Webdiplomacy Sci-Fi Simulator III Signups

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author

User avatar
DemonRHK
Bronze Donator
Bronze Donator
Posts: 3033
Joined: Sun Dec 31, 2017 5:08 am
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#642 Post by DemonRHK » Sun Feb 18, 2018 9:19 pm

I'm not going to vote for an uninstall. We made the decision, knowing it was a seasoned OS.

To be fair, I don't think it will matter for very long at this point.

User avatar
brainbomb
Posts: 25701
Joined: Fri Sep 29, 2017 3:20 pm
Location: Larva
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#643 Post by brainbomb » Sun Feb 18, 2018 9:22 pm

Brainbot: Hana for President

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#644 Post by RagingIke297 » Sun Feb 18, 2018 9:28 pm

@brainbot, I don't remember putting in our charter that AI got votes... also according to our charter we can't vote in the last hour so even if you did have that right you would be SOL

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#645 Post by leon1122 » Sun Feb 18, 2018 9:30 pm

thamrick wrote:
Sun Feb 18, 2018 7:59 pm
I'm starting to think we maybe should accept Turkey's offer. We could definitely use more workers. If we reject it though, I definitely think we should build the District next phase (assuming we aren't blown to smithereens).
President Roland says that he will be sending us several hundred more settlers next phase.
thamrick wrote:
Sun Feb 18, 2018 7:59 pm
I've been informed that 2.5.2 will fail since we didn't specify who would oversee the project. Definitely think we build the Hangar then. And then the Harvesters or the flowers.
I'm pretty darn sure that we specified someone to build the mine earlier, but that doesn't matter since we apparently are choosing not to build anything this phase.
brainbomb wrote:
Sun Feb 18, 2018 8:16 pm
Brainbot: I truly love Pakwha.

Will be a shame to see him go.
##Executive Order All unused workers at the end of this phase will guard the President's residence.


Currently, we are set to choose Proposal 2.0.3 (no construction) for the crisis even though it hasn't reached a majority. (See crisis rules in Article I of our rulebook.) This means that there will be NO construction this phase.

##Veto Proposal 2.6.2

I currently agree with thamrick that brainbot may have orchestrated a huge misunderstanding and that Iago may not even be hostile.

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#646 Post by leon1122 » Sun Feb 18, 2018 9:32 pm

leon1122 wrote:
Sun Feb 18, 2018 9:30 pm
##Executive Order All unused workers at the end of this phase will guard the President's residence.
Oops, that's currently all workers, and that would be a bit much. I'm changing that to

##Executive Order 20 of the most elite and loyal soldiers will guard the President's residence.

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#647 Post by RagingIke297 » Sun Feb 18, 2018 9:33 pm

Shouldn't 2.0.4 pass?

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#648 Post by RagingIke297 » Sun Feb 18, 2018 9:34 pm

Construction of the Hanger should go through too

thamrick
Posts: 1958
Joined: Sat Jan 20, 2018 12:48 am
Location: South Carolina, US
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#649 Post by thamrick » Sun Feb 18, 2018 9:36 pm

RagingIke297 wrote:
Sun Feb 18, 2018 9:33 pm
Shouldn't 2.0.4 pass?
I feel like 2.0.4 isn't really part of the Crisis solution set, even though it was labelled as 2.0. I suggested when it was proposed to be renamed as 2.1 but it was never further discussed.

From the Crisis options, 2.0.1 has the highest yes:no ratio so it seems that one would pass.

User avatar
brainbomb
Posts: 25701
Joined: Fri Sep 29, 2017 3:20 pm
Location: Larva
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#650 Post by brainbomb » Sun Feb 18, 2018 9:37 pm

Brainbot: Interesting signatures coming from Battleship Branimir...

What am I doing up there? Find out on the next Episode of...

Who is Agent Othello..

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#651 Post by leon1122 » Sun Feb 18, 2018 9:40 pm

thamrick wrote:
Sun Feb 18, 2018 9:36 pm
RagingIke297 wrote:
Sun Feb 18, 2018 9:33 pm
Shouldn't 2.0.4 pass?
I feel like 2.0.4 isn't really part of the Crisis solution set, even though it was labelled as 2.0. I suggested when it was proposed to be renamed as 2.1 but it was never further discussed.

From the Crisis options, 2.0.1 has the highest yes:no ratio so it seems that one would pass.
Yeah, 2.0.4 really doesn't address the crisis in any meaningful way.

I also missed your votes on page 32, so 2.0.1 will indeed be the one which passes.

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#652 Post by leon1122 » Sun Feb 18, 2018 9:41 pm

I'm also changing my executive order back to

##Executive Order All remaining workers at the end of the phase will guard the President's residence.

