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A place to discuss topics/games with other webDiplomacy players.
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stratagos (3269 D(S))
07 Oct 10 UTC
Dare-settling game set up
Includes me, MadMarx, three other people as of this moment, and... you?
http://webdiplomacy.net/board.php?gameID=39580
pw; MM
4 replies
Open
Julien (2065 D)
06 Oct 10 UTC
The Cigar club: WTA, anonymous, 429 pts, 36 hrs..
http://www.webdiplomacy.net/board.php?gameID=39578
6 replies
Open
taos (281 D)
07 Oct 10 UTC
join
http://webdiplomacy.net/board.php?gameID=39606
4 replies
Open
taos (281 D)
07 Oct 10 UTC
join adrenalin now
the fSTEST GAME
0 replies
Open
trip (696 D(B))
06 Oct 10 UTC
gameID=39012
Need replacement Pac-Rus. Hasn't missed a phase.
0 replies
Open
texasdeluxe (516 D(B))
24 Sep 10 UTC
Civilization V
Anyone played it yet?
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JECE (1248 D)
28 Sep 10 UTC
omgwhathappened: Somebody doesn't play strategy games. ;-)
spitfire8125 (189 D)
28 Sep 10 UTC
@dunecat, I'm fairly certain units can move through the space occupied by another, they just can't stop there. The lack of being able to 'stack' units in one space was to fix the 'stack of doom' problem Civ IV had. Basically, there was no strategy, whomever had the biggest stack would win.
warsprite (152 D)
28 Sep 10 UTC
@Ursa I hope that works for you. I have an older system and Civ 4 runs fine on it, but some of the larger Mods are slow. Civ V will be another story.
warsprite (152 D)
28 Sep 10 UTC
@ spitfire Perhaps they should have made a stack size limit, such as 3-6 combat units. That way you could create combined arms stacks, but prevent the 'stack of doom'.
Jack_Klein (897 D)
28 Sep 10 UTC
eh, I have to say that I like the new combat system more than the last one... particularly in the ancient era.

I've been playing as the Romans, and the fact that Roman legions take iron, therefore you have only a fixed number of them makes it a bit more fun for me. I mean, it means a lot more once I build up Legio II Gallica into an awesome fighting unit, rather than it being one of ten or fifteen just like it.

But that is just me. And there are still some broken combat things... defending a city that is at a chokepoint with artillery is stupid easy... even the early artillery wrecks units, and as long as they can't surround you and beat the city down, you can wreck a unit every turn or two. I think I held off about twenty or so Russian riflemen units at a chokepoint with nothing more than a city, a cannon unit, and a couple of my own infantry units to smash up anything that survived to get in range.
I think they got it right with Civ III and since then they've just been screwing up. I boycotted Civ IV when I found out they got rid of attack/defense values. I played Revolutions for a bit but it was too simplistic. They've tried to move Civ into the mainstream of computer games, and in doing so they've alienated the nerdy purists like me and my dad who want an intellectual, rather than a kill everything game.
kreilly89 (100 D)
29 Sep 10 UTC
Civ V is excellent if you want in-depth combat in particular with the limited amount of strategic resources as it can and will cause wars to break out over key resources such as Iron and Horse. The single unit per hex was a huge improvement over previous Civ games as it forces players to do more than stack 15 units on a square to succeed, I personally think more ranged only units would make it even better though. The policies are a huge improvement to the culture. The only major negative gameplay-wise in my opinion is City-States as they are too random and potentially game-changing for me.
Thucydides (864 D(B))
30 Sep 10 UTC
civ iii better
Thucydides (864 D(B))
30 Sep 10 UTC
it does look better than civ iv though, that thing was a piece of shit

i agree with durden mostly.

civ III was better.

the attack defense values were a huge thing.

i also happened to like that railroads cost 0 move points in civ iii, and that you have to build a road to every resource and that you dont need a special improvement for each resource and that you don't have stupid fucking "giant attack robots" or whatever.

but yeah i gave up on civ iv when i found out they changed the railroads. so there. they've thoroughly alienated me i could never go back honestly.

and also i hate how in civ V you don't need to build a boat to send troops over ocean tiles. THAT is SO stupid. i mean come on.

anyway.. civ iii overall produces a much more, you might say, realistic mirror-image of the development of history, so i like it for that.

these other games act too much like all the other strat games.

