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A place to discuss topics/games with other webDiplomacy players.
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swordsman3003 (14048 D(G))
07 Sep 11 UTC
Ever seen a 17/17 finish in a gunboat?
Just curious. If there is one on record can I get a link?
5 replies
Open
iPillage (0 DX)
04 Sep 11 UTC
Wonderful World of Warfare: A WorldDip game for talkers.
Hello everyone! I just created a world game in hopes that we can get a fun, clean game together. The meek and anti-social need not apply.

See ya on the battlefield!
gameID=67107
2 replies
Open
Lopt (102 D)
07 Sep 11 UTC
Off-topic: Browser Game
I've been playing a little browser game that lets you built up a squad of soldiers and customize them in order for them to fight automatically against other opponents.
It's quite nifty overall if you get into it and only take a couple of minutes each day.

1 reply
Open
ezpickins (113 D)
06 Sep 11 UTC
anonymous
here's a secret game http://webdiplomacy.net/board.php?gameID=67296
0 replies
Open
redhouse1938 (429 D)
06 Sep 11 UTC
Credibility issues after stabbing
Hey everyone,
I had a little issue I was curious about on stabbing: is that really the path to winning this game? I always find it a waste of good faith-building in an alliance to resort to simple terrain nicking at some point when you have so many more options (see follow up):
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spyman (424 D(G))
06 Sep 11 UTC
A) yes players do make agreements. But sometimes those agreements get broken. It's a judgment call as to what you can get away with. There is no definitive answer. Get away with as much as you can. But be realistic too.
B) Use whichever diplomatic tactic will the gain best result for you. But let reason be your guide and not emotion. Most often I try to steer the talk to the upcoming mutually beneficial moves. Yes I think there is a big advantage in coming across as reasonable. But as I said that is a matter of style.
spyman (424 D(G))
06 Sep 11 UTC
Lol Octavious... I like it :-)
redhouse1938 (429 D)
06 Sep 11 UTC
@FirstApple I agree with the arguments put forward in the first one but don't think I share his conclusions.
EvW (261 D)
06 Sep 11 UTC
a) nobody makes agreements about that as far as I know. b) depends. If you really stabbed someone when he didn't expect it, while it wasn't really necessary, you can hardly claim you didn't "betray" him. But in that case, try to explain why you did, so he understands it. Better than him thinking you're some idiot who enjoys stabbing whenever possible. Grr, my english's bad :(
redhouse1938 (429 D)
06 Sep 11 UTC
@Octavious lol that's exactly what I mean.. Especially where you manoeuvre the other guy into apologizing to you for leaving no choice but to stab is really the way to go.
EvW (261 D)
06 Sep 11 UTC
Just read spyman's post. So, you all make agreements on where to build what? I let my allies do what they think is best.
redhouse1938 (429 D)
06 Sep 11 UTC
Does the point where they realize you let them do what they think is best often coincide with the point where they stab you EvW?
spyman (424 D(G))
06 Sep 11 UTC
a) of course they do EvW. If Russia and Turkey are allied you can be assured that either party building a second fleet on the Black Sea (Ank for Turkey or Sev for Russia) is going to be a deal breaker. Another example: fleet nth coast StP will really piss England off if Russia is supposed to be his ally.
spyman (424 D(G))
06 Sep 11 UTC
@EvW don't be shy about telling your ally what you want from him: ask and ye shall receive. But remember to sell the benefit to him.
FirstApple (100 D(B))
06 Sep 11 UTC
@redhouse - I agree with the articles, they demonstrate that a stab is often a necessary part of the game thus taking it out is like holding a hand behind your back. While it is true that a person who stabs EVERY ally would get a horrible reputation, but a well-played stab is as good for the stabee as a learning experience as it was for the stabber who benefited. Personally, I have a game where I was stabbed twice by a former ally - that taught me a lot of things to keep in mind and I feel the experience has made me a better player overall.
2ndWhiteLine (2611 D(B))
06 Sep 11 UTC
On the other hand, if I stab, like you said, Octavious, it's always the other player's fault for <i>making</i> me stab them. It's society's fault.
EvW (261 D)
06 Sep 11 UTC
@redhouse: If a unit is sent my way, I do ask for an explanation. But I don't bother asking if france makes a unit in marseille, while I (as Italy) have a dmz Piedmont with France. Of course I always remain suspicious, cause i always expect people to stab me at some point. So I'll be sure I can handle it if Marseille does move to Piedmont ;)

