Mafia 1033 - The Next Generation [Hidden]

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Vecna
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Re: Mafia 1033 - The Next Generation [Hidden]

#61 Post by Vecna » Fri Nov 08, 2024 10:32 am

##vote Rdrivera

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Re: Mafia 1033 - The Next Generation [Hidden]

#62 Post by rdrivera2005 » Fri Nov 08, 2024 11:28 am

Love you too Vecna.

Still waiting for an answer about the new devices installed on this starship.

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Re: Mafia 1033 - The Next Generation [Hidden]

#63 Post by foodcoats » Fri Nov 08, 2024 11:56 am

dargorygel wrote:
Fri Nov 08, 2024 2:31 am
foodcoats wrote:
Fri Nov 08, 2024 1:39 am
dargorygel wrote:
Fri Nov 08, 2024 12:49 am


Bona, clearly.
Why?
Because a) ghug is always right. And 2) bona usually comes in four points more silly/chippy.
Do you believe ghug is town?

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Re: Mafia 1033 - The Next Generation [Hidden]

#64 Post by foodcoats » Fri Nov 08, 2024 12:03 pm

dargorygel wrote:
Fri Nov 08, 2024 12:49 am
Fwiw, I am opposed to a mass reveal this early. We'd give up our phasers for one sure kill. I'd rather hope we can catch more than that.
Darg, what did you mean by this? What would a mass reveal be in this setup? How would it guarantee a kill of mafia and obviate the other phasers in play?

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Re: Mafia 1033 - The Next Generation [Hidden]

#65 Post by dargorygel » Fri Nov 08, 2024 12:26 pm

bozotheclown wrote:
Fri Nov 08, 2024 7:24 am
dargorygel wrote:
Fri Nov 08, 2024 12:49 am
Fwiw, I am opposed to a mass reveal this early. We'd give up our phasers for one sure kill. I'd rather hope we can catch more than that.
That does not seem to be an option any more with the mafia not required to perform a NK. Were you aware of the rule change?
also @vecna

I was aware... there was uber discusssion in the Kouncil about it. But not any discussion after the change in the setup about it. I wanted to make my position clear. Even without the 'fixing' I was opposed to the concept proposed by (I think) Balki and Jamie.

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Re: Mafia 1033 - The Next Generation [Hidden]

#66 Post by dargorygel » Fri Nov 08, 2024 12:26 pm

Vecna wrote:
Fri Nov 08, 2024 8:46 am
bozo is feeling like hes struggling for things to talk about.

Darg might be as well

damo is already feeling much more towny than last game, but it might be fake news
I'll try to think of something.

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Re: Mafia 1033 - The Next Generation [Hidden]

#67 Post by dargorygel » Fri Nov 08, 2024 12:26 pm

foodcoats wrote:
Fri Nov 08, 2024 11:56 am
dargorygel wrote:
Fri Nov 08, 2024 2:31 am
foodcoats wrote:
Fri Nov 08, 2024 1:39 am


Why?
Because a) ghug is always right. And 2) bona usually comes in four points more silly/chippy.
Do you believe ghug is town?
No... I was being silly with bona.

I found your question meaningless, but chose to interpret it as D1 silliness.

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Re: Mafia 1033 - The Next Generation [Hidden]

#68 Post by dargorygel » Fri Nov 08, 2024 12:26 pm

damo666 wrote:
Fri Nov 08, 2024 8:37 am
bozotheclown wrote:
Fri Nov 08, 2024 3:07 am
damo666 wrote:
Thu Nov 07, 2024 11:10 pm
I believe it may be beneficial to vote no kill with this format.

##vote no kill
Ignoring the possibility of a mafia getting eliminated at night, at 10-3, we have 3 mis-kills available, but at 9-3 going into D2, we would only have 2 mis-kills (and one optional no-kill), so I don't think it is worth the risk of only having 2 mis-kills for the possibility of having one more night down the road.
Why ignore it? The possibility of a night mafia death is (I would say) at least 0.25.