Thucydides (864 D(B))
30 Sep 10 UTC
and the takeaway of stacking, and of eight possible directions of movement down to 6 with hexagons???? come on. its basically unplayable.
JECE (1248 D)
30 Sep 10 UTC
I have neither played Civ III or Civ V, but I do know that stacks are annoying as hell. I you do not naturally build up an enormous army, like me, then you always start at a gigantic disadvantage once war breaks out. It should be easier to maintain a competitive army.
Thucydides (864 D(B))
30 Sep 10 UTC
You mean lack of stacks don't you?

Yeah I would often, in civ III, in cold war situations where I expect hostilities to break out, maintain a force of 50+ state of the art units. Where you fit that in Civ V... I have no idea.
JECE (1248 D)
30 Sep 10 UTC
Thucydides: No! That's why I hate stacks! I hate having to maintain and remember to build such an army. I also hate it when your enemy starts out with that army as well. There's no strategy there.
warsprite (152 D)
01 Oct 10 UTC
@Thucydides The hex grid is far better than the square grid. The square gride has been dropped decades ago by wargamers long before PCs were around. The formost reason is that when you travel diagonal squares you travel a further distance on the map. Example: traveling a distance of 3 squares diagonal on a map you end up traveling about the same distance as 4 squares moving north/south, or east/west. Being limited to 6 directions is hardly unworkable as is attested by it use by most, if not all, serious wargame publishers. The hex grid gives far more flexability in movement than you think because its staggered alinement of rows.
Thucydides (864 D(B))
02 Oct 10 UTC
"There's no strategy there"

wrong, not in the world of large railroad networks that move you instantly.

it becomes a world of espionage in an attempt to locate his large concentrations of fleets and armies, and when you do strike, to tactically nuke the crucial railroads so that it takes him a few turns to reach you while you attack and then batten down the hatches.

there is an immense amount of strategy involved in executing the plan correctly, especially if you have to contain them from invading your own territory, border guards and air support and large response fleets and coast guards all become issues.
Thucydides (864 D(B))
02 Oct 10 UTC
in a stackless game, maintaining an army would be basically impossible.. they would be sprawled across an entire continent. to mobilize them to move as a group would be a huge undertaking, just in terms of clicking.

pain in the ass you ask me.
JECE (1248 D)
02 Oct 10 UTC
Thucydides: What I meant is that there's no strategy if you are hopelessly outnumbered, or if you're better off but the defense of several of your cities is a forlorn task as you crank out military units. I also meant that just building huge armies – I'm not talking about deploying them – is not at all a strategic process.
JECE (1248 D)
02 Oct 10 UTC
Thucydides: As for your "stackless game" comment, I can't really comment, because I don't have Civ V. Now that I think of it, though, Civ Rev did have that sort of system, and it was annoying in the latter stages of the game. That was more because of the ridiculous timer, though, than anything else.
@ JECE - But if you can't stack the size of your army is limited greatly. With that goes my entire strategy for playing civilization. I'd stay at peace until I could out-produce someone. Then I'd attack someone and use the weight of my economy to beat them by producing more and better units than they could. Lowering the unit count makes it a strategic endeavor. While I like strategy games, Civ isn't supposed to be about military strategy, it's about being the best civilization.
JECE (1248 D)
03 Oct 10 UTC
Yeah, but the military aspect of it can destroy you unfairly in the old games, even if you have a spectaculor civilization. Sure, your producution will help you if you drop everything and have every city in a sprawling civilization build military units, nut in the meantime (and this often happens to me) you loose several cites on your fronteirs first, which you must then slowly reconquer.
sean (3490 D(B))
03 Oct 10 UTC
Im waiting for the first patch to come out before getting it on Steam.
I really liked II and III but I really liked civ 4 because it introduced corporations, religion, culture and government policies. Thats my style, I never really won the game thru aggressive wars of conquest but thru money, technology and being a nice guy (who carried a big stick). civ 4 BTS was great for that.
Fasces349 (0 DX)
03 Oct 10 UTC
Simplifying most game mechanics with a slight graphics update, and hex tiles turned me off. It may look like a cooler game, but Civ IV is still better.
IMO, Civ V should have been a combination of Colonization (city planning was much cooler and more realistic) Rise of Mankind (An epic mod for civilization 4) but with hex tiles. That was what I was hoping for and I am thoroughly disappointed. I may buy the game after a couple of good mods come out but untill then, I will be satisfied with the religious wars I know and love in Civ IV.
Thucydides (864 D(B))
03 Oct 10 UTC
@JECE
"Yeah, but the military aspect of it can destroy you unfairly in the old games, even if you have a spectaculor civilization. Sure, your producution will help you if you drop everything and have every city in a sprawling civilization build military units, nut in the meantime (and this often happens to me) you loose several cites on your fronteirs first, which you must then slowly reconquer."

