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thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#821 Post by thamrick » Tue Feb 20, 2018 6:35 pm

So pros/cons of transplanting the Endeavor Lily (the alien flower) into our greenhouse:

Pros:
-Adds +1 Health
-Possible Food source
-Medicinal uses
-Cures psychological impairments
-Can be used to reduce Corruption

Cons:
-Can carry disease that can be spread to other species
-Small % chance when consumed as food to cause disease/viral infection
-Toxic to animals


If there was a way to have a scientist inspect the flowers to ensure they didn't carry a disease before we transplanted them, that would be great. Maybe we should wait a phase until we construct the Machine Shop, then we can build a fence around the flowers to keep Skirks and Eachen's sheep away from them when we're not watching. I do think the medicinal value of the flowers is worth keeping them close by, but at the same time, if they spread a disease to one of our main food sources (the greenhouse), we're in trouble.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#822 Post by thamrick » Tue Feb 20, 2018 6:45 pm

We have ~6.5 hours to propose new proposals by my count. I'll withdraw/modify these as needed for what our build targets are closer to the deadline, but to ensure the orders get put in:

If everyone is okay with it, please do not vote on these so I can easily modify them by voting "yea/nay." My 1 vote will be enough to pass/fail the proposals. Feel free to tell me if you want a different choice though

Proposal Series 3.7 - New Constructs Choice Designations

##Proposal 3.7.1a - Have newly constructed Generator produce +1 credit
##Proposal 3.7.1b - Have newly constructed Generator produce +1 fuel
##VOTE Yea on 3.7.1a
##VOTE Nay on 2.7.1b

##Proposal 3.7.2a - Have newly constructed Machine Shop produce EMP weapons
##VOTE Yea on 3.7.2a

##Proposal 3.7.3a - Have newly constructed Hangar produce +1 Harvester
##Proposal 3.7.3b - Have newly constructed Hangar produce +1 Space Fighter
##VOTE Nay on 3.7.3a
##VOTE Yea on 3.7.3b


**If you can think of anything else useful for the Machine Shop to produce, let me know.

**I'm pretty sure we either want a Harvester for resource production or a Space Fighter to join the battle against Branimir next phase. I can go either way, but I think we have to ensure we don't die so I voted Space Fighter.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#823 Post by RagingIke297 » Tue Feb 20, 2018 6:46 pm

thamrick wrote:
Tue Feb 20, 2018 6:25 pm
RagingIke297 wrote:
Tue Feb 20, 2018 6:19 pm
thamrick wrote:
Tue Feb 20, 2018 6:04 pm
@Ike - why are you voting No on the Mark IV Laser?

I feel like we need every option available to us to try to prevent the terraformation.
Won't we have to build it or install it or something to have it available for use? I didn't think we would be able to use it next phase
I confirmed with Brainbomb that we would be able to use it. I think the tech counts as a build in this case.
##vote yea on 3.4.2 (I think that's the right one)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#824 Post by thamrick » Tue Feb 20, 2018 8:14 pm

@Szpoti - are you fine with using this phase to train 10 jr. medics? I don't think we have anyone in need of healing

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#825 Post by Szpoti » Tue Feb 20, 2018 8:20 pm

Sorry, sorry, was reading all those academic articles on how to train and how to be trained. I think I'm fully ready to be a mentor of 10 (ten) workers fulfilling their dreams of being a doctor. I'm going to be doing it every turn, unless there is some emergency.

Szpoti trains 10 workers for medical personnel.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#826 Post by thamrick » Tue Feb 20, 2018 8:22 pm

Szpoti wrote:
Tue Feb 20, 2018 8:20 pm
Sorry, sorry, was reading all those academic articles on how to train and how to be trained. I think I'm fully ready to be a mentor of 10 (ten) workers fulfilling their dreams of being a doctor. I'm going to be doing it every turn, unless there is some emergency.

Szpoti trains 10 workers for medical personnel.
Excellent! In case it needs to be a proposal:

##Proposal 3.3.7b - Tierney trains 10 workers to be medics

##VOTE Yea on 3.3.7b

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#827 Post by Szpoti » Tue Feb 20, 2018 8:26 pm

Thank you. I am more accustomed with the scalpel than with the pen.

