Welcome to Feedback and Bug Reports!
Welcome to Feedback and Bug Reports!
Welcome to our feedback and bug reports subforum!
This subforum is a place for you and all users to provide feedback about your experience on webDiplomacy. Your feedback is critical for us in determining the future direction of webDiplomacy, so if you have an idea, please make a thread! We are happy to discuss the merits and feasibility of your ideas, and the more users weigh in, the more momentum an idea can gain.
If you believe you have found a bug, please make a thread and report it! Please include as much detail as you can and let us know if you have been able to replicate the problem since it was first encountered.
Unfortunately, our development team is quite overworked and busy pretty much all the time, so some bugs may already be known. We will have a list of some commonly encountered bugs available in the near future.
As always, please remember to be courteous and follow the forum rules, and enjoy the site!
bo_sox48
webDiplomacy Administrator
This subforum is a place for you and all users to provide feedback about your experience on webDiplomacy. Your feedback is critical for us in determining the future direction of webDiplomacy, so if you have an idea, please make a thread! We are happy to discuss the merits and feasibility of your ideas, and the more users weigh in, the more momentum an idea can gain.
If you believe you have found a bug, please make a thread and report it! Please include as much detail as you can and let us know if you have been able to replicate the problem since it was first encountered.
Unfortunately, our development team is quite overworked and busy pretty much all the time, so some bugs may already be known. We will have a list of some commonly encountered bugs available in the near future.
As always, please remember to be courteous and follow the forum rules, and enjoy the site!
bo_sox48
webDiplomacy Administrator
Re: Welcome to Feedback and Bug Reports!
Not sure where to post this...but thought I might as well post here.
I'm in a game ("It works"), that was paused by a mod, for investigating cheating. It's now been over a week... should I just be patient?? Or what?
I'm in a game ("It works"), that was paused by a mod, for investigating cheating. It's now been over a week... should I just be patient?? Or what?
Re: Welcome to Feedback and Bug Reports!
It's best to email us at [email protected] to make sure we're still on top of it. Cheating investigations typically take several days as we wait for replies to our emails.
Re: Welcome to Feedback and Bug Reports!
A suggestion on retreats.
If a unit has no possible retreat, currently the player has to select “disband” then “save” (& either wait for the timer or press “ready”) to progress.
I’ve recently experienced a game with two players having no possible retreats, enter their disband orders, then at least one not hitting ready means the phase period timer allows progress (while there were no other retreats).
Why not just automate the disband when there is no possible retreat (not requiring any player input) & if appropriate allow the game to proceed immediately?
If a unit has no possible retreat, currently the player has to select “disband” then “save” (& either wait for the timer or press “ready”) to progress.
I’ve recently experienced a game with two players having no possible retreats, enter their disband orders, then at least one not hitting ready means the phase period timer allows progress (while there were no other retreats).
Why not just automate the disband when there is no possible retreat (not requiring any player input) & if appropriate allow the game to proceed immediately?
Re: Welcome to Feedback and Bug Reports!
While obvious to us humans, the way our coding works this is currently not something we can set up. The string of code that checks for possible retreats is not linked to the code that does the other thing. I'm no programmer, so this is the best I can explain it.Senlac wrote: ↑Tue Apr 09, 2019 7:05 pmA suggestion on retreats.
If a unit has no possible retreat, currently the player has to select “disband” then “save” (& either wait for the timer or press “ready”) to progress.
I’ve recently experienced a game with two players having no possible retreats, enter their disband orders, then at least one not hitting ready means the phase period timer allows progress (while there were no other retreats).
Why not just automate the disband when there is no possible retreat (not requiring any player input) & if appropriate allow the game to proceed immediately?
Re: Welcome to Feedback and Bug Reports!
It seems like it may not be that difficult to code (in terms of the logic, I'm not speaking to the actual code running the site). The main issue I see is that it would probably require a fairly significant change to whatever code generates the order boxes for a player.
This would require that instead of generating retreat/disband boxes for all owned units that have been dislodged, it has to first check for any units with no retreat options, automate the input of a disband order (I'm assuming the order adjudication requires a pseudo-order input regardless), and not generate boxes for that user for any owned units that have been dislodged but are auto-ordered to disband.
The change to the phase end timer (or whatever) would probably have to be a completely separate addition that now checks if (1) any units have been dislodged, (2) whether any dislodged units have no valid retreat options, (3) if any units do have valid retreat options, (4) if (3) = FALSE, then receive auto-generated disband orders, (5) if (3) = TRUE and (2) = TRUE, then receive auto-generated disband orders and wait for 'Ready's or timer runout and combine the auto-generated disband orders with the user input retreat orders to process each country's orders.
