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A place to discuss topics/games with other webDiplomacy players.
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fidel (886 D)
29 Aug 08 UTC
"No girls allowed" -- new game with regular pot
The title is a joke for those sexist posts about whores... I have seen no girls jumping on the neck of anyone, so I assume they are very tame, or that they are not allowed...
I indeed want to exclude multis and other jerk that harm a good game. Calling "girls" to them is an insult for the fair kind. Not even "Worms" is a good name for them.
So please, enter if you want to PLAY DIPLOMACY, not just grab some easy points. There are better methods for that (as Jesuschrist has proved) that do not bother good players.
25 replies
Open
nitish (2087 D(S))
30 Aug 08 UTC
New Game - Straighten up and play right.
8 hours per phase, 80 point buy-in, PPSC.
Game at http://phpdiplomacy.net/board.php?gameID=5413

Would prefer people who enjoy diplomacy and exchanging messages, but feel free to join even if you're somewhat press-averse.

4 replies
Open
The Mark of Doom (420 D)
30 Aug 08 UTC
A fast game
http://www.phpdiplomacy.net/board.php?gameID=5416

12 Hour turns, 20 point buy in. Join up
0 replies
Open
Devil (381 D)
30 Aug 08 UTC
New game going so lets play some diplo
http://www.phpdiplomacy.net/board.php?gameID=5422

If you feel like having a fun relaxed game of diplo lets get playing
0 replies
Open
flashman (2274 D(G))
28 Aug 08 UTC
A strange game requires an interesting player...

Please see below:
15 replies
Open
Zarathustra (3672 D)
29 Aug 08 UTC
My shattered world
Rait is no longer #1, MarekP is..... WHAT!?
8 replies
Open
Yaniv (1323 D(S))
29 Aug 08 UTC
What happens when ...
What happens when, after the fall season, a player who experienced a loss of SCs, and thus must select which unit to remove from the board, fails to submit orders in time?
3 replies
Open
kestasjk (95 DMod(P))
22 Aug 08 UTC
How did you find us?
I can't get the ball rolling :-( but were you searching? (for what?) friend? link? forum? usenet? sourceforge?

I've posted links myself on rec.games.diplomacy, and there's a sourceforge/freshmeat project page, but I get the impression most have come from other places
66 replies
Open
valoishapsburg (314 D)
30 Aug 08 UTC
Back alley Organ Transplant
for those of you willing to take something from my trench coat.
30 points
Points per Supply Center
72 hour phases
http://phpdiplomacy.net/board.php?gameID=5417
1 reply
Open
Sicarius (673 D)
28 Aug 08 UTC
babysitter needed for 1 game
would anyone be willing to babysit for me for a few days? starting tmmrw of saturday (im on eastern time (U.S.)
and going for a few days? I only have one game that I'm doing pretty well in so it shouldnt be too hard

I wont have reliable access to a computer, as I'm going to the RNC so a sitter would be great
29 replies
Open
Yaniv (1323 D(S))
29 Aug 08 UTC
Come one - come all - looking for fresh meat - join Evinrude
All players welcome!
1 reply
Open
Zarathustra (3672 D)
24 Aug 08 UTC
Ranking system
There has been much talk about inflation and the somewhat deceptive way that players are ranked. I suggest a new ranking system. I apologize if this suggestion has been made in the past.

First, set a weight to each time of end game

3 points for wins
2 points for draws
1 point for survival
0 points for defeats

Sum = Rank points
_______________________

Second, calculate the player's point pool.

Current total + Bets placed in current games played = Point pool
______________________________________

Third, combine the Point pool and the rank points

Point Pool * Rank Points = Rank Value
________________________________

Finally, Rank Value is used to set up the rank of players. Higher value, higher rank.
______________________________________

The weights for ranking may need modification, but i think this system works pretty well. Im sure there will be much critiquing, but i welcome it. If we can design a good system, we could have a better ranking system that better indicates skill, something i think everyone wants.
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TheGhostmaker (1545 D)
24 Aug 08 UTC
This system would have hyper inflation, and be rather suseptible to game spamming.

Also, there is no discrimination based on how good your opponents are. Beating Rait should be more rewarding points wise than beating anyone else.
aoe3rules (949 D)
24 Aug 08 UTC
there's a huge obvious flaw with this one that everyone invariably points out - is having one SC and participating in a draw better than a 16-SC survival?
aoe3rules (949 D)
24 Aug 08 UTC
TheGhostmaker: no, it's your points divided by everyone's points. so no inflation. but then you get ranked lower, not by getting worse, but by not getting better - which is the exact same problem with the current (and inflatable) point system.
aoe3rules (949 D)
24 Aug 08 UTC
we've had millions of suggestions, and debates about this. just leave the stupid point system as it is. (unless we get that Elo thing working)
TheGhostmaker (1545 D)
24 Aug 08 UTC
I would write the Elo-thing for phpdip if I knew how to program it. If there is somebody who does, I would be delighted to work with them.