User avatar
brainbomb
Posts: 25701
Joined: Fri Sep 29, 2017 3:20 pm
Location: Larva
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#653 Post by brainbomb » Sun Feb 18, 2018 9:43 pm

*lights dim for a moment and flicker a few times*

Skirks: REEEEEEP?? *Drops a walnut and scurries under the table*

Reeeeeeeeee!

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#654 Post by leon1122 » Sun Feb 18, 2018 9:48 pm

Charter (for ##Pulse)

Crisis Solution: Order an away team to pursue the Will-o'-the-Wisp (Flicke). (Roll a 8 sided die, on a 6-8 you can capture it, on a 1 or 2, an away team member can die or be injured)

Article IV: Uninstall brainbot, install pulse, and allow FLICKE to mindmeld with pulse

Research: Turbo Laser Perimeter Defense

Trade offer: Reject Turkey's trade offer.

Worker allocations:
1.Build Hangar
2. Send workers to collect more flowers

Resource selection:
1. Collect +1 fuel from the Marsh turbine.
2. Use the 3 Harvesters to collect +3 Steel

Executive Order: All remaining workers at the end of the phase will guard the President's residence.

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#655 Post by leon1122 » Sun Feb 18, 2018 9:49 pm

brainbomb wrote:
Sun Feb 18, 2018 9:43 pm
*lights dim for a moment and flicker a few times*

Skirks: REEEEEEP?? *Drops a walnut and scurries under the table*

Reeeeeeeeee!
##I hide in the closet.

User avatar
brainbomb
Posts: 25701
Joined: Fri Sep 29, 2017 3:20 pm
Location: Larva
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#656 Post by brainbomb » Sun Feb 18, 2018 9:53 pm

**Incoming Transmission from Roland IV**

First you tell me my most trusted advisor betrayed me. Now you tell me our computer is evil.

My Secy of State will be arriving shortly. Give him a detailed account. Extradite the prisoners. We will find out what is going on.

User avatar
brainbomb
Posts: 25701
Joined: Fri Sep 29, 2017 3:20 pm
Location: Larva
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#657 Post by brainbomb » Sun Feb 18, 2018 9:59 pm

Blackmail and Fractured Loyalty
~~Phase 3~~
Incoming Transmission from Brainbot (Battleship Branimir)
Call up her father,
Rouse him. Make after him, poison his delight,
Proclaim him in the streets; incense her kinsmen, And, though he in a fertile climate dwell, Plague him with flies. Though that his joy be joy, Yet throw such changes of vexation on 't As it may lose some color.


<Crisis Card 87/100>
Battleship Branimir is in orbit on Autopilot, as transports from YnBar also arrive.

~~Global Alert~~
Lesser Terraform Sequence Initiated.
Battleship Branimir has begun a Terraform procedure on Endeavour3.
0/2.

Start of Phase 5 the planet will be Terraformed unless the action is suspended. This is a Class-A *Extinction Event*, this type of Terraform erases all life on the planet currently and replaces all Geography/Topography.
~~~

NEWS
~~~
You Uninstall Brainbot!
We built a Hangar! (New options)
You install Pulse! (New Options)
Flicke has integrated with Pulse (New Options)
We discover Laser Perimeter Defense
We add 3 pop!
You build 3 more harvesters!
Secy of State Hammond arrives!
(Rolls a 6) We have earned the trust of Flicke, he will join us!
~~~
Legislation
~~~
Proposal 2.0.1 Order an away team to pursue the Will-o'-the-Wisp (Flicke). (Roll a 8 sided die, on a 6-8 you can capture it, on a 1 or 2, an away team member can die or be injured)
Yea Votes - leon, RHK, dargo
Nay Votes - thamrick, Zaza, Szpoti, Ike
Proposal fails

Proposal 2.0.2 Advise workers to ignore it. (Roll an 8 sided die, on a 3-8 workers will ignore it)
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike, darg
Proposal fails

Proposal 2.0.3 Attempt to attract the being to the dome to trap it. Using a lone beam of light attached to a drone, ship, or harvester try to mimic its dancing behavior. (Requires all work crews to be recalled and a mandatory light blackout in all rooms). (Roll an 8 sided dice on a 5-8 the being will approach. On a 1-4 it will ignore you)
Yea Votes - Zaza, Szpoti
Nay Votes - thamrick, leon, Ike, dargo
Proposal fails

Proposal 2.0.4 Uninstall brainbot, install pulse, and allow FLICKE to mindmeld with pulse
Yea Votes - Zaza, Ike, dargo
Nay Votes -
Proposal passes

Proposal 2.1.0 Dump BrainbotOS
Yea Votes - leon, Szpoti, ike
Nay Votes - RHK
Proposal passes

Proposal 2.1.1 Download WesOS
Yea Votes - Szpoti
Nay Votes - Ike leon
Proposal fails

