Tiny Hunt I Game Thread

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rdrivera2005
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Re: Tiny Hunt I Game Thread

#141 Post by rdrivera2005 » Wed Aug 15, 2018 6:56 pm

Squigs44 wrote:
Wed Aug 15, 2018 6:22 pm
I've been thinking about the gravedigger and when he should use his ability. I'm thinking probably our D2 Lynch target. The earlier he uses his ability, the more use he can get out of it. And if he dies earlier, then the ability would be wasted if he waits. I would say to use it on our D1 lynch target, but I think our D2 target will give a lot more information because there will be many more interactions and connections. Thoughts?
The biggest problem with gravedigger claiming is that he will also give info for the witches as he will need to claim to tell the result and with Soup it's risky. But I agree that it's probably best used early as N2.

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Re: Tiny Hunt I Game Thread

#142 Post by yavuzovic » Wed Aug 15, 2018 7:29 pm

y2kjbk wrote:
Wed Aug 15, 2018 4:45 pm
##VOTE yavuzovic

I was very put off by his acolyte reveal suggestion. Initially I categorized it as bad logic coming from a townie. But as the day progressed, I see him lightly defend it while withholding other legitimate opinions, to the point where he says he'd probably vote for me but doesn't vote and gives no reason why he would vote. I'm suspicious.
I'm still defending it. How many players are we? Narrowing the pool 1/3 won't be a problem and witches will still need to try a lot to catch the priest. But this will give us a pool of 4-5 people and non of them are priest, we are sure. Only bad thing about that is Acolyte will be revealed and may be killed next day. But as I said, maybe acolyte should do that tomorrow, so angels can protect them.

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Re: Tiny Hunt I Game Thread

#143 Post by Ezio » Wed Aug 15, 2018 7:37 pm

I'm gonna ##Vote Bo sox.
He's nicer and less obnoxious than usual.

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Re: Tiny Hunt I Game Thread

#144 Post by Squigs44 » Wed Aug 15, 2018 7:49 pm

rdrivera2005 wrote:
Wed Aug 15, 2018 6:56 pm
Squigs44 wrote:
Wed Aug 15, 2018 6:22 pm
I've been thinking about the gravedigger and when he should use his ability. I'm thinking probably our D2 Lynch target. The earlier he uses his ability, the more use he can get out of it. And if he dies earlier, then the ability would be wasted if he waits. I would say to use it on our D1 lynch target, but I think our D2 target will give a lot more information because there will be many more interactions and connections. Thoughts?
The biggest problem with gravedigger claiming is that he will also give info for the witches as he will need to claim to tell the result and with Soup it's risky. But I agree that it's probably best used early as N2.
Yeah Graverobber definitely shouldn't reveal, just thinking through each power and how town can get the best use out of it.

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Re: Tiny Hunt I Game Thread

#145 Post by yavuzovic » Wed Aug 15, 2018 7:53 pm

##Call Gm
Will we have Peterbot? I see it's a very important part of reading people.

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Re: Tiny Hunt I Game Thread

#146 Post by Squigs44 » Wed Aug 15, 2018 7:53 pm

yavuzovic wrote:
Wed Aug 15, 2018 7:29 pm
y2kjbk wrote:
Wed Aug 15, 2018 4:45 pm
##VOTE yavuzovic

I was very put off by his acolyte reveal suggestion. Initially I categorized it as bad logic coming from a townie. But as the day progressed, I see him lightly defend it while withholding other legitimate opinions, to the point where he says he'd probably vote for me but doesn't vote and gives no reason why he would vote. I'm suspicious.
I'm still defending it. How many players are we? Narrowing the pool 1/3 won't be a problem and witches will still need to try a lot to catch the priest. But this will give us a pool of 4-5 people and non of them are priest, we are sure. Only bad thing about that is Acolyte will be revealed and may be killed next day. But as I said, maybe acolyte should do that tomorrow, so angels can protect them.
So what are you suggesting we do, Lynch only those 5 players the first 5 days? Lynch 4 out of the 5? Where do you draw the line? That's a terrible idea. Let's Lynch who we think is scummiest. We don't need some 5 player list to reduce our scumreads and voting. That would restrict the information we gain about all of the players.

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Re: Tiny Hunt I Game Thread

#147 Post by bozotheclown » Wed Aug 15, 2018 7:59 pm

Squigs44 wrote:
Wed Aug 15, 2018 7:49 pm
rdrivera2005 wrote:
Wed Aug 15, 2018 6:56 pm
Squigs44 wrote:
Wed Aug 15, 2018 6:22 pm
I've been thinking about the gravedigger and when he should use his ability. I'm thinking probably our D2 Lynch target. The earlier he uses his ability, the more use he can get out of it. And if he dies earlier, then the ability would be wasted if he waits. I would say to use it on our D1 lynch target, but I think our D2 target will give a lot more information because there will be many more interactions and connections. Thoughts?
The biggest problem with gravedigger claiming is that he will also give info for the witches as he will need to claim to tell the result and with Soup it's risky. But I agree that it's probably best used early as N2.
Yeah Graverobber definitely shouldn't reveal, just thinking through each power and how town can get the best use out of it.
I think we should let the Graverobber decide when to use his power, then use what he finds out in his reads, so we can figure it out if he gets NKed. I do not think he should claim.

