I would like to start a gunboat serie, where the players are not changing during the game at all. What do you think about the 12h games?
Is it a horrible idea a not anonymus gunboat with high pot?
How many excused missed turns would be ideal?
Password or not password?
Do you interested in? :)
Players with 100% RR in a 12h game
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Re: Players with 100% RR in a 12h game
Interested if phases are like 14 hours instead. I work 12 hour shifts and can't check my phone.qrzy wrote: ↑Tue Mar 24, 2020 9:01 pmI would like to start a gunboat serie, where the players are not changing during the game at all. What do you think about the 12h games?
Is it a horrible idea a not anonymus gunboat with high pot?
How many excused missed turns would be ideal?
Password or not password?
Do you interested in? :)
Re: Players with 100% RR in a 12h game
I'm interested if you'll have me. 12h is a bit of a gamble though, sometimes life takes over, so maybe have 2-3 missed turns or possibly 16h phases with 1-2 missed turns?
Re: Players with 100% RR in a 12h game
I planned 4 excused missed turns, and of course for not beginner players, (so probably 50 finished game is the minimal experience -> password protected)
Probably the 16 hours is quite well, if every player ready up when it is possible.
Probably the 16 hours is quite well, if every player ready up when it is possible.
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