@rokakoma
"oscarjd74, while I can respect anyones opinion, and some of that you say might be true, may I ask exactly on what experience are your claims based on? I am just asking, because seeing ZERO games finished, it's hard to take your arguments seriously."
I've played a ton of games on Ken Low judges, both full press and gunboat, and I've also played a lot of face-to-face. So, your fault for failing to realize that webdiplomacy.net is not the only place where you can play this game.
"For the record, I'm a terrible fullpresser, that's true. Even further, I hate when people lie to me, and in gunboat that NEVER happens, because moves don't lie (not in the classical way, they can misdirect) I hate full press solely because I hate being lied to."
The thing is, if you weren't so terrible at full press, you would be able to spot a lot of those lies. Rather than being surprised after the moves are adjudicated, the fact that they are lying would just be additional information to help you decide what your best course of action is.
Also, in gunboat a Turk could still order Bla S Rum in the Spring and Bla S Bul-Rum in the Fall. I would definitely qualify that Spring move as a lie, so it isn't like gunboat is exempt from lies.
"What I saw and what I have experienced is, in FP clear solo situations are sometimes lost, because the potential winners do not have the strategic (let's say tactical) skills to finish it alone."
If someone lacks the skills to grab a clear solo when they can then it's their lack of skill that causes them not to solo, not whether the game is full press or gunboat. You seem to think that gunboat players don't make tactical mistakes while full players do. That's not true though. It is however a lot easier to solo in gunboat than in full press because in gunboat it is much harder for your opponents to coordinate a last-minute defense.
@jm0122...
"I completely disagree with this. In a press game with 7 top players everyone in the game is manipulating everyone else. It becomes a web of deceit and misdirection."
In my experience it are mostly those that suck at full press that think negotiations are all about deceit and misdirection. In reality the best full press players are truthful almost all of the time, using much subtler means than deceit and misdirection to advance their goals. The reason is that once you have a reputation as a liar in a full press game it will seriously hurt your ability to use press effectively from then onwards.
"There are so many different types of press players that trying to make accurate predictions in a game, ESPECIALLY in the yearly years is nearly impossible."
This is what I meant by being able to read people. The best full press players will quickly have a pretty good estimate of what type of player is playing each country and use this information to decide what their best strategy is.
"No, you cannot be focused 5-6 years away in a press game, or you'll end up being eliminated before you get to that point. Press requires you to be flexible. When I play in a press game I always have a general idea where I want my next centers to come from, who I want to be allied with, and who I want in the end game,"
First you say you can't look 5-6 years ahead and then you go on to explain how you do look 5-6 years ahead with your "general idea". That's funny.
"but I'm always willing and ready to redesign my plans if one player manages to manipulate others into some unorthodox moves. Now you can always predict with some accuracy, what is going to happen, but you will not always be right."
Good for you for being flexible and sure yeah, unpredicted things can happen in a full press game. That's no different in gunboat though. If you're not willing to adapt your strategy in a gunboat game as new information becomes available after each adjudication then you won't win too many gunboat games. The only difference between gunboat and full press in this respect is that in full press new information comes available not just with adjudication but also during negotiations, and also you will have more information in full press than you'll have in gunboat. Neither of those change the fact that good players adapt as required to new information though.
"The entire point of press is to get people to do things that help your position, even if those moves are not the most tactically sound for that other person."
This is a complete misconception about press. You can't just manipulate players into making unsound moves. Not if your opponents are any good anyway. Therefore press is not primarily about manipulating people into doing stuff they shouldn't. That's just a rookie view of how press should be used. It is instead much more about knowing what your opponents are thinking and planning and using that information to optimize your own strategy.
"If some of this doesn't make sense to you I recommend you check out some of the SoW (School of War) games to get a better feel for how play in a high class press game."
Thanks for the tip. I might look into it. I've already reviewed many high class press games elsewhere though.