User research
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User research
When playing a non-anonymous game, I presume it's fair play to look at past games in common with the other players, e.g. to see how they played, how trustworthy they proved to be, etc.?
I know it's against the rules to make any agreements across active or future games (meta gaming), but presumably it's OK to say something like "Look how faithful I was to you in that past game X -- I always told you the truth" or some such to try to establish your credibility for the sake of the current active game?
I know it's against the rules to make any agreements across active or future games (meta gaming), but presumably it's OK to say something like "Look how faithful I was to you in that past game X -- I always told you the truth" or some such to try to establish your credibility for the sake of the current active game?
Re: User research
Yes, as long as you don't enter a game with the pre-determined intent to ally another player (you've played with before). Furthermore, if we (moderators) notice you've been allying the same player in several games, we may get suspicious
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Re: User research
If a certain player never attacks me, I will continue allying them until he betrays. This isn't pre determined but when I see a trustworthy player, I can guess my future alliances.
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Re: User research
I feel like using past behaviour to that extent *is* low-key metagaming, yavuzovic.
If as you say it isn't predetermined then I don't think it rises to the level of breaking the rules but I would certainly be unhappy if I was taken out of a game by players that reportedly allied in the basis of their behaviours from previous games.
If as you say it isn't predetermined then I don't think it rises to the level of breaking the rules but I would certainly be unhappy if I was taken out of a game by players that reportedly allied in the basis of their behaviours from previous games.
- FlaviusAetius
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Re: User research
thus why anonymous games are a thing.
Non-anonymous games just ask for metagaming I don't think you can really stop that.
Non-anonymous games just ask for metagaming I don't think you can really stop that.
Re: User research
This is something that factors into ftf games amongst friends even more heavily. The board game was designed for ftf play, where real life relations and past games are inevitable and have a heavier influence. I remember growing up, whenever I played Risk with my cousins, we would gang up on a particular cousin because he would ALWAYS win. This helped balance the game, and made it more fun for us.
However, I have also played board games with couples who refuse to betray each other, and this takes the fun out of the game since they had an inseparable alliance. Metagaming that creates an inbalance in a game takes out the fun and should have no place in gaming.
And of course, tournament games should be strictly anonymous.
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Re: User research
That would at least be how I'd do it. Have everyone come to the same place, and then lock them in isolated rooms.
:D
:D
Re: User research
How many messengers do you think you'd need for a single game? I think you could make it work with only 7.Percy Williams wrote: ↑Fri May 24, 2019 9:51 pmThat would at least be how I'd do it. Have everyone come to the same place, and then lock them in isolated rooms.
:D
How much extra time due to the communication delay?
And at that point, why not just give them all a laptop and play via webDip?..
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Re: User research
No Messengers.
The rooms are close together, and have boats on strings in gutters that you can put the message on and push to the other country. This can also be done in a gymnasium with tarpaulins as walls, so that each player has a cubicle, or as I like to call it, a "command room". Depending on your setup, the messages can be sent by pneumatic tubes, telegram, or any other method available with a very physical system.
The rooms are close together, and have boats on strings in gutters that you can put the message on and push to the other country. This can also be done in a gymnasium with tarpaulins as walls, so that each player has a cubicle, or as I like to call it, a "command room". Depending on your setup, the messages can be sent by pneumatic tubes, telegram, or any other method available with a very physical system.
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Re: User research
As well as Anon, all FTF Tournaments should be played 'in character', with full and authentic national costumes.
That way, if you happen to catch a glimpse fo a player, you'll only know which country the represent, not who they are!
That way, if you happen to catch a glimpse fo a player, you'll only know which country the represent, not who they are!
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Re: User research
And all players must wear a mask in the shape of their country.Deeply_Dippy wrote: ↑Sat May 25, 2019 8:20 pmAs well as Anon, all FTF Tournaments should be played 'in character', with full and authentic national costumes.
That way, if you happen to catch a glimpse fo a player, you'll only know which country the represent, not who they are!
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Re: User research
I mean, It's whatever's easiest.
One communication line is a model train set.
Another is messages tied to fish.
While another still is skinnies falling down stairs to the other player.
It's just whatever works. If anyone needs a document of my Ideas for their next ftf tournament, let me know.
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Re: User research
*Slinkies falling down stairsPercy Williams wrote: ↑Sun May 26, 2019 4:34 amI mean, It's whatever's easiest.
One communication line is a model train set.
Another is messages tied to fish.
While another still is skinnies falling down stairs to the other player.
It's just whatever works. If anyone needs a document of my Ideas for their next ftf tournament, let me know.
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