@Spyman, well, I do make agreements about who receives which region/country, and ask for support if needed. And who to attack of course. But i don't usually care how he's doing these things.

redhouse1938 (429 D)
06 Sep 11 UTC
@FirstApple and SGrabowski the second article is very weird nonsense and it goes wrong ever from the sentence <<Basically it says, "I will never tell a lie," Thus, if you plan to attack, you announce it.>>
That seems an innocent logical error due to "Thus" but has huge consequences. The fact that you won't lie doesn't mean you announce your attacks. It could mean that you say nothing. It could mean that you vaguely "declare war" without announcing the specific attack. It could mean that when the target victim asks you your plan you say that "you don't know yet" or "that depends on what you offer me." (The thing you're asking as an "offer" can not be too large. For example, you can offer not to invade Italy in exchange for Tunisia. Then if Italy says no and he asks you again if that means you attack him you go back to the point where you say you don't know yet, which is technically true up until the point where you write orders, or you say it's a military secret, disclosing what you know about your ally's intention to help you attack Italy.)
The article lacks nuance and the person who wrote it belongs in prison.
SuperSteve (894 D)
06 Sep 11 UTC
I never stab and if stabbed I will gladly ruin my own game seeking revenge. I find being part of a well coordinated alliance to be more enjoyable than betraying a friend. Also, I never feel that the short term benefits of the stab outweigh the long term detriment.

When I am on my death bed playing my last games... I anticipate I will probably stab away heartlessly, though.
I notice that the bulk of the players who say they never stab / kamikaze attack somebody who stabs them have very poor or nonexistence records and low points.
redhouse1938 (429 D)
06 Sep 11 UTC
swordsman3003 ladies and gentlemen.

Give him a warm welcome.
Haha, yeah, wow. That's what I get for trying to type this out on my android. Autocorrect sucks.

I meant to say:

I notice that the bulk of players who say they never stab and/or kamikaze attack (in revenge) other stabbers have bad records, or few games at all, and low points.
Cockney (0 DX)
06 Sep 11 UTC
watch this game and give opinions on agreements pls... once it is over

im turkey and started 2 years late into game

gameID=67262
When I'm in a match and a player has either a reputation for kamikaze revenge, or outright states that they play that way, I feel that I have only two good options:
1. Form an alliance to get him eliminated right away.
2. Trick another player into allying and then stabbing him, then get all the spoils of the kamikaze for myself.
The problem with have a declared strategy that is followed dogmatically (such as refusing to ever stab, and/or to kamikaze other stabbers) is that it turns you into an automaton. The other players can predict every last move you will make, which means they can easily determine how best to counter your moves.
FirstApple (100 D(B))
06 Sep 11 UTC
I completely agree with Swordsman (and not just because he has a much better win/loss ratio, LOL). I might use a particular strategy for the duration of a game, but it's not going to be declared and it's not going to be the same strategy as any other game that I'm in. It all depends on the situation.
SuperSteve (894 D)
06 Sep 11 UTC
You are all weasels!
FirstApple (100 D(B))
06 Sep 11 UTC
We can't ALL be super like you, Steve!
jmo1121109 (3812 D)
06 Sep 11 UTC
"'Diplomacy is a game of negotiations, alliances, promises kept and promises broken... Knowing whom to trust, when to trust them, what to promise, and when to promise it is the heart of the game.'" - MadMarx's profile
I haven't found a better description of the game to date and I've been looking for a while. The trick with stabbing someone is doing it at the right time, and knowing how they will react to it.
Draugnar (0 DX)
06 Sep 11 UTC
They key is to not declare until you need to declare to influence the game. Every action and communication influences the game and is a tool in your arsenal. Threatening to suicide and being in a position to throw the game can be used to survive to the draw. I've done it twice recently to great effect.
redhouse1938 (429 D)
06 Sep 11 UTC
Hi,
Interesting and thanks for all your comments on my thread. I'm surprised at how many people agree with my position up to some extent that stabs are not entirely necessary to play this game, but I wanna follow up on it. Congratulations to Cockney for going nuts in his game.
I want to learn you guys' opinions on claims: I believe maybe they can be added to the toolbox and the only person I know to use them is me (unsuccesfully, but I only just started playing =)).
Imagine you're England and you want Norway and you can't get an agreement with Russia about the faith of Norway, you tried every deal. How about at some point you simply say that you /claim/ it, implying you'll send regardless how many units necessary to take it. That avoids a lot of confusion and you may even get Russia to yield Norway in exchange for something else because you made a "claim" and not just a vague suggestion of interest.
Another option could be a declaration of war on the public board. How is that for a tool? Maybe people who don't trust you will take you more seriously if you announced a war on the public board and it increases your reputation for honesty (and dealmaking).
Of course none of that would change the rules of the game. Stab all you like. I'm just wondering if the above techniques could be interesting supplements to doing diplomacy.
There are more such techniques but I'm curious as to these two..
FirstApple (100 D(B))
06 Sep 11 UTC
I did something like that to great effect in an Ancient Med game. I was Carthage and Rome wanted Sardinia. I tried to negotiate and then resorted to 'give it to me or we war which only benefits the other three'. Though he could have taken me up on the war, he backed down and we enjoyed a healthy alliance throughout the game. He still ended up backstabbing me and taking Sardinia which was the one he needed to win the game but I was still by far the largest survivor and the 'claim' did work as intended for the most part.
@redhouse, I think Sweden with Germany and Russia would be a far better example. What is stopping Germany from bouncing Russia and denying him the build? He has more to gain than to lose from doing the bounce, so as Germany, I tend to dictate terms to Russia, while promising england Belgium, so he won't be apt to side with an annoyed Russian player.
redhouse1938 (429 D)
06 Sep 11 UTC
@FirstApple and Goldfinger0303 thanks. I think FirstApple you need to realize that when you do such a thing, you do leave some "residual pain" with the person you did it so you must always defend the position you conquered that way or the zone it lies in. And goldfinger I will probably keep your example stored somewhere. Actually what do you think about the given situation and as Germany, also promise Russia to pressure Austria in letting it take Rum in exchange for (??? declaring war on France with Italian aid or sth) or is that being too nice / too eager?
santosh (335 D)
06 Sep 11 UTC
I have discovered a truly wonderful way to win diplomacy games without stabbing, but unfortunately this margin is too short to write it.

