A brief overview of viable openings in GvI
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A brief overview of viable openings in GvI
Just in time for the GvI Showdown! The article can be found here.
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Re: A brief overview of viable openings in GvI
Great job with these posts, meme. You're doing God's work for the 1v1 metagame.
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Re: A brief overview of viable openings in GvI
One day I'm going to make you play 1v1 and you'll enjoy it, Oct.
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Re: A brief overview of viable openings in GvI
I have and I did. The thing is the enjoyable bit is working out how everything works and what to do. Having a big list of other people's ideas is like baking with a shop bought premade mixture, or making a curry by pouring a jar of sauce over some meat. Where's the fun in that?
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Re: A brief overview of viable openings in GvI
I mean, the specifics of the midgame are always going to be different and are a much bigger part of knowing how to play 1v1.
Re: A brief overview of viable openings in GvI
Thanks for the write ups. I would like to hear your analysis of the mid game.
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Re: A brief overview of viable openings in GvI
I hear ya Oct, but I think this is closer to researching the Internet to determine that you're getting the best ingredients.Octavious wrote: ↑Thu Jan 25, 2018 10:16 pmI have and I did. The thing is the enjoyable bit is working out how everything works and what to do. Having a big list of other people's ideas is like baking with a shop bought premade mixture, or making a curry by pouring a jar of sauce over some meat. Where's the fun in that?
A poor opening, like choosing poor ingredients for a dish, dooms the game to failure before you've even started. There's a great deal more to 1v1 than just openings, but a bad opening will ensure that the "great deal more" doesn't matter.
And certainly, you can find room to innovate with new ingredients. Systematizing the most common and successful ones gives cooks a framework to experiment.
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