Webdiplomacy Sci-Fi Simulator III Signups
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Re: Webdiplomacy Sci-Fi Simulator III Signups
- Give way, give way! Where is the patient!
*Tierney opens her doctor's bag. Shiny tools of strange shape and unknown usage, fall out, some in form of steel spheres, some resembling flat panels with glowing edges.*
- Don't mind the mess, Hoyt will take care of it later.
*pulls a syringe from the bag, and drives its needle into Chagall's arm.*
*Tierney opens her doctor's bag. Shiny tools of strange shape and unknown usage, fall out, some in form of steel spheres, some resembling flat panels with glowing edges.*
- Don't mind the mess, Hoyt will take care of it later.
*pulls a syringe from the bag, and drives its needle into Chagall's arm.*
Re: Webdiplomacy Sci-Fi Simulator III Signups
**Chagall has been fully restored to health and may post in the game thread. **
Re: Webdiplomacy Sci-Fi Simulator III Signups
Did Tierney also heal the traitors? I'd imagine we want to question them and they'd probably be more responsive if they haven't bled out...
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Re: Webdiplomacy Sci-Fi Simulator III Signups
Jaromir: Brainbot, tell me about the Turks. Is it a good idea to take on their colonists?
brainbot: their workers are eager for work, poor. they have a long standing alliance with ynbar as well. so naturally the Turks are predisposed to liking our people. some of our current populace is turkish descent as well. at least 15 of them
So at least they'll be loyal, we should build some farms or something that makes food this phase maybe if we can get a good deal from the Turks
brainbot: their workers are eager for work, poor. they have a long standing alliance with ynbar as well. so naturally the Turks are predisposed to liking our people. some of our current populace is turkish descent as well. at least 15 of them
So at least they'll be loyal, we should build some farms or something that makes food this phase maybe if we can get a good deal from the Turks
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Re: Webdiplomacy Sci-Fi Simulator III Signups
Re-reading it looks like a second set of harvesters would be better than a mine... any other councilors have an opinion?
Re: Webdiplomacy Sci-Fi Simulator III Signups
I didn't account for the Greenhouses last phase, so we actually have 11 food currently.RagingIke297 wrote: ↑Sun Feb 18, 2018 2:07 amJaromir: Brainbot, tell me about the Turks. Is it a good idea to take on their colonists?
brainbot: their workers are eager for work, poor. they have a long standing alliance with ynbar as well. so naturally the Turks are predisposed to liking our people. some of our current populace is turkish descent as well. at least 15 of them
So at least they'll be loyal, we should build some farms or something that makes food this phase maybe if we can get a good deal from the Turks
Re: Webdiplomacy Sci-Fi Simulator III Signups
Brainbot: what would you like your 3 harvesters to gather?
-you can gain +2 Luxury +2 Food +2 Steel or scrub the air 2%
-also you have the extra harvester from Thamrick.
-we stand to gain a ton of resources this phase as long as we dont die!
I see that Eachen is using his action to convert (1) sheep into (1) Luxury wool. so youll have a luxury next phase.
-we are currently queued up to learn Laser Perimeter Defense this round.
-we are not currently building anything yet
-we are planning to have Uriah study the flowers, he can submit that action to me anytime and it will adjudicate.
-we plan to reject the Turkish offer
-There seems to be division on how to pursue and trap Flicke. but it appears we want to capture him. I advise blasting that thing to kingdom come and ridding ourselves of these things.
-you can gain +2 Luxury +2 Food +2 Steel or scrub the air 2%
-also you have the extra harvester from Thamrick.
-we stand to gain a ton of resources this phase as long as we dont die!
I see that Eachen is using his action to convert (1) sheep into (1) Luxury wool. so youll have a luxury next phase.
-we are currently queued up to learn Laser Perimeter Defense this round.
-we are not currently building anything yet
-we are planning to have Uriah study the flowers, he can submit that action to me anytime and it will adjudicate.
-we plan to reject the Turkish offer
-There seems to be division on how to pursue and trap Flicke. but it appears we want to capture him. I advise blasting that thing to kingdom come and ridding ourselves of these things.