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Re: Tiny Hunt I Game Thread

#148 Post by bozotheclown » Wed Aug 15, 2018 8:01 pm

yavuzovic wrote:
Wed Aug 15, 2018 7:29 pm
y2kjbk wrote:
Wed Aug 15, 2018 4:45 pm
##VOTE yavuzovic

I was very put off by his acolyte reveal suggestion. Initially I categorized it as bad logic coming from a townie. But as the day progressed, I see him lightly defend it while withholding other legitimate opinions, to the point where he says he'd probably vote for me but doesn't vote and gives no reason why he would vote. I'm suspicious.
I'm still defending it. How many players are we? Narrowing the pool 1/3 won't be a problem and witches will still need to try a lot to catch the priest. But this will give us a pool of 4-5 people and non of them are priest, we are sure. Only bad thing about that is Acolyte will be revealed and may be killed next day. But as I said, maybe acolyte should do that tomorrow, so angels can protect them.
I agree that this is not a good approach. It reveals the Acolyte unnecessarily, and narrows down the identity of the Priest for the mafia.

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Re: Tiny Hunt I Game Thread

#149 Post by bozotheclown » Wed Aug 15, 2018 8:15 pm

This is what I have for everyone latest Lump vote:

bo_sox:
bozo: rdrivera
damo: rdrivera
DoubtingThomas:
Ezio: Ezio
Jamie:
ND:
rdrivera: rdrivera
Squigs:
Vecna:
worcej: Vecna
y2kjbk: Ezio
yavuzovic: damo

Are there any mistakes? I have rdrivera leading Ezio 3-2.

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Re: Tiny Hunt I Game Thread

#150 Post by bo_sox48 » Wed Aug 15, 2018 8:21 pm

worcej wrote:
Wed Aug 15, 2018 2:32 pm
bo_sox48 wrote:
Wed Aug 15, 2018 6:29 am
Can you go more into detail in this in a way that makes sense if you're town? I'm simplistic and can't get past the fact that you actually proposed a no lynch with the blatant intent of letting the witches steer the direction of the game as opposed to proposing it like most morons do in other games where they simply argue that it's a way to avoid getting a townie killed on day 1.
Because town gains no benefit from a D1 lynch - We gain no new information, no roles or anything. We have a 3/13 chance of running up a scum. We are all PRs, so each person has inherent value. The only benefit of mislynching a town is they become an angel, but it is a little early to force that. Also, factor in that if we mislynch the D.O.B., we could lose two roles right away.

The witches are stuck with a choice - get a N1 kill or information gather via soup. Either direction, town gains definitive information from them.

It makes the most sense that the witches should be the first to act with the fact that no role is revealed on death. This game is vastly different from Mafia, so the same 'no lynching is dumb' logic needs to be thrown out the window.
How are flips the only inherently valuable information we get from a lynch? There are patterns, and we can discern those patterns with or without the immediate knowledge of who actually went down, not to mention we can judge intentions and question people on their motivations to get better reads down the road. If we don't lynch, we're sitting on our hands. Besides, a 3/13 chance is a chance that we can make much stronger for ourselves by scumhunting and playing a good game.

What definitive information do we get from letting the witches decide things? Why are we supposed to let the witches decide what information we can derive? Control is the one thing that we have going for us early on in this game.

The "no lynching is dumb" logic is good logic in this game too. Your logic is giving the witches the upper hand and letting them decide what we know, not to mention ensuring that they have no pressure on them and don't have to do anything that might expose them in order to cover their own hides or save their partners. I can only think of one reason why you would propose this whole deal and you haven't changed my mind one bit.

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Re: Tiny Hunt I Game Thread

#151 Post by bo_sox48 » Wed Aug 15, 2018 8:22 pm

DoubtingThomas wrote:
Wed Aug 15, 2018 2:54 pm
Squigs44 wrote:
Wed Aug 15, 2018 2:52 am
y2kjbk wrote:
Tue Aug 14, 2018 8:04 pm
I hope I’m better at scum-hunting when it’s not mostly loud VT’s yelling at each other.
So far this game has not looked like loud VTs yelling at each other, but I think that is making things more difficult. I feel like everyone is treading lightly because it's a new setup and people are scared of the mechanics. It's still the same game though. You have to read people, which requires interactions and participation.

@y2k - you never answered my question about why you lumped Ezio (although Ezio answered for you). Also, how do you think the absence of VTs will help you?
i think this is a very townie post
Why?