##Proposal 3.3.7b - Tierney trains 10 workers to be medics

##VOTE Yea on 3.3.7b

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#828 Post by thamrick » Tue Feb 20, 2018 8:28 pm

##Proposal 3.5.3 - If multiple proposals are passed which cause either a shortage of workers/resources, or produce contradictory outcomes (e.g. a Turbine producing both Fuel and Credits), priority shall be given to the proposal with the highest Yea:Nay ratio. If multiple proposals are tied for the same ratio, priority shall be given to the proposal with the lower number (e.g. 3.2.2a would have priority over 3.2.2b if both passed).

##VOTE Yea on 3.5.3

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#829 Post by thamrick » Tue Feb 20, 2018 8:36 pm

@Flicke - did you ever answer what the difference between full/partial integration with Pulse would be?

Also, can you provide a background on the following people: Asil, Roland, Hammon and Firma, as well as the Turkish Colony?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#830 Post by RagingIke297 » Tue Feb 20, 2018 8:55 pm

thamrick wrote:
Tue Feb 20, 2018 8:36 pm
@Flicke - did you ever answer what the difference between full/partial integration with Pulse would be?

Also, can you provide a background on the following people: Asil, Roland, Hammon and Firma, as well as the Turkish Colony?
And the Dutch too

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#831 Post by brainbomb » Tue Feb 20, 2018 9:28 pm

thamrick wrote:
Tue Feb 20, 2018 8:36 pm
@Flicke - did you ever answer what the difference between full/partial integration with Pulse would be?

Also, can you provide a background on the following people: Asil, Roland, Hammon and Firma, as well as the Turkish Colony?
Flicke:

Full Integration: You gain new construction options, Flicke OS is able to be mass produced and distributed with Endeavour as central hub. You enter a new era.

Partial Integration: You gain new construction options. OS remains unique to only here, cannot be replicated, you enter a new era.

Asil: Turkish cyber security expert

Roland: President of YnBar, Leader of National Liberation Army (Congo)

Hammond: Secy of State, YnBar

Firma: Applicant to become a captain of the guard for the colony. Was first to catch Styll and Diamor. Assisted on mission to apprehend. Assisted and led mission to lure flicke.

Turkish Colony: Pop (356)
In Starfleet Era. But overwhelmed in populace and bankrupt.
Demeanor: Merchant
OS: Wes
Allies: YnBar, Macedonia, Bulgaria, Georgia, NAL

Dutch Space Station DS14: Pop (20)
In Discovery Era (Very Advanced beyond Tech Level 5)
Demeanor: Scientific Mastery
OS: Pulse
Allies: Australia

YnBar: Pop (125)
In Starfleet Era (gutted education and science. Stalled science growth.
Demeanor: Militaristic
OS: Brainbot
Allies: Turkey, Macedonia, Bulgaria, Blue Horizon, Skylon, England)
At war with: (YnBar brotherhood)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#832 Post by yavuzovic » Tue Feb 20, 2018 9:34 pm

##VOTE Yea on 3.5.3

Pop (356)!
I'm surprised. They have 356 pop and they just offered us 4 of them. Even they must pay us to take them.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#833 Post by brainbomb » Tue Feb 20, 2018 9:49 pm

Flicke:

After the great Racunar war the NAL joined Turkey and the two nations grew together as one. President Odunlade got Turkey to the Starfleet Era. They had Teleporters and were very advanced. Unfortunately the growth of Turkey stalled when Odunlade passed away of old age. Its leadership changed hands many times and then eventually a surge of German immigrants settled there as well.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#834 Post by leon1122 » Tue Feb 20, 2018 10:01 pm

yavuzovic wrote:
Tue Feb 20, 2018 3:50 pm
I think bar is unnecessary, and Chapel should be built when we need to decrease corruption.
The purpose is to bank some morale, and we should build the chapel and bar together to cancel out the corruption.
brainbomb wrote:
Tue Feb 20, 2018 3:57 pm
Disabling Terraform is 11% same as the BHG
##Proposal 3.6.8 Disable terraform: 11%

Also, thamrick, I did not vote yes on all of the hacking options. We really shouldn't be assuming that proposals are yes votes when someone makes a long list of all the different options. I will be removing my votes on the Google Sheet.

