I wanted to comment on something that Bo said but didn't have time to, and now we're paused again and the turn gave me some examples. I think of pauses as momentum killers. If things are strongly going one way, and there's a pause, it can result in shifts of direction. I remember a game where I was France and everyone was really mad at each other, and I was about to get a solo. But then there was a lengthy pause that gave everyone else a chance to settle down, and it ended up being a big dumb draw. For everyone in this game, it means that there's going to be new opportunities for diplomatic gains.
Anyway, for Autumn 1904 moves.
TURKEY: A
Great. I don't know if you caused all of it by diplomacy or not, but it doesn't matter: The AI is shattered, you've got a pair of builds, and Italy will have to deal with two powerful neighbors before you do. You are in the driver's seat and can influence the rest of the game to your liking more than anybody, if you play things right.
I didn't like Turkey's decision in the past to stab Russia, but it turned out well (so far).
RUSSIA: B-
Better lucky than good, my friend! If you've been talking a lot with France (France and Russia being perhaps the most natural long-term allies in the game), you are in good shape. France's move to Edi doesn't look good, but the speculation about a misorder seems more plausible than the speculation about an Italian set up I discuss below.
Both Italy and Russia need to be selling Turkey hard on the advantage of fighting the other power. I think this will be easier for Russia to do than for Italy to do as a strictly strategic matter, but the set of moves also suggest that Italy and Turkey may have developed a stronger relationship than Turkey and Russia had or could have.
AUSTRIA: :(
There's a lesson about timing here, I guess, with the risks you take with centers in spring vs fall, but this isn't really a tactical failure. It's a diplomatic one. Italy decided working with Austria would not be as profitable as working with Turkey. Professor eturnage above suggests this was an Italian plan all along, but I'm not so sure. I think it was poorly-planned moves in the previous turns leading to an Italian change of heart in the fall. This is something I will be interested to see in the EoG.
ITALY: C+
I don't know if this was a sophisticated complicated stab as suggested above. If it was, I don't really like it. I don't get the point of it, I guess: did you let Austria get into an advantageous position in order to set up the perfect stab? It's neat on the board, don't get me wrong, but it seems like too much to get to where you got to. If you were able to do that, surely you were able to have a better position vs. Austria while the two of you ensured that Turkey was too weak to be a threat when you did stab Austria. Now you'll be hard-pressed to squeeze Turkey out. Perhaps the plan is for Italy to get the remaining Austrian home centers and Turkey to Rumania, because if not, I don't see how Italy can hold it. After that, what?
It's hard for me to get a read on Italy in this game, and maybe I'm being unfair here because Italy has indeed ended up in a pretty good position at the end of all this. But there appears to be a lot of strategic uncertainty on Italy's part. It all feels too reactive. The end result of it is that France and Germany and Turkey are all in good shape and none are obviously fighting the others. That needs immediate addressing if Italy hopes to prosper. I'm not saying it's impossible to do that; there may be some larger machinations in the press.
FRANCE: C-
I guess you thought that Germany was getting a build and so you didn't press an attack, but, it would have been effective, I think. Burgundy supporting EC to Belgium could not have been stopped if you had Russian help (North Sea to Norway being the most likely move meant you could have taken the risk even without Russian help), and the odds of England getting a fleet behind you were low.
As has been discussed, there are several possibilities about the misorder in Edi. I would character the options as:
-accidental misorder
-intentional misorder to help Russia
-intentional misorder to avoid commitment
If you actually were trying for Edi, I don't understand why you'd accelerate Russia's decline to benefit Germany. If it was a fancy planned fake out to keep Germany unsure of your intentions, it seems like a better move to just go to Norwegian and Belgium and fight; any benefit of the deception seems outweighed by the loss of a turn of engagement. If you just didn't want to commit until you see where things go, well, I sympathize with that. You've got the benefit of being able to wait a bit, but it means you have to be more productive now.
Intentional misorder or not, I'm not even sure how much that helps Russia. Edi is far away from home; Russia would probably be better off losing the center and guaranteeing France attacks Germany, if that's what it takes. I get eturnage's point about tactics and diplomacy going together, etc etc. But look at France's units; to my eye, France accomplished very little this turn, if anything.
I guess I would say the same thing, if that's an intentional misorder, to France that I would say to Italy: A lot of times it's good and necessary to be clever and tricky, but sometimes you're better off just doing a thing.
ENGLAND: W
England's probably dead and will probably be better off, since they very much appear to not enjoy being in this game. The support to London is the smart move, to the extent such things could happen. France probably made an error in not setting up to eliminate England in the spring rather than the fall, but it also probably doesn't matter.
GERMANY: D+
We all make misorders; I made a fairly big one recently that still bothers me. This is just an especially bad timing for one. Russia will get an army in Moscow, which ends your efforts to single-handedly take Russian home centers. Now it really depends on your relationship with Turkey (which you should have been cultivating carefully) and Italy. If Turkey and Italy both decide that working with Germany seems like a good move (which I'm not sure is in either's best interest), then things can be good.
I really thought you'd set yourself up for a smashing French attack. You stopped that, through luck or intelligent diplomacy, so well done on that front; this turn could have been a game-changing disaster, but it was just a regular disaster.