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63 replies
reinking3 (0 DX)
06 Sep 11 UTC
Big game 100 buy-in
http://webdiplomacy.net/board.php?gameID=67276

100 buy in anonymous players, classic, 1 day phases. Check it out
0 replies
Open
jackarnell (100 D)
06 Sep 11 UTC
5 min live game join please!!
id for 5min live game gameID=67284
0 replies
Open
msully4321 (100 D)
30 Aug 11 UTC
People missing orders
Argh! The first two games I play on here, two powers failed to submit Spring 1901 orders, which really fucks things up. :( I wish there was some sort of penalty for this or that webdiplomacy would send emails when a game starts and when you have orders due...
63 replies
Open
Tettleton's Chew (0 DX)
05 Sep 11 UTC
Our government owns a Quarter Million Homes
The fact that Congress owns a quarter million private residences is proof beyond a doubt that capitalism didn't cause the financial meltdown, government did.

11 replies
Open
Tettleton's Chew (0 DX)
06 Sep 11 UTC
The Budget Control Act
If you don't know what is in this act that was a key part of the budget deal passed in late July then you aren't an informed citizen of our democracy.
6 replies
Open
King Atom (100 D)
05 Sep 11 UTC
Just Going To Say This:
Why is it that everyone here seems to be terrible at this game?
All the forum posters (myself included) never seem to have more than 120 D Wouldn't the more experienced spend more time talking?
28 replies
Open
Putin33 (111 D)
06 Sep 11 UTC
Canada opposes water as a human right
Seriously, wtf.

http://www.canada.com/mobile/iphone/story.html?id=b65b35fd-477f-4956-98f4-c17a46fe3e26&k=40211
41 replies
Open
guak (3381 D)
06 Sep 11 UTC
Persia needed in Ancient Med.
http://webdiplomacy.net/board.php?gameID=66137&msgCountryID=3

It is not too late, not an enviable position but a nice challenge. Definitely needed for the game to regain a semblance of balance.
2 replies
Open
fiedler (1293 D)
06 Sep 11 UTC
WANTED! NEW ENGLAND WANTED!
Opportunity to take charge of a well placed England with strong possibilities for growth and excellent remuneration offered from inevitable draw.
1 reply
Open
Geofram (130 D(B))
01 Jun 11 UTC
**OFFICIAL - Summer Gunboat News**
Really sorry about the delay with game three. It will happen as soon as we figure out the technical issue with replacing this one player. I think we're going to forgo the 4th game (round 2 only has 3 anyway), that way the first leg will be done by end-June, leaving July for the second leg and August for the finals.
375 replies
Open
Riphen (198 D)
06 Sep 11 UTC
So..did we find out..
To all in the Public Press World Game shit storm that was canceled.