It's probably marginal.

I'll keep at no kill for the time being but if it doesn't fly will drop it. It may be more valuable on later nights.
Aside from bozo's math... i still do not see the value of No Kill here, damo. What do we gain? We lose dats... discussion is stymied... what benefit is it?

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Re: Mafia 1033 - The Next Generation [Hidden]

#69 Post by dargorygel » Fri Nov 08, 2024 12:28 pm

foodcoats wrote:
Fri Nov 08, 2024 12:03 pm
dargorygel wrote:
Fri Nov 08, 2024 12:49 am
Fwiw, I am opposed to a mass reveal this early. We'd give up our phasers for one sure kill. I'd rather hope we can catch more than that.
Darg, what did you mean by this? What would a mass reveal be in this setup? How would it guarantee a kill of mafia and obviate the other phasers in play?
During the setup, there was a proposal to have a mass claim and all activate our phasers... at that time mafia had a required NK. So at the cost of ALL of our phasers, we would have killed one scum. I found the proposal odd in the setup.

I would not have gone along with it.

Would you have gone along with it?

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Re: Mafia 1033 - The Next Generation [Hidden]

#70 Post by dargorygel » Fri Nov 08, 2024 12:28 pm

In fact... that is for everyone. Would you have gone along with the plan?

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Re: Mafia 1033 - The Next Generation [Hidden]

#71 Post by dargorygel » Fri Nov 08, 2024 12:50 pm

hmmm... I need to change my time setting. It appears to me I have been writing in my future.

Maybe that is why the room is so quiet...

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Re: Mafia 1033 - The Next Generation [Hidden]

#72 Post by dargorygel » Fri Nov 08, 2024 12:59 pm

dargorygel wrote:
Fri Nov 08, 2024 12:28 pm
foodcoats wrote:
Fri Nov 08, 2024 12:03 pm
dargorygel wrote:
Fri Nov 08, 2024 12:49 am
Fwiw, I am opposed to a mass reveal this early. We'd give up our phasers for one sure kill. I'd rather hope we can catch more than that.
Darg, what did you mean by this? What would a mass reveal be in this setup? How would it guarantee a kill of mafia and obviate the other phasers in play?
During the setup, there was a proposal to have a mass claim and all activate our phasers... at that time mafia had a required NK. So at the cost of ALL of our phasers, we would have killed one scum. I found the proposal odd in the setup.

I would not have gone along with it.

Would you have gone along with it?
tbc, it was not a 'proposal.' It was a suggestion that the setup was flawed.

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Re: Mafia 1033 - The Next Generation [Hidden]

#73 Post by damo666 » Fri Nov 08, 2024 1:00 pm

dargorygel wrote:
Fri Nov 08, 2024 12:26 pm
damo666 wrote:
Fri Nov 08, 2024 8:37 am
bozotheclown wrote:
Fri Nov 08, 2024 3:07 am


Ignoring the possibility of a mafia getting eliminated at night, at 10-3, we have 3 mis-kills available, but at 9-3 going into D2, we would only have 2 mis-kills (and one optional no-kill), so I don't think it is worth the risk of only having 2 mis-kills for the possibility of having one more night down the road.
Why ignore it? The possibility of a night mafia death is (I would say) at least 0.25.

It's probably marginal.

I'll keep at no kill for the time being but if it doesn't fly will drop it. It may be more valuable on later nights.
Aside from bozo's math... i still do not see the value of No Kill here, damo. What do we gain? We lose dats... discussion is stymied... what benefit is it?
The more town we have alive at night the greater the chance of a mafdeath

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Re: Mafia 1033 - The Next Generation [Hidden]

#74 Post by foodcoats » Fri Nov 08, 2024 1:10 pm

dargorygel wrote:
Fri Nov 08, 2024 12:28 pm
foodcoats wrote:
Fri Nov 08, 2024 12:03 pm
dargorygel wrote:
Fri Nov 08, 2024 12:49 am
Fwiw, I am opposed to a mass reveal this early. We'd give up our phasers for one sure kill. I'd rather hope we can catch more than that.
Darg, what did you mean by this? What would a mass reveal be in this setup? How would it guarantee a kill of mafia and obviate the other phasers in play?
During the setup, there was a proposal to have a mass claim and all activate our phasers... at that time mafia had a required NK. So at the cost of ALL of our phasers, we would have killed one scum. I found the proposal odd in the setup.