Re: Webdiplomacy Sci-Fi Simulator III Signups
Midphase 2 Status Report:
Currently accepted "laws"
Article I - If no proposal or multiple contradictory proposals for a crisis solution is/are passed, select the one with the greatest yes:no vote ratio. If two or more such proposals are tied, brainbot will use a random number generator to determine which one is passed. All voting must end exactly 1 hour before phase change to give the President time to veto any proposal if he so chooses. If a crisis solution is vetoed, the proposed solution with the second highest yes:no ratio will be selected. AMENDMENT: Proposals shall not need a minimum number of votes to pass. All proposals must be proposed in their final form at least 3 hourse before phase change to give players sufficient time to vote on them.
Article IINo further restrictions shall be imposed on the presidential veto power.
Article IIIAll proposals shall require at minimum one Councilor's yes vote aside from the acting president to be ratified into effect.
Phase 2 Charter Status
Proposal 2.0.1 Order an away team to pursue the Will-o'-the-Wisp (Flicke). (Roll a 8 sided die, on a 6-8 you can capture it, on a 1 or 2, an away team member can die or be injured)
Yea Votes - leon, RHK
Nay Votes - thamrick, Zaza, Szpoti, Ike
Proposal fails
Proposal 2.0.2 Advise workers to ignore it. (Roll an 8 sided die, on a 3-8 workers will ignore it)
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike
Proposal fails
Proposal 2.0.3 Attempt to attract the being to the dome to trap it. Using a lone beam of light attached to a drone, ship, or harvester try to mimic its dancing behavior. (Requires all work crews to be recalled and a mandatory light blackout in all rooms). (Roll an 8 sided dice on a 5-8 the being will approach. On a 1-4 it will ignore you)
Yea Votes - Zaza, Szpoti
Nay Votes - thamrick, leon, Ike
Proposal fails
Proposal 2.0.4 Uninstall brainbot, install pulse, and allow FLICKE to mindmeld with pulse
Yea Votes - Zaza, Ike
Nay Votes -
Proposal passes
Proposal 2.1.0 Dump BrainbotOS
Yea Votes - leon, Szpoti
Nay Votes - RHK, Ike
Proposal fails
Proposal 2.1.1 Download WesOS
Yea Votes - leon, Szpoti
Nay Votes - Ike
Proposal fails
Proposal 2.2.1 Harvest the alien flower for +1 food.
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike
Proposal fails
Proposal 2.2.2 Transplant the alien flower to the greenhouse.
Yea Votes - Zaza
Nay Votes - thamrick, leon, Szpoti, Ike
Proposal fails
Proposal 2.2.3 Have Uriah spend phase studying specimen.
Yea Votes - thamrick, leon, Szpoti, RHK, Ike
Nay Votes - Zaza
Proposal passes
Proposal 2.3.1 Accept Turkey's trade offer (send 5 credits in exchange for 4 population).
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike
Proposal fails
Proposal 2.3.2 Reject Turkey's trade offer.
Yea Votes - thamrick, leon, Szpoti, RHK
Nay Votes - Zaza, Ike
Proposal passes
Proposal 2.3.3 Send Turkey a counter-offer of 4 credits for 5 population.
Yea Votes - Zaza
Nay Votes - leon, Ike
Proposal fails
Proposal 2.4.1 Have Hana interrogate Styll
Yea Votes - Ike
Nay Votes -
Proposal passes
Proposal 2.5.1 Build Extra Harvesters
Yea Votes - Ike
Nay Votes -
Proposal passes
Proposal 2.5.2 Build Mine (Jaromir overseeing the project)
Yea Votes - Ike
Nay Votes -
Proposal passes
Current Research Queue:
1. Turbo Lasers Perimeter Defense (completed at end of phase)
2.
