankl - play again! It was fun having you guys around.
teacon7 (306 D)
22 Aug 16 UTC
also prado: play again! I hope you're not mad at me for leaving you alive for so long :/
Brankl (231 D)
22 Aug 16 UTC
Good game everyone! Nice job mafia, especially teacon. Thanks to the GMs. I really enjoyed playing.

Participation was a slight problem. People should almost be required to post reads or something. Town lurkers and scum lurkers look identical. I was disappointed in the town lurkers. I get that people are busy, but this game is a commitment and people should take somewhat seriously. In addition, using real-world excuses to explain away lurking can interfere with the game. Teacon played well, no doubt. But he also greatly exaggerated the extent to which he was unavailable (he rewrote the song Bohemian Rhapsody, so I'm thinking he had more time than he let on). In my mind that's a little questionable. If he really couldn't post more than he did, maybe he needed a replacement. If he could have but was using that as an excuse, something needs to change. I'm not blaming teacon for taking advantage of the rules, since he's allowed to do that and there's nothing wrong with that. But the system should probably be changed. Looking back, I think town players who did not participate much facilitated Teacon's lurking by allowing him to hide. That's the town's fault to be sure, though it was frustrating for those who were more actively involved and trying to figure it out. Mafia is a team game, and everyone on that team is important.

Bo, I would not put you anywhere near the bottom of the list for town MVP. That's partly me saying you didn't play all that poorly, and partly a statement about how little many townies contributed to this game. I was impressed with the way you called out brain for faking his doc claim. That indicated to me you were town and allowed brain to retract his claim while claiming roleblock. You also drew the nk, which I think indicates pretty good play. And by simply being active and involved, you advanced the conversation and helped the town.
Maniac (189 D(B))
22 Aug 16 UTC
Brankl - lurking is a big part of the game. You are right that town shouldn't lurk as it provides scum cover and town has to punish lurking. This game will change the way people play the game imho.
Maniac (189 D(B))
22 Aug 16 UTC
I guessing when games are 400+ pages long, we'll look back and miss lurking.
Maniac (189 D(B))
22 Aug 16 UTC
Thought I'd point out that I quoted Scum Polonius on pg3 which went un-noticed.."though this beest madness, yet p'rhaps th're is method in't.".
bo_sox48 (5202 DMod(G))
22 Aug 16 UTC
@Brankl ... let's look at the problem of lurking in its totality in this game, though. Did teacon get lynched? No, obviously not. Did he lurk? Yes, obviously. It was a clever ploy, and it worked out. However, look at the bigger picture. We lynched guak and Vecna based almost exclusively on not their ineptitude or scumminess but on the fact that they simply weren't playing the same game that we all were. We lynched Vashta at least partly based on his lurking but initially put him under suspicion exclusively because he was lurking, and though we largely - incorrectly - ignored EOD1, we still got him because he lurked. Guak's lynch would have been even more decisive had Prado not begun to tunnel on Jamie toward the end of the day, but regardless, that lynch was 3/4 town, the only scum player left being teacon. You could also throw Moscow in this group to a degree though I would argue that he was lynched almost exclusively because brainbomb fake claimed and did so early. I think brainbomb would have flipped D1 had he not done that.

In the midst of these lynches, town lynched a number of talkers - you (Brankl), gold, and Maniac. So not only did we lynch lurkers and do so in dramatic fashion compared to games past where lurking was left for a PR that we lost N1 to deal with, but we did so in the midst of some pretty solid scumhunting. In that regard, the town moderated themselves quite well, prioritizing punishing lurkers and doing so forcefully despite getting it "wrong" on a number of prior occasions but also scumhunting and catching most of the other members of the mafia team, who, as it turned out, were two lurkers and two big talkers. I think we played this one excellently in that regard and I hope that, since we all acknowledge lurking will probably become even more of a scum model than it already is, that executing a gameplan to take out lurkers in the midst of regular play also becomes a town model for taking down scum teams.

As for the problem itself, yes, we have lurkers. Guak and Vecna did basically nothing in this game, the former having many, many days to participate and flatly refusing to do so. Vash is gonna lurk every game, just like he "lurks" in his diplomacy games. It's just how he rolls, I guess. Others may be busy and yet some more may simply be "busy," adding to the total of lurkers we have in each game, and that's fairly unavoidable. Rather than asking the GMs to babysit and track posts (which, believe me, as the first GM to raise the bar to five significant posts per day to avoid a modkill, I can tell you that counting posts is a fucking drag and takes a lot of time), we should ask these players that are busy to simply not play. People who know ahead of time that, regardless of their role, are simply not going to be able to play shouldn't play. Simple.