lol dude that's just the way it goes, you should have bigger garrisons on the frontier cities. the advantage is to the defender so chances are you won't lose them if you have more than two or three spearmen or equivalents.
airborne (154 D)
03 Oct 10 UTC
I have both Civ III (Game wouldn't install on my computer through) and Civ IV, I have played Civ II when I was in 3rd grade. I'm planning on getting Civ V but, I have to say I'm already sort of disappointed. The grid system worked like a charm, I enjoyed having Religion through Espionage was the biggest pain in the ass, I have gone so far as to setting no espionage in all of my games. No more stacks of doom? Epic sad face :( I'm downloading the demo but, I don't think I'll stop playing FFH2 or Rhye any time soon.
Stany (603 D)
03 Oct 10 UTC
I have to agree with JECE, not allowing stacks makes it far more fun. There was no enjoyment to war when it was just a case of pushing a stack around the map, slowly conquering cities. Now it's about positioning armies correctly, utilising natural choke points and flanking. In fact, the style of warfare has gotten more similar to Diplomacy.
warsprite (152 D)
03 Oct 10 UTC
I still say the middle ground of limiting the size of the stack would have been better than no stacking at all. The stacks of doom take some of fun out of it.
JECE (1248 D)
04 Oct 10 UTC
Thucydides: B-O-R-I-N-G task.

Babak (26982 D(B))
04 Oct 10 UTC
well - I bought it about 5 days ago and been playing the entire weekend ;) almost NMR'd in my league game because of it today haha.

I LOVE it. the way they've done money is much better - the happyness is a much superior system than simply city by city. I like the diplomacy as well but I think the information that was provided in Civ IV in the dip pages was much better.

embarking is a great solution. and after all is considered, I like the new Unit system - it makes your units much more important, the strategic resources now make much more sense than before.

so long story short - I'm lovin' it ;)
Thucydides (864 D(B))
05 Oct 10 UTC
are you kidding choke points and strategy still matter HUGELY with stacks.

example:


two large continents. i had conquered my continent by the time the industrial age rolled and around and china conquered his side in the modern era. we were the last two left and had fully improved our continents.

it became an arms race.

he had a small isthmus on his continent that connected a land mass about 25% of his total continent. I knew that was my entry point. I knew (through espionage) his army size was almost my own in size. So I knew if I attacked him the retribution would be swift and I would be at a disadvantage. The advantage is on the defender and I simply could not economically outpace him.

So I developed a plan. I realized that if I nuked the fuck out of all the cities on the peninsula and nuked away his improvements (railroads) around the isthmus, I would know how long it would take his "stack of doom" to reach the area. I showered him with enough nukes that it would take him about 5-7 turns.

During this time I executed a long-planned attack with marines from transports that took the cities outright all in one turn so as to prevent airlifts and then began moving my "stacks of doom" into place at the choke points.