Current Building Queue:
1. Extra Harvesters
2. Mine (Jaromir overseeing)
Resource Projection:
Food (per 100 civilians): 11 +1 (Pakhwa) + 2 (Biodome) + 2 (greenhouse) - 1 (Pop) = 15
Steel: 4 - 1 (Harvesters) = 3
Credits: 6 + 1 (Pakhwa) = 7
Fuel: 7
Morale: 2
Population (in hundreds): 1
Luxury: 0 + 1 (Eachen's sheep) = 1
Corruption: 0
Workers: 111
Sheep: 4 - 1 (Eachen) = 3
Wood: 0
Ore: 0
Health: 3
50 workers used building Extra Harvesters
40 workers used building Mine
21 workers remaining
Need to decide:
-Do we want +1 credit or +1 fuel from Marsh Turbine
-What do we want our 3 harvesters to collect
-Lazlo's adv. harvester collection
Currently accepted "laws"
Article I - If no proposal or multiple contradictory proposals for a crisis solution is/are passed, select the one with the greatest yes:no vote ratio. If two or more such proposals are tied, brainbot will use a random number generator to determine which one is passed. All voting must end exactly 1 hour before phase change to give the President time to veto any proposal if he so chooses. If a crisis solution is vetoed, the proposed solution with the second highest yes:no ratio will be selected. AMENDMENT: Proposals shall not need a minimum number of votes to pass. All proposals must be proposed in their final form at least 3 hourse before phase change to give players sufficient time to vote on them.
Article IINo further restrictions shall be imposed on the presidential veto power.
Article IIIAll proposals shall require at minimum one Councilor's yes vote aside from the acting president to be ratified into effect.
Phase 2 Charter Status
Proposal 2.0.1 Order an away team to pursue the Will-o'-the-Wisp (Flicke). (Roll a 8 sided die, on a 6-8 you can capture it, on a 1 or 2, an away team member can die or be injured)
Yea Votes - leon, RHK
Nay Votes - thamrick, Zaza, Szpoti, Ike
Proposal fails
Proposal 2.0.2 Advise workers to ignore it. (Roll an 8 sided die, on a 3-8 workers will ignore it)
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike
Proposal fails
Proposal 2.0.3 Attempt to attract the being to the dome to trap it. Using a lone beam of light attached to a drone, ship, or harvester try to mimic its dancing behavior. (Requires all work crews to be recalled and a mandatory light blackout in all rooms). (Roll an 8 sided dice on a 5-8 the being will approach. On a 1-4 it will ignore you)
Yea Votes - Zaza, Szpoti
Nay Votes - thamrick, leon, Ike
Proposal fails
Proposal 2.0.4 Uninstall brainbot, install pulse, and allow FLICKE to mindmeld with pulse
Yea Votes - Zaza, Ike
Nay Votes -
Proposal passes
Proposal 2.1.0 Dump BrainbotOS
Yea Votes - leon, Szpoti
Nay Votes - RHK, Ike
Proposal fails
Proposal 2.1.1 Download WesOS
Yea Votes - leon, Szpoti
Nay Votes - Ike
Proposal fails
Proposal 2.2.1 Harvest the alien flower for +1 food.
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike
Proposal fails
Proposal 2.2.2 Transplant the alien flower to the greenhouse.
Yea Votes - Zaza
Nay Votes - thamrick, leon, Szpoti, Ike
Proposal fails
Proposal 2.2.3 Have Uriah spend phase studying specimen.
Yea Votes - thamrick, leon, Szpoti, RHK, Ike
Nay Votes - Zaza
Proposal passes
Proposal 2.3.1 Accept Turkey's trade offer (send 5 credits in exchange for 4 population).
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike
Proposal fails
Proposal 2.3.2 Reject Turkey's trade offer.
Yea Votes - thamrick, leon, Szpoti, RHK
Nay Votes - Zaza, Ike
Proposal passes
Proposal 2.3.3 Send Turkey a counter-offer of 4 credits for 5 population.
Yea Votes - Zaza
Nay Votes - leon, Ike
Proposal fails
Proposal 2.4.1 Have Hana interrogate Styll
Yea Votes - Ike
Nay Votes -
Proposal passes
Proposal 2.5.1 Build Extra Harvesters
Yea Votes - Ike
Nay Votes -
Proposal passes
Proposal 2.5.2 Build Mine (Jaromir overseeing the project)
Yea Votes - Ike
Nay Votes -
Proposal passes
Current Research Queue:
1. Turbo Lasers Perimeter Defense (completed at end of phase)
2.
