The old A to B, B to C, and C to A conundrum
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The old A to B, B to C, and C to A conundrum
I'm new here but played often in past times.
I would like to know how the title situation is officially resolved.
We always used to resolve it as follows : In the absence of any external influences on this triangular entanglement, unless all 3 units were from the same Major Power, regardless of alleged alliances, then all 3 units blocked each other and stayed in place.
If, however, all 3 were of the same nationality then the switch around was permitted. This only made any difference if one of the units was a fleet.
However, I believe in a strict interpretation of the original rules, both instances would swap places as ordered.
So, how do we play here? And what experience or opinions do players have of this 'menage a trois'?
I would like to know how the title situation is officially resolved.
We always used to resolve it as follows : In the absence of any external influences on this triangular entanglement, unless all 3 units were from the same Major Power, regardless of alleged alliances, then all 3 units blocked each other and stayed in place.
If, however, all 3 were of the same nationality then the switch around was permitted. This only made any difference if one of the units was a fleet.
However, I believe in a strict interpretation of the original rules, both instances would swap places as ordered.
So, how do we play here? And what experience or opinions do players have of this 'menage a trois'?
- Chaqa
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Re: The old A to B, B to C, and C to A conundrum
Say there are three armies in Turkey. Turkish armies in Smyrna and Con, and a Russian one in Ankara. If they move Con->Ank, Ank->Smy, Smy->Con, all three will move. Same if these were all Turkish armies.
If another unit bounces any one of them, then the entire thing fails.
If another unit bounces any one of them, then the entire thing fails.
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Re: The old A to B, B to C, and C to A conundrum
Thanks. Yes, I felt that was implied in the original rules; all move (providing no external unit interferes).
For some reason in our long distant face-to-face games this situation occurred far too often and hence our 'house rule'.
Of course, if just one of the 3 circling units is blocked either by a supported or unsupported attack from outside the triangle then all units stay in place.
For some reason in our long distant face-to-face games this situation occurred far too often and hence our 'house rule'.
Of course, if just one of the 3 circling units is blocked either by a supported or unsupported attack from outside the triangle then all units stay in place.
- Chaqa
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Re: The old A to B, B to C, and C to A conundrum
I'd recommend looking over the DATC stuff to learn some more. I think the rules are pretty simple all things considered, but there's some wacky stuff you can do (like supporting an enemy unit that is trying to bounce another enemy unit).
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Re: The old A to B, B to C, and C to A conundrum
Indeed. Support is unconditional unless the supporting unit is attacked.
That, though, is the beauty of diplomacy; it mimics both the military and diplomatic principles (and everything else that occurs) not only by communication but also by onboard .movement.
That, though, is the beauty of diplomacy; it mimics both the military and diplomatic principles (and everything else that occurs) not only by communication but also by onboard .movement.
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Re: The old A to B, B to C, and C to A conundrum
You could always download jdip or use the Backstabber sandbox to figure out how different situations play out
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Re: The old A to B, B to C, and C to A conundrum
Thanks again, Cleasar
Certainly looks interesting.
Would it be possible to build variants with that resource?
One variant we used to play when we couldn't get the required 7, or when someone (or two or three) reneged at the last minute was to distribute the countries by lottery, leaving the surplus neutral.
All neutral units were placed normally and assumed to have hold orders if attacked. They could be supported by an external power.
At the beginning of the Autumn turn, another draw was made giving one of the neutrals to an active player starting from the next Spring turn. This allowed players to respond to the changed circumstances.
This continued until all the neutrals were allocated to active players. There were two prohibitions to acquiring a neutral; if you had attacked that particular neutral (entered its territory or even been stood off when attacking one of its units) or if you already had been allocated a neutral (even if no longer in existence), then you could not take control of another neutral until all other players had done so (could only happen with 2 or 3 players).
We found this provided a very interesting game.
Certainly looks interesting.
Would it be possible to build variants with that resource?
One variant we used to play when we couldn't get the required 7, or when someone (or two or three) reneged at the last minute was to distribute the countries by lottery, leaving the surplus neutral.
All neutral units were placed normally and assumed to have hold orders if attacked. They could be supported by an external power.
At the beginning of the Autumn turn, another draw was made giving one of the neutrals to an active player starting from the next Spring turn. This allowed players to respond to the changed circumstances.
This continued until all the neutrals were allocated to active players. There were two prohibitions to acquiring a neutral; if you had attacked that particular neutral (entered its territory or even been stood off when attacking one of its units) or if you already had been allocated a neutral (even if no longer in existence), then you could not take control of another neutral until all other players had done so (could only happen with 2 or 3 players).
We found this provided a very interesting game.
Re: The old A to B, B to C, and C to A conundrum
I believe our sister site vdiplomacy.net had variants for every number of players.Muscovy_Duck wrote: ↑Mon Aug 19, 2019 8:04 am...
Would it be possible to build variants with that resource?
One variant we used to play when we couldn't get the required 7, or when someone (or two or three) reneged at the last minute was to distribute the countries by lottery, leaving the surplus neutral.
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