Proposal 2.2.1 Harvest the alien flower for +1 food.
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike
Proposal fails

Proposal 2.2.2 Transplant the alien flower to the greenhouse.
Yea Votes - Zaza
Nay Votes - thamrick, leon, Szpoti, Ike, darg
Proposal fails

Proposal 2.2.3 Have Uriah spend phase studying specimen.
Yea Votes - thamrick, leon, Szpoti, RHK, darg, Ike
Nay Votes - Zaza
Proposal passes

Proposal 2.3.1 Accept Turkey's trade offer (send 5 credits in exchange for 4 population).
Yea Votes -
Nay Votes - thamrick, leon, Zaza, Szpoti, Ike, darg
Proposal fails

Proposal 2.3.2 Reject Turkey's trade offer.
Yea Votes - thamrick, leon, Szpoti, RHK, darg
Nay Votes - Zaza, Ike
Proposal passes

Proposal 2.3.3 Send Turkey a counter-offer of 4 credits for 5 population.
Yea Votes - Zaza
Nay Votes - leon, Ike
Proposal fails

Proposal 2.4.1 Have Hana interrogate Styll
Yea Votes - Ike darg
Nay Votes -
Proposal passes

Proposal 2.5.1 Build Extra Harvesters
Yea Votes - Ike darg
Nay Votes -
Proposal passes

Proposal 2.5.2 Build Mine (Jaromir overseeing the project)
Yea Votes - Ike
Nay Votes -
Proposal fails
(Retracted)


##Proposal 2.5.3 Build a Hangar
Yea leon ike



##Proposal 2.5.4 Collect +1 fuel from the Marsh turbine.
Yea leon ike

##Proposal 2.5.5 Collect +1 Luxury, +1 Food, and +1 Steel from our harvesters
Yea leon ike

##Proposal 2.1.2 - Download Pulse OS
Yes thamrick

##Proposal 2.5.6 - Send workers to collect more flowers.
Yes thamrick

##PROPOSAL 2.6.1
Fake Colony Destruction, become an independent colony under our new full acting President, Pakhwa
Yea RHK
Nay Votes - leon, thamrick, Ike
Fails

Proposal 2.6.2 Don't Fake Colony Destruction, but still become an independent colony under our new full acting President, Pakhwa
Yea Votes - Ike
Nay Votes -
Proposal passes
--Vetoed--


Current Research Queue:
1. Turbo Lasers Perimeter Defense (completed at end of phase)
2.

Current Building Queue:
1. Extra Harvesters
2. Mine (Jaromir overseeing)
~~~
Resource Diagnostic
~~~
Food (per 100 civilians): 11 +1 (Pakhwa) + 2 (Biodome) + 2 (greenhouse) - 1 (Pop) = 15
Steel: 4 - 2 (Hangar) + 3 (Harvesters) +2 (Lazlo) = 7
Credits: 6 + 1 (Pakhwa) -1 (Hangar) = 6
Fuel: 7 +1 (Marsh Turb) = 8
Morale: 3 (+1 from wool luxury)
Population (in hundreds): 1
Luxury: 0 + 1 (Eachen's sheep) = 1
Corruption: 0
Workers: 111
Sheep: 4 - 1 (Eachen) = 3
Wood: 0
Ore: 0
Health: 3
~~~
50 workers used building Extra Harvesters
40 workers used building Mine
21 workers remaining
~~~
411 total citizens
33 are elderly
4 children
The rest are usable workers
65% male population

~~~
Specialists: 0/2
-Hire Flicke as an OS overlay. He can integrate with Pulse. Counts as a specialist.

-One of the workers we sent to the marsh has become a hero. Firma has participated in several missions. They offer to become a Captain of the guard. If hired they become an NPC soldier able to train other soldiers, provide security, or be sent as a scout. Firma is a 3 Atk 3 Health. Once per phase they may train 10 soldiers to have improved atk. (Passive) Selfless, always volunteers to be helpful. Puts themself at risk every phase and is very honest.

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#658 Post by leon1122 » Sun Feb 18, 2018 10:07 pm

Thamrick, is Pulse's vote count for harvesters correct?

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#659 Post by leon1122 » Sun Feb 18, 2018 10:08 pm

Also, that research queue and build queue is from last phase. Seem that our new Operating System is a bit laggy.

leon1122
Posts: 439
Joined: Fri Sep 29, 2017 3:43 pm
Contact:

Re: Webdiplomacy Sci-Fi Simulator III Signups

#660 Post by leon1122 » Sun Feb 18, 2018 10:09 pm

Pulse also said we added 300 population (presumably from Ynbar), so...

Population (in hundreds): 4 (1+3)

Post Reply

Who is online

Users browsing this forum: brainbomb, Google [Bot], Hominidae, Spartaculous