Current Building Queue:
1. Extra Harvesters
2. Mine (Jaromir overseeing)
Resource Projection:
Food (per 100 civilians): 11 +1 (Pakhwa) + 2 (Biodome) + 2 (greenhouse) - 1 (Pop) = 15
Steel: 4 - 1 (Harvesters) = 3
Credits: 6 + 1 (Pakhwa) = 7
Fuel: 7
Morale: 2
Population (in hundreds): 1
Luxury: 0 + 1 (Eachen's sheep) = 1
Corruption: 0
Workers: 111
Sheep: 4 - 1 (Eachen) = 3
Wood: 0
Ore: 0
Health: 3
50 workers used building Extra Harvesters
40 workers used building Mine
21 workers remaining
Need to decide:
-Do we want +1 credit or +1 fuel from Marsh Turbine
-What do we want our 3 harvesters to collect
-Lazlo's adv. harvester collection
Re: Webdiplomacy Sci-Fi Simulator III Signups
I was waiting to see if there would be any midphase developments that we needed to address.
If I'm reading it correctly, Biowells produce 1 Food and 1 Fuel per phase. They seem like a good choice for building.
We could also build a Hangar and start producing vehicles, but that's a significant chunk of workers and our steel.
But I definitely think the Mine is a good choice. Extra Harvesters is good too as it gives us flexibility for our resource collection (if they operate like I think they do).
I also just realized a potential benefit of accepting Turkey's trade offer. If we trade with them, I'm assuming that would classify them as a trade partner. If so, we could build a Bazaar next phase which produces 2 credits and 1 food per phase.
@Brainbot, can you confirm that accepting Turkey's trade offer (or sending them a counter offer that they accept) would constitute them as a trade partner and give us the ability to build the Bazaar?
If I'm reading it correctly, Biowells produce 1 Food and 1 Fuel per phase. They seem like a good choice for building.
We could also build a Hangar and start producing vehicles, but that's a significant chunk of workers and our steel.
But I definitely think the Mine is a good choice. Extra Harvesters is good too as it gives us flexibility for our resource collection (if they operate like I think they do).
I also just realized a potential benefit of accepting Turkey's trade offer. If we trade with them, I'm assuming that would classify them as a trade partner. If so, we could build a Bazaar next phase which produces 2 credits and 1 food per phase.
@Brainbot, can you confirm that accepting Turkey's trade offer (or sending them a counter offer that they accept) would constitute them as a trade partner and give us the ability to build the Bazaar?
Re: Webdiplomacy Sci-Fi Simulator III Signups
Silly Brainbot malfunctioning again. That's the second line of the Food calculation lol
Can't wait til Pulse is here. I hear he's smarter and has a more pleasant disposition...
Re: Webdiplomacy Sci-Fi Simulator III Signups
Bazaar requires desert terrain.thamrick wrote: ↑Sun Feb 18, 2018 3:02 amI was waiting to see if there would be any midphase developments that we needed to address.
If I'm reading it correctly, Biowells produce 1 Food and 1 Fuel per phase. They seem like a good choice for building.
We could also build a Hangar and start producing vehicles, but that's a significant chunk of workers and our steel.
But I definitely think the Mine is a good choice. Extra Harvesters is good too as it gives us flexibility for our resource collection (if they operate like I think they do).
I also just realized a potential benefit of accepting Turkey's trade offer. If we trade with them, I'm assuming that would classify them as a trade partner. If so, we could build a Bazaar next phase which produces 2 credits and 1 food per phase.
@Brainbot, can you confirm that accepting Turkey's trade offer (or sending them a counter offer that they accept) would constitute them as a trade partner and give us the ability to build the Bazaar?
Re: Webdiplomacy Sci-Fi Simulator III Signups
http://hextml.playest.net/users/1101714 ... index.html
11,12 tile coloration represents poor yield grassland. mostly dying vegetation. greener tiles are still vibrant.
the hills far to your south are barren desert hills
7,17 - 11,17
tiles like 8,4 - 14,4 are the richer fuller grasslands better for farming.
you can still farm 11,12 for example, but its a far better location for putting down something else.
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Re: Webdiplomacy Sci-Fi Simulator III Signups
Hey... busy weekend.