##Vote YES on Proposal 3.6.3
##Vote NO on Proposal 3.6.2

It seems clear that we're going to have to physically attack Battleship Branimir. Therefore, the best option in my mind is to bring down their shields. I'm also a bit doubtful that we have enough fighters to bring down the battleship. For safety's sake, I suggest accepting Turkey's nuke proposal.

##Proposal 3.8 Accept Turkey's offer to nuke Battleship Branimir.
##Vote YES on Proposal 3.8
RagingIke297 wrote:
Tue Feb 20, 2018 5:09 pm
In regards to 3.5.1A (Proposals must have more than 50% "yea" votes out of the total number of votes to pass.) I would honestly like to see 50% of councilors voting on everything so we get a more accurate representation of what all councilors want. I know that in phase one I had voted for 2 props that got passed by 2 yeas to 0 nays and I just want to make sure everyone is happy with what is going on.
That's a good sentiment, but it's pretty impractical. Some people are too busy to vote on every proposal, especially when there's getting to be so many of them.
`ZaZaMaRaNDaBo` wrote:
Tue Feb 20, 2018 5:19 pm
I'm thinking with disabling life support that they may still be able to attack us for a while. I'd rather go for installing malware. I'm assuming if both 3.6.1 and 3.6.2 pass, the one with more Yes votes passes?
I'm getting the sense that there's some confusion on the state of the life support system. The life support system is currently disabled. All crew members are likely dead or unconscious. 3.6.1 would re-enable the life support system to give the remaining crew members a chance to take back control of the battleship. Brainbot is currently in full control of the battleship, and he can attack us with or without the life support system (he's an AI).

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#835 Post by thamrick » Tue Feb 20, 2018 10:25 pm

leon1122 wrote:
Tue Feb 20, 2018 10:01 pm
yavuzovic wrote:
Tue Feb 20, 2018 3:50 pm
I think bar is unnecessary, and Chapel should be built when we need to decrease corruption.
The purpose is to bank some morale, and we should build the chapel and bar together to cancel out the corruption.
We could also use the Alien Flower (Endeavor Lily) to remove a Corruption. Something to keep in mind.

leon1122 wrote:
Tue Feb 20, 2018 10:01 pm
Also, thamrick, I did not vote yes on all of the hacking options. We really shouldn't be assuming that proposals are yes votes when someone makes a long list of all the different options. I will be removing my votes on the Google Sheet.
While fair, I confirmed with Brainbomb that that is how he interprets votes as well so I was just going by that as the modus operandi. If we want to operate differently, let's make a proposal. I do think it is useful to specify though when you make a proposal whether you support it or not.

leon1122 wrote:
Tue Feb 20, 2018 10:01 pm
It seems clear that we're going to have to physically attack Battleship Branimir. Therefore, the best option in my mind is to bring down their shields. I'm also a bit doubtful that we have enough fighters to bring down the battleship. For safety's sake, I suggest accepting Turkey's nuke proposal.
We will have the Ion Cannon, Ike's Python, and 2 Space Fighters.
@Flicke - can you enumerate the odds of Python attack and Space Fighter attacks. And specify what the Battleship's base defense is, with and without the shield?

You said previously:
brainbomb wrote:
Tue Feb 20, 2018 4:08 am
( Odds to hit battleship with Ion Cannon are a 3-8 on a an 8 sided dice)
On a 3 hit 1 system
On a 4 hit 1 system 1 structural
On a 5 hit 2 systems 1 structural
On a 6 hit 3 systems
On a 7 destroy
On an 8 destroy

If there is a shield on battleship branimir it can take 10 structural damage
Can you also clarify which systems will be hit and in which order?

How possible is it for one of our pilots to board the Battleship?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#836 Post by RagingIke297 » Tue Feb 20, 2018 10:33 pm

##vote nay on 3.8

I can't rationalize doing more damage to the planet unless we NEED to. Is there a way we could have turkey launch it and call it off if we can do it ourselves?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#837 Post by RagingIke297 » Tue Feb 20, 2018 10:48 pm

(IRL I'm on a bus for about 5 hours if there is anything that would be helpful that I can do on a phone let me know and I'll hop to it)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#838 Post by thamrick » Wed Feb 21, 2018 12:34 am

30 mins left to add new proposals - pass/fail counts might not be accurate. I wasn't thorough.

