@Maniac Actually, if you read the link from Allan's article, he does declare that taking 18 is a surrogate for being able to take all 34. And since he is the creator of the game, I think Smiley is right, I have a difficult time claiming that ending up with 16 is any better than having already been defeated, as in the end, we are all dead.
Having said that, clearly almost all of the Dip games played diverge from the original game rules. In those rules and by the creator's intent, each Dip game is to be played on its own merits, ideally absent of prior information as to the other players' skills, tactics, or inclinations. And each game's results are to stand on their own. So any system that (1) reveals identities of players (2) gives out points for any result other than winning or preventing a win (3)precludes communication between players is clearly at odds with the intent of the creator. Does that make those systems/games bad? or worthless? No. It makes them variants. If you play gunboat, without communication - not pure Dip. If you play with identities revealed - not pure Dip. If you reward losers differentially (I get more points for 10 SC than you do for 1 SC) - not pure Dip. I'm sure I've forgotten some key ingredient here, but I presume that only those who are playing original board....anonymous players....WTA....with communication are playing the same game as Allan Calhamer played. The rest of us are greatly enjoying variants that are no more "right" or "wrong" than are those who prefer the spin-off "Upwords" to the original game "Scrabble".
But it's good that WebDip and other sites offer a "big tent". If only purists could play, then all seven of them would enjoy a very short and boring lifespan before the site went under.
Viva la difference!