I would not have gone along with it.

Would you have gone along with it?
Thanks darg, I understand now.

I see multiple ways that could have been powerful for town after the first few days (forcing an auto victory if the vote eliminations go well or giving a “clue” by guaranteeing a “retaliatory” elimination of mafia if the first few days go badly) so I would definitely have holstered and attempted to convince others to do so as well.

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Re: Mafia 1033 - The Next Generation [Hidden]

#75 Post by Vecna » Fri Nov 08, 2024 1:11 pm

damo666 wrote:
Fri Nov 08, 2024 1:00 pm
dargorygel wrote:
Fri Nov 08, 2024 12:26 pm
damo666 wrote:
Fri Nov 08, 2024 8:37 am


Why ignore it? The possibility of a night mafia death is (I would say) at least 0.25.

It's probably marginal.

I'll keep at no kill for the time being but if it doesn't fly will drop it. It may be more valuable on later nights.
Aside from bozo's math... i still do not see the value of No Kill here, damo. What do we gain? We lose dats... discussion is stymied... what benefit is it?
The more town we have alive at night the greater the chance of a mafdeath
its the opposite.

if we no kill, mafia might no kill as well.

people would waste their phasers for no benefit to town at all.

no kill is anti-town

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Re: Mafia 1033 - The Next Generation [Hidden]

#76 Post by Vecna » Fri Nov 08, 2024 1:13 pm

in other words; the longer the game lasts, the more statistically unlikely it is town can time their phaser correctly

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Re: Mafia 1033 - The Next Generation [Hidden]

#77 Post by DiplomacyandWarfare » Fri Nov 08, 2024 1:13 pm

Lemme see
ghug and bona are being rude
darg and vecna are both towny
damo has a really weird theory on how to win that I definitely don't agree with
will is making very little effort with those posts
ima go ##vote will
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Re: Mafia 1033 - The Next Generation [Hidden]

#78 Post by Bonatogether » Fri Nov 08, 2024 1:26 pm

ghug wrote:
Fri Nov 08, 2024 7:11 am
Bonatogether wrote:
Fri Nov 08, 2024 4:07 am
dargorygel wrote:
Fri Nov 08, 2024 3:17 am


We are... but ghug is not. Don't ever trust ghug.
i've never trusted the gorg
This is a cruel and unnecessary lie and I hope that you die on Saturday.
not a gorgeous thing to say

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Re: Mafia 1033 - The Next Generation [Hidden]

#79 Post by rdrivera2005 » Fri Nov 08, 2024 1:26 pm

Vecna wrote:
Fri Nov 08, 2024 1:13 pm
in other words; the longer the game lasts, the more statistically unlikely it is town can time their phaser correctly
I don't understand this statement. If town doesn't use the phasers on first nights it could become more likely we can time our phasers correctly.

But I agree no-kill on D1 is a poor choice.

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Re: Mafia 1033 - The Next Generation [Hidden]

#80 Post by dargorygel » Fri Nov 08, 2024 1:27 pm

rdrivera2005 wrote:
Fri Nov 08, 2024 1:26 pm
Vecna wrote:
Fri Nov 08, 2024 1:13 pm
in other words; the longer the game lasts, the more statistically unlikely it is town can time their phaser correctly
I don't understand this statement. If town doesn't use the phasers on first nights it could become more likely we can time our phasers correctly.

But I agree no-kill on D1 is a poor choice.
Are you urging us to holster tonight?

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