Did we find out before the cancel who was accused? And if not what was the reason for not giving us the names. Or did they just Cancel it?
0 replies
Open
baumhaeuer (245 D)
05 Sep 11 UTC
Epic youtube comment inside
(not by me)
5 replies
Open
DurpDurp (100 D)
06 Sep 11 UTC
I am confused.
Before bashing, yes I have read the help section.
5 replies
Open
diplomat554 (2104 D)
06 Sep 11 UTC
Please draw this game
http://webdiplomacy.net/board.php?gameID=67199
Whatever Germany is trying to accomplish, this is still a dead draw. Turkey, please hit the button. Otherwise, mods, please draw this.
81 replies
Open
DeathMuncher (0 DX)
06 Sep 11 UTC
Panama canal
Ok, this may sound dumb, but I can't figure it out. Does central America on the world board have a panama canal? It doesn't have a costal designation so is it possible to move from the east side of south America to the west side through there?
5 replies
Open
krellin (80 DX)
04 Sep 11 UTC
Dip Smack Fantasy Footballers!!!!
DON'T FORGET: Live Draft today (Sunday, 9-4-11) 4PM EST.
7 replies
Open
Lando Calrissian (100 D(S))
05 Sep 11 UTC
Maltese Summer/Gone with the Wind (comment thread)
5 replies
Open
SirLoseALot (441 D)
05 Sep 11 UTC
Help - moderator check War of Nations-2
seems like some unspoken help happening:
aust helps Germany
Austr helps Turkey
hmmmm. . .and on first tries
1 reply
Open
obiwanobiwan (248 D)
30 Jul 11 UTC
Storytime With Obi
Well, krellin posted a story, and asked for honest opinions, and I gave mine...and was askedn, then by fiedler and a few others to submit something of mine, then. This is part of a larger work I'm working on, so please bear that in mind, this is NOT meant to be a stand-alone piece...I'll be posting the section I have here in three parts, plus a short "Prologue" just to explain what this is all about. Critique, enjoy, be hoenst...and God help you all. ;)
136 replies
Open
obiwanobiwan (248 D)
05 Sep 11 UTC
200001: A Past Legacy
Every human life on Earth, tomorrow, suddenly vanishes. Mankind is gone for good. But you learn that by the year 200001, either the Apes will rise, or space aliens will come along...SOMEONE will populate Earth once more, and wonder who used to live here. You build a Mt. Mankind: 10 Heads of anyone who's ever lived, and one relic/piece of work of theirs to tell the future who humans were. Who, and what, do you choose?
30 replies
Open
obiwanobiwan (248 D)
04 Sep 11 UTC
15-Center Brazil Needed To Close A 4-Way Draw
http://webdiplomacy.net/board.php?gameID=61388

This draw is locked in if we get a replacement Brazil...if not, Kenya will win via a CD, and that's not right. It's a GREAT position, 15 Centers, and even split in the Americas, and holdings in Europe...someone, join, quickly, please...it's a SURE DRAW if you just help us hold the line!
2 replies
Open
DouweJan (0 DX)
30 Aug 11 UTC
Tribalwars spelers/players
Heren, ik vind dat we het hier ook wel even gezellig kunnen maken?
71 replies
Open
Hugo_Stiglitz (100 D)
29 Aug 11 UTC
Marijuana
Just wanna get a general consensus of the forum's feeling on the drug
Not necesarilly argue the leaglity of it, just why (or why not) you use it.
And what the drug means to you
156 replies
Open
Dunecat (5899 D)
04 Sep 11 UTC
Idea for a new betting system: % instead of # of points
I'd like to suggest a new option in which the required bet for a game is an equal percentage of a player's total points (including those in play) instead of a set number of points. In practice, the relative investment for all players would be more equal and could encourage underdogs to take on the richest players on the site.
22 replies
Open
Pimpernel (115 D)
05 Sep 11 UTC
Live Ancient
http://www.webdiplomacy.net/board.php?gameID=67163
2 replies
Open
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