While I share your frustration with the circumstance, I'd imagine that touching those areas of code are not high priorities vis-a-vis the site modernization effort and the potential for the changes to break something vital.
This would require that instead of generating retreat/disband boxes for all owned units that have been dislodged, it has to first check for any units with no retreat options, automate the input of a disband order (I'm assuming the order adjudication requires a pseudo-order input regardless), and not generate boxes for that user for any owned units that have been dislodged but are auto-ordered to disband.
The change to the phase end timer (or whatever) would probably have to be a completely separate addition that now checks if (1) any units have been dislodged, (2) whether any dislodged units have no valid retreat options, (3) if any units do have valid retreat options, (4) if (3) = FALSE, then receive auto-generated disband orders, (5) if (3) = TRUE and (2) = TRUE, then receive auto-generated disband orders and wait for 'Ready's or timer runout and combine the auto-generated disband orders with the user input retreat orders to process each country's orders.
While I share your frustration with the circumstance, I'd imagine that touching those areas of code are not high priorities vis-a-vis the site modernization effort and the potential for the changes to break something vital.
Re: Welcome to Feedback and Bug Reports!
I have been assured you're very wrong by those who know the site's code. It would require a complete revamp and that's indeed not scheduled right now.Puddle wrote: ↑Tue Apr 09, 2019 8:41 pmIt seems like it may not be that difficult to code (in terms of the logic, I'm not speaking to the actual code running the site). The main issue I see is that it would probably require a fairly significant change to whatever code generates the order boxes for a player.
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Re: Welcome to Feedback and Bug Reports!
It’s a change we will eventually take a look at but not something on the todo for the near future
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Re: Welcome to Feedback and Bug Reports!
I'm unimpressed with the RR punishment for missing orders to get out of a game, given that there is no option to leave a game other than missing two sets of orders/emailing Mods.
If you wanted to find a way to totally discourage me from playing here for a year, then I think you've succeeded marvellously.
If you wanted to find a way to totally discourage me from playing here for a year, then I think you've succeeded marvellously.
Re: Welcome to Feedback and Bug Reports!
53%! Wow, the boys in the Regimental mess will be unimpressed with that MajorMajorMitchell wrote: ↑Fri Jun 14, 2019 6:24 pmI'm unimpressed with the RR punishment for missing orders to get out of a game, given that there is no option to leave a game other than missing two sets of orders/emailing Mods.
If you wanted to find a way to totally discourage me from playing here for a year, then I think you've succeeded marvellously.
Re: Welcome to Feedback and Bug Reports!
Anomaly in Bot gameID=274481 ("slaphap") FRA/AUS:
Autumn 1907
France (bot):
A SIL - WAR (fail)
A PRU support hold SIL (fail) !
Should only happen in a human to human game ?
Autumn 1907
France (bot):
A SIL - WAR (fail)
A PRU support hold SIL (fail) !
Should only happen in a human to human game ?
Re: Welcome to Feedback and Bug Reports!
Is there any way to rename a game? If not, is there any way to delete a game? I'm the creator of the game.
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Re: Welcome to Feedback and Bug Reports!
Have everyone leave the game if it hasn't started yet. If it has, have everyone vote to cancel.
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Re: Welcome to Feedback and Bug Reports!
Only took me one game to figure out why this game sucks on computer. Cheaters and terrible interface. Plus just forgot how simplistic this game is.
Oh well Republic of Rome was always a lot more fun
Oh well Republic of Rome was always a lot more fun
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Re: Welcome to Feedback and Bug Reports!
If you think there was cheating in your game please email us at [email protected], and if you have feedback on the interface please include that too.
Thanks,
WebDip Dev
Thanks,
WebDip Dev
Re: Welcome to Feedback and Bug Reports!
can't delete anything from inbox, it says invalid form, does it happen to everyone?
Re: Welcome to Feedback and Bug Reports!
You should be able to delete a message from inside the actual PM, but yes, the mark/delete feature in the inbox is not currently working.
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Re: Welcome to Feedback and Bug Reports!
Suggest developers not program Italy to attack Austria in every opening in bot games. It’s not realistic for this to happen in such a huge degree ...
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Re: Welcome to Feedback and Bug Reports!
Bots are not programmed to attack Austria as Italy, nor to follow any other specific strategy.
They are neural networks which were trained feeding them many hundreds of real games, and their behaviour is what they extracted as "optimal" from that training.
They are neural networks which were trained feeding them many hundreds of real games, and their behaviour is what they extracted as "optimal" from that training.
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Re: Welcome to Feedback and Bug Reports!
Respectfully, I'm having a hard time believing that. I've played diplomacy for many years on this site and other formats... there is no way the bots are learning from this site's Italy game play IMO. I just tried 13 games in a row as Austria.. and Italy attacked Austria 13 times straight. There is no way that happens on this site
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