HOW TO FIGURE OUT YOUR OPENING STRATEGY IN DIPLOMACY
Imagine Diplomacy as a three legged stool. To master it, you need to master all three legs (strategy, diplomacy, and tactics). If you lack in any one leg, the stool topples. In this post, I will touch on two of those legs; strategy and diplomacy.
The first leg, strategy is of great importance. Great players strive to avoid aimless wandering and equivocation. You must determine a strategy early in a game or your overall performance will suffer. Note that it is not essential that you develop your strategy before Spring 1901. However, by the end of 1902, your early-game strategy ought to be fully threshed out.
Some great players have an opening game strategy in mind from the outset, and they then use diplomacy and tactics to make it happen. However, I think it is better to take stock of the other players before making a decision on your strategy.
My initial strategy decisions are determined by two factors (Factor 1) assessing the skills of the other players on the board and (Factor 2) determining my relative affinity with all potential alliance partners. You cannot determine these two factors until you talk to everyone else in the game. Thus, strategy follows diplomacy.
Why is it important to assess your opponent skill? Because the odds of a solo increase when you eliminate the best players. Therefore, once you determine which player is the most highly skilled, you implement a strategy designed to kill him.
This does not mean you must attack the best player at the outset. You just need to implement a strategy so that you, or better yet, your allies over whom you have diplomatic influence, kill him during the mid game. Therefore, from the point where you discover a most dangerous player, your diplomacy ought to be aimed at isolating him and creating a scenario where he is stabbed or severely wounded. Go down the line this way from best to next best. If all the best players in the game are destroyed, then you have a better chance to solo against less dangerous players.
Factor 2 (affinity) is almost equally important as Factor 1. This is because it may be that the best player in the game is the player with whom you have the greatest affinity. In that circumstance, maybe you choose the great player as your first ally. Just make sure you have a strategy to effectively stab him.
Generally, I like to find other players I trust enough to make bold moves. The probability of efficiently eliminating the first target of your alliance increases if the allies throw caution to the wind and gain tactical advantage. Look for an early ally who is excited to execute an opening strategy with you.
When the game starts, you should review the different opening strategy options for your Great Power. Go to this link page ( http://www.diplomacy-archive.com/resources/strategy.htm ), select the Great Power you are playing (at the bottom). There are always a variety of options. If you find a player with whom you have great affinity, then go for it.
In a School of War game, your assessments of these two factors are more complicated. However, the game is not anonymous so the game history of each opponent on WebDip is available. You also need to consider the potential influence and skill of each player’s TA.