Auto-disbanding retreating units
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Feel free to discuss any topics here. Please use the Politics sub-forum for political conversations. While most topics will be allowed please be sure to be respectful and follow our normal site rules at http://www.webdiplomacy.net/rules.php.
Feel free to discuss any topics here. Please use the Politics sub-forum for political conversations. While most topics will be allowed please be sure to be respectful and follow our normal site rules at http://www.webdiplomacy.net/rules.php.
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Auto-disbanding retreating units
In the drive to avoid delays why not have retreating units with nowhere to go auto-disband?
Re: Auto-disbanding retreating units
Looks like it's a long-standing issue (just for context)
https://github.com/kestasjk/webDiplomacy/issues/194
https://github.com/kestasjk/webDiplomacy/issues/194
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Re: Auto-disbanding retreating units
This will speed the game only in the case when one player has a retreat to do and it is auto disband. In all other cases, you still have to wait for the others who have retreating options while to install this function may be quite difficult from the programming aspect and not worth the effort.
Re: Auto-disbanding retreating units
As is so clearly and eloquently delineated here, "this is a major adjudication change which would require extensive testing." It may be something that we can look at when we are finished with other large pending improvements. Right now we have multiple exciting projects in the works that will affect games and gameplay more regularly, so this is pretty low on the priority list until those are coded, tested, and implemented properly.pyxxy wrote: ↑Tue Aug 20, 2019 1:54 pmLooks like it's a long-standing issue (just for context)
https://github.com/kestasjk/webDiplomacy/issues/194
It is a wonderful idea and if there is anyone out there who wants to dig into our adjudication code and try to solve it, this link is the place to start.
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