Given that we have ND and Chaqa, who has consistently pulled the crappy cop-out line of "well lurking is part of the game" on me whenever I criticize lurkers, as our upcoming GMs, I really don't think this is the point in time to try and convince our next GMs to take lurking into their own hands. It's not gonna happen unless they have a pretty substantial change of heart.

To Maniac's point, this was the longest mafia game ever. This was also one of the busiest ever in that we had quite a bit of excitement on days 1 and 2 (and maybe beyond, though I obviously paid less attention after I died) and some decent posting on the last few days even though teacon and DL weren't active. I don't think that asking people to post with semi-regularity would make a game 400+ pages long; rather, that's quite hyperbolic and unrealistic. It may add a few posts a day, which, in total, may result in a few pages more a game. Still, as far as excitement goes, this game was fun despite (finally) the lack of incessant and obnoxiously overpowered PRs that make us vanilla folk sit on our asses and wait for someone else to do the job for us and lurkers didn't take away from that because of how well town did at going after them, sans one - who happened to be the one we needed to catch the most.
bo_sox48 (5202 DMod(G))
22 Aug 16 UTC
tl;dr - town did well to combat lurking even though we had a fuckload of lurkers. People who know they're gonna lurk shouldn't play. A vanilla setup empowered town to go after lurkers rather than leaving them to PRs to deal with.
Jamiet99uk (898 D)
22 Aug 16 UTC
I would like to know:

- Why Guak bothers to sign up for these games.

- What Vecna was doing. He was one of the more active players on D1. But it was all shitposting. What was that about?
Jamiet99uk (898 D)
22 Aug 16 UTC
Who are the GMs for the next 2 - 3 games?

Mafia XXIII: ND and Chaqa
Mafia XXIV: ? ? ?
Mafia XXV: ? ? ?
Floodgates (2004 D)
22 Aug 16 UTC
Scum lurking is only a legitimate strategy because town lurking exists in the meta.
Maniac (189 D(B))
22 Aug 16 UTC
@Jamie - I'm pencilled in for M25 with Vash as co-host TBC
Chaqa (3971 D(B))
22 Aug 16 UTC
@bo: as ND is the primary GM I'm going to let him decide on the posting requirements. My feelings on the matter were pretty fleshed out back in M19 - I think lurking is a viable strategy, but I also think you need to actually just be lurking, much like teacon was this game. The Mafia QT showed he was extremely active, but decided not posting much was a winning strategy. I think post requirements are dumb and artificial. If someone appears to be not contributing, the town will sort it out, or the mafia will, if they suspect a lurker is a PR.
Jamiet99uk (898 D)
22 Aug 16 UTC
Mafia XXIII: ND and Chaqa
Mafia XXIV: ? ? ?
Mafia XXV: Maniac and VashtanErotic
Jamiet99uk (898 D)
22 Aug 16 UTC
@ Chaqa: Are vote requirements dumb and artificial too? If not, what's the difference?
Jamiet99uk (898 D)
22 Aug 16 UTC
I would actually propose a "must post" requirement that's stricter than the one we've had this time:

- All players must make at least two posts per phase (including night phases).
- During day phases (48hr) all players must post at least once in both 24hr segments of the day.
- A vote, by itself, does not count towards this post requirement.
Jamiet99uk (898 D)
22 Aug 16 UTC
^ picking up Maniac's suggestion I will refer to this as the "No Guakking" rule.

I intend to use it when I next GM.

@Council of the Holy Trinity: I would like to put myself forward for the next available GM slot. Thanks.
Jamiet99uk (898 D)
22 Aug 16 UTC
The reason for the second part of my suggested rule is that it gives the GMs a whole 24 hours to seek a replacement for someone who's gone inactive, like DammmmDaniel did in the previous game.
Chaqa (3971 D(B))
22 Aug 16 UTC
@Jamie: a vote requirement is a bit different as it's the method of progressing the game.
Or....Or....we just lynch the lurkers instead of making the GMs deal with it. Also, like those rules will just make a lot of modkills happen or a lot of "I need to post so here's a post" thing.

Also, isn't RHK running M24?