To attempt to interpret what the equation would be:

Rank Value= (Points owned + points in games in progress)*(3*win count+2*draw count+survival count)

Am I correct in that, if not, please correct me. Else, there definitely is very serious inflation

Darwyn (1601 D)
24 Aug 08 UTC
I think the ELO-esque system that Ghost suggested not long ago is definitely in order.
Churchill (2280 D)
24 Aug 08 UTC
How many times are we going to have this suggestion?

I think we should have points AND Elo, so that we have a good ranking, but points to keep n00bs out of our games.
aoe3rules (949 D)
24 Aug 08 UTC
of course. that was the original ELO suggestion.
belsherj (258 D)
24 Aug 08 UTC
You can use the Elo system to "keeps n00bs" out your game. When you set up a game you could specify a minimum rating required to join. Beginners could also specify a maximum rating if they truly wanted to have a game of beginners. Obviously, that would take a little bit of programming but it is very certainly doable.
kestasjk (95 DMod(P))
24 Aug 08 UTC
Please check the FAQ, these alternative points system ideas always crop up, and there are /always/ big tradeoffs to be made with the current system in all of them. There is no perfect incontrovertible system

Personally I find inflation to be a good thing (as long it stays roughly in check with member numbers), so any system designed to remove it is going to be a step back for some
Churchill (2280 D)
24 Aug 08 UTC
Adding ELO alongside wouldn't remove inflation of points. It would remove the incorrect representation of ranking.

Rait's points could go to 0 because of multiple large bets. Does that make him a lesser player than me? No.
Treefarn (6094 D)
24 Aug 08 UTC
I don't like the idea of 2 for a draw and only 3 for a win. Thats the problem with hockey overtime, people playing for the tie to get the point.

I'd prefer something like 5 for a win, 2 for a draw and 1 for a survival.
Zarathustra (3672 D)
24 Aug 08 UTC
to aoe3rules:

"there's a huge obvious flaw with this one that everyone invariably points out - is having one SC and participating in a draw better than a 16-SC survival?"

this problem is accounted for by incorporating the point values. unless the bets are very different in value, a one SC draw would be less then a 16 SC survival.

to illustrate:

Wager = 100
Pot = Wager * 7 = 700
Winnings = (Player's final SC count/ Total SCs {34}) * Pot

Survival scenario winnings = 16 SC = (16/34) * 700 = 330
Draw scenario winnings = 1 SC = (1/34) * 700 = 20

Rank Value (Survival) = Rank Point * Point Pool = 1 * 330 = 330

Rank Value (Draw) = Rank Point * Point Pool = 2 * 20 = 40

16 SC survival > 1 SC draw
Zarathustra (3672 D)
24 Aug 08 UTC
so, unless we compare two very different wagered games, having more SCs is the most significant variable. This reflects the game's objective of holding 18+ SCs.
aoe3rules (949 D)
24 Aug 08 UTC
but that still leaves the unfair fact that there's a different multiplier. maybe every survival could have a different variable... but no, a 1-SC third place would be assigned the same as a 7-SC third. and assigning every single draw possibility would be incredibly overcomplicated.

also, there would be a huge difference from the original game. i'm not one of those "never draw a game or you will die" people, but think - if someone else has 17 centres, you have 12, and another player has 5, it's actually better (to a point) to let that last power keep a few centres than to try to take them (even if that does risk the chance of the first player winning). so, a 16-SC survival is better than a 1-SC draw, but is a 16-SC survival better than a 15-SC draw?
Zarathustra (3672 D)
24 Aug 08 UTC
To Kestas:

I disagree that a perfect system is unachieveable. The perfect system may not be obvious, but with some effort and communication, we can discover the perfect system, or at the very least the best system.
Zarathustra (3672 D)
24 Aug 08 UTC
hmm... Drawing is really the problem in the equation because it isn't the same as other end game scenarios. All other end game scenarios are precisely that, end game. Draws are the premature cessations of games because in theory, someone would eventually screw up and someone could win. So, the real problem with ranking is figuring out how to address a draw
Zarathustra (3672 D)
24 Aug 08 UTC
Aoe3rules:

I see your point with draws and survivals. Setting draws as higher preferred end game results than survival would encourage players to seek draws instead of attempting to win, already considered a problem to some. This could be eliminated by setting the rank values equal to one another. This would encourage each player to win because the value of a draw is the same as a failed attempt at winning. This is just a matter of changing the weighted amounts though
TheGhostmaker (1545 D)
24 Aug 08 UTC
For a genuinely accurate rating system there should be a few things recognised in the algorithm:

1. WTA games and PPSC games must be treated differently, to respect the different objectives.
2. It must reward beating a better player more than beating a weaker player.
3. It must not inflate, as if it does more prolific players get a huge advantage. The same is true for deflation in reverse.
4. Players should not get artificial boosts or rebates
5. All games should be equal. This stops "all or nothing" players, as well as stopping the "meaningless" games we see. For variants, an unrated game option would be good, and would go hand in hand with a proper rating system by not corrupting the results for "pure diplomacy"

Once all of these are done correctly, you have a perfect rating system, unless you consider other things, such as this argument of "gameplay management" where the current system has be argued better because of the way people are encouraged to play by it.

