Mafia XL Signup
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This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Mafia XL Signup
I've got some forum-themed flavor, something familiar for a setup, and something peculiar for a gimmick... It's Mafia XL!
Get ready to fight for death and glory in the forum, and see what mysteries lurk at the bottom of Pandora's Box, starting Wednesday, October 24.
Brainbomb has agreed to co-gm.
Mafia XL: A Funny Thing Happened on the Way to the Forum
Roles: 21 players comprising 16 town and 5 mafia (or 13 town and 4 mafia if there's only 17 players).
16 Town
Cop
Doctor
Combo Watcher-Tracker
10 Vanilla Townies
2 Millers
5 Mafia
Godfather
Driver (3)
Hooker
2 Goons
AND... Pandora's Box, a mysterious artifact that is passed between players, granting items and effects in the night. But once it runs out of favors, the Box explodes and kills the player holding it.
The Box holds a random number of items randomly drawn from a predetermined list of possibilities. At the beginning of the game, the Box is given to a random player. During the Night Phase, the player with the Box must either COUNT or TAKE the Box's contents. Taking from the Box grants the player the next item/effect, and players are always told what they receive. Counting the Box's contents will tell you how many items remain available (but does not reveal what is in the box, or what has been or will be distributed). Failing to either Count or Take from the box has equal chance of destroying the next item in the box, or giving the next item in the box to a random player.
If there are no more items in the Box, it explodes during the Night Phase, killing the player holding it.
During the Night Phase, the player with the Box must also indicate who it will be passed on to, and the indicated player receives it at the end of the Night Phase, which counts as a visit and cannot be blocked.
The Box cannot be given back to the player who had it immediately prior (though a player can receive it more than once, if two or more people get it in between). Attempting to return the Box to the player who had it immediately prior will send the Box to a random player instead.
If the player with the Box is lynched or shot (and dies) during the day, the Box is immediately delivered to a random player.
The Box insists on being delivered to its recipient, and so delivery cannot be roleblocked, and the Box will prevent the Mafia Night Kill. The player attempting to carry out the Night Kill will be informed that their attempt failed. The intended target will not be informed that they were saved.
The box holds 4-6 items (randomly determined) in a 21 player game. Possible single-use items/effects in the box include:
---Bulletproof vests (max 1)
---Guns (max 2)
---First Aid Kits (equivalent to Doc Save, max 1)
---Role Block (max 1)
---Cop Scan (max 2, cop can receive additional scans)
---Scan Swaps (max 2, reverses subsequent cop can result so that townies appear guilty, millers appear innocent, godfather appears guilty, and mafia appear innocent)
---Oracle Reveals (max 2, publicly reveals alignment of player)
---Double Votes (max 2, player's vote is counted twice in next lynch)
---Possibly other items that could be added before game start (but none of which will be secret)
I am happy to take advice and consider adjustments or tweaks if people think the game needs to be balanced differently.
Get ready to fight for death and glory in the forum, and see what mysteries lurk at the bottom of Pandora's Box, starting Wednesday, October 24.
Brainbomb has agreed to co-gm.
Mafia XL: A Funny Thing Happened on the Way to the Forum
Roles: 21 players comprising 16 town and 5 mafia (or 13 town and 4 mafia if there's only 17 players).
16 Town
Cop
Doctor
Combo Watcher-Tracker
10 Vanilla Townies
2 Millers
5 Mafia
Godfather
Driver (3)
Hooker
2 Goons
AND... Pandora's Box, a mysterious artifact that is passed between players, granting items and effects in the night. But once it runs out of favors, the Box explodes and kills the player holding it.
The Box holds a random number of items randomly drawn from a predetermined list of possibilities. At the beginning of the game, the Box is given to a random player. During the Night Phase, the player with the Box must either COUNT or TAKE the Box's contents. Taking from the Box grants the player the next item/effect, and players are always told what they receive. Counting the Box's contents will tell you how many items remain available (but does not reveal what is in the box, or what has been or will be distributed). Failing to either Count or Take from the box has equal chance of destroying the next item in the box, or giving the next item in the box to a random player.
If there are no more items in the Box, it explodes during the Night Phase, killing the player holding it.
During the Night Phase, the player with the Box must also indicate who it will be passed on to, and the indicated player receives it at the end of the Night Phase, which counts as a visit and cannot be blocked.
The Box cannot be given back to the player who had it immediately prior (though a player can receive it more than once, if two or more people get it in between). Attempting to return the Box to the player who had it immediately prior will send the Box to a random player instead.
If the player with the Box is lynched or shot (and dies) during the day, the Box is immediately delivered to a random player.
The Box insists on being delivered to its recipient, and so delivery cannot be roleblocked, and the Box will prevent the Mafia Night Kill. The player attempting to carry out the Night Kill will be informed that their attempt failed. The intended target will not be informed that they were saved.
The box holds 4-6 items (randomly determined) in a 21 player game. Possible single-use items/effects in the box include:
---Bulletproof vests (max 1)
---Guns (max 2)
---First Aid Kits (equivalent to Doc Save, max 1)
---Role Block (max 1)
---Cop Scan (max 2, cop can receive additional scans)
---Scan Swaps (max 2, reverses subsequent cop can result so that townies appear guilty, millers appear innocent, godfather appears guilty, and mafia appear innocent)
---Oracle Reveals (max 2, publicly reveals alignment of player)
---Double Votes (max 2, player's vote is counted twice in next lynch)
---Possibly other items that could be added before game start (but none of which will be secret)
I am happy to take advice and consider adjustments or tweaks if people think the game needs to be balanced differently.
Re: Mafia XL Signup
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Re: Mafia XL Signup
So if you take the last item in the box, do you explode or the person you give it to?
Re: Mafia XL Signup
If you take the last item from the box, the person that you give the box to is exploded. (No sense handing out items just to have them go boom...)
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Re: Mafia XL Signup
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Re: Mafia XL Signup
I guess counting guarantees that the person you pass it to doesn't explode, which could come in handy late game as a vest against NKs
Re: Mafia XL Signup
Starts one week too early for me </3 can potentially sub depending on when I'm needed
Re: Mafia XL Signup
It provides options for town to try to manage the outcome and mafia to try to influence/undermine it. Otherwise, the box just kills at random. (Now, whether anyone decides to pass up a potential gun or other fun toy in exchange for some information that might only be useful later in game, well, that's anyone's guess...)
Re: Mafia XL Signup
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Re: Mafia XL Signup
Hm, I may need to modify that by limiting how many times or when players can count. The intention of the Box certainly is not to be a perpetual block against the mafia NK. Perhaps the count cannot be used twice in a row, and if two players try to count two nights in a row, the second player simply receives the next item...
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Re: Mafia XL Signup
Heh eh eh! Between that and someone posted a bunch of data recently that showed I had like a top 5 win rate when I play, it seems like I'm a force to be reckoned with in this game. I don't feel like I'm all that amazing, but hey
Re: Mafia XL Signup
The fact that the box can't go back to the same player it came from should prevent that. I like that rule for balance.Foxcastle wrote: ↑Tue Oct 16, 2018 2:07 amHm, I may need to modify that by limiting how many times or when players can count. The intention of the Box certainly is not to be a perpetual block against the mafia NK. Perhaps the count cannot be used twice in a row, and if two players try to count two nights in a row, the second player simply receives the next item...
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Re: Mafia XL Signup
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Re: Mafia XL Signup
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