The isthmus was two squares wide, so I had to stack two armies there that would be able to withstand his attack once it arrived. I got ready and waiting in anticipation.

(Of course all this while a world war raged - at sea we clashed and self-exterminated our respective navies, flying bombing sorties against each other and maintaining fighters on air superiority missions. And of course his nuclear arsenal got about 50% used against me, thank god for strategic missile defense, which blocked the lion's share. But much time was spent attempting to prevent his several attempts at land invasion counter-attacks on my continent, which I did successfully thanks to a larger navy, with better pre-war placement. But that's another story.)

So finally his giant army of modern armors and infantry came into view, and i began barraging it with what was available to me - artillery, cruise missiles, battleships, and bombers in hopes to weaken it - any thing to hold out and defend my new conquests long enough to annex them.

And after a prolonged battle sequence, I came out ahead, but only just. On the next turn, seemingly acknowledging his major defeat, Mao agreed to a peace treaty. I had conquered part of his continent. I now had a beach head, and it was only a matter of time.


Was it at times tiresome to build so massive an army and nuclear arsenal, and more so to rebuild it twice after the three successive wars I had with Mao to finally conquer him? Yes, it was, at times. But don;t think for a moment that I did not strategize endlessly and did not enjoy to no end the, what seems to me in the context of the game world, ultra-realistic preparations for war as much as the actual massive epic battle.

So hate on stacks all day, but without them, that level of scale is lost, and Civilization becomes a children's game.

Sure, more people will like it, their appeal is broadened and they make more money, thus encouraging their dumb-down practices, but that doesn't mean I have to play. I'll stick to the endlessly variable world of Civ III whose games are truly an undertaking. A rewarding undertaking.
JECE (1248 D)
05 Oct 10 UTC
Thucydides: You need to play Europa Universalis III or other Paradox games. I think you would love them.

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63 replies
MadMarx (36299 D(G))
05 Oct 10 UTC
The Cigar club: WTA, anonymous, 900 pts, 24 hrs..
http://www.webdiplomacy.net/board.php?gameID=39485
it is called the Cigar club to evoke a gentleman's atmostphere, like the one prevailed in Yalta where the World was divided among smokes of cigars :)
9 replies
Open
Praetorian308 (100 D)
03 Oct 10 UTC
Marijuana Decriminalized in California
Thoughts? I, for one, am very satisfied with the ruling, and hope that it becomes a part of the economy if it is ever legalized.
101 replies
Open
MadMarx (36299 D(G))
04 Oct 10 UTC
MadMarx Invitationals
There are some people that owe me a game, and some people I owe a game. I will start two or three games in the near future. If I owe YOU a game, please remind me in this thread, thanks!
56 replies
Open
acmac10 (120 D(B))
06 Oct 10 UTC
2 more
gameID=39268

35 D 36 hours full press
0 replies
Open
Bitemenow10 (100 D)
06 Oct 10 UTC
umm glitch?
i have like 2000+ days untill my next move.... wat do?
8 replies
Open
woody (843 D)
06 Oct 10 UTC
Meta Gamers
Is there an official place to post these? or should I post my suspicions in this thread?
6 replies
Open
akilies (861 D)
05 Oct 10 UTC
Muse Concert
Anyone going to the Muse concert tonight in Minneapolis?
12 replies
Open
josepr (100 D)
06 Oct 10 UTC
wtf!; 5 minutes game
join
0 replies
Open
Gobbledydook (1389 D(B))
03 Oct 10 UTC
A Metagaming Game
I want to organise a game where Italy at the start divides the other 6 players into 3 pairs who must then metagame for the win. No-one may disclose their metagame ally, nor who they are not allied with. People can only comment about other pairs (real or imaginary). So only Italy knows exactly what are the 3 alliances.

The game will be anon WTA of course. Anyone interested?
18 replies
Open
kriokamera (100 D)
06 Oct 10 UTC
10-minute game
Hello!
Do someone want to play live game? I do.