Phase 3 Charter Status

Proposal 3.0.1 Meet Secretary of State Hammon's demands by: 1. Extradite 3 prisoners to Ynbar and 2. Cooperate with Admiral Iago to remove the threat of dangerous aliens in the area.
Yea votes -
Nay votes - RHK, Ike

--Proposal fails--

Proposal 3.1.1 Full integration with Pulse. (You gain Energy shielding around the colony and new construction options) (Fills 1 of 2 Specialist Slots)
Yea votes - Ike
Nay votes - RHK

--Proposal fails--

Proposal 3.1.2 Partial integration. (You gain new construction options) (Fills 1 of 2 Specialist Slots)
Yea votes - RHK, Ike
Nay votes -

--Proposal passes--

Proposal 3.1.3 Dismiss Flicke (reverts to pulse)
Yea votes -
Nay votes - RHK, Ike

--Proposal fails--

Proposal 3.1.4 Hire Firma as Military Commander (Fills 1 of 2 Specialist Slots)
Yea votes - RHK, Ike[/b]
Nay votes -

--Proposal passes--

Proposal 3.2.1a Marsh Turbine produces +1 Fuel
Yea votes - thamrick
Nay votes - leon, Ike

--Proposal fails--

Proposal 3.2.1b Marsh Turbine produces +1 Credits
Yea votes - RHK, leon, Ike
Nay votes - thamrick

--Proposal passes--

Proposal 3.2.2a Harvesters produces +3 Food
Yea votes -
Nay votes - thamrick, leon, Ike

--Proposal fails--

Proposal 3.2.2b Harvesters produces +3 Steel
Yea votes - thamrick, RHK, leon, Ike
Nay votes -

--Proposal passes--

Proposal 3.2.2c Harvesters produces +3 Luxury
Yea votes -
Nay votes - thamrick, Ike

--Proposal fails--

Proposal 3.2.2d Harvesters scrubs 3% air
Yea votes -
Nay votes - thamrick, Ike

--Proposal fails--

Proposal 3.2.3a Hangar produces +1 Rover
Yea votes -
Nay votes - thamrick, leon, Ike

--Proposal fails--

Proposal 3.2.3b Hangar produces +1 Harvester
Yea votes -
Nay votes - thamrick, leon, Ike

--Proposal fails--

Proposal 3.2.3c Hangar produces +1 Tank
Yea votes -
Nay votes - thamrick, leon, Ike

--Proposal fails--

Proposal 3.2.3d Hangar produces +1 Space Fighter
Yea votes - thamrick, RHK, leon, Ike
Nay votes -

--Proposal passes--

Proposal 3.3.1 Build Mine, designating Yavuzovic as the project overseer
Yea votes - thamrick, Yavuz, leon, Ike
Nay votes -

--Proposal passes--

Proposal 3.3.2 Build District
Yea votes - thamrick, Yavuz, leon, Ike
Nay votes -

--Proposal passes--

Proposal 3.3.3 Build Biowells
Yea votes -
Nay votes - thamrick, Yavuz, Ike

--Proposal fails--

Proposal 3.3.4 Build Laser Towers
Yea votes -
Nay votes - thamrick, Yavuz, Ike

--Proposal fails--

Proposal 3.3.5 Build Upgraded Hangar
Yea votes - leon, Ike, thamrick
Nay votes - Yavuz

--Proposal passes--

Proposal 3.3.6 Build Solar/Wind/Geothermal Generator
Yea votes - thamrick, Yavuz, leon, Ike
Nay votes -

--Proposal passes--

Proposal 3.3.7a Lazlo trains 10 workers to be mechanics
Yea votes - thamrick, leon, Ike
Nay votes -

--Proposal passes--

Proposal 3.3.7b Tierney trains 10 workers to be medics
Yea votes - thamrick
Nay votes -