## Vote Prop 2.01 yea
## Vote Prop 2.02 Nay
## Vote Prop 2.03 Nay
## Vote Prop 2.04 yea
## Vote Prop 2.2.2 nay
## Vote Prop 2.2.3 yea
## Vote Prop 2.3.1 Nay
## Vote Prop 2.3,2 yea
## Vote Prop 2.4.1 Yea!
## Vote Prop 2.5.1 Yea
## Vote Prop 2.01 yea
## Vote Prop 2.02 Nay
## Vote Prop 2.03 Nay
## Vote Prop 2.04 yea
## Vote Prop 2.2.2 nay
## Vote Prop 2.2.3 yea
## Vote Prop 2.3.1 Nay
## Vote Prop 2.3,2 yea
## Vote Prop 2.4.1 Yea!
## Vote Prop 2.5.1 Yea
Re: Webdiplomacy Sci-Fi Simulator III Signups
Brainbot - Is Uriah able to study the flower and rush a tech this phase?
Re: Webdiplomacy Sci-Fi Simulator III Signups
**Incoming Transmission from YnBar Secy. Of State Hammond**
Attention Coumcillors!
Thank god you are alive. We are on the way and will arrive next phase.
We are bringing you (3) pop. This wave is more civilians. We are also going to do a full inquiry into the attack, interrogate any suspects you have and extradite them to YnBar.
I will be meeting with President Pakwha regarding some of your findings. Brainbot informs us youve encountered some unique aliens that are very dangerous. We will work with Admiral Iago to destroy this threat and protect the colony.
Attention Coumcillors!
Thank god you are alive. We are on the way and will arrive next phase.
We are bringing you (3) pop. This wave is more civilians. We are also going to do a full inquiry into the attack, interrogate any suspects you have and extradite them to YnBar.
I will be meeting with President Pakwha regarding some of your findings. Brainbot informs us youve encountered some unique aliens that are very dangerous. We will work with Admiral Iago to destroy this threat and protect the colony.
Re: Webdiplomacy Sci-Fi Simulator III Signups
I'll use my totally not betazed voodoo on Styll to see what his deal is.
IF identical to the guys last phase (Traitor, Deserter)
THEN Un-Traitor him
Also, apparently I can condition the wisps to not not lure our 'OHHHH SHINY' quality workers to their deaths with my ability, but we'd have to capture them, not a huge fan of the whole enslavement/captivity thing.
IF identical to the guys last phase (Traitor, Deserter)
THEN Un-Traitor him
Also, apparently I can condition the wisps to not not lure our 'OHHHH SHINY' quality workers to their deaths with my ability, but we'd have to capture them, not a huge fan of the whole enslavement/captivity thing.
Re: Webdiplomacy Sci-Fi Simulator III Signups
Ok so.
Weeeeee have a problem.
Styll is a anti-YnBar government rebel. Blah blah, pres is a dictator, who gives a shit.
What I do give a shit about however, is his thoughts Lago is going to brand us all traitor as use us as target practice (Likely from orbit)
His suggestion is to go rebel. The bad part is, this is AFTER I conditioned Traitor. So this is all legit forward thinking.
Mine is to fake our deaths (For now) as to keep everyone away. and make a smaller deal with Turkey with a kickback for them to pay for silence on our continued survival.
We can't stand up to a combined assault of YnBar forces, especially with a fucking BATTLESHIP already in orbit.
We fake a catastrophic dome integrity failure, maybe fake an explosion at some distance away, and quietly go about living until we're ready to flip EVERYONE the double deuce and come out guns blazing, either in reality or diplomatically.
##PROPOSAL 2.6.1
Fake Colony Destruction, become an independent colony under our new full acting President, Pakhwa
Weeeeee have a problem.
Styll is a anti-YnBar government rebel. Blah blah, pres is a dictator, who gives a shit.
What I do give a shit about however, is his thoughts Lago is going to brand us all traitor as use us as target practice (Likely from orbit)
His suggestion is to go rebel. The bad part is, this is AFTER I conditioned Traitor. So this is all legit forward thinking.
Mine is to fake our deaths (For now) as to keep everyone away. and make a smaller deal with Turkey with a kickback for them to pay for silence on our continued survival.
We can't stand up to a combined assault of YnBar forces, especially with a fucking BATTLESHIP already in orbit.
We fake a catastrophic dome integrity failure, maybe fake an explosion at some distance away, and quietly go about living until we're ready to flip EVERYONE the double deuce and come out guns blazing, either in reality or diplomatically.
##PROPOSAL 2.6.1
Fake Colony Destruction, become an independent colony under our new full acting President, Pakhwa
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