And tell me please, how much time will it take on classic map.
2 replies
Open
obiwanobiwan (248 D)
04 Oct 10 UTC
The 2010-11 NHL Season Starts In 5 Days...Predictions and Picks and the Posteason--OH MY!
Yep--just a few more days and The Good Ol' Hockey Game starts rolling again! So let out your fandomonium and let's fill the next few days with some talk about teams that might actually WIN (Mets finished 79-83 today and the 49ers are basically done before they began at 0-4, so that's the end of THEM for a while...) and what you think. Who'll surpise? Who'll disappoint? Scoring leaders? Postseason picks? Cup winner? Will teams be moving North soon? Faceoff Time! ;)
6 replies
Open
Bob Genghiskhan (1233 D)
21 Sep 10 UTC
Where do you fit on the trustworthy-untrustworthy scale?
How do you think other perceive you on this site, trustworthy or untrustworthy. I eagerly anticipate flame wars to come fast and furious if we get some action to this thread, so I'll start off with my own self-evaluation.

47 replies
Open
Julien (2065 D)
05 Oct 10 UTC
High stakes game
Here is a new game: http://www.webdiplomacy.net/board.php?gameID=39485
WTA, anonymous, 900 pts, 24 hrs.. it is called the Cigar club to evoke a gentleman's atmostphere, like the one prevailed in Yalta where the World was divided among smokes of cigars :)
0 replies
Open
Silent Noon (205 D)
05 Oct 10 UTC
Ancient Med
A new small-pot Ancient Med game for beginners, or for those who wants to relax a bit:
gameID=39497
0 replies
Open
Sicarius (673 D)
01 Oct 10 UTC
Global social unrest on the horizon?
Signs point to yes

54 replies
Open
Rommeltastic (1111 D(B))
04 Oct 10 UTC
Haiku - Round 3
An all-public-message, anonymous PPSC game where each player must speak in haiku format.
17 replies
Open
MadMarx (36299 D(G))
05 Oct 10 UTC
1500 point buy-in, WTA, 48h phases, ANONYMOUS
Suicidal Tendencies:
http://webdiplomacy.net/board.php?gameID=39482

NO DISCUSSING WHO'S WHO IN THIS GAME, SERIOUSLY ANONYMOUS!!!!
2 replies
Open
Ebay (966 D)
02 Oct 10 UTC
Anyone up for a highly rated Ghost Ranking game?
I saw that some players did this last month so I'd like to start one this month. Game will be based of the October rankings list. I'm 68 so I'd like to find players somewhere in the same neighborhood. Details can be decided here as no game has been created yet.
102 replies
Open
Bob Genghiskhan (1233 D)
04 Oct 10 UTC
EOG Statement from Sunday Gunboat Rematch
Michigan Man, when you're sitting second strongest in a winner take all match, it's generally not a good idea to continue hostilities against the third strongest power, or he may decide to throw the game to the first place power just to spite you.
10 replies
Open
Bob Genghiskhan (1233 D)
04 Oct 10 UTC
I am in a gunboat with 6 insane people.
It really, really sucks, especially because I had a central location.

Worst game ever.
8 replies
Open
Invictus (240 D)
04 Oct 10 UTC
It's Over With!
http://webdiplomacy.net/board.php?gameID=39451

50 D, 24 hour phases, pointer per center, 10 days to join
0 replies
Open
The Lord Duke (3898 D)
03 Oct 10 UTC
Black Sea on World diplomacy map.
I asked some time back why a fleet in BLA ont the world dip map can only order to Turkey & Armenia but not to Moscow, Ukrain or Balkans e.c.?
I still don't know the answer.
2 replies
Open
spyman (424 D(G))
04 Oct 10 UTC
Opening strategy
I have had a tough time lately being jumped by multiple powers in the first year. This has made me think that this is my weakest area of play. I would interested to hear from others how they think this part of the game is best handled. Thoughts?
7 replies
Open
Malky53 (100 D)
03 Oct 10 UTC
sunday morning live 2
10 min pjase

starts 30 mins
4 replies
Open
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