I am afraid that Zarathustra's system doesn't seem to check any of the boxes as far as I can see, so probably isn't that good.


A word such as perfection needs defining. Kestas' is right that a truly perfect rating system is impossible- you don't look at one game and say "He played at such and such a standard in that game". What you do do is say "He beat such and such a player, so must have played better than him" Here we enter the realms of statistics, where nothing is exact, and balances must be made. But we can have the perfect balance. Deciding on the perfect balance was the one very hard part of designing an Elo-system.

I challenge any of you to find an unfixable, inherent flaw in the Elo-rating that Cannot be fixed without removing the fundamentals of the system. I know I can do that with the current system.
Zarathustra (3672 D)
24 Aug 08 UTC
you have still not stated what ELO is.
aoe3rules (949 D)
24 Aug 08 UTC
@Zara: just read the wikipedia article on it.
TheGhostmaker (1545 D)
24 Aug 08 UTC
Ah, there was a lot of discussion about this system earlier, and I assumed that everyone saw it (quite wrongly)

Players start with a ranking of 100.
You calculate an Expected result for each player as (chance of victory essentially) as Rating of player/Sum of all players ratings
The actual result in PPSC is number of SCs/34
The actual result in WTA is 1 for a win 1/x for a draw with x players and 0 for a loss (be it survival or defeat)

New Rating= Old rating +V*(Result-Expected Result)

V is a multiplier which relates to the balance I was talking about. You adjust it to adjust the balance between high accurracy with relatively large numbers of games necessary to reach the correct ranking, and lower accuracy but a better indication sooner.
TheGhostmaker (1545 D)
24 Aug 08 UTC
@ aoe, since diplomacy is a seven player game, the explanation I have given is probably more helpful.
aoe3rules (949 D)
24 Aug 08 UTC
TheGhostmaker: that leaves the (easily solvable) huge problem of new players being able to play with pros. you could just make a system where people who want to join have to be approved by the player who created the game.

i just thought i'd point this out since you didn't mention it.
aoe3rules (949 D)
24 Aug 08 UTC
hmm, we should probably remove V. assuming that eventually it will work, anyway.
belsherj (258 D)
24 Aug 08 UTC
As far as I can tell TheGhostmaker is correct, this system would lead to huge point inflation. I also don't see how it is any improvement to current system. It would reward quantity of games over quality of games.

In fact this system doesn’t seem very different than the current system. The number of points that a player has is related to the outcome of the games that they were in (win/draw/survive/eliminated). The proposal is to multiple the number of points that a player has by rank points. However the number of rank points that a player has is related, in almost exactly the same way as the number of points the player has, to the outcome of the games that they were in (win/draw/survive/eliminated). Essentially what you’re doing is multiplying two numbers together that are different ways measuring the same the thing. This isn’t giving you any more information than if you just use one of the measures (i.e. rank points or just plain old normal points). The ranking order created by this system would be different than the current system, but my guess is that they would be very very similar.
TheGhostmaker (1545 D)
24 Aug 08 UTC
aoe, if V=1 then you need to play a few hundred games for the rating to be intelligable. I am at the moment thinking a level of 10 might be best. If I get a sign that we might get this implemented in some way, I shall spare my time/processor power to find what level is best.

Also, as you say, it is easily solvable: You make it possible to have games that limit the ratings or the game counts of players who join. The beauty of it is that then you can do this without skewing the rating system.
aoe3rules (949 D)
24 Aug 08 UTC
actually, i was thinking of manually specifying whether a player on the applicants list can join. but that works too.

it would also prevent inflation, and best of all, stop multiaccounters and metagamers!
Zarathustra (3672 D)
24 Aug 08 UTC
I do not believe my system is perfect and agree it needs more work. It was not meant to be perfect, but instead to provide a mathematical aspect to the discussion so that we can start to create a better system that can be implemented instead of simply discussing our complaints with the current system. I personally would be fine with just the current point system with the slight addition of a 'point pool' value to show how many points a player is playing with.
kestasjk (95 DMod(P))
25 Aug 08 UTC
No-one can agree on what parts of the current system need to be changed, so I really doubt we're going to see any agreement on an entirely new system.