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Re: Tiny Hunt I Game Thread

#152 Post by bo_sox48 » Wed Aug 15, 2018 8:23 pm

y2kjbk wrote:
Wed Aug 15, 2018 4:45 pm
##VOTE yavuzovic

I was very put off by his acolyte reveal suggestion. Initially I categorized it as bad logic coming from a townie. But as the day progressed, I see him lightly defend it while withholding other legitimate opinions, to the point where he says he'd probably vote for me but doesn't vote and gives no reason why he would vote. I'm suspicious.
Do you interpret his acolyte idea as something scum would be proposing? I personally don't.

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Re: Tiny Hunt I Game Thread

#153 Post by bo_sox48 » Wed Aug 15, 2018 8:24 pm

Ezio wrote:
Wed Aug 15, 2018 7:37 pm
I'm gonna ##Vote Bo sox.
He's nicer and less obnoxious than usual.
Welcome back, Ezio. I was starting to wonder if someone had grabbed the real you and replaced them with the you from the first few pages.

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Re: Tiny Hunt I Game Thread

#154 Post by Vecna » Wed Aug 15, 2018 8:25 pm

DoubtingThomas wrote:
Wed Aug 15, 2018 2:59 pm
Vecna wrote:
Wed Aug 15, 2018 1:52 pm
Alright, tnx bae
what is your thoughts on his answers?

looks real? you agree? disagree?

does it make him town? scum? NAI?
Id say its pretty close to what id expect from a town Rd

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Re: Tiny Hunt I Game Thread

#155 Post by bo_sox48 » Wed Aug 15, 2018 8:25 pm

##VOTE worcej

I'm fine with either rdrivera or Ezio for a lump vote as neither have done anything that really sticks out to me.

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Re: Tiny Hunt I Game Thread

#156 Post by Ezio » Wed Aug 15, 2018 8:33 pm

Good to be back Bo. Now that I think we've mostly gotten the mechanics out of the way It's back to good old fashioned shitposting from me.

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Re: Tiny Hunt I Game Thread

#157 Post by Ezio » Wed Aug 15, 2018 8:44 pm

Also Yav is the towniest he's ever been IMO. He's always super shitty but at least now he's super shitty pushing his agenda. That's an improvement and imo gives him serious town points.

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Re: Tiny Hunt I Game Thread

#158 Post by yavuzovic » Wed Aug 15, 2018 8:52 pm

Ezio wrote:
Wed Aug 15, 2018 8:44 pm
Also Yav is the towniest he's ever been IMO. He's always super shitty but at least now he's super shitty pushing his agenda. That's an improvement and imo gives him serious town points.
I will write this to my profile.

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Re: Tiny Hunt I Game Thread

#159 Post by DoubtingThomas » Wed Aug 15, 2018 9:09 pm

Vecna wrote:
Wed Aug 15, 2018 8:25 pm
DoubtingThomas wrote:
Wed Aug 15, 2018 2:59 pm
Vecna wrote:
Wed Aug 15, 2018 1:52 pm
Alright, tnx bae
what is your thoughts on his answers?

looks real? you agree? disagree?

does it make him town? scum? NAI?
Id say its pretty close to what id expect from a town Rd
do you agree with that?

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Re: Tiny Hunt I Game Thread

#160 Post by DoubtingThomas » Wed Aug 15, 2018 9:12 pm

bo_sox48 wrote:
Wed Aug 15, 2018 8:22 pm
DoubtingThomas wrote:
Wed Aug 15, 2018 2:54 pm
Squigs44 wrote:
Wed Aug 15, 2018 2:52 am


So far this game has not looked like loud VTs yelling at each other, but I think that is making things more difficult. I feel like everyone is treading lightly because it's a new setup and people are scared of the mechanics. It's still the same game though. You have to read people, which requires interactions and participation.

@y2k - you never answered my question about why you lumped Ezio (although Ezio answered for you). Also, how do you think the absence of VTs will help you?
i think this is a very townie post
Why?
i like his approach to the game.

he comments on what is almost always true (loud VTs yelling at each other) and says this game is different because of an obvious reason (a new variant, and none of us had exposure of it whatsoever) and says it make "things more difficult"

then he went on to encourage the rest of us to play, saying "it's stillt he same game though. You have to read people, which requires interactions and participation."

I believe that mafias are going to be more welcoming to the idea of not participating so that he can, along with other inactive townies, coast around to the end of the game. that's the easiest way for him to win. however, here, squigs is pursuing the exact opposite of that, something that makes the game harder for himself if he was ever to be a mafia.

OF COURSE I am fully aware of the possibility that he can make such posts as a mafia, to get "town cred" but i am not fond of the idea because i dont think he really gets much town cred, and I feel his sincere encouragement for us to get the game moving -- which is what townies do early game when the game does not pick up.

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