--Proposal passes--

Proposal 3.3.8 Build a Chapel
Yea votes - leon
Nay votes - Ike

--Proposal fails--

Proposal 3.3.9 Build a Chapel
Yea votes - leon
Nay votes - Ike

--Proposal fails--

Proposal 3.3.10 Build a Machine Shop
Yea votes - leon, Ike
Nay votes -

--Proposal passes--

Proposal 3.3.10 Build a Hangar
Yea votes - Ike, Zaza, Yavuz
Nay votes -

--Proposal passes--

Proposal 3.4.1 Research Homing Missiles
Yea votes - Yavuz, Ike
Nay votes - thamrick

--Proposal passes--

Proposal 3.4.2 Research Mark IV Super Laser
Yea votes - thamrick, Yavuz, Ike
Nay votes -

--Proposal passes--

Proposal 3.4.3 Research Counter Measures
Yea votes - thamrick, Ike
Nay votes -

--Proposal passes--

Proposal 3.5.1a Proposals must have more than 50% "yea" votes out of the total number of votes to pass.
Yea votes - thamrick, Ike
Nay votes -

--Proposal passes--

Proposal 3.5.2 Allow 1 "Executive Order" to be issued by the President each phase. The Executive Order must be issued more than 15 minutes prior to the end of the phase.
Yea votes - thamrick, leon, Ike
Nay votes -

--Proposal passes--

Proposal 3.5.3 If multiple proposals are passed which cause either a shortage of workers/resources, or produce contradictory outcomes (e.g. a Turbine producing both Fuel and Credits), priority shall be given to the proposal with the highest Yea:Nay ratio. If multiple proposals are tied for the same ratio, priority shall be given to the proposal with the lower number (e.g. 3.2.2a would have priority over 3.2.2b if both passed).
Yea votes - thamrick, yavuz
Nay votes -

--Proposal passes--

Proposal 3.6.1 Enable Life Support (65% chance)
Yea votes -
Nay votes - Ike

--Proposal fails--

Proposal 3.6.2 Install Malware (55% chance)
Yea votes - Ike, Zaza
Nay votes - leon

--Proposal passes--

Proposal 3.6.3 Lower Shields (22% chance)
Yea votes - leon
Nay votes - Ike

--Proposal fails--

Proposal 3.6.4 Disable FTL (21% chance)
Yea votes -
Nay votes - Ike

--Proposal fails--

Proposal 3.6.5 Disable BTG (11% chance)
Yea votes -
Nay votes - Ike

--Proposal fails--

Proposal 3.6.6 Steal Technology (10% chance)
Yea votes -
Nay votes - Ike

--Proposal fails--

Proposal 3.6.7 Initiate Self-Destruct (5% chance)
Yea votes -
Nay votes - Ike

--Proposal fails--

Proposal 3.6.8 Disable terraform (11% chance)
Yea votes -
Nay votes -

--Proposal fails--

Proposal 3.7.1a Have newly constructed Generator produce +1 credit
Yea votes - thamrick
Nay votes -

--Proposal passes--

Proposal 3.7.1b Have newly constructed Generator produce +1 fuel
Yea votes -
Nay votes - thamrick

--Proposal fails--

Proposal 3.7.2a Have newly constructed Machine Shop produce EMP weapons
Yea votes - thamrick
Nay votes -

--Proposal passes--

Proposal 3.7.3a Have newly constructed Hangar produce +1 Harvester
Yea votes -
Nay votes - thamrick

--Proposal fails--

Proposal 3.7.3b Have newly constructed Hangar produce +1 Space Fighter
Yea votes - thamrick
Nay votes -

--Proposal passes--

Proposal 3.8 Accept Turkey's offer to nuke Battleship Branimir.
Yea votes - leon
Nay votes - Ike

--Proposal fails--

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#839 Post by thamrick » Wed Feb 21, 2018 12:49 am

##Proposal 3.7.2b - Have newly constructed Machine Shop produce blow torches (in addition to EMP weapons)

##Proposal 3.3.12 - Transplant the Endeavor Lily into the Greenhouse

##VOTE Yea on 3.7.2b
##VOTE Yea on 3.3.12

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#840 Post by thamrick » Wed Feb 21, 2018 1:19 am

Lazlo is going to use his advanced harvester to gather +2 Steel

@Zaza - Has Eachen decided about his sheep this phase?

@darg - please specify that Uriah is going to rush Mark IV Laser tech

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