The fact that every new points system thread has only ever ended up with unresolved debates and disputes makes them really tiresome and repetitive. All these threads are the same, the same issues, the same arguments, the same end result

The only compelling reason I can think of to change the points system is that if it gets intricate and convoluted enough no-one will be able to understand it, so no-one will complain (if we implement ELO I doubt anyone will be complaining about the unfairness of logistic curve derivatives or whatever)

I think this thread may perhaps be even more futile than the thread where Sicarius is trying to convert a pastor, but maybe I'm just in a cynical mood

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58 replies
Feanor (2806 D)
29 Aug 08 UTC
I have a question about letting a game run
The three remaining players in our game have agreed to let our 12 hour turns run while I am gone. They will most likely be able to go in and place hold moves, but will mine go into CD? If after 2 turns or 3?
2 replies
Open
Wolfyboy (100 D)
29 Aug 08 UTC
Making another user = allowed?
Is it allowed to make another user, so I could play in more games at a time (at least untill I get more points on this user)?
I won't be entering the same game with both, of course.
4 replies
Open
Tolstoy (1962 D)
26 Aug 08 UTC
Draw Request - I'll Give you a dollar to lick a hobo
http://www.phpdiplomacy.net/board.php?gameID=4974

Italy, England, and Austria have all agreed in global and will post here to confirm.
8 replies
Open
Feanor (2806 D)
29 Aug 08 UTC
Sitter required for 2 days
I need a sitter for 5 games I am involved in for this weekend (Sat/Sun 30-31 Aug). Please send me a message if you would be willing to cover my games.
1 reply
Open
Ultimarory (100 D)
29 Aug 08 UTC
-6
I have created my first game of diplomacy, easy points!

I have never actually played this before, I've only seen my bro play it
0 replies
Open
Yaniv (1323 D(S))
29 Aug 08 UTC
What happens when a player fails to submit orders in time?
What happens when a player fails to submit orders in time?
4 replies
Open
Yaniv (1323 D(S))
29 Aug 08 UTC
How does one know when a player has abandoned a game?
How does one know when a player has abandoned a game?
0 replies
Open
Yaniv (1323 D(S))
28 Aug 08 UTC
Need coverage this Saturday for game ID=5300
Hi - unable to participate in a game from Friday late afternoon to Saturday late evening (24 game). Is anyone able to cover for me?
4 replies
Open
Sicarius (673 D)
22 Aug 08 UTC
to christians
would you be so kind as to tell me the reasons you are a christian?
163 replies
Open
Caedus (0 DX)
29 Aug 08 UTC
Multi Accounting?
von clausewitz has been in the same games as texlaxer and every game that he has finished texlaxer has won. I've had the misfortune of being in 3 games with them so far and just realized how those names seemed so familiar. Here is von clausewitz's account id
http://www.phpdiplomacy.net/profile.php?userID=6895
0 replies
Open
TrueHeart (162 D)
28 Aug 08 UTC
New Player
Hi all,
Im signed up for 2 games.
How does the system determine what power everyone plays?
How do you communicate with players within the game?
Will I recieve a email when my game starts or do I have to check in every day?

Where do I find answers to these kind of things?
3 replies
Open
alex_spro (284 D)
29 Aug 08 UTC
Noob game, low stakes
Scourge of Europe

http://phpdiplomacy.net/board.php?gameID=5396
1 reply
Open
Spell of Wheels (4896 D)
28 Aug 08 UTC
Player's Log/Notebook?
Just wondering how everyone else keeps notes on other players? What information do you include and what program i.e. Excel Spreadsheet or some word processing program.
12 replies
Open
Treefarn (6094 D)
28 Aug 08 UTC
Bad math computing CD joins
our game 5365 started with only 5 players and a pot of 500. 2 others joined after the game started but before the first moves. the pot is only 686. what is the formula to determine CD joins?
4 replies
Open
Salmaneser (6327 D)
28 Aug 08 UTC
Takeover needed!
Someone take over Turkey in this game please, or Austria wins without resistance!

http://phpdiplomacy.net/board.php?gameID=5155
0 replies
Open
PLEASEBEITALY (100 D)
27 Aug 08 UTC
What happens if you run out of points
Sorry for being a noob but i am. I joined a game that was all 100 without checking it out like an idiot. If I lose this one do i have to make a new account?
10 replies
Open
Jann (558 D)
28 Aug 08 UTC
Cheap game for novice players
the bet is 10 points.

http://www.phpdiplomacy.net/board.php?gameID=5385
0 replies
Open
Treefarn (6094 D)
28 Aug 08 UTC
Autocancel option if less than 7 players?
Would people be interested in an option when creating a new game that would automatically cancel the game if less than 7 join?
4 replies
Open
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