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6496 replies
bo_sox48 (5202 DMod(G))
23 Aug 16 UTC
...
http://www.nydailynews.com/news/national/massachusetts-student-accused-rape-receives-probation-article-1.2761497

Face. Palm.
2 replies
Open
God's Lonely Man (0 DX)
23 Aug 16 UTC
NEW LIVE GAME!!!
http://webdiplomacy.net/board.php?gameID=182246
2 replies
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brainbomb (290 D)
22 Aug 16 UTC
The Staff of 1000 wishes.
He clutched the staff of 1000 wishes and closed his eyes.
6 replies
Open
Juanbo (291 D)
21 Aug 16 UTC
New game (fall of the American empire)
http://webdiplomacy.net/board.php?gameID=182096
0 replies
Open
steephie22 (182 D(S))
14 Aug 16 UTC
Shared rights for a pc-game
Hey guys,
I'm creating a pc-game with a small group of people and we're wondering whether the rights can be shared.
We wonder whether all creators can be owners for a percentage of the product rather than just having one nominal owner who hands out the money to the other creators without having to create a joint company for just the one product. Does anyone know if that is possible, how and where the limitations are?
21 replies
Open
Savage Cabbage (100 DX)
21 Aug 16 UTC
WANTED - 4 MORE PEOPLE!
We need 4 more people to join this world game!
I have a really good feeling that this will be extremely interesting and equally enjoyable.

http://webdiplomacy.net/board.php?gameID=181901
1 reply
Open
Red-Lion (382 D)
18 Aug 16 UTC
Newbie here
Hi! I'm new to the game and the site. What are points? Chess has a rating system, but I'm curious to how the Points system works out in Diplomacy.

Since I'm new and am likely to get backstabbed pretty frequently in the first few games, how fast can I hit zero and what happens if I exceed my expectations and actually get there? :-)
11 replies
Open
Halls of Mandos (1019 D)
09 Aug 16 UTC
(+2)
Olympics
There seemed to be a lack of an Olympic thread...
57 replies
Open
Halls of Mandos (1019 D)
14 Jul 16 UTC
World Diplomacy
What's not to like? enemies all around to manipulate, 15 other goats to blame your stabs on, and more SCs than you could dream of!
58 replies
Open
SplitDiplomat (101466 D)
18 Aug 16 UTC
New GB game
gameID=181983
3 players
5 replies
Open
Juanbo (291 D)
19 Aug 16 UTC
New Game
Started a new game map:fall of the american empire. Not seen many of those maps available to join so started my own game if anyone wants to join?
2 replies
Open
ckroberts (3548 D)
09 Aug 16 UTC
New game
Players wanted for two-day phase classic game.
46 replies
Open
BusDespres (182 D)
19 Aug 16 UTC
Live game anyone???
bumpppppppppppppp
0 replies
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kasimax (243 D)
15 Aug 16 UTC
laptop advice
i'm looking for a cheap laptop. price is the main factor. windows os would be nice, ssd is preferable (i have an external hard drive), and i have no clue about the rest. do i even need 4gb ram / a good video card / etc when i won't be doing anything but watching videos and using office?

help is appreciated!
3 replies
Open
ND (879 D)
27 Jul 16 UTC
Demexit
Are the Democrats done?
http://www.breitbart.com/big-government/2016/07/26/demexit-sanders-delegates-walk-convention-protest/
100 replies
Open
flash2015 (1447 D(G))
12 Aug 16 UTC
How Is Your Country Chosen In Each Game?
I am asking because I have been assigned Austria, Italy, Italy, Austria in the last four games (after seven games I still haven't had the chance to play France, Russia or Turkey yet). Is it supposed to be random?
26 replies
Open
ChippeRock (2554 D)
15 Aug 16 UTC
7 Game Series.
Details below.
11 replies
Open
JEccles (421 D)
16 Aug 16 UTC
Fleet Support
A question about St. Pete. (See below)
5 replies
Open
Valis2501 (2850 D(G))
14 Jul 16 UTC
Play gunboat with me pls
Details below.
77 replies
Open
Roadhog (214 D(G))
15 Aug 16 UTC
What is Rulebook press?
What is rulebook press?
3 replies
Open
gramilaj (100 D)
15 Aug 16 UTC
(+1)
Returning Gunboat
Hey, I'm mostly a FTF player who got their start on this site a few years ago. Anyone good want to gunboat? 1 day turns.

gameID=181994
0 replies
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peterlund (1310 D(G))
09 Aug 16 UTC
(+1)
Trump - National security risk
"50 G.O.P. Officials Warn Donald Trump Would Put Nation’s Security ‘at Risk’"
http://mobile.nytimes.com/2016/08/09/us/politics/national-security-gop-donald-trump.html?smid=tw-nytimes&smtyp=cur&_r=0&referer=https://t.co/QglcBt9uog
65 replies
Open
CommanderByron (801 D(S))
24 Jul 16 UTC
Modern Times Call for Modern Measures
Modern
FP / 36 hour phases / 25 buy-in / SoS / anonymous

Add name to list.
14 replies
Open
ssorenn (0 DX)
13 Aug 16 UTC
3 game GB series
Another successful GB series winds down, so let